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JUMP FATIGUE we dont want it any more, please remove from eve!

First post
Author
Rawketsled
Generic Corp Name
#21 - 2015-03-17 02:32:44 UTC
Bobbyd wrote:
like limiting Cynos to an Alliance only, or if the corp is not in an Alliance corp only. this would reduce force projection,

Alliance-only cynos will nerf bait cynos into oblivion (which would ruin lowsec).

Bobbyd wrote:
also the reduction in jump range and the jump cool down increases travel time to reduce force projection. the cool down could be equal to the cyno burn time, ie; 10 min for T1 cyno, 5 min for recon cynos, 1 min for covert and so on.

This sounds like a more extreme nerf to capitals than what exists currently. Good for CovOps though.

Bobbyd wrote:
I know Cyno beacons on starbases are only for alliance. the code for this is already in place. maybe a better possibility, AFK cloakers would have to be in the Alliance or corp that plans to cyno in, no more hiding in NPC corps for hot droppers?

Wouldn't change anything.

NPC eyes. Alliance cyno pilot logged off in system.
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#22 - 2015-03-17 02:39:18 UTC
Conditional +1.

The effect is working as intended for capital projections and should not be removed or adjusted for large ships. However, there's no need for fatigue to apply to cruisers + down using jump bridges.

It would make titans useful again if they could bridge cruiser/frig fleets (i.e. no longer irrelevant flying targets) without this.
Mephiztopheleze
Laphroaig Inc.
#23 - 2015-03-17 02:43:36 UTC
I think the jump fatigue mechanic needs a little tweaking, but by and large it's actually a pretty good system from where this ~10 month old newbie is sitting. Being able to project a supercap apex force across the entire map in a matter of minutes was A Bad Thing(tm).

Tweaks -

1: Give Alliance Jump Bridges a fatigue bonus, either the full 90% that industrials get or a 50% bonus like Black Ops. These static networks aren't cheap to install or maintain and they are the result of a large amount of collaboration between players.

2: Give all ships using a Black Ops Bridge the same 50% reduction as the battleship itself. I believe this tweak is in the works, although I could be wrong.

/Tweaks.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Bobbyd
Center for Advanced Studies
Gallente Federation
#24 - 2015-03-17 02:47:08 UTC  |  Edited by: Bobbyd
Rawketsled wrote:
Bobbyd wrote:
also the reduction in jump range and the jump cool down increases travel time to reduce force projection. the cool down could be equal to the cyno burn time, ie; 10 min for T1 cyno, 5 min for recon cynos, 1 min for covert and so on.

This sounds like a more extreme nerf to capitals than what exists currently. Good for CovOps though.




sorry to confuse, I mean to say the existing reduction in jump ranges (5ly for most ships) has already increased the travel time.

And cool down timer witch is now determined by fatigue could be a hard set number instead of what it is now exponentially increasing when the pilot has accumulated jump fatigue.
Lugh Crow-Slave
#25 - 2015-03-17 02:59:08 UTC
Murkar Omaristos wrote:
Conditional +1.

The effect is working as intended for capital projections and should not be removed or adjusted for large ships. However, there's no need for fatigue to apply to cruisers + down using jump bridges.

It would make titans useful again if they could bridge cruiser/frig fleets (i.e. no longer irrelevant flying targets) without this.



so i just put capitals in nests all over my sov and just jump people to them in sub caps.......


this would be no different than b4
Primary This Rifter
Mutual Fund of the Something
#26 - 2015-03-17 03:00:18 UTC  |  Edited by: Primary This Rifter
Elektrea wrote:
There has been an increase of capital usage around eve thanks to the changes, don't confuse your alliances ****** positioning and tactics with 'failed' mechanics.

Of course there's been in increase in capital ship usage. People are generally more willing to put assets at risk if they're too far away for any serious threat to pose a problem.
Lugh Crow-Slave
#27 - 2015-03-17 03:01:26 UTC
Mephiztopheleze wrote:
I think the jump fatigue mechanic needs a little tweaking, but by and large it's actually a pretty good system from where this ~10 month old newbie is sitting. Being able to project a supercap apex force across the entire map in a matter of minutes was A Bad Thing(tm).

Tweaks -

1: Give Alliance Jump Bridges a fatigue bonus, either the full 90% that industrials get or a 50% bonus like Black Ops. These static networks aren't cheap to install or maintain and they are the result of a large amount of collaboration between players.

2: Give all ships using a Black Ops Bridge the same 50% reduction as the battleship itself. I believe this tweak is in the works, although I could be wrong.

/Tweaks.


fatigue bonuses are linked to ships so idk if the code is even there for that


as for ships being bridged by blops all that are capable to be bridged (other than the prospect) already get at least a 50% reduction
Wulfy Johnson
NorCorp Security
#28 - 2015-03-17 04:42:02 UTC
Op, seems more to me like your coalition is holding to much space than there is a problem with fatigue.. working as intended if you ask me..
Ashlar Maidstone
MoonFyre BattleGroup Holdings
#29 - 2015-03-17 05:49:55 UTC
I too, think this was a very very bad idea from the get go. I can tell you from my own experience thaht now my trip times have doubled because of using one, ONE jump bridge to get to another system or taking a much longer route to hisec and back. I can't tell you how long at times I had to sit and wait for these timers to time out so I can do what I need to do and be done with it.

I sure don't know who had their head up their arse and believe me if I found out I certainly will give them a piece of my mind about how really seriously stupid this mechanic is. Do I have to waste precious time by using gates and be inconvient by not using a JB(s) more than once in an 8 hour period?

Do I need to spend extra time wasting taking normal gates 20, 30 jumps away to my destinations? And then turn around and head back? I'm telling ya, somebody sure did drop the ball on this and the finger pointing is already beginning...
Eugene Kerner
TunDraGon
Goonswarm Federation
#30 - 2015-03-17 05:51:01 UTC
Speak for yourself.
Jump Fatigue is the best thing that happened to low sec in Aeons (see what I did there?).

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#31 - 2015-03-17 06:29:31 UTC  |  Edited by: Daide Vondrichnov
Bobbyd wrote:

1) Small gang fleets have been reduced, I live in null sec and its a lot of jumps to find good fights (Jumps = Time), we have Jump Bridges in place but most our mates have to high fatigue from CTAs to use the bridge so they stay at home and do not join small fleets,


Stop living in the middle region full of blue would be an idea.

-1 jump fatigue is cool.
Lugh Crow-Slave
#32 - 2015-03-17 06:37:37 UTC
Ashlar Maidstone wrote:
I too, think this was a very very bad idea from the get go. I can tell you from my own experience thaht now my trip times have doubled because of using one, ONE jump bridge to get to another system or taking a much longer route to hisec and back. I can't tell you how long at times I had to sit and wait for these timers to time out so I can do what I need to do and be done with it.

I sure don't know who had their head up their arse and believe me if I found out I certainly will give them a piece of my mind about how really seriously stupid this mechanic is. Do I have to waste precious time by using gates and be inconvient by not using a JB(s) more than once in an 8 hour period?

Do I need to spend extra time wasting taking normal gates 20, 30 jumps away to my destinations? And then turn around and head back? I'm telling ya, somebody sure did drop the ball on this and the finger pointing is already beginning...



hey there is a little secret i'm gunna let you in on null is full of these strange types of portals that can lead to systems far far away and many even lead streight into LS or HS try using them rather than gates
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#33 - 2015-03-17 06:54:03 UTC
Lugh Crow-Slave wrote:
Ashlar Maidstone wrote:
I too, think this was a very very bad idea from the get go. I can tell you from my own experience thaht now my trip times have doubled because of using one, ONE jump bridge to get to another system or taking a much longer route to hisec and back. I can't tell you how long at times I had to sit and wait for these timers to time out so I can do what I need to do and be done with it.

I sure don't know who had their head up their arse and believe me if I found out I certainly will give them a piece of my mind about how really seriously stupid this mechanic is. Do I have to waste precious time by using gates and be inconvient by not using a JB(s) more than once in an 8 hour period?

Do I need to spend extra time wasting taking normal gates 20, 30 jumps away to my destinations? And then turn around and head back? I'm telling ya, somebody sure did drop the ball on this and the finger pointing is already beginning...



hey there is a little secret i'm gunna let you in on null is full of these strange types of portals that can lead to systems far far away and many even lead streight into LS or HS try using them rather than gates


I know this secret, it's too dangerous, there is some scary people in there, and i can't bring my super :s.
Bobbyd
Center for Advanced Studies
Gallente Federation
#34 - 2015-03-17 08:05:46 UTC
Wulfy Johnson wrote:
Op, seems more to me like your coalition is holding to much space than there is a problem with fatigue.. working as intended if you ask me..


my complaint is not on a coalition level, but a player level that wants to have fun and do things in between Alliance CTAs witch aren't as fun as you would imagine.

I don't personally like having so many blues either, Null sec is due a good change but I feel Jump Fatigue isn't a great solution, more of a quick band aid fix that has failed to reshape the map and just had adverse effects on a lot of the the Null sec player base.

I do not speak for all of null sec, I express my thoughts and I have herd a lot of feed back from pilots I fly with and flown against to support my thoughts.

Serendipity Lost
Repo Industries
#35 - 2015-03-17 08:32:24 UTC
If your constant allaince CTAs are wonking your fatigue timer and limiting your plays style..... change alliances to one that suits your needs.

1. Changing alliances is easier than changing the game.
2. If you change the game and stay in your bad alliance, you'll still be in a bad alliance and not be happy.


Pack your bags dude and move somewhere better (but cut your whining down or a decent alliance will boot you because you annoy them)
Samillian
Angry Mustellid
#36 - 2015-03-17 08:42:10 UTC  |  Edited by: Samillian
The age of hot dropping without planning or consequence is gone and good riddance to it, if it takes the over bloated blue lists and special snowflake attitude all to common in Null with it so much the better.

On a personal note for myself and the majority of people I fly with (and against) Jump Fatigue has brought life back to LowSec, you can actually do interesting stuff without having half of EvE drop on you before a siege or triage cycle ends.

NBSI shall be the whole of the Law

Alvatore DiMarco
Capricious Endeavours Ltd
#37 - 2015-03-17 09:25:00 UTC
The entire point of Jump Fatigue was to break up the huge coalitions. With how long we've had them and how averse EVE players are to both risk and to change, it's only reasonable to understand that the process of coalitions cracking under the pressure of Jump Fatigue and fracturing into splinters of what they once were is a slow one.

Live with it longer or don't. It's not going away. You won't see a problem that has existed for years be corrected in months.

In short, once your coalition and alliance both reduce how incomprehensibly many blues they have, you'll find yourself having lots of targets for lots of roams over short distances. In the meantime, this lack of content and this general discontent you're feeling is a sign that the pressure is working.
Vyl Vit
#38 - 2015-03-17 10:34:19 UTC  |  Edited by: Vyl Vit
Bobbyd wrote:
1) Small gang fleets have been reduced, I live in null sec and its a lot of jumps to find good fights (Jumps = Time), we have Jump Bridges in place but most our mates have to high fatigue from CTAs to use the bridge so they stay at home and do not join small fleets
Looks like there are those who adapted to the previous conditions, developing a method of play that could be accommodated by their own re-adaptation to the new condition for what they're actually doing with it...small gang gudfights? Tailor SoV to allow small gang gudfighters their own tailored way of gudfighting? I'm sorry, but this is rather petty PvP one could get hanging out in Hek or Dodixie or someplace - unless this is actually small gang ganking of lone miners....even more petty to hijack the SoV mechanics just to satisfy them.
Bobbyd wrote:
3) My Titan hasn't logged in for a fleet in months, we used to use for bridging fleets for content now it feels like a wasted asset.
This is so absurd I still can't believe the OP said it - "All we use a Titan for is to jump small gank fleets - now with jump fatigue, the Titain is useless." C'mon man. When you dedicated a Titan to be a small-gang trampoline you admitted it's useless. There's more behind this sob story than meets the eye when you contemplate this slip of the keyboaard.
Bobbyd wrote:
What I do like is the jump cool down and the range reduction, this has helped in making the map much bigger.Please keep these features as they are working well.
So, there IS something about it that appeals to the OP...interesting. It takes a forensic post dissection to get to what's really being said here, but I'm not going to bother with that.

I'm just going to restate that the old SoV mechanics (and all involved) had been exploited by people with a very narrow view of the dynamics of this game, the result of which most of EVE's features were not being used, and a habitual stagnation of the map seemed to become the default position. Waiting some months for these "alliances" to unfreeze the game came to no avail, and something needed to be done.

NATURALLY, those who prostituted the old mechanics to sh*t & giggle their free time at work "playing EVE" are gonna cry, moan and complain every step of the way (such as does this OP). That's to be expected, CCP is (after all) taking their method of "play" in this sandbox up by the short and curlies. One has to ask, however. If these folks are as good as they say they are - inferring this by their heartfelt critiques made from a position of "expertise", then it would seem they'd be able to get a good handle on the new mechanics and show everyone just how it's done.

Instead they cry for their old, familiar way - joining the ranks of those who always bridle at change.

Paradise is like where you are right now, only much, much better.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#39 - 2015-03-17 11:15:47 UTC  |  Edited by: Bronson Hughes
Your problem isn't with fatigue mechanics, it's with the fact that you have to travel long distances to find fights. Perhaps if you started basing closer to conflict areas, or having fewer blues so you had more targets close to home, you wouldn't be having fatigue issues.

The game changed, and it seems that you and your alliance mates didn't change with it. That's not CCP's fault, that's yours.


EDIT: As for the constant CTA issue, again, the problem isn't with jump fatigue it's with the distance those CTAs require you to travel. If you had less space to defend, your CTAs would be less stressing on your fatigue. Again, that's not CCP's fault, that's yours.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Arla Sarain
#40 - 2015-03-17 12:35:55 UTC  |  Edited by: Arla Sarain
If you are finding less fights - move close to your enemies.

It's not jump fatigues fault that you live 40j out from your nearest "content". Reduce and prosper.