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If SP isn't important...

Author
Kalishka Ashkulf
Sebiestor Tribe
Minmatar Republic
#1 - 2015-03-17 09:39:25 UTC
Then why do some corps have it as a requirement?

Been off for a few months and now I'm back (hello all Big smile). Anyway, been looking at Corps to join, many of them having a SP barrier. Unfortunately, I took my break very early on in my Eve career, so my SP is a tad on the low side. Of course, I've put a bunch of skills on my training and hoping to beef myself up a little haha. That said, many people say SP doesn't matter so much in the game, yet it seems like a fence when looking for Corps to join?

Why, thank you, Thing!

Charlie Jacobson
#2 - 2015-03-17 09:44:24 UTC
Why don't you ask those corps why they have the SP requirement? Not all corps care about your SP, and not all communities within the game require you to be in their corp in order to play with them.
Dave Stark
#3 - 2015-03-17 09:50:09 UTC
Kalishka Ashkulf wrote:
Then why do some corps have it as a requirement?


because some corps don't want to recruit new players.

because some corps fly doctrines that require a high amount of sp.

because they can have it as a requirement.

just because sp doesn't matter, doesn't mean corps have to recruit every newbro and his dog that joins up because they watched "this is eve".
Vyl Vit
#4 - 2015-03-17 10:06:11 UTC  |  Edited by: Vyl Vit
Hmmm. It may just be opening an account, and not playing doesn't really give one skill. I'm just tossin' darts at the board in the dark here, but...mebbe how old an account is just isn't an accurate statement of how experienced a player really is. What do you think?

Now, take this skill point thing. At least it tells someone what a player should know how to do. However, we do have a few thousand people who "log just to queue skills" and that certainly doesn't count for in-game experience. Unless (however) these players take about five minutes to ship spin, then maybe a CEO can view them as capable EVE players.

I don't want to pretend to know more than I really do, unless I'm at some cocktail party,
however...what dunce said SP isn't important, anyway? Hmmmmm?

Paradise is like where you are right now, only much, much better.

Kalishka Ashkulf
Sebiestor Tribe
Minmatar Republic
#5 - 2015-03-17 10:11:31 UTC
Dave Stark wrote:
Kalishka Ashkulf wrote:
Then why do some corps have it as a requirement?


because some corps don't want to recruit new players.

because some corps fly doctrines that require a high amount of sp.

because they can have it as a requirement.

just because sp doesn't matter, doesn't mean corps have to recruit every newbro and his dog that joins up because they watched "this is eve".


Quote:
because some corps don't want to recruit new players.


I agree and accept the rest of your response, accept for this. "New player friendly" asking for 15Mil + just doesn't seem as advertised. Of course, if I was looking at a vet only corp, I would completely understand 50mil or 100 mil+ etc

Why, thank you, Thing!

Nicolai Serkanner
Incredible.
Brave Collective
#6 - 2015-03-17 10:12:19 UTC
Kalishka Ashkulf wrote:
Then why do some corps have it as a requirement?

Been off for a few months and now I'm back (hello all Big smile). Anyway, been looking at Corps to join, many of them having a SP barrier. Unfortunately, I took my break very early on in my Eve career, so my SP is a tad on the low side. Of course, I've put a bunch of skills on my training and hoping to beef myself up a little haha. That said, many people say SP doesn't matter so much in the game, yet it seems like a fence when looking for Corps to join?


Apply for Brave Newbies Incorporated ... Large Null-sec corporation that will get you up to starts in Eve the best way possible: by having fun!
Grima The Mad
Ouroboros Solutions
Recursive Horizons
#7 - 2015-03-17 10:17:08 UTC
I've seen this quite a bit, corps require X number of SP. From my experience it's not so much a barrier to entry to a corp, at one point I joined a corp in Intrepid Crossing, I remember that they had a requirement for 5m sp, I had just started the game and I was no where near that. The main reason the recruiter told me was that his corp wanted to make sure that people were more committed to the game and took the time to get to that many skill points. Vyl Vit does have a very good point. It doesn't take much to log in, queue up a skill and let it run. Doing that alone doesn't mean that they know what they're training but at least they are logging in and training something. They're engaging the client, even if it's minimal engagement, in a semi-meaningful way.

I have lost track of what I was doing.

Yarda Black
The Black Redemption
#8 - 2015-03-17 10:17:19 UTC
Dear PL,

I just started playing and want to join a cool corp. Your alliance is very famous so I'm apply-ing to corp X.

Regards,

n00by Black.



Seriously tho; every corp has its own plan. In EVE you play with spaceships to fulfill those plans. The type of spaceship you can fly is dictated by skillpoints. For some corps that means you need 1 million SP to fit in, for others a 100.

The reason that skill points don't matter a whole lot in combat is based on the fact that a warpdisruptor is a warpdisruptor (for example). Whether its fitted to a 500K condor or a 100 bill titan, if you activate it on me, I'm not warping.

You in your lowly condor grabbing me will outperform a 200 million SP dude if I escape from him. The difference is the number of ships you can put that warpdisruptor on.
Dave Stark
#9 - 2015-03-17 10:26:48 UTC  |  Edited by: Dave Stark
Kalishka Ashkulf wrote:
Dave Stark wrote:
Kalishka Ashkulf wrote:
Then why do some corps have it as a requirement?


because some corps don't want to recruit new players.

because some corps fly doctrines that require a high amount of sp.

because they can have it as a requirement.

just because sp doesn't matter, doesn't mean corps have to recruit every newbro and his dog that joins up because they watched "this is eve".


Quote:
because some corps don't want to recruit new players.


I agree and accept the rest of your response, accept for this. "New player friendly" asking for 15Mil + just doesn't seem as advertised. Of course, if I was looking at a vet only corp, I would completely understand 50mil or 100 mil+ etc


new players can buy characters just like everyone else.

low sp and new player are not the same thing, you're talking about two totally different things there.
Gregor Parud
Imperial Academy
#10 - 2015-03-17 10:34:14 UTC
Kalishka Ashkulf wrote:
I agree and accept the rest of your response, accept for this. "New player friendly" asking for 15Mil + just doesn't seem as advertised. Of course, if I was looking at a vet only corp, I would completely understand 50mil or 100 mil+ etc


You asked the wrong initial question, it should be "Why are so many people dumb as fck and incapable of using reason or logic?". The answer to that also answers your actual question, effectively.
Marsha Mallow
#11 - 2015-03-17 10:34:55 UTC
Kalishka Ashkulf wrote:
I agree and accept the rest of your response, accept for this. "New player friendly" asking for 15Mil + just doesn't seem as advertised. Of course, if I was looking at a vet only corp, I would completely understand 50mil or 100 mil+ etc

Always ask the recruiter in the first instance. Even corps with stated minimum requirements may make exceptions depending on the attitude of the player. They may have put that in as a requirement due to a bad experience in the past (awox/spy/thief etc). If you state 'new player friendly' in your corp info you sometimes get apps from players who haven't even finished the tutorial and more or less demand to be talked through every aspect of the game. These are actually more annoying than people with malicious intentions because they usually have a massive attitude problem and half the corp ends up wanting to throttle them.

Alternatively the corp might just be crap, in which case don't join it. Running an EvE corp is a giant pain in the arse but you're more than welcome to start one yourself if you have an issue with the way existing ones operate.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Aivo Dresden
State War Academy
Caldari State
#12 - 2015-03-17 10:35:08 UTC  |  Edited by: Aivo Dresden
It's generally a flexible thing. I think most corps require that you fly at least their doctrine ships. Which means you need to be able to fit Y and Z on A and B hulls. This as a result means that you should be in the X skill points range.

For example, if you want someone to be able to fly Ishtars, fit them properly and use T2 drones, you're not far from that number. It also means the people you invite in to your corporation have played for at least 6-8 months and are somewhat aware of how to fit and fly their ships.

There are corps out there that don't care at all about SP though. Some of these are Eve-University, RvB, Dreddit (Faction warfare), WormBro (Wormhole corp), BraveNewbies (null), ...
Mikael Menethil
Royal Amarr Institute
Amarr Empire
#13 - 2015-03-17 10:48:31 UTC
"SP isn't that important"
The eternal lie told to all newbs, to make them risk their ships.

Combat wise you are gimped.
The utility skills work almost the same. You will disrupt my warp and slow me down. And thats about it before you die.

But don't listen to me, you go try, girl!
Vyl Vit
#14 - 2015-03-17 10:50:32 UTC  |  Edited by: Vyl Vit
I used to teach guitar. I'd get kids in who'd insist, "Show me what Van Halen does.
I don't need to know the names of the strings." I'd tell their moms to find another babysitter.

I don't think anyone but Goonwaffle rigidly sticks to a policy. Goonwaffle's policy is no policy, which they rigidly stick to, like syrup on a waffle, so they're the exception that proves the rule. Ultimately, we're all looking to spend our time enjoying EVE with a minimum amount of headaches; self-inflicted or those brought on by people who are supposed to be on our side.

EVE is seeking headaches, but hopefully only from your opponent, so you see we tend to try to bend the mechanics of the game to save ourselves misery we or others have experienced before. The biggest pain in the neck is the above mentioned student. We know computer games tend to attract a lot of immature idiots who think they rock 'cause they ganked in WoW, and now they're here to own EVE.

We also know that's a very stupid attitude to take with EVE, and we question if we really want to be saddled with a player who is figuring this out by hard knocks and body shocks. That gets sort of tiresome...so we have the SP requirement. As was said before, people can buy toons. Sure. These get a start date for the new player on the sale date. The actual birth date doesn't carry forward. SO, if a person is in a two-month toon with a 5.0 security status, it's a bought toon. You can't get around that.

There's other data you accumulate as a footprint in this game. Believe me. We look at it, too.

TL;DR? (Then your attention span is too short to play EVE.) We do these things to spare ourselves agony.

Paradise is like where you are right now, only much, much better.

Gregor Parud
Imperial Academy
#15 - 2015-03-17 11:02:37 UTC
Mikael Menethil wrote:
"SP isn't that important"
The eternal lie told to all newbs, to make them risk their ships.

Combat wise you are gimped.
The utility skills work almost the same. You will disrupt my warp and slow me down. And thats about it before you die.

But don't listen to me, you go try, girl!


SP isn't really important, what IS important is having active brain cells and the will to put in effort to learn, adapt and overcome. You're mixing up the former with the latter.
Gimme Sake
State War Academy
Caldari State
#16 - 2015-03-17 11:02:52 UTC
Eve logic: Just because it doesn't matter doesn't mean it is not going to be a requirement.

"Never not blob!" ~ Plato

JackknifedII
The Congregation
RAPID HEAVY ROPERS
#17 - 2015-03-17 11:10:43 UTC
We considered setting a SP barrier because generally (we thought) slightly higher SP probably means a better understanding of the game mechanics. Although it turns out characters with high SP can still be controlled by morons.

So we scrapped that idea and replaced it with "are they fun on comms" instead. And that's a winning recruitment policy.

Minmatar....we are generally unpleasant to be around....

https://www.youtube.com/channel/UC81MDW6dFa41VdNTt-pTl1Q

Always recruiting

Charlie Jacobson
#18 - 2015-03-17 11:11:30 UTC
Mikael Menethil wrote:
"SP isn't that important"
The eternal lie told to all newbs, to make them risk their ships.

Combat wise you are gimped.
The utility skills work almost the same. You will disrupt my warp and slow me down. And thats about it before you die.

But don't listen to me, you go try, girl!


My gank alt (who is quickly turning into my main tbh) has less than 2mil SP, but thanks to a focused skill plan he is now a very competent Atron or Catalyst pilot. Useful in low sec PvP fleets, and also capable of solo ganking miners in high sec.

inb4 someone claims that ganking is for bads etc. Personally I find that scouting a target without spooking it, and correctly executing a gank takes a lot more effort and preparation than following an FC's orders in your average PvP roam fleet.

Rain6637
GoonWaffe
Goonswarm Federation
#19 - 2015-03-17 11:14:27 UTC
Recruiting based on SP is weak. As if any character attributes are sufficient insurance against shenanigans (they're not). Good players come in all skill levels, and/so after taking SP out of the equation you're left with who you know.

Chances are you don't know anyone who plays EVE. This is a big opportunity to expand your social circle. I haven't met anyone who plays EVE outside of EVE gatherings, so the proactive thing to do is go where EVE players are.

You can get into some high profile groups by attending player gatherings that are organized by those groups. By doing so, you improve your appearance: You go from displaying no solid outward indicators of success (who is this guy?) to a name and a face of someone to have an irl friendship with.

You also then become someone worth helping.

To be either party in a recruitment situation where you don't know them and they don't know you, and APIs and gameplay activity are all you have to go on... well, there are stronger bonds to be made in EVE.
Marsha Mallow
#20 - 2015-03-17 11:34:10 UTC
Grima The Mad wrote:
I've seen this quite a bit, corps require X number of SP. From my experience it's not so much a barrier to entry to a corp, at one point I joined a corp in Intrepid Crossing, I remember that they had a requirement for 5m sp, I had just started the game and I was no where near that. The main reason the recruiter told me was that his corp wanted to make sure that people were more committed to the game and took the time to get to that many skill points.

Retention is also a consideration for recruiters. If you are new player friendly you invest a lot of time and effort into helping rookies get started - then 90% of them quit playing (often without a word) in the first 6 months. It can be quite demoralising for corps - mainly the CEO who is the only one who can see notifications that someone has left corp - and is a recurring theme when you recruit people who have been playing less than 3 years because of the average lifespan of a player. Even established corps operate with a massive % of their members inactive at any time, but at least you don't have to spend time training vets. I'd imagine retention is less of an issue for massive newbie organisations but it does burn smaller corp leads out because they are usually inexperienced at corp management and have invested more time personally. This is partly why so many empire corps are a bit rubbish/implode which is annoying because new players are being exposed to the worst aspects of corporations early on.
JackknifedII wrote:
So we scrapped that idea and replaced it with "are they fun on comms" instead. And that's a winning recruitment policy.

^ Agreed. I've been doing recruitment pretty much since I started playing and it's all about attitude for me. There's nothing worse than spending ages recruiting someone then they get on comms and are the most annoying person in the world. Rookies can be among the most enthusiastic people to have in your corp and if you bag one who ends up sticking around they cheer all the miserable vets up. The alliance I'm currently in sets standings to recruits then invites them to fly with us for a trial, which is the best policy I've seen so far. As a highsec recruiter I used to keep recruits on trial for 2-4 weeks but pitch it as an opportunity for them to make sure they wanted to join - which sounds a lot better than telling them you're being selective.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

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