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JUMP FATIGUE we dont want it any more, please remove from eve!

First post
Author
Tear Jar
New Order Logistics
CODE.
#101 - 2015-03-21 08:36:34 UTC
Bobbyd wrote:
Aiyshimin wrote:
-1

fatigue was necessary to make the game function again, if you have a problem with fatigue, do like normal rational people and jump less.



I think that's the issue here, fatigue was supposed to make the game functional again, I look at the sov map and its still looks to me like 2 coalitions hold most of sov split almost 50/50. to many blues is an issue in its self,
http://dl.eve-files.com/media/corp/Verite/influence.png

In stead of fatigue opening up opportunities I feel its limiting them, making us choose this fleet or that one but cannot do both,

Null sec is large and if you choose to live in a remote location you may find its going to take a lot of jumps to find the fun fights, now fatigue doesn't limit gate use but time to get to a system is considered by players when joining fleets, all so this will impact the choice of ships to use due to travel time. Jump drives opened up opportunities to use slower and more diverse fleet comps. Sure you could just go live in Low Sec Or NPC Null Sec but that would mean leaving your friends and social community that keeps you logging into eve.

I talk with many people on TeamSpeak in different Alliances about the Jump Fatigue, and the general feedback is that its had adverse effects on their game play and only a handful have given positive feedback but suggested an adjustment to the fatigue multiplier.

I do not enjoy blobs or power projection but surly there is a better way to combat this than Jump Fatigue.


There really isn't. When people can quickly jump halfway across the map, then they can afford to blue up everyone near them.

If you want to be part of the solution instead of the problem, then start shooting the people who live near you.
Tycho VI
Horde Armada
Pandemic Horde
#102 - 2015-03-21 09:03:53 UTC  |  Edited by: Tycho VI
Alvatore DiMarco wrote:
Tycho VI wrote:
yeah i think that the fatigue accumulated when using a jump bridge should be on a different scale then using a capital jump drive.


Then I'll just send my jump-drive-equipped ship through the jump bridge network as far as I can instead of using the jump drive. Thus is the travel nerf counter-nerfed.

No.



you can fix that pretty easily just make it so jump drive capable ships cant use JB lol


JBs are more like fixed stargates really, that do not rely on anything really from the ship's propulsion system
Joan Miles
Center for Advanced Studies
Gallente Federation
#103 - 2015-03-21 09:47:51 UTC
No it looks good at its current state. Plus lets wait for incoming summer changes and see hot it fits.

Also all these posts about how Jump Fatigue is working and causing so many tears must make someone in a covert CCP facility grin.
bonkerss
The Scope
Gallente Federation
#104 - 2015-03-21 10:55:14 UTC
Jump fatigue needs to be applied to the ship used not To the player
Bobbyd
Center for Advanced Studies
Gallente Federation
#105 - 2015-03-21 11:06:26 UTC
Its funny to read posts from people that do not use jump drives.

Most common post is "Oh space tears, so it is working" .

Most people do not realise it isn't putting pressure on the large coalitions, their leadership has well adapted in what they need to do to function as before. you won't find N3 or CFC leadership complaining about the Jump Fatigue.

Here's the reason why and like most people in Low Sec are now finding, its safer for them to use their capitals.

I have first hand experienced Titan fleets jumping gate to gate un-scouted with the FC command "Free Burn to Destination" due to there being no real threat to our capital dominance in the region we were staged.

Where jump fatigue is hurting is the individual player looking to diversify their game play. you don't need to be in a large coalition to feel the adverse effects of Jump Fatigue.

You will find that fatigue is manageable to an extent that the large coalitions can still run their required ops to continue in there current manner.


A better options to curb forced projection of large coalitions would be modify the cyno mechanic to be limited to Alliance and in the absence of an Alliance limit to corporation,

Now that would nerf large coalitions moving together over long distances. this would target the source of the problem ( large multi Alliance coalitions) and not the individual players.
Samillian
Angry Mustellid
#106 - 2015-03-21 11:10:35 UTC  |  Edited by: Samillian
I am an individual player looking to diversify my game and it isn't hurting me in the slightest, in fact it has improved the quality of my EvE time immensely.

NBSI shall be the whole of the Law

Bailian Moxtain
Sniggerdly
Pandemic Legion
#107 - 2015-03-21 11:17:13 UTC
Buff ranges, reduce max fatigue from 30 days (which is ...) to like 3 days while keeping the 1hour-timer and introduce bowhead with jumpdrive. I think fatigue is okay'ish, but the current state is just aids. Moving rigged ships out of deep 0,0, well forget it.
Joan Miles
Center for Advanced Studies
Gallente Federation
#108 - 2015-03-21 12:11:14 UTC
Bobbyd wrote:

A better options to curb forced projection of large coalitions would be modify the cyno mechanic to be limited to Alliance and in the absence of an Alliance limit to corporation.

Now that would nerf large coalitions moving together over long distances. this would target the source of the problem ( large multi Alliance coalitions) and not the individual players.

This seems like a good idea and could actually work. Maybe apply something like this, plus enforce Jump Fatigue when using the mechanic off Alliance/Corp limits.
Elenahina
Federal Navy Academy
Gallente Federation
#109 - 2015-03-21 12:12:57 UTC
bonkerss wrote:
Jump fatigue needs to be applied to the ship used not To the player


And again someone who doesn't understand that the ships are not the force projection CCP is trying to counter.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Elenahina
Federal Navy Academy
Gallente Federation
#110 - 2015-03-21 12:16:44 UTC  |  Edited by: Elenahina
Bobbyd wrote:

A better options to curb forced projection of large coalitions would be modify the cyno mechanic to be limited to Alliance and in the absence of an Alliance limit to corporation.

Now that would nerf large coalitions moving together over long distances. this would target the source of the problem ( large multi Alliance coalitions) and not the individual players.


The bolded part is the funny bit.

Oh no, I have to send two cyno pilots instead of one. You do realize the large coalitions already send in multiple cynos in case one dies, right? What you have proposed is, essentially, a return to the previous status quo.

Though that's not surprising, since that's what you've been asking for all along.

Bobbyd wrote:

You will find that fatigue is manageable

If you put some thought into it, that part is completely accurate.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

FT Diomedes
The Graduates
#111 - 2015-03-21 13:12:13 UTC
Elektrea wrote:
There has been an increase of capital usage around eve thanks to the changes, don't confuse your alliances ****** positioning and tactics with 'failed' mechanics.


As much as I sometimes get annoyed at having fatigue, I love being able to use my capitals and Supercapitals with less fear that someone five regions away will join the pig pile.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Iain Cariaba
#112 - 2015-03-21 16:16:29 UTC
Bobbyd wrote:
You will find that fatigue is manageable to an extent that the large coalitions can still run their required ops to continue in there current manner.

Ever thought that this is because they, you know, manage their jump fatigue? I never thought the concept of taking half a dozen gates in a carrier, rather than jumping the same distance when not an emergency, to be very difficult to figure out.

Bobbyd wrote:
Most common post is "Oh space tears, so it is working."

In the case of your thread, this is entirely true. Everyone else has managed to work with the new system, so if you cannot, perhaps you should sell off your capitals to someone who can.
Reiisha
#113 - 2015-03-21 19:10:11 UTC
Sougiro Seta wrote:
It was bad for the game that you could get from Paragon Soul to Venal in <1h, but it's also bad if it takes 2 weeks.


No it's not.

If you want to fight, logistics and strategy come into play when deciding where and when to use your caps. You don't get to go to the other side of the galaxy to blap something and then back again within a day anymore and that's a good thing.

As many have said before, the problem isn't the jump fatigue, it's having too many blues. No one is stopping you from attacking people closer to home. Or, you could also simply move to a border region instead of hiding in the back :)

It's very strange hearing the so called 'hardcore' nullsec players complaining about suddenly having to wrap their heads around strategic asset management.

If you do things right, people won't be sure you've done anything at all...

Donnachadh
United Allegiance of Undesirables
#114 - 2015-03-21 19:24:19 UTC
Joan Miles wrote:
No it looks good at its current state. Plus lets wait for incoming summer changes and see hot it fits.

Also all these posts about how Jump Fatigue is working and causing so many tears must make someone in a covert CCP facility grin.

It makes a whole lot more than people at CCP grin and be happy.


Bobbyd wrote:
Most common post is "Oh space tears, so it is working" .

I get tired of this, CCP changes the game and craps on someone else's play style and people like laugh at them and their tears and tell them to adapt or get out. It is not so damned funny when it is you that gets crapped on is it?

But hey keep on crying rivers I am loving every minute of it and laughing my back side off in the process. To see the high and mighty like you squirming around and crying about how CCP is screwing up your game play style is the stuff that dreams are made of.

I still say you need to stow the complaints, sit back in your chair and wait a spell to see how the whole plan unfolds BEFORE you toss the baby out with the bath water.
XavierVE
No Corporation for Old Spacemen
#115 - 2015-03-21 19:31:54 UTC
Reset your neighbors, you big baby.

I hear if you don't have blues around you for THREE REGIONS DEEP, you can actually get some PvP. Crazy notion, huh?
FT Diomedes
The Graduates
#116 - 2015-03-21 20:41:10 UTC
OP, I love the irony. How the wheel has turned. You see, we lived in Delve until Phoebe. We realized that after Phoebe, we would not have CFC support in Delve, because of how isolated it was geographically. With jump fatigue, the CFC was overextended. So, we were forced to run off to Fountain and the OP and his friends took over Delve. Now he is complaining that it is too isolated and hard to get out of there. My sympathies.

At least someone paid PIZZA to get back down to Delve and provide you with some "content."

And there's always the lovely little Fountain invasion going on. I suppose you are irritated at not being able to jump bridge from your nice, safe ratting areas up to ZXB? See you on the battlefield.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Hopelesshobo
Hoboland
#117 - 2015-03-21 21:09:02 UTC
I think a better solution then to get rid of jump fatigue would be for CCP to reset everyone's standings every downtime. This should allow the OP to find fights much closer to home instead of having to travel halfway across nulsec to find someone to shoot. That or maybe the OP needs to learn how to utilize wormholes to travel quickly in the small gangs he has seen die off.

Lowering the average to make you look better since 2012.

Tycho VI
Horde Armada
Pandemic Horde
#118 - 2015-03-21 23:37:03 UTC
XavierVE wrote:
Reset your neighbors, you big baby.

I hear if you don't have blues around you for THREE REGIONS DEEP, you can actually get some PvP. Crazy notion, huh?

Alvatore DiMarco
Capricious Endeavours Ltd
#119 - 2015-03-22 06:10:45 UTC
bonkerss wrote:
Jump fatigue needs to be applied to the ship used not To the player


That's the dumbest thing you've ever written. Applying it to the ship would completely invalidate the nerf. Get out.
Serendipity Lost
Repo Industries
#120 - 2015-03-22 07:28:37 UTC
I think the interesting thing about Jenny is how she on one hand cries evil game breaking shinanigans on CCP for jump fatigue, but on the other is oblivious to the cruel shackles (that would be doctrines and CTAs that wonk her fatigue timer) that her alliance of choice imposes on her.

Her choice in the matter is to rail against CCP (the thing that she can not change) and blunder on oblivious to how her alliance carelessly abuses her (the thing that she can change).

Poor poor Jenny.

Sweet sweet Jenny - from your posts in this thread, I think you are actually angry towards your alliance for having zero respect for your game time and fatigue counter as they publish CTAs and fatigue inducing fleets willy nilly to support their needs and that they just aren't getting their arms around how the game changes really affect the players. (hint: they are playing the game pre fatigue style and it's cramping your style).