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JUMP FATIGUE we dont want it any more, please remove from eve!

First post
Author
Jenn aSide
Soul Machines
The Initiative.
#61 - 2015-03-17 19:08:06 UTC  |  Edited by: Jenn aSide
Bronson Hughes wrote:
Jenn aSide wrote:
but creating situations where people CAN'T play is imo not the right choice.

How is having 30 days of jump fatigue preventing you from playing? All it's doing is preventing you from playing the way you want.

Find other ways to play, preferably ones that don't involve jump drives, jump bridges, etc. If you're relying on them so much to find content, why not move closer to your content?


You should read what I wrote. I am in an alliance. That alliance has fleets. They sometimes jump through titan bridges or use slow cats or various other ships. My pvp main (after one drunk night, of which again i say was my responsibility) couldn't go, and my alt couldn't (at the time) fly the right ships in some cases. I missed out on a good 22 days group content (missiing at least one fleet per day) because of one night of having drunken fun blopsing and such.

I did do other things (loggedin my incursion alt, or my lvl 5 alt, or used one of those toons to join a NPSI fleet) and still had fun. That's not the point, the point is a mechanic meant to curb Capital ship projection is having the knock on effect of damping content and content creation in other ways.

Me running high sec incursions with TVP was one less ship for CfC or Black Legion to blow up on those nights. I think we can all agree that me blowing up would of been better for the game then me stuffing isk and CONCORD LP into my wallet...
Jenn aSide
Soul Machines
The Initiative.
#62 - 2015-03-17 19:10:33 UTC
Vyl Vit wrote:
Bronson Hughes wrote:
Jenn aSide wrote:
but creating situations where people CAN'T play is imo not the right choice.

How is having 30 days of jump fatigue preventing you from playing? All it's doing is preventing you from playing the way you want.

Find other ways to play, preferably ones that don't involve jump drives, jump bridges, etc. If you're relying on them so much to find content, why not move closer to your content?
That would mean Jenn couldn't push Jenn's "version" of facts.


That's evidence of when I've hurt someone enough in the Butt Parts that they have to start sniping from the sidelines. Though said butt hurt was not my intention, it is welcomed nonetheless.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#63 - 2015-03-17 19:39:19 UTC
Jenn aSide wrote:
You should read what I wrote. I am in an alliance. That alliance has fleets. They sometimes jump through titan bridges or use slow cats or various other ships. My pvp main (after one drunk night, of which again i say was my responsibility) couldn't go, and my alt couldn't (at the time) fly the right ships in some cases. I missed out on a good 22 days group content (missiing at least one fleet per day) because of one night of having drunken fun blopsing and such.

I did do other things (loggedin my incursion alt, or my lvl 5 alt, or used one of those toons to join a NPSI fleet) and still had fun. That's not the point, the point is a mechanic meant to curb Capital ship projection is having the knock on effect of damping content and content creation in other ways.

Me running high sec incursions with TVP was one less ship for CfC or Black Legion to blow up on those nights. I think we can all agree that me blowing up would of been better for the game then me stuffing isk and CONCORD LP into my wallet...

I did read what you wrote and understand every word of it. My point was that jump fatigue didn't cause you to miss out on 22 days of group content on your PvP main, the fact that you're flying with a group that requires jump drives or jump bridges to get to their fights did. It is damping out other content, but only other content that you and your alliance seem to be clinging on to the memory of pre-Phoebe New Eden. Shrink your blue list or move closer to your sources of conflict, and suddenly jump fatigue becomes a non-issue.

In other words, HTFU. Others have.

As for the whole "one drunken night" thing, there are lots of other drunken activities that can take a long time to recover from. Jump fatigue is not unique in that respect.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Jenn aSide
Soul Machines
The Initiative.
#64 - 2015-03-17 19:58:35 UTC
Bronson Hughes wrote:
Jenn aSide wrote:
You should read what I wrote. I am in an alliance. That alliance has fleets. They sometimes jump through titan bridges or use slow cats or various other ships. My pvp main (after one drunk night, of which again i say was my responsibility) couldn't go, and my alt couldn't (at the time) fly the right ships in some cases. I missed out on a good 22 days group content (missiing at least one fleet per day) because of one night of having drunken fun blopsing and such.

I did do other things (loggedin my incursion alt, or my lvl 5 alt, or used one of those toons to join a NPSI fleet) and still had fun. That's not the point, the point is a mechanic meant to curb Capital ship projection is having the knock on effect of damping content and content creation in other ways.

Me running high sec incursions with TVP was one less ship for CfC or Black Legion to blow up on those nights. I think we can all agree that me blowing up would of been better for the game then me stuffing isk and CONCORD LP into my wallet...

I did read what you wrote and understand every word of it. My point was that jump fatigue didn't cause you to miss out on 22 days of group content on your PvP main, the fact that you're flying with a group that requires jump drives or jump bridges to get to their fights did. It is damping out other content, but only other content that you and your alliance seem to be clinging on to the memory of pre-Phoebe New Eden. Shrink your blue list or move closer to your sources of conflict, and suddenly jump fatigue becomes a non-issue.

In other words, HTFU. Others have.

As for the whole "one drunken night" thing, there are lots of other drunken activities that can take a long time to recover from. Jump fatigue is not unique in that respect.


I'm sorry, but that's nonsense. I have no control over any blue list. You are conflating me with my alliance, i am an individual and Im talking practical reality.

I'm supposed to tell 30 to 100 other people "hey dawgs, I know we were gonna titan jump to save 17 jumps because 17 jumps ain't fun, but lets take gates instead and kill all the allies that help us withstand the LEGIONS of CfC that exist, because a guy on the forum thinks it's a good idea.
TrickyBlackSteel
Black Consuls
#65 - 2015-03-17 20:34:21 UTC
find a wormhole...you dont need gates... or fatique,be smart!
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#66 - 2015-03-17 20:34:50 UTC
Jenn aSide wrote:
I'm supposed to tell 30 to 100 other people "hey dawgs, I know we were gonna titan jump to save 17 jumps because 17 jumps ain't fun, but lets take gates instead and kill all the allies that help us withstand the LEGIONS of CfC that exist, because a guy on the forum thinks it's a good idea.

If the 30 to 100 other people in your alliance were still using circa 2009 HML Drakes as a major doctrine and getting their butts handed to them daily because they refused to adapt to current reality, wouldn't you say something? Or, at the very least, consider leaving them* to find folks who had better adapted to the new landscape? Because not adapting to the jump fatigue changes really does make just that much sense.

That's the practical reality here.


*That's what I was talking about re: your blues list. I know you can't control your alliance's blues list, but you can control which alliance you are in.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Kirkra
The Versa-Ex Corp
#67 - 2015-03-17 20:34:57 UTC  |  Edited by: Kirkra
Jenn aSide wrote:

I'm sorry, but that's nonsense. I have no control over any blue list. You are conflating me with my alliance, i am an individual and Im talking practical reality.

I'm supposed to tell 30 to 100 other people "hey dawgs, I know we were gonna titan jump to save 17 jumps because 17 jumps ain't fun, but lets take gates instead and kill all the allies that help us withstand the LEGIONS of CfC that exist, because a guy on the forum thinks it's a good idea.


The practical reality is that your alliance policy is making your pilots suffer. And for some strange reason, instead of taking it up to them, or moving on, or trying to change that, you whine on the public forum. Yay.

17 jumps is not that far, some 10-15 mins in a frigate gang, maybe 20-25 in HACs. A 30-100 man fleet will assemble for a longer time than that. Any decent FC will account for that, and for pre-existing fatigue and how it taxes players, and will not use jump bridges unless absolutely needed.

If you have to fly further than 25 jumps for any PVP opportunity, then I have bad news for you - your alliance is not a PVP alliance. It's sitting inside a blue donut, farming up its fat and sometimes sending pilots out to not get angry glares from your neighbors. Totally legit play style, but "large, safe territories" and "easy PVP opportunities" can't be combined anymore. Time to choose one or the other, or anything in-between. But not both.
Frostys Virpio
State War Academy
Caldari State
#68 - 2015-03-17 22:11:29 UTC
Jenn aSide wrote:


I'm supposed to tell 30 to 100 other people "hey dawgs, I know we were gonna titan jump to save 17 jumps because 17 jumps ain't fun, but lets take gates instead and kill all the allies that help us withstand the LEGIONS of CfC that exist, because a guy on the forum thinks it's a good idea.


No but you are supposed to make a decision if you want to be part of an alliance that makes CTA which generate 30 days of fatigue. You want more freedom, then go in an alliance that offers that instead of one that kills it by CTAing you into 30 days of fatigue madness.

I mean you came up with a rather good solution to afk cloaking ships to keep doing sites/whatever but can't come up with a solution to the problem "My alliance is inflating my jump fatigue to insane level".
SilentAsTheGrave
Aliastra
Gallente Federation
#69 - 2015-03-17 22:29:03 UTC
Ever heard of a gate? Decreasing the amount of blues? Flying smaller and faster traveling ships?
Lugh Crow-Slave
#70 - 2015-03-17 22:35:23 UTC
Jenn aSide wrote:


So one night of drunken gameplay results in weeks of waiting out a timer and sometimes missing gameplay (fleets). That's the system CCP made and i accept my responsibility there, but creating situations where people CAN'T play is imo not the right choice. I'm able to mitigate things somewhat because I have 4 accounts worth of alts, but the situation I describe is EVEN WORSE for single character players.



One of the great things about eve your actions have consequences take this as a lesson and don't go jump crazy


fly safe, fly smart
Jenn aSide
Soul Machines
The Initiative.
#71 - 2015-03-17 23:05:55 UTC
Frostys Virpio wrote:
Jenn aSide wrote:


I'm supposed to tell 30 to 100 other people "hey dawgs, I know we were gonna titan jump to save 17 jumps because 17 jumps ain't fun, but lets take gates instead and kill all the allies that help us withstand the LEGIONS of CfC that exist, because a guy on the forum thinks it's a good idea.


No but you are supposed to make a decision if you want to be part of an alliance that makes CTA which generate 30 days of fatigue. You want more freedom, then go in an alliance that offers that instead of one that kills it by CTAing you into 30 days of fatigue madness.

I mean you came up with a rather good solution to afk cloaking ships to keep doing sites/whatever but can't come up with a solution to the problem "My alliance is inflating my jump fatigue to insane level".


They didn't make anything, I did, which is why Im sitting that toon out. That;s fine, it was my drunken night that cause the problem. the point is that the mechanic's penalty is too long, 7-10 dys it more than enough to snuff out capital over-projection without making individual pilots choose between a fun night of drinking and excitement and sitting out a toon..or doing nothing .
Teckos Pech
Hogyoku
Goonswarm Federation
#72 - 2015-03-17 23:06:54 UTC
Alvatore DiMarco wrote:
The entire point of Jump Fatigue was to break up the huge coalitions. With how long we've had them and how averse EVE players are to both risk and to change, it's only reasonable to understand that the process of coalitions cracking under the pressure of Jump Fatigue and fracturing into splinters of what they once were is a slow one.

Live with it longer or don't. It's not going away. You won't see a problem that has existed for years be corrected in months.

In short, once your coalition and alliance both reduce how incomprehensibly many blues they have, you'll find yourself having lots of targets for lots of roams over short distances. In the meantime, this lack of content and this general discontent you're feeling is a sign that the pressure is working.


Was that the intent? If so, I'm going to suggest everyone will be disappointed. Even if null sec totally Balkanized there is nothing stopping the formation of coalitions where we end up with just two or three coalitions. Look at WWI--yes, yes I know I'm a complete maroon for bringing a real world analogy into discussions of video games--we had a fairly large number of countries that pretty much settled into two coalitions.

I submit that to break up the null sec coalitions mere changes to game mechanics may not be sufficient. Or if they are they'll make the game miserable to play.

Think of it this way. You have alliance A holding some area. And Alliance B next door holding another piece of area. B wants to displace A..."breathing room you know." So B attacks A, but it doesn't go so well. Things are pretty much stagnant. So B calls upon alliance C and says, "Hey, we want to kick A's booty and take their space, want to help?" The C leadership replies, "What's in it for us?" Negotiations ensue and C joins B. Now A in trouble from B-C....wait....wait...coalition. Desperate they call on their neighbors D...and soon we have two budding coalitions A-D and B-C.

In game theory this is not unlike a death spiral* in the sense that the end result of this initial stages of coalition building that may involve many nascent coalitions at first, winds up with just 2 mega-coalitions at the end.

Fatigue, the entosis link, and probably several more patches will likely not produce what people appear to be looking for. The incentive to band together and create a bigger and stronger combat force will still be there.

*A death spiral is usually where things just spiral right down the crapper between two players. In this case, things spiral right down the crapper till you are left with just two players.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jenn aSide
Soul Machines
The Initiative.
#73 - 2015-03-17 23:14:12 UTC
Lugh Crow-Slave wrote:
Jenn aSide wrote:


So one night of drunken gameplay results in weeks of waiting out a timer and sometimes missing gameplay (fleets). That's the system CCP made and i accept my responsibility there, but creating situations where people CAN'T play is imo not the right choice. I'm able to mitigate things somewhat because I have 4 accounts worth of alts, but the situation I describe is EVEN WORSE for single character players.



One of the great things about eve your actions have consequences take this as a lesson and don't go jump crazy


fly safe, fly smart


I'm not talking lack of consequences, I'm talking severity. 22 days so far I had to take that toon off the line rather than use him for things my alliance (of people who didn't get as drunk that night) are doing. A stiff penalty is fine and good for the game, an insane penalty is bad.

It's like getting the death penalty for jaywalking, when the most you should get for jaywalking is 10 years in prison (sorry, i'm from Texas that's how we do things).
Rawketsled
Generic Corp Name
#74 - 2015-03-18 00:27:45 UTC
My stiff is your insane.

It's completely subjective, so you have no more or less right to say it's bad than I have to say it's good.
Lugh Crow-Slave
#75 - 2015-03-18 02:08:53 UTC  |  Edited by: Lugh Crow-Slave
Jenn aSide wrote:



I'm not talking lack of consequences, I'm talking severity. 22 days so far I had to take that toon off the line rather than use him for things my alliance (of people who didn't get as drunk that night) are doing. A stiff penalty is fine and good for the game, an insane penalty is bad.

It's like getting the death penalty for jaywalking, when the most you should get for jaywalking is 10 years in prison (sorry, i'm from Texas that's how we do things).



if your alliance only does things using jump drives/bridges you need to find an alliance better at adapting to the change

besides this is closer to getting your licence suspended for a DUI rather than death penalty for Jaywalking
Rroff
Antagonistic Tendencies
#76 - 2015-03-18 02:31:41 UTC
Supers/Titans should always have been implemented using some kind of pylon/node type system enforcing strategic use and limits their power projection plus makes them vulnerable to tactics - i.e. bait them into moving their titans down one pipeline then cut it off allowing you to attack another area for awhile until they can repair the link.

Unfortunately wouldn't work as well for normal carriers and dreads due to the multiple uses of them outside of the sphere supers and titans are used in.
SilentAsTheGrave
Aliastra
Gallente Federation
#77 - 2015-03-18 02:45:26 UTC
Jenn aSide wrote:
Lugh Crow-Slave wrote:
Jenn aSide wrote:


So one night of drunken gameplay results in weeks of waiting out a timer and sometimes missing gameplay (fleets). That's the system CCP made and i accept my responsibility there, but creating situations where people CAN'T play is imo not the right choice. I'm able to mitigate things somewhat because I have 4 accounts worth of alts, but the situation I describe is EVEN WORSE for single character players.



One of the great things about eve your actions have consequences take this as a lesson and don't go jump crazy


fly safe, fly smart


I'm not talking lack of consequences, I'm talking severity. 22 days so far I had to take that toon off the line rather than use him for things my alliance (of people who didn't get as drunk that night) are doing. A stiff penalty is fine and good for the game, an insane penalty is bad.

It's like getting the death penalty for jaywalking, when the most you should get for jaywalking is 10 years in prison (sorry, i'm from Texas that's how we do things).

Crossing the map in just a few minutes is one hell of a jaywalk...

Just learn to make sensible decisions and you will be fine. Not helping alliance members because you are too lazy to use gates or a faster ship just shows your lack of loyalty and friendship. You should be kicked to be honest.
Jenn aSide
Soul Machines
The Initiative.
#78 - 2015-03-18 03:17:35 UTC  |  Edited by: Jenn aSide
Lugh Crow-Slave wrote:
Jenn aSide wrote:



I'm not talking lack of consequences, I'm talking severity. 22 days so far I had to take that toon off the line rather than use him for things my alliance (of people who didn't get as drunk that night) are doing. A stiff penalty is fine and good for the game, an insane penalty is bad.

It's like getting the death penalty for jaywalking, when the most you should get for jaywalking is 10 years in prison (sorry, i'm from Texas that's how we do things).



if your alliance only does things using jump drives/bridges you need to find an alliance better at adapting to the change

besides this is closer to getting your licence suspended for a DUI rather than death penalty for Jaywalking


Some of you people have a hard time comprehending things it seems. My alliance has zero to do with anything. I use it as a personal example.

It was mostly fine for me, I had an alt that could fly most things. The point is that, the penalty for having fun in jump capable ships is steeper than is prudent. While I think the goals of the nerf were a bit wacky, it is how it is.

A better plan would be to cut the fatigue cap by 2/3rds and compensate for that by tripling the reactivation timer. At the height of my reaching the cap I had 30 days of fatigue and a 2 day reactivation timer, if CCP did it like I describe, I'd have had 10 days of fatigue and a 6 day timer. I think the jump reactivation timer is a better curb to power projection abuse in the 1st place.

Goal of limiting jump capable ship projection achieved, goal of exacting consequences on someone who is wreckless (or drunk...) with jump capable ships achieved and all without suspending someone from some interesting game play (like blopsing and such) for the better part of a whole calendar month.

Hell, it might even make bourbon sales go up (as I haven't touched the stuff....for 22 days),CCP would literally be helping restore the Kentucky economy..
ShahFluffers
Ice Fire Warriors
#79 - 2015-03-18 05:00:40 UTC  |  Edited by: ShahFluffers
Jenn aSide wrote:
The point is that, the penalty for having fun in jump capable ships is steeper than is prudent.

Jenn... I respect you as a fellow bloodthirsty PvP drunkard... but I disagree with you completely.

Since the Jump Fatigue changes low-sec has DRASTICALLY opened up.

I can fly a battlecruiser around without too much fear of being hotdropped!! (it still happens, just with FAR less regularity).
I can use my Moros and Thanny again for small to medium sized engagements without having to "suicide fit" them.
There is more traffic coming and going through gates both in low and null-sec... opening up opportunities (and targets) for roaming shenanigans!


Granted... moving stuff around is more painful. Capital and Blops Ops are now tricky. Alliances now have to commit to certain areas which has effectively regionalized them. But you know what? I like it this way. There is more "breathing room" for tactics beyond "hey guys... is that a cyno ship? ****!! Bail!!!!" *40 carriers drop in on a 20 man cruiser fleet*

Jenn aSide wrote:
Goal of limiting jump capable ship projection achieved, goal of exacting consequences on someone who is wreckless (or drunk...) with jump capable ships achieved and all without suspending someone from some interesting game play (like blopsing and such) for the better part of a whole calendar month.

Try playing the market when you are drunk. You'll be spending a whole month trying to recoup your losses (and no PvPing because you can't afford it anymore) from one night of bad investments.

EVE is hard. And the "consequences" don't care if you are drunk or not. Now bend over and take it like a man! Twisted
Donnachadh
United Allegiance of Undesirables
#80 - 2015-03-18 06:09:07 UTC
Jenn aSide wrote:
Stone Blackheart wrote:
+1 This crap is bleeding into to areas completely unrelated to the power projection of CAP ships.


This is the truth. I went crazy jumping one day (and i accept responsibility for that) because their were several fleets going up and it was very hectic in Delve that day lol. I Blops'd a bit, was in a carrier fleet for a while and had to jump to catch some guys running from us, and earlier I had used another blops to of a complex in hostile space (Fountain). all while drinking lol. Ended up with 30 days fatigue. Got 8 left.

Fortunately I have a PVE alt that could fly most but not all of my alliance's doctrine ships, so i just swapped characters, for the last 22 days I've been able to join some fleets with that character, but not others (lol it finishes training the skills to let me fly more of my doctrine ships..in 8 days when i can return my pvp main to the front lines... at least i'll have a good spare i guess).

So one night of drunken gameplay results in weeks of waiting out a timer and sometimes missing gameplay (fleets). That's the system CCP made and i accept my responsibility there, but creating situations where people CAN'T play is imo not the right choice. I'm able to mitigate things somewhat because I have 4 accounts worth of alts, but the situation I describe is EVEN WORSE for single character players.

If anything, that jump Fatigue cap should be 7 to 10 days tops.

An absolute text book case of why we have jump fatigue that is all I see here.
Well that and a lot of whining about CCP changing the rules. You know what after 5 years of dealing with rule changes that have affected my game play, I say adapt or leave the game, it is your choice.