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You want to get rid of the stagnation and blue donuts in nullsec?

First post
Author
tmasher
Hedion University
Amarr Empire
#1 - 2015-03-17 22:47:12 UTC
Proposed Summer 2015 changes to nullsec is a step in the right direction - a baby step. It acknowledges the problems causing stagnation and boredom in null but seems unable or unwilling to take decisive action.

Don't worry, I'm here to save you.

Currently, Dominion sov warfare is measured in scales of days. Shoot a structure for x amount of time, wait 2 days, shoot it again for x amount of time, wait 2 more days, repeat ad nauseum. The proposed system will reduce this time to 24-48 hours, but that's still not enough. We need to go deeper. Sov warfare should be measured in hours, not days. It's time CCP stops holding the hands of nullsec entities and promotes a fluid, dynamic nullsec.

How can this be accomplished? It's fairly straightforward:

First, flipping an undefended, solitary system should take 2-4 hours, tops if the system is totally undefended and the owners do not form to meet their attackers. Over the course of your average timezone window of activity - 6-8 hours or so - an attacker should be able to flip half a dozen to a dozen uncontested systems in an "all out attack" or "major grind".

Second, the vulnerability of a system to attack should be determined solely by the sovereignty state of its neighbouring systems; it'll only be vulnerable to attack if a neighbouring system is not held by the defender. This creates "front lines" and also prevents an entity's staging system or deep pockets from being flipped within a day - but at the same time, it allows an attacker to concentrate on making a b-line straight for said staging system to deliver a relatively quick killing blow if their attacks are not thwarted.

What will this sort of system accomplish? Nuances need to be dealt with but the overall goal is that far more pressure will fall on the shoulders of territorial entities to keep and maintain their borders whereas now, under Dominion sov, and under the proposed Summer 2015 changes, there is virtually no consequence to failing to protect your space in a timely manner. "Strategic blueballing" and "timer hopping" are far too often utilized by both defenders and attackers and result in wars that are more defined by grinding and non-fights than actual content. Sure, we all hear and read about the "great battles", but what is often forgotten is that these are but unique events in conflicts that are otherwise remarkably tedious and uneventful.

The secondary effect of these proposals via the "connected vulnerability" that means a system only becomes vulnerable if an adjoining system falls (or was never held in the first place) is that it creates tangible "fronts" to a conflict. It adds elements of strategy as both attackers and defenders plan their offense or defense of systems which now become strategically important; pipe and constellation entrances, bottlenecks and so forth.

The third effect is that, in my opinion, this will heavily draw back the motivation behind 'blue donut' coalition forging by making large coalitions impractical and ineffectual. With space able to be lost at a much higher speed, the impetus will be on the actual holders of sov - the alliance that supposes to live in that space - to actually defend their space. Weak, incapable entities, the bottom-tiers, will no longer be able to be propped up by their coalition simply showing up for the most important timers once or twice a week while the owners of that space are otherwise being ravaged 23/7.

In other words, it injects a bit of Darwinism into nullsec, by ensuring that only entities that can actively defend their space actually have space to defend.

Now I'll play devil's advocate. The one major drawback to this system is the perception that it will in fact prevent more wars by making it more dangerous for an entity to leave their home unguarded while they go off to attack someone else. This is, to a degree, true. There's nothing stopping an attacker from themselves being attacked by others. Such is war. Coalitions can help to contain this, but it will also leave the attacker's attacker open to attack.

I don't find this particularly troubling, this chaotic breakdown of sov. I think having an incredibly "weak" sov system, in reference to how easy it is to attack, will shake up nullsec sov life in ways never before seen. I think it will help balkanize nullsec by making large contiguous empires and coalitions and blocs harder to maintain. It will force alliances to turtle, forcing more players to live in smaller areas (and economically speaking, nullsec resources should be altered to suit this). There will be more fights and wars as little pockets of space are attacked and fall.

I'm tired of typing now. What do you think?
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2015-03-17 22:55:15 UTC
Oh, look. Another repost of these ideas from an NPC corp member who has, most likley, never experienced nullsec, and certainly doesn't grasp the concept of 'timezones'.

And this proposal does nothing but make it EASIER for us to hold sov, and HARDER for smaller groups. Well done.




Talking about big blue donuts while the blocs are gearing up for another war is rather silly too.
Anhenka
Native Freshfood
Minmatar Republic
#3 - 2015-03-17 22:55:46 UTC  |  Edited by: Anhenka
That face of yours would scare a Hippo.

Filing this thread under the "Highsec player who doesn't understand much about nullsec" category.

The idea of losing all your space in a single op because the enemy gained brief overwhelming firepower compared to you has got to be one of the worst proposal I have heard in quite a while.

Oh wait nvm, someone else proposed it earlier.
tmasher
Hedion University
Amarr Empire
#4 - 2015-03-17 23:18:36 UTC  |  Edited by: tmasher
Danika Princip wrote:
Oh, look. Another repost of these ideas from an NPC corp member who has, most likley, never experienced nullsec,


Do you know what they say about making assumptions?

Quote:
and certainly doesn't grasp the concept of 'timezones'.


Please explain how you came to this conclusion? I assume it's because you very casually browsed the bold parts and ignored everything else, and assume I'm suggesting entire regions falling in a day. I am not. As I quite specifically said, the goal should be that an uncontested attack over the course of a ~timezone~ should result in taking 5-10 systems, at most. That still leaves plenty of systems still in control of the defender when their timezone comes around, and does not prevent them in any way retaking what was lost during *their* prime TZ.

Quote:
And this proposal does nothing but make it EASIER for us to hold sov, and HARDER for smaller groups. Well done.


While I value this very engaging conversation and the numerous enlightening points you've brought up such as _______ and _______, I'm going to have to disagree with your point but agree with your sentiment. It will be easy for an alliance the size of Goonswarm to hold onto some sov, by literally piling everyone into a small area of space. And that's kind of the point - not to prevent groups from having sov, but preventing them from having too much of it. Coalitions like N3, PLRUS and CFC would not be able to maintain their current borders. Bottom-tier members would lose their space, mid-tier would have to turtle into smaller space, top-tier might be able to maintain their sov as-is, but it would undeniably be more difficult.

And, sure, it'd be harder for small groups to keep space, but not to take it. With coalitions forced to miniaturize, space becomes more open for others. And while those "others" may not be able to hold onto it against a concerted attack from a much larger entity, that much larger entity is going to experience exponentially-increasing difficulty in holding space the more it takes.


Quote:
Talking about big blue donuts while the blocs are gearing up for another war is rather silly too.


If you actually think this "war" is going to result in anything but N3BL slowly giving up after facing 3000 raging nerds and 1% tidi for a few days, you're dumb.
tmasher
Hedion University
Amarr Empire
#5 - 2015-03-17 23:31:14 UTC
Anhenka wrote:


Filing this thread under the "Highsec player who doesn't understand much about nullsec" category.


> in nulli for 12 days
> talking **** about highsec players

p sure i have more experience in and far more knowledge of nullsec than you bud.


Quote:
The idea of losing all your space in a single op because the enemy gained brief overwhelming firepower compared to you has got to be one of the worst proposal I have heard in quite a while.


p sure i know more about reading comprehension than you too considering you didn't seem to actually read my post. I specifically said that a day of uncontested space pillaging (aka roughly a timezone coverage) should result in 5-10 systems flipping, or about a constellation worth. That's hardly "all your space", but it is a significant chunk. And that's kind of the point. An alliance should only inhabit space it can actually defend.

there's two penultimate consequences of this, or courses of action for a current sov holder. Either a) reduce the amount of space you try to defend or b) spend your time bouncing back and forth every day to patch up any sov you lost the previous day. I think logic would dictate an entity would rather compress their space than spend every day in a constant state of defensive war of reclamation. And if they're not taking up as much space, that leaves more space for the little guys. Sure, they can lose it quickly. Sov is a *****. It should be.
Donnachadh
United Allegiance of Undesirables
#6 - 2015-03-17 23:44:28 UTC  |  Edited by: Donnachadh
tmasher wrote:
The proposed system will reduce this time to 24-48 hours, but that's still not enough. We need to go deeper. Sov warfare should be measured in hours, not days. It's time CCP stops holding the hands of nullsec entities and promotes a fluid, dynamic nullsec.



tmasher wrote:
First, flipping an undefended, solitary system should take 2-4 hours, tops if the system is totally undefended and the owners do not form to meet their attackers. Over the course of your average timezone window of activity - 6-8 hours or so - an attacker should be able to flip half a dozen to a dozen uncontested systems in an "all out attack" or "major grind".

I do not read any further than these first portions of your post to know that Danika Princip is correct, you have no concept of time zones and how they can and should affect game play. CCP has structure and other timers set on a 24 or 48 hour cycle for a legitimate reason and they need to stay that way.

I have no idea what you mean when you say "a more dynamic nul sec" but trading systems with your enemy every 12 hours is not dynamic it is idiotic. Your ideas will not lead to "a more dynamic nul sec" it will lead to either utter chaos, or only the large blocks with players in all time zones will be able to hold sov, and that puts us right back where we are now. No thank you.

After several years in nul with another character I got tired of the same old crap so I left for low sec, as such I will not comment on the rest of your proposed ideas as I do not have enough recent experience to know what is going on.
SilentAsTheGrave
Aliastra
Gallente Federation
#7 - 2015-03-17 23:53:31 UTC
Danika Princip wrote:
Talking about big blue donuts while the blocs are gearing up for another war is rather silly too.

Some believe war should happen more than one or two times a year. I know, crazy talk right? Shocked
Anhenka
Native Freshfood
Minmatar Republic
#8 - 2015-03-17 23:55:09 UTC
tmasher wrote:
Anhenka wrote:


Filing this thread under the "Highsec player who doesn't understand much about nullsec" category.


> in nulli for 12 days
> talking **** about highsec players

p sure i have more experience in and far more knowledge of nullsec than you bud.


First moved to null about 5.5 years ago if you bothered to look past the very most recent corp switch.

While you might have more potentially have more experience than me in null it's certainly not evident, from your proposal or the NPC alt you are hiding behind to post with.

tmasher wrote:

p sure i know more about reading comprehension than you too considering you didn't seem to actually read my post. I specifically said that a day of uncontested space pillaging (aka roughly a timezone coverage) should result in 5-10 systems flipping, or about a constellation worth. That's hardly "all your space", but it is a significant chunk. And that's kind of the point. An alliance should only inhabit space it can actually defend.


Any system that can rapidly flip systems is impeded only by the number of people you can bring and how many places you can start out with. In any region with NPC systems, grinding out say 4 systems in all direction from the lowsec entrances and from the NPC region is likely going to take the majority of the region.

There's also the odd assumption that ops have to end after one timezone. As long as you can sustain people moving, you can keep an offensive going. I think past displays of 72 hour hellcamps on critical systems should show the tenacity of the larger groups. Any major group could keep a continous reinforcement op going from mid EU to late US with ease. An all out push by N3 or the CFC could steamroll any entity besides the other in a continuous assault designed to sweep them off the map.

They wouldn't even need to actually hold systems to rent anymore. The simple knowledge that if you didn't pay up to the big bad neighbor 10 jumps away you could wake up having been eradicated by brute force would be a sufficient incentive to cough up the cash.
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2015-03-17 23:57:51 UTC
You don't grasp the concept of timezones because you are suggesting that anyone who cannot oppose a full fleet in their off TZ is going to lose everything they own.

Who is going to fight off a fleet of bored CFC, N3 or Brave pilots hitting them in a timezone they are not active in?

If you think people can knock over 10 sytems in one go, then we WILL in fact knock over entire regions. Perhaps you were unaware that there are literally thousands of players in the CFC? If we were to roll through, say, Russian space in US prime, then we would just flatten the lot. Even if they retake it in their prime TZ, all of their sov indexes, upgrades and ihubs would be gone. That, in turn, would make it easier for us to come back tomorrow and do it all again.

Who do you think would get bored first?


I also find it rather amusing that you call me out for making assumptions, then make assumptions about Anhenka without even spending five seconds checking corp history.
Anhenka
Native Freshfood
Minmatar Republic
#10 - 2015-03-18 00:05:09 UTC
Just to make a small point, here's an example of taking 4 systems in each direction restricted to starting from systems that adjoin lowsec or NPC space, and then only taking adjacent systems.

Look upon my glorious Paint abilities and weep in envy.

Everything inside the black line is what you can take.

http://puu.sh/gEKdk/7f21996323.png
Reina Xyaer
Tha Lench Mob
#11 - 2015-03-18 00:11:05 UTC
I've been previously convinced, in another thread, that RF timers are currently needed. I can't think of anything better that doesn't have major flaws, so I'm sorry but the detractors here are correct, we can't have a Sov system where players can roll in during a Sov holders off-time, and just take systems in a couple hours.

But I do like the "front lines" idea. Could be something to look into.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#12 - 2015-03-18 00:36:14 UTC  |  Edited by: Barbara Nichole
no matter what you do to null sec you will always end up with a system that rewards unified orgainzated groups of size and activity. If those groups are successful and hold areas for a long time it will seem boring.. that is a play dynamic; bordom and complacency breeds turnover. You may not like that... but there is no help for it other than to find a solo play game you do like..

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

tmasher
Hedion University
Amarr Empire
#13 - 2015-03-18 00:51:29 UTC  |  Edited by: tmasher
Quote:
I have no idea what you mean when you say "a more dynamic nul sec" but trading systems with your enemy every 12 hours is not dynamic it is idiotic.


Um, that's literally the definition of dynamic:

dy·nam·ic
dīˈnamik/
adjective

1.
(of a process or system) characterized by constant change, activity, or progress.


Chaos is a good thing. You are incorrect about the rest. Peacetime nullsec entities are atrophied husks of incompetence, whether it's Goonswarm or Nulli. You've clearly never actually been involved in any sovwars, otherwise you'd know the lengths leadership has to go to in order to drum up a bored playerbase to actually do something.

If you'd actually read the post (thanks at least for admitting you did nothing but browse the two bolded parts, way to go bud) you'd have seen I put limitations on the system to approximately 5-10 systems being taken in a "day's work" of uncontested grinding.

Sure, a big group like GSF or whatever could go and **** on all the little guys and their little pockets of sov and they won't be able to do much. That's no different than it is now except the timescales are retardedly elongated. And why would a big entity want to put increasing pressure on being able to hold larger areas of space? Why would a large group want to grab more space when it gets exponentially harder to hold the more of it they grab?

Quote:
After several years in nul with another character I got tired of the same old crap so I left for low sec, as such I will not comment on the rest of your proposed ideas as I do not have enough recent experience to know what is going on.


You got tired of the same old crap and yet you seem pretty motivated to try and hold onto it.

Quote:
You don't grasp the concept of timezones because you are suggesting that anyone who cannot oppose a full fleet in their off TZ is going to lose everything they own.


I've twice now elaborated on this not being the case. Since you clearly aren't interested in actually reading what I'm saying, and would rather invent my arguments and then argue against yourself, I don't see any reason I should take you seriously.

Quote:
Just to make a small point, here's an example of taking 4 systems in each direction restricted to starting from systems that adjoin lowsec or NPC space, and then only taking adjacent systems.

Look upon my glorious Paint abilities and weep in envy.

Everything inside the black line is what you can take.

http://puu.sh/gEKdk/7f21996323.png


Not only did you not bother reading my original post, you apparently didn't bother reading my response, either.

This actually represents what an attacker would gain over an 8-hour period (aka one timezone of constant activity) of uncontested assault with two-hour timers:
http://puu.sh/gEMDv/038b2eb455.png

Here is with 4-hour timers: http://puu.sh/gEMMo/ef250ce54c.png

Here is with 8-hour timers: http://puu.sh/gEMO2/88bb432faa.png

And here is the doomsday scenario of having an entire 24-hour period where the attacker has complete and utter dominance of the entire region, with constant multiple fleets out across all timezones for the entire day (in other words, something that has literally never happened) with 2-hour timers, while the defender doesn't so much as form a single siegefleet to try and stem the tide: http://puu.sh/gEMV9/4b208f685c.png
tmasher
Hedion University
Amarr Empire
#14 - 2015-03-18 01:02:14 UTC
Reina Xyaer wrote:
I've been previously convinced, in another thread, that RF timers are currently needed. I can't think of anything better that doesn't have major flaws, so I'm sorry but the detractors here are correct, we can't have a Sov system where players can roll in during a Sov holders off-time, and just take systems in a couple hours.


Do you have any actual reason why this shouldn't occur? Because I see no reason why people who can't or won't defend their space when it's attacked (and not 48+ hours later) shouldn't lose a bit of space.

Like I said, I'm not talking about all of their space. Bit a bit. This image represents what an attacker, who can form up and stay formed up for an entire 8-hour period (approximately one timezone's worth) and launch a constant, unyielding attack, would be able to conquer over the course of their dominant timezone, with only 2-hour timers.

It isn't very much. About a constellation. And that is only if the attacker is able to have 2 or more full fleets out constantly for 8 hours at a stretch, which is pushing it for even the CFC, and even then only if the defender literally does nothing to try and stop, impede, harass or otherwise **** with the attack to stall it, or even take back other systems elsewhere with a smaller skirmish fleet.

In other words, the very worst case scenario I envision for this system is that over the course of a single timezone a sov-holding entity would risk losing a constellation. Over the course of a 24-hour period of unprecedented multi-fleet attacks involving half a dozen full fleets attacking multiple systems simultaneously, with 2-hour timers and the defender doing absolutely nothing, this is at most what an attacker could take. And that's absolute, worse-case scenario. As in the defender has already left, or is being perma-camped, and has zero allies.

I really don't see anything wrong with this. It's time nullsec denizens stopped having their hands held by CCP, and actually had to fight to defend their space, and risk everything should they fail.
Zimmer Jones
Aliastra
Gallente Federation
#15 - 2015-03-18 01:30:50 UTC
Large wars need a lot of planning, and the large wars that eve provides are unique in the gaming world. Most nullsec sov holders actually live for wars, even the boring bits.
Eve wars contain:
Supply lines and depots
Establishment of beachheads
Multi-stage invasion plans utilizing strategic locations
Convoys
Ship and fleet doctrines
Multiple FULL fleets supposedly acting in concert

No other game requires so much preparation and forethought. No other game can support the sheer numbers in battle that eve can, or the length of such battles, or the scope of the rewards from winning. Nullblocks aren't better at fighting, and they usually admit it. What they have that sets them apart is organization, which is what won them territory, and let them keep it.

What I see in your ideas are the vast armadas being reduced to xena warrior-princess sized armies(~20, however many extras the budget could handle)with improv plans, invasions on the fly. Small gang, unorganized skirmish warfare. Dynamic and directed towards the instant action ADD crowd, no planning needed just go, shoot, flip. Yes, I did read through your wall of text.

Before the "never having been in null" accusation occurs, I've had to fight under the old pos-sov and everything that followed. I have been part of the logistics hauling for invasions, and also fly logi in fleets almost exclusively. I do the support roles which your idea pretty well abolishes.

The current system is not nearly as bad as what it replaced, but your idea is very much the worst one I've forced myself to read through, even beating out the fw method.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

tmasher
Hedion University
Amarr Empire
#16 - 2015-03-18 01:59:37 UTC
oh jesus christ

Zimmer Jones wrote:
Large wars need a lot of planning, and the large wars that eve provides are unique in the gaming world. Most nullsec sov holders actually live for wars, even the boring bits.
Eve wars contain:
Supply lines and depots
Establishment of beachheads
Multi-stage invasion plans utilizing strategic locations
Convoys
Ship and fleet doctrines
Multiple FULL fleets supposedly acting in concert


have you ever actually been in a sov war? i'd guess no by this garbage.

Quote:
Before the "never having been in null" accusation occurs, I've had to fight under the old pos-sov and everything that followed. I have been part of the logistics hauling for invasions, and also fly logi in fleets almost exclusively. I do the support roles which your idea pretty well abolishes.


oh, you haven't actually been in a sov war for like 6+ years. congrats, your opinion is only barely more informed than someone who's never stepped foot out of highsec.

Quote:
What I see in your ideas are the vast armadas being reduced to xena warrior-princess sized armies(~20, however many extras the budget could handle)with improv plans, invasions on the fly. Small gang, unorganized skirmish warfare. Dynamic and directed towards the instant action ADD crowd, no planning needed just go, shoot, flip. Yes, I did read through your wall of text.


i'm going to hazard a guess based on the pejorative use of "ADD crowd" and other outdated rhetoric that you're in your 50s and utterly unrepresentative of the average Eve player, which is why you now reside exclusively in highsec, spending the last years of your life repetitively carrying out the drudge of absolute monotony.

Since you clearly have no understanding of anything that's happened since 1979 I'm not going to bother explaining to you why you're wrong.
Zimmer Jones
Aliastra
Gallente Federation
#17 - 2015-03-18 02:24:08 UTC
Ah, so this IS a troll thread, nothing but personal attacks, claiming that I've never blah blah blah. Posted by a forum alt to a forum alt. Yet my forum alt still has a decent corp and alliance history. Yeah, never been in null.
Bravo sir, well trolled.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Anhenka
Native Freshfood
Minmatar Republic
#18 - 2015-03-18 02:29:17 UTC  |  Edited by: Anhenka
tmasher wrote:
~snip~


Why exactly did you base all of those off of the assumption that they are starting at only one spot?

And that systems adjacent to NPC 0.0 are safe unless they border an unfriendly Sov 0.0 system?

And you assume you need full fleets to grind out systems.

Space control is a funny thing. You don't have to kill their fleets, then stand nicely by and allow them to reship and get coordinated again. If you start an operation by dropping a heavy camp on their staging system, you can make it immensely difficult to get out of the station alive. Bubble it to hell, massacre their logistics as they try and get off the undock, and use bombers to wipe the rest away long before they make it out of the bubbles. It's not like the mass undock is ever going to be a surprise, spies are far too common for a major breakout op not to be spoiled in advance.

Once you have their main staging station locked down, you can strip the sov capturing gangs required to the minimum number needed to grind a system in as short a time as possible under the new system.

Smash one fleet, park 150 people on the staging station, and things sudden become very very grim for the defender as far as actually making it out of station alive and in one piece enough to contest anything.

Then it simply becomes a matter of how many people you have left over to split into grinding gangs. If it only takes say 25 people in the right ships to capture a system if not opposed, then a 500 man fleet (laughably easy for the CFC or N3) can leave 200 people on station camping the locals in, 8 fleets of 25 people running around grinding systems, and then another 100 people sitting in the middle on a titan waiting to fast deploy to anywhere else in the region being ground in case someone tries to interfere.
Alavaria Fera
GoonWaffe
#19 - 2015-03-18 03:55:47 UTC
Anhenka wrote:
tmasher wrote:
~snip~


Why exactly did you base all of those off of the assumption that they are starting at only one spot?

And that systems adjacent to NPC 0.0 are safe unless they border an unfriendly Sov 0.0 system?

And you assume you need full fleets to grind out systems.

Space control is a funny thing. You don't have to kill their fleets, then stand nicely by and allow them to reship and get coordinated again. If you start an operation by dropping a heavy camp on their staging system, you can make it immensely difficult to get out of the station alive. Bubble it to hell, massacre their logistics as they try and get off the undock, and use bombers to wipe the rest away long before they make it out of the bubbles. It's not like the mass undock is ever going to be a surprise, spies are far too common for a major breakout op not to be spoiled in advance.

Once you have their main staging station locked down, you can strip the sov capturing gangs required to the minimum number needed to grind a system in as short a time as possible under the new system.

Smash one fleet, park 150 people on the staging station, and things sudden become very very grim for the defender as far as actually making it out of station alive and in one piece enough to contest anything.

Then it simply becomes a matter of how many people you have left over to split into grinding gangs. If it only takes say 25 people in the right ships to capture a system if not opposed, then a 500 man fleet (laughably easy for the CFC or N3) can leave 200 people on station camping the locals in, 8 fleets of 25 people running around grinding systems, and then another 100 people sitting in the middle on a titan waiting to fast deploy to anywhere else in the region being ground in case someone tries to interfere.

for FWplexsov:

I'm told this is the method used by successful FW groups. As you can see it relies on cheapshots like camping people so they don't undock or even log in.

Fights!!

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Donnachadh
United Allegiance of Undesirables
#20 - 2015-03-18 05:55:15 UTC
tmasher wrote:
Um, that's literally the definition of dynamic:

Thank you for the dictionary post but I have several of them on my desk but as usual you picked the one that supports your idea and not the most common definition.

http://dictionary.reference.com/browse/dynamic
http://www.merriam-webster.com/dictionary/dynamic
http://www.thefreedictionary.com/dynamic
Note that in all of these they use words like "effective", "progress" and "productive" as parts of the definition.
Changing control of a system every 12 hours or so is neither "effective", "progressive" or "productive" and as such it is not dynamic.

Setting that aside what good is a system or for that matter an entire region of space if you cannot hold sov for more that 12 hours or so? How does this benefit you, your corp and your alliance?

There is nothing intrinsically wrong with holding power to a region of space, controlling it and calling it your home, in fact that is what nul is all about, there is a lot wrong with the current sov system and it is changing. On the other hand your idea would for a brief period of time replace that with chaos and confusion, but in the end the big blocks and their large player bases would grind down everyone but the other existing large power blocks and nul would then settle right back into a slightly revised version of the mess we have today.



tmasher wrote:
If you'd actually read the post (thanks at least for admitting you did nothing but browse the two bolded parts, way to go bud) you'd have seen I put limitations on the system to approximately 5-10 systems being taken in a "day's work" of uncontested grinding.

More of your assumptions I see, that and taking other peoples posts out of context as well.
My comment was directed specifically at the exchange between you and Danika Princip over time zones and had very little to do with the rest. Oh and just for the record I did read your wall of text but that changes nothing your idea is still bad.


tmasher wrote:
Donnachadh wrote:
After several years in nul with another character I got tired of the same old crap so I left for low sec, as such I will not comment on the rest of your proposed ideas as I do not have enough recent experience to know what is going on.


You got tired of the same old crap and yet you seem pretty motivated to try and hold onto it.

Got to love this, because I disagree with your ridiculous idea you immediately lump me into the "do not change anything" group that is so typical of so many on these forums. I want nul to change, I want it to become a viable and vibrant area of this game but your idea is not going to bring that about as the ultimate end to the chaos on confusion it will cause is the large power blocks still holing onto and controlling all of the worthwhile segments of nul.

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