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JUMP FATIGUE we dont want it any more, please remove from eve!

First post
Author
McChicken Combo HalfMayo
The Happy Meal
#121 - 2015-03-22 09:45:45 UTC
Notice how the one's complaining are from the big blocs, and the one's laughing at them are from the smaller groups?

Working as intended.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

afkalt
Republic Military School
Minmatar Republic
#122 - 2015-03-22 12:59:50 UTC
McChicken Combo HalfMayo wrote:
Notice how the one's complaining are from the big blocs, and the one's laughing at them are from the smaller groups?

Working as intended.


Yup. I also remember the doomsaying in the feedback thread that this would only hurt the little people, big blocs immune. terrible idea, terrible...DOOM DOOM. Sounds a lot like the new sov thread.....hopefully it turns out just like this Big smile
StupidMonkeyBeSpankinIt
Illicit Expo
#123 - 2015-03-22 16:34:42 UTC
Bobbyd wrote:
Its funny to read posts from people that do not use jump drives.

Most common post is "Oh space tears, so it is working" .

Most people do not realise it isn't putting pressure on the large coalitions, their leadership has well adapted in what they need to do to function as before. you won't find N3 or CFC leadership complaining about the Jump Fatigue.

Here's the reason why and like most people in Low Sec are now finding, its safer for them to use their capitals.

I have first hand experienced Titan fleets jumping gate to gate un-scouted with the FC command "Free Burn to Destination" due to there being no real threat to our capital dominance in the region we were staged.

Where jump fatigue is hurting is the individual player looking to diversify their game play. you don't need to be in a large coalition to feel the adverse effects of Jump Fatigue.

You will find that fatigue is manageable to an extent that the large coalitions can still run their required ops to continue in there current manner.


A better options to curb forced projection of large coalitions would be modify the cyno mechanic to be limited to Alliance and in the absence of an Alliance limit to corporation,

Now that would nerf large coalitions moving together over long distances. this would target the source of the problem ( large multi Alliance coalitions) and not the individual players.



This is one of the few intelligent posts in reply to this issue imo. ^ Telling me to shut up and deal with it, is gonna loose ccpe business... perhaps instead of being a douche bag, unlike this guy who posted something intelligent, you can come up with solutions instead.

jump fatigue may be a good idea, in means of keeping large alliances or forces restricted from OWNING the entire ******* universe. but IT DOES KILL small timers game play. Its interesting, seems like a consensus in the EVE community in general, if youre not one of the big guys, who the **** cares about you anyway? I PAY for my Eve time, and I have as much right as anyone else to ENJOY the game mechanics. the jump fatigue is ridiculous. there are plenty of other ways to restrict people who want to titan blap ibis's from half way across the Eve map.
Daichi Yamato
Jabbersnarks and Wonderglass
#124 - 2015-03-22 16:52:36 UTC  |  Edited by: Daichi Yamato
StupidMonkeyBeSpankinIt wrote:


This is one of the few intelligent posts in reply to this issue imo. ^ Telling me to shut up and deal with it, is gonna loose ccpe business... perhaps instead of being a douche bag, unlike this guy who posted something intelligent, you can come up with solutions instead.

jump fatigue may be a good idea, in means of keeping large alliances or forces restricted from OWNING the entire ******* universe. but IT DOES KILL small timers game play. Its interesting, seems like a consensus in the EVE community in general, if youre not one of the big guys, who the **** cares about you anyway? I PAY for my Eve time, and I have as much right as anyone else to ENJOY the game mechanics. the jump fatigue is ridiculous. there are plenty of other ways to restrict people who want to titan blap ibis's from half way across the Eve map.


You're correct. You do have as much right as anyone to enjoy mechanics...which is none whatsoever. Your subscription allows you the privilege to play the game thats given to you. The privilege to post on these forums with any dissatisfaction and suggestions and ideas (if you had any). But no rights are afforded outside the ones on the EULA. If you werent so stuck up, you'd realise you dont even own the capital ship youre whining over.

The consensus is in fact that small time players are enjoying the game more from the jump drive changes. There are other ways to restrict titan blappers, but this is the one everyone but you is enjoying.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

StupidMonkeyBeSpankinIt
Illicit Expo
#125 - 2015-03-22 17:07:09 UTC
Daichi Yamato wrote:
StupidMonkeyBeSpankinIt wrote:


This is one of the few intelligent posts in reply to this issue imo. ^ Telling me to shut up and deal with it, is gonna loose ccpe business... perhaps instead of being a douche bag, unlike this guy who posted something intelligent, you can come up with solutions instead.

jump fatigue may be a good idea, in means of keeping large alliances or forces restricted from OWNING the entire ******* universe. but IT DOES KILL small timers game play. Its interesting, seems like a consensus in the EVE community in general, if youre not one of the big guys, who the **** cares about you anyway? I PAY for my Eve time, and I have as much right as anyone else to ENJOY the game mechanics. the jump fatigue is ridiculous. there are plenty of other ways to restrict people who want to titan blap ibis's from half way across the Eve map.


You're correct. You do have as much right as anyone to enjoy mechanics...which is none whatsoever. Your subscription allows you the privilege to play the game thats given to you. The privilege to post on these forums with any dissatisfaction and suggestions and ideas (if you had any). But no rights are afforded outside the ones on the EULA. If you werent so stuck up, you'd realise you dont even own the capital ship youre whining over.

The consensus is in fact that small time players are enjoying the game more from the jump drive changes. There are other ways to restrict titan blappers, but this is the one everyone but you is enjoying.




This is exactly my point... ^ right here, and this is the response from a mature gaming community... hmmm... but ofc YOU must be RIGHT... thats ok, Ill grow up now and give EVE ONLINE a good long break, not like I will be missed, but I will miss EVE. Im sure there are others that do not like the jump fatigue. It may be easy for large alliances to overcome this mechanic, but for me, I cant, so I can adapt and overcome, the last two years of $ invested to an unforseen change which inhibits my game play and the enjoyability of hte game for that matter. That is really all I am talking about, I can jump from point a to b in 4 jumps sure, but if i have to wait 10 days before I can jump back... I think that means I do have a right to complain and for my point to be heard, cause face it *******, you are NOT paying my EVE, I am paying for it. so I do have a right, and I can use that $ to voice my right... but obviously, nothing is going to come of this other than my last long ass complaint to see why the hell everyone is hyped about this feature, and then to bash those that dont like it... and tell them to **** off, grow up, whatever... lol... im not a child, and I do deserve a basic means of respect, such as that I give to all of you. But I feel I am not receiving it, and thus EVE community is looking pretty small right now...

Its ok, ill put Eve up for a bit, see if the mechanic is still featured in a year or so, Ill vote with my $ cause in reality, thats all the right we have for anything... other than that, I really have nothing more to say. fly safe! :)
Iain Cariaba
#126 - 2015-03-22 17:20:20 UTC
StupidMonkeyBeSpankinIt wrote:
tear filled whine

o/
Don't let the door hit you on the way out. If you contract me all your stuff, I'll make sure to keep it safe for you until you come back.
\o/
One less washbag with an overblown sense of entitlement.
Daichi Yamato
Jabbersnarks and Wonderglass
#127 - 2015-03-22 17:27:30 UTC  |  Edited by: Daichi Yamato
nope you still dont get it.

Just because you pay dollar for a service does not give you the right to define that service. When a service provider tailors to your demands, thats called good customer service. Its not your right to get it, so TIP the next time you do. And since the world, and more specifically EVE, does not revolve around you, CCP have more than your opinion alone to consider when providing a service.

No you dont have a right to voice your opinions on this forum. That too is also a privilege.

say im bashing all you want. You came here saying that the intelligent posts here were few, that you have rights that you in fact dont and making unsubstantiated statements which i contest.

You thought you could just get away with that?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Donnachadh
United Allegiance of Undesirables
#128 - 2015-03-23 01:45:56 UTC
StupidMonkeyBeSpankinIt wrote:
It may be easy for large alliances to overcome this mechanic, but for me, I cant, so I can adapt and overcome, the last two years of $ invested to an unforseen change which inhibits my game play and the enjoyability of hte game for that matter. That is really all I am talking about, I can jump from point a to b in 4 jumps sure, but if i have to wait 10 days before I can jump back...

So you are angry at changes to the game that affect your game play, join a VERY LONG line of others that are in the same place and this has noting to do with the jump fatigue mechanic.

I still cannot get my logical head around these get rid of jump fatigue arguments so here we go.

"Jump fatigue is not creating the changes in nul that CCP claimed it would."
CCP never claimed that jump fatigue all by itself would solve the issues with nul. In fact at release date they very clearly stated that it WOULD NOT solve the problems, that jump fatigue was only a required first step down the path to what we all hope will be a better future for nul and it's occupants. So where did this silly idea that jump fatigue was the magic bullet fix for nul sec ever come from anyway? is it possible that this is just a fabrication on the part of the anti-jump fatigue crowds part to try and drum up support for it's removal?

"I hate jump fatigue because it destroys my game play style"
As I stated above, news flash you are not the only group of players in the history of EvE that have had their game play style destroyed or significantly changed. The wait until all of the changes are made applies here as well, perhaps once all is said and done jump fatigue will be a memory. As a personal note if your entire play style and enjoyment of EvE revolves around the unrestricted use of jump drives etc then what else can I say but so sad for you, sorry to see you go but whatever.

"Jump fatigue has to go"
Well news flash one and all, since it is part of a plan that is not fully implemented I think it is safe to say that you will not get your wish for quite some time to come. So make your decisions now, accept what is and work with it while the rest of the changes roll out, or quit it is your decision. Personally I hope you all decide to gut it out and see where it all goes before you say goodbye.
Mario Putzo
#129 - 2015-03-23 02:10:06 UTC
Member of the second largest sov coalition by population, member of the largest coalition sov empire...complains about having no targets to shoot at in reasonable jump range.

Try trimming your Blue list.
sabre906
The Scope
Gallente Federation
#130 - 2015-03-23 03:11:09 UTC
If jump fatigue is meant to stop supercap blobs from moving back and forth across the map, why give it to everyone?

Why also cripple Rorquals/Jump Freighters when your intended target is supercaps?

Why not just cripple the boats that you want to cripple? Why is this collateral damage necessary?
Caleb Seremshur
Commando Guri
Guristas Pirates
#131 - 2015-03-23 03:22:24 UTC
Stone Blackheart wrote:
+1 This crap is bleeding into to areas completely unrelated to the power projection of CAP ships.


Show me where on a geographical map you should be allowed to teleport between two totally seperated front lines.

You can't. It's bad gameplay and always was.
Caleb Seremshur
Commando Guri
Guristas Pirates
#132 - 2015-03-23 03:23:32 UTC
Mario Putzo wrote:
Member of the second largest sov coalition by population, member of the largest coalition sov empire...complains about having no targets to shoot at in reasonable jump range.

Try trimming your Blue list.


If DARKNESS. were actually trying to fight in fountain they might get more fights. They are certainly not putting in much effort down here at all.
Rawketsled
Generic Corp Name
#133 - 2015-03-23 03:24:51 UTC
sabre906 wrote:
If jump fatigue is meant to stop supercap blobs from moving back and forth across the map, why give it to everyone?

Why also cripple Rorquals/Jump Freighters when your intended target is supercaps?

Why not just cripple the boats that you want to cripple? Why is this collateral damage necessary?

I think it's targeted to push for less fill-the-alliance-buy-orders-from-Jita gameplay.
John Hand
#134 - 2015-03-23 06:22:14 UTC
Jump Fatigue was a HORRIBLE system and was literally OVERKILL when coupled with the Jump Range nerf that applied.

The issue with JF is the lack of a cap to it. 30 days for the timer is NOT a cap and basically kills any use of Jump Bridge to get around your own damn region (it IS what they are there for).

A proper adjustment to JF?

Make the "Cap" to JF be 1 day, and adjust the "red" timer to be 30 min when capped out (rather then the Hour it is now). This means you can move about your own cyno beacons picking things up in a Carrier (*ahem* cap mods being one).

The biggest issue to JF was its application to Jump Bridges (which was pants on head ********). This needs to be removed from Jump Bridges, as everything from a ******* POD gets the full hour (blue) timer.



The Range Nerf alone was sufficient for reducing "force projection" which really wasn't much of an issue with a few fringe cases.


As primarily being a Capital Pilot, this whole system I fight with every day.


Oh and Black Ops Battleships (and there portals) should also be EXEMPT form the system, these ships (Ninjas) are the only thing in the game that best counteracts the blob as they can be here nor there in a moments notice.
afkalt
Republic Military School
Minmatar Republic
#135 - 2015-03-23 08:52:14 UTC
John Hand wrote:

The Range Nerf alone was sufficient for reducing "force projection" which really wasn't much of an issue with a few fringe cases.


The troll is strong with this one.

See if you don't have blues 50 jumps each way, this isn't remotely a problem. If you DO and this annoys you.....speak to your overlords.

Don't come crying to CCP to change the best thing that's happened to null in a VERY long time.

See, what you're making is a COMPROMISE, the things that every one else makes daily. The safety of a million blues buffer between you and your precious ratting systems now comes at a COST if you want to go hotdrop some poor unsuspecting sap.

Now then, what's the phrase you guys love to drop on people who dislike areas of game mechanics.....ah yes.

H T F U
Samillian
Angry Mustellid
#136 - 2015-03-23 09:37:30 UTC  |  Edited by: Samillian
John Hand wrote:
The Range Nerf alone was sufficient for reducing "force projection" which really wasn't much of an issue with a few fringe cases.


Without the fatigue element range reduction would not get the job done, it would be literally a matter of positioning more cyno alts (well within the scope of even a small entity) leading to a small increase in deployment times for the extra jumps and a continuation of the then status quo rather than having any real effect.

As to force projection not being much of an issue outside of "fringe cases" that is either wilful ignorance or pointless trolling.

NBSI shall be the whole of the Law

Dafarr Maul
State War Academy
Caldari State
#137 - 2015-03-23 10:54:56 UTC
100% agree (as you know) BobbyD.
Anthar Thebess
#138 - 2015-03-23 12:02:03 UTC
Rawketsled wrote:
The problem isn't fatigue.


The problem is blues. You have too many of them. That's your leadership's fault, not CCP's. Get rid of your blues.

Suddenly: valid targets everywhere!

100% correct answer .
John Hand
#139 - 2015-03-23 13:27:38 UTC  |  Edited by: John Hand
afkalt wrote:
John Hand wrote:

The Range Nerf alone was sufficient for reducing "force projection" which really wasn't much of an issue with a few fringe cases.


The troll is strong with this one.

See if you don't have blues 50 jumps each way, this isn't remotely a problem. If you DO and this annoys you.....speak to your overlords.

Don't come crying to CCP to change the best thing that's happened to null in a VERY long time.

See, what you're making is a COMPROMISE, the things that every one else makes daily. The safety of a million blues buffer between you and your precious ratting systems now comes at a COST if you want to go hotdrop some poor unsuspecting sap.

Now then, what's the phrase you guys love to drop on people who dislike areas of game mechanics.....ah yes.

H T F U



Could say the same thing to you and learn to play with the big boys. You know, the ones that were able to take on the Blob with far fewer numbers?

Anyways, the point you so conveniently missed is this.

Reducing jump ranges from 15ly to 5ly TRIPLES the time needed to get to an area. It took 5-10 min PER A JUMP to cap up to be able to move again, and that is WITH a fleet, took 15 min alone even with a full cap recharge travel fit.
That is talking about JUST jumping only, with the ability to now move from Gate to Gate, while waiting to cap up, most likely would of actually extended the time it took to cross all of EvE, as Caps are incredibly slow IN warp not to mention GETTING to warp.
Overall the Fatigue system was not well written and needs some adjustments. Which could range from a FIXED 15 min "red" timer (no blue timers) per a jump, which would be more then enough of a convenience limiter for moving stuff around your own region. This would fit the perfect compromise on the swiss army knife of EvE, since a Carrier (and super) are one part Logi, one part Combat, one part Small Freighter. This nerf was aimed at the Combat side of the carrier, WITH NO CONSIDERATION to the other two parts of it that 90% of eve players used the standard carrier for.

Thats the real issue there with this whole system (range nerf and all) was it killed the logistical side of carriers, which is what most people used them for on a daily basis for moving ships and capital mods around there home region.

So yes, the Fringe cases were people using carriers to jump across all of EvE, and even then it was normal carriers either, it was Supers which (for the uninformed) could only jump 10LY. Meaning there were a lot of Regional gaps they could not make that they can now, but only can move 5 LY like everything else.
afkalt
Republic Military School
Minmatar Republic
#140 - 2015-03-23 13:51:45 UTC  |  Edited by: afkalt
So punt a bowhead (Hi there 90% fatigue reduction and a bigger bay than a carrier). Adapt. Adjust.

Or, you know, cry about it on the forums. I know what'll get results quicker.


The point you're blindly ignoring is that, in fact 90% of carrier pilots were not in fact using it as a glorified shopping cart. They were dropping left, right and centre at a whiff of action (T1 cruiser gang apparently counts as "action") because they're so bored with the seas of blues for 50 jumps in every direction.

If you're transporting, use the transport ships, you know...the ones with reductions built into the hull.