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Skills you should train to V?

Author
Mephiztopheleze
Laphroaig Inc.
#1 - 2015-03-17 06:57:43 UTC
As a counterpoint to the Skills You Refuse To Train To V thread, what are the skills you think should always be trained to V and the sooner the better?

I'll go first....

Thermodynamics V!

I'm still a newbie at this game and getting Thermodynamics V has been a great boon to me, I wish I'd done it sooner. The ~20% boost most modules get from overheating is one of the biggest single buffs I can get.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Aivo Dresden
State War Academy
Caldari State
#2 - 2015-03-17 07:35:23 UTC  |  Edited by: Aivo Dresden
I'll bite. Obviously not adding core skills like Navigation 5, Mechanics, ... or any other rank 1 skill. This is also for combat oriented characters. I'm sure trade or science characters would have other priorities.

Cybernetics V: +5 and top tier pirate implants. It's one of the first skills I train usually. That added skill gain just pays for itself over time.
Advanced Weapon Upgrades V: It's a bit of a drag to train this one early on, but it's just such a good skill to have.
Logistics V: Be a bro, help your fleet out. Everyone will love you, money will rain from the sky, women will fall to your feet and all that jazz.
Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2015-03-17 08:10:45 UTC  |  Edited by: Tau Cabalander
Trying hard not to be too obvious...

Everybody buys and sells stuff:
* Accounting 5
* Broker Relations 5
Save your ISK!

EVE is more fun with friends:
* Leadership 5
* Wing Commander 5
Every single character should train Leadership 5. There also always seems to be a need for wing commanders.

Related to the above:
* Armored Warfare 5 [10% more armor]
* Siege Warfare 5 [10% more shield]
* Skirmish Warfare 5 [10% more agility]
* Information Warfare 5 [10% further targeting]
The bonuses are huge, even when not using gang links, and the skills are a prereq for Command Ships.

Because Blockade Runners and Deep Space Transports are just too useful:
* Racial Industrial 5
BR are like shuttles with huge cargo and cloaks. Just make sure to always cloak a BR, and never AFK in one!

Send in the clones:
* Infomorph Psychology 5
Once you start using them, you'll want more.
Charlie Jacobson
#4 - 2015-03-17 08:44:16 UTC
Drones, obviously. You need the drones skill at 5 to be able to use 5 drones, and to unlock the drone interfacing skill.

About OP's mention of thermodynamics, I strongly disagree. Taking it 3 or 4 should be a high priority, but there's a ton of other stuff you can train before taking it to 5.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#5 - 2015-03-18 00:37:24 UTC
Advanced Weapon Upgrades V

This skill seems to offer so little advantage for such a long training time but if you don´t train it there will definitely come the moment you will deeply regret not having trained it already.

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Ralph King-Griffin
New Eden Tech Support
#6 - 2015-03-18 01:31:05 UTC
Nerath Naaris wrote:
Advanced Weapon Upgrades V

This skill seems to offer so little advantage for such a long training time but if you don´t train it there will definitely come the moment you will deeply regret not having trained it already.

Confirming this

There's plenty of tight kick ass fits that require you have this to V
O'nira
Science and Trade Institute
Caldari State
#7 - 2015-03-18 02:43:12 UTC
Gonna go against the grain a bit and say that advanced weapon upgrade 5 is a waste of time unless you are going for dread/maurader or are out of real stuff to train, a 2% pg implant is 5m.

to op, i'd say skills you should train to 5 are the ship skills in whatever ship you fly most around in since most of them give amazing value per sp.
Zhilia Mann
Tide Way Out Productions
#8 - 2015-03-18 04:07:03 UTC
I've actually flown a fit that requires EGU 5, AWU 5, and Astronautics Rigging 5. Eventually all those fitting skills come in handy if you're trying to squeeze that last little bit out of a ship (and especially a smaller one).

Having said that, fittings just aren't as tight as they used to be. Getting any reasonable destroyer fit used to require AWU 5 and some still needed implants after that. So no, fitting skills are no longer as important as they once were.

I'd be willing to second ship skills. The advantage you get per level is usually well worthwhile. I'd also throw out Acceleration Control to anyone reading this who hasn't trained it. Unless you're flying a freighter or shuttle you ought to have a prop mod so it's nearly universal. Train that early. For the mid-range character, Drone Interfacing is still a phenomenal skill even with its benefit halved.
Mephiztopheleze
Laphroaig Inc.
#9 - 2015-03-18 04:34:11 UTC
hehe, sweet. we're getting a pretty good little list going in here.
thanks and keep 'em coming!

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Justin Zaine
#10 - 2015-03-18 06:40:25 UTC
Reading Comprehension V

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Ralph King-Griffin
New Eden Tech Support
#11 - 2015-03-20 09:55:37 UTC
O'nira wrote:
Gonna go against the grain a bit and say that advanced weapon upgrade 5 is a waste of time unless you are going for dread/maurader or are out of real stuff to train, a 2% pg implant is 5m.

to op, i'd say skills you should train to 5 are the ship skills in whatever ship you fly most around in since most of them give amazing value per sp.

Never needed to waste a slot on a fitting implant...wonder why.Blink
O'nira
Science and Trade Institute
Caldari State
#12 - 2015-03-21 13:57:16 UTC
Ralph King-Griffin wrote:
O'nira wrote:
Gonna go against the grain a bit and say that advanced weapon upgrade 5 is a waste of time unless you are going for dread/maurader or are out of real stuff to train, a 2% pg implant is 5m.

to op, i'd say skills you should train to 5 are the ship skills in whatever ship you fly most around in since most of them give amazing value per sp.

Never needed to waste a slot on a fitting implant...wonder why.Blink



please link me a fit where you need awu 5.
Justin Zaine
#13 - 2015-03-22 00:01:54 UTC
O'nira wrote:
Ralph King-Griffin wrote:
O'nira wrote:
Gonna go against the grain a bit and say that advanced weapon upgrade 5 is a waste of time unless you are going for dread/maurader or are out of real stuff to train, a 2% pg implant is 5m.

to op, i'd say skills you should train to 5 are the ship skills in whatever ship you fly most around in since most of them give amazing value per sp.

Never needed to waste a slot on a fitting implant...wonder why.Blink



please link me a fit where you need awu 5.


Lol. Lots of fits need AWU V, IIRC a T2 pulse fit slicer with 2 heat sinks, MWD and an AAR is one such fit.

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Zhilia Mann
Tide Way Out Productions
#14 - 2015-03-22 09:19:06 UTC
O'nira wrote:
please link me a fit where you need awu 5.


Knowing full well you weren't looking for a PvE fit I'll post this none the less:

[Confessor, sisters arc beams]
Coreli A-Type Small Armor Repairer
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpii C-Type Adaptive Nano Plating

Limited 1MN Microwarpdrive I
Dark Blood Cap Recharger
Tracking Computer II, Optimal Range Script

Small Focused Beam Laser II, Imperial Navy Ultraviolet S
Small Focused Beam Laser II, Imperial Navy Ultraviolet S
Small Focused Beam Laser II, Imperial Navy Ultraviolet S
Small Focused Beam Laser II, Imperial Navy Ultraviolet S
Small Focused Beam Laser II, Imperial Navy Ultraviolet S
Small Focused Beam Laser II, Imperial Navy Ultraviolet S
Sisters Expanded Probe Launcher, Sisters Combat Scanner Probe

Small Capacitor Control Circuit II
Small Capacitor Control Circuit II
Small Hyperspatial Velocity Optimizer II
RavenPaine
RaVeN Alliance
#15 - 2015-03-22 17:26:16 UTC
I think Amarr and Gallente pilots find fits really early that won't work due to powergrid issues.
So people downgrade to Ions or Electrons or lighter Pulse weapons to compensate. Down-sizing don't make it ok though..
AWU V becomes evident in the first 3 months for many pilots.

My vote for skills at V.
Drone skills and Drone supports.
Aeryn Maricadie
Federal Navy Academy
Gallente Federation
#16 - 2015-03-22 22:08:21 UTC
Evasive maneuvering, not just for the abilities but the massive amount of time you will save during all of your travels
O'nira
Science and Trade Institute
Caldari State
#17 - 2015-03-22 22:34:47 UTC
Justin Zaine wrote:
O'nira wrote:
Ralph King-Griffin wrote:
O'nira wrote:
Gonna go against the grain a bit and say that advanced weapon upgrade 5 is a waste of time unless you are going for dread/maurader or are out of real stuff to train, a 2% pg implant is 5m.

to op, i'd say skills you should train to 5 are the ship skills in whatever ship you fly most around in since most of them give amazing value per sp.

Never needed to waste a slot on a fitting implant...wonder why.Blink



please link me a fit where you need awu 5.


Lol. Lots of fits need AWU V, IIRC a T2 pulse fit slicer with 2 heat sinks, MWD and an AAR is one such fit.



[Imperial Navy Slicer, New Setup 1]
Heat Sink II
Heat Sink II
Small Ancillary Armor Repairer, Nanite Repair Paste
[empty low slot]
[empty low slot]

1MN Microwarpdrive II
[empty med slot]

Small Focused Pulse Laser II, Multifrequency S
Small Focused Pulse Laser II, Multifrequency S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]



44.24 out of 62.5 with awu 4
43.8 out of 62.5 with awu 5
that's 0.44 powergrid that you are getting from that skill

a 1% powergrid implant that costs 700k in jita makes that slicer 63.13 pg, that's 0.63 powergrid, your 24 day skill train is worth less than 700k in this instance.

That is atrocious sp to isk value.



it's a skill you should completely ignore until you either find a reason to train it or you are out of real stuff to train.
Justin Zaine
#18 - 2015-03-23 10:06:59 UTC
O'nira wrote:
Justin Zaine wrote:
O'nira wrote:
Ralph King-Griffin wrote:
O'nira wrote:
Gonna go against the grain a bit and say that advanced weapon upgrade 5 is a waste of time unless you are going for dread/maurader or are out of real stuff to train, a 2% pg implant is 5m.

to op, i'd say skills you should train to 5 are the ship skills in whatever ship you fly most around in since most of them give amazing value per sp.

Never needed to waste a slot on a fitting implant...wonder why.Blink



please link me a fit where you need awu 5.


Lol. Lots of fits need AWU V, IIRC a T2 pulse fit slicer with 2 heat sinks, MWD and an AAR is one such fit.



[Imperial Navy Slicer, New Setup 1]
Heat Sink II
Heat Sink II
Small Ancillary Armor Repairer, Nanite Repair Paste
[empty low slot]
[empty low slot]

1MN Microwarpdrive II
[empty med slot]

Small Focused Pulse Laser II, Multifrequency S
Small Focused Pulse Laser II, Multifrequency S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]



44.24 out of 62.5 with awu 4
43.8 out of 62.5 with awu 5
that's 0.44 powergrid that you are getting from that skill

a 1% powergrid implant that costs 700k in jita makes that slicer 63.13 pg, that's 0.63 powergrid, your 24 day skill train is worth less than 700k in this instance.

That is atrocious sp to isk value.



it's a skill you should completely ignore until you either find a reason to train it or you are out of real stuff to train.


The question was not "Is training it to V worth the time it takes," it was "Show me a fit that needs AWU V to work."

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

O'nira
Science and Trade Institute
Caldari State
#19 - 2015-03-23 15:36:28 UTC
Justin Zaine wrote:


The question was not "Is training it to V worth the time it takes," it was "Show me a fit that needs AWU V to work."



I asked that question to show you how pathetic that skill is.

and that fit doesn't seem to require awu 5.
Justin Zaine
#20 - 2015-03-23 22:37:34 UTC  |  Edited by: Justin Zaine
O'nira wrote:
Justin Zaine wrote:


The question was not "Is training it to V worth the time it takes," it was "Show me a fit that needs AWU V to work."



I asked that question to show you how pathetic that skill is.

and that fit doesn't seem to require awu 5.


It certainly doesn't when you fly it with 3 empty rigs, 2 empty lows and an empty high.

I'm not questioning the practicality of spending 25 days training this vs 25 days training 5 other more important skills to 5. I don't even have it trained to 5 on my main yet because as far as i'm concerned, it's not worth training until most other supporting skills are at least 4.

But every once in a while I do come across a tight fit that would benefit from a few extra grid, and in those circumstances I wish I had it trained to 5 - However ****** the time spent training it would have been.

You asked to see a fit that requires it, so I gave you one.

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

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