These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Killrights are LAAAAAAAME

Author
Paranoid Loyd
#21 - 2015-03-16 23:08:24 UTC  |  Edited by: Paranoid Loyd
You know the funny thing is I probably see them more than anyone whining in this thread. I scan for hours on end, of the haulers I scan 10-20% of them are what this whine thread is whining about.

But guess what, I deal with it by marking them as scamming alts. All of a sudden it's blatantly clear that I don't need to waste my time scanning them the next time they pass by. But that takes a modicum of effort which I guess is too much to ask.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Mashie Saldana
V0LTA
OnlyFleets.
#22 - 2015-03-16 23:11:56 UTC
No they aren't.
Whittorical Quandary
Amarrian Infinity
#23 - 2015-03-16 23:14:45 UTC
idk how this killright thing works but atm it's too useless for me to want to use my time to learn to use it.


"The trouble with quotes on the Internet is that you never know if they are genuine."

— Abraham Lincoln

2Sonas1Cup
#24 - 2015-03-16 23:17:34 UTC
How to get rid of killrights for 0 isk:

Undock in jita with tank ship
wait someone to activate killright
dock and get t1 frig with t1 guns
undock and attack him, he will have to kill you or die
Nadine Altair
Doomheim
#25 - 2015-03-16 23:17:36 UTC
Ralph King-Griffin wrote:
Hahahahahagagahahahahah no.

This perfectly sums up my thoughts about high sec.
PhantomMajor
Sebiestor Tribe
Minmatar Republic
#26 - 2015-03-16 23:33:10 UTC
Unezka Turigahl wrote:
A user-definable filter might be nice. If killright cost is greater than x, do not display killright icon.


The kill rights information on the over view is so tiny that many lawyers have experienced extreme jealously over such small print.
The whole "criminals in hi sec" needs to be fixed. Minus ten toons should be excluded from hi sec, there are so many ways to get your sec status fixed that moving these people's pods to low sec and banning them from using hi sec gates.

Of course this would mean CCP wouldn't get any financial back handers from CODE to keep killing miners with impunity.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#27 - 2015-03-17 00:59:59 UTC
There are actually supporters of this? Really?

Ok, let's review here: The reason you don't see free killrights all over the place is because the killright is free to anybody. Clearing it is exceptionally easy. The folks I used to run with would clear any killright set with a price tag of 10 mil isk or cheaper. Anything more than that, we figured we'd get a decent fight over it. The unfit haulers on the trade hub undocks are indeed scamming you. Removing the ability for them to scam you won't suddenly let you shoot those easy target haulers. The haulers will disappear.

The short answer here is that if you want to hunt people with usable killrights, you actually have to hunt.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#28 - 2015-03-17 01:03:31 UTC
PhantomMajor wrote:
Unezka Turigahl wrote:
A user-definable filter might be nice. If killright cost is greater than x, do not display killright icon.


The kill rights information on the over view is so tiny that many lawyers have experienced extreme jealously over such small print.
The whole "criminals in hi sec" needs to be fixed. Minus ten toons should be excluded from hi sec, there are so many ways to get your sec status fixed that moving these people's pods to low sec and banning them from using hi sec gates.

Of course this would mean CCP wouldn't get any financial back handers from CODE to keep killing miners with impunity.


How would you ban non-criminals from lowsec?
Jonah Gravenstein
Machiavellian Space Bastards
#29 - 2015-03-17 01:24:11 UTC  |  Edited by: Jonah Gravenstein
PhantomMajor wrote:
The whole "criminals in hi sec" needs to be fixed. Minus ten toons should be excluded from hi sec, there are so many ways to get your sec status fixed that moving these people's pods to low sec and banning them from using hi sec gates.
Except CCP have repeatedly said that players will never be prevented from entering any area of space because of their security status. If you don't want -10's in highsec then it is up to you to do something about them; that's the whole point of the sandbox.

Quote:
Of course this would mean CCP wouldn't get any financial back handers from CODE to keep killing miners with impunity.
Oh No!!

A contender to challenge the Nullsec RMT Cartels influence on CCP decision making Roll

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Mag's
Azn Empire
#30 - 2015-03-17 02:04:18 UTC
PhantomMajor wrote:
Unezka Turigahl wrote:
A user-definable filter might be nice. If killright cost is greater than x, do not display killright icon.


The kill rights information on the over view is so tiny that many lawyers have experienced extreme jealously over such small print.
The whole "criminals in hi sec" needs to be fixed. Minus ten toons should be excluded from hi sec, there are so many ways to get your sec status fixed that moving these people's pods to low sec and banning them from using hi sec gates.

Of course this would mean CCP wouldn't get any financial back handers from CODE to keep killing miners with impunity.
Just one question. Did you post that with a straight face?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Paranoid Loyd
#31 - 2015-03-17 02:10:19 UTC
Mag's wrote:
PhantomMajor wrote:
Unezka Turigahl wrote:
A user-definable filter might be nice. If killright cost is greater than x, do not display killright icon.


The kill rights information on the over view is so tiny that many lawyers have experienced extreme jealously over such small print.
The whole "criminals in hi sec" needs to be fixed. Minus ten toons should be excluded from hi sec, there are so many ways to get your sec status fixed that moving these people's pods to low sec and banning them from using hi sec gates.

Of course this would mean CCP wouldn't get any financial back handers from CODE to keep killing miners with impunity.
Just one question. Did you post that with a straight face?

If you like that one, check this masterpiece out.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

thatonepersone
Black Jack 0-1
#32 - 2015-03-17 02:17:13 UTC
Lol I recognize some of the people in this thread as the owners of the hauler alts that sit on gates and stations with full insurance and an expensive kill right.

Also, this makes me happy.

Chewytowel Haklar wrote:
I forgot somehow that I had a kill right on me once. I sat outside the home station of a pirate corp called Son's of Plunder in my shiny cruiser, then wondered why I couldn't redock when they all undocked and targeted me.

Seems to be working alright. Bounties on the other hand seem pointless unless you catch the player in a big costly ship (loot the ship, get the kill, and some isk, profit).

BoBoZoBo
MGroup9
#33 - 2015-03-17 02:25:50 UTC
1) The point of a killright is to exact retribution on a criminal;

2) Criminals are defined by the rulesof the space in which their activities are illegal;
(as illustrated by their irrelevance in null and enforcement only by CONCORD)

3) It is the state, CONCORD, which ultimately grants these rights;

As such

Killrights should belong to CONCORD


With this one of two things could happen:

1) CONCORD grants open and free access to all criminals in it's borders.

2) CONCORD auctions off the rights to take out said criminals with active rights (with measures not to abuse the price, maybe a timer).

In this instance, the isk sink does not need to go to players, the OP is correct that this just keeps polluting every system we have in regards to bounty/killrights.

Primary Test Subject • SmackTalker Elite

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#34 - 2015-03-17 02:34:58 UTC
BoBoZoBo wrote:
1) The point of a killright is to exact retribution on a criminal;

2) Criminals are defined by the rulesof the space in which their activities are illegal;
(as illustrated by their irrelevance in null and enforcement only by CONCORD)

3) It is the state, CONCORD, which ultimately grants these rights;

As such

Killrights should belong to CONCORD


With this one of two things could happen:

1) CONCORD grants open and free access to all criminals in it's borders.

2) CONCORD auctions off the rights to take out said criminals with active rights (with measures not to abuse the price, maybe a timer).

In this instance, the isk sink does not need to go to players, the OP is correct that this just keeps polluting every system we have in regards to bounty/killrights.



Free Killrights = all killrights are instantly cleared by alts/corpmates/friends
Auctioned killrights = scammed killrights

OP (and you) are wrong on the impact of the scam.
Spaceman Jack
Deep Core Mining Inc.
Caldari State
#35 - 2015-03-17 02:42:45 UTC
McChicken Combo HalfMayo wrote:
Inflated kill rights are not useless but an optional filter is warranted. We're at the point now where most killrights outside gates and stations are insurance fraud. Clicking these kill rights in order to see a value you have no interest in paying does not add anything to the game besides tedium.


Right, thanks for putting that better and that is what I really meant.

Killrights as an IDEA are great, but the ability to put such a high rate for activation, which only gets abused, really adds nothing to the mechanic and MAKES it LAAAAAAAAME.

I am just not seeing the advatage for allowing a price ANYWAY/. I mean, eather you want someone else to kill that basterd or you don't. If you do, you are not going to legitimately make it prohibitively expensive from someone to help you do it.

I imagine the original idea is that you could auction off a "famous" criminal - But it just isn't working out that way. A majority of anyone worth killing is either in a space where you can do that without cost or never leaves the station. I have yet to see headlines "Hundred race to activate 2 Billion ISK rill-right on Elo Night."
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#36 - 2015-03-17 02:53:09 UTC  |  Edited by: Scipio Artelius
BoBoZoBo wrote:
1) The point of a killright is to exact retribution on a criminal;

2) Criminals are defined by the rulesof the space in which their activities are illegal;
(as illustrated by their irrelevance in null and enforcement only by CONCORD)

3) It is the state, CONCORD, which ultimately grants these rights;

As such

Killrights should belong to CONCORD

No, CONCORD does not grant these rights.

They are granted under the Crimewatch mechanics and apply just as much in lowsec, outside CONCORD activity, as they do in highsec. I can be granted killrights in lowsec and can activate a killright in lowsec for example; and then not be subject to sentry gun response.

So killrights granted to the player is exactly the right place for them.
BoBoZoBo
MGroup9
#37 - 2015-03-17 03:01:34 UTC
Ned Thomas wrote:
[quote=BoBoZoBo]

Free Killrights = all killrights are instantly cleared by alts/corpmates/friends
Auctioned killrights = scammed killrights

OP (and you) are wrong on the impact of the scam.


How exactly, am I wrong? You don't say much and you back it up with even less.

Your equations are happening anyway. Free killrights are being zeroed out or overridden by more expensive ones from their alts/corpmates/friends, and scams are in full swing with empty freighters and indys just hovring around AKF.

I come from the dredgery of null from time to time to hunt criminals and I have observed, as the OP has, that most of the killrights are in absurd amounts, over industrial pilots who have a clearly unusual kill:death ratio; or they are on a gang of pilots, enjoying the victories of skirting the criminal justice system of New Eden, but blocking out the retribution entitled to their victims by having alts and mates place outrageous prices for the rights themselves.

This is not the hypothetical you presented, you can observe this for yourself. It is artificial, and in the words of the OP "LAAAAAAAAME."

I don't do it much, but I can see that it is not even worth doing as a whole beyond the chance encounter... too much unnecessary white noise.

Primary Test Subject • SmackTalker Elite

BoBoZoBo
MGroup9
#38 - 2015-03-17 03:03:35 UTC
Scipio Artelius wrote:
BoBoZoBo wrote:

Killrights should belong to CONCORD

No, CONCORD does not grant these rights.


OK, so who shows up if you kill a pilot without one?

Primary Test Subject • SmackTalker Elite

Hengle Teron
Red Sky Morning
The Amarr Militia.
#39 - 2015-03-17 04:07:23 UTC
BoBoZoBo wrote:
Ned Thomas wrote:
[quote=BoBoZoBo]

Free Killrights = all killrights are instantly cleared by alts/corpmates/friends
Auctioned killrights = scammed killrights

OP (and you) are wrong on the impact of the scam.


How exactly, am I wrong? You don't say much and you back it up with even less.

Your equations are happening anyway. Free killrights are being zeroed out or overridden by more expensive ones from their alts/corpmates/friends, and scams are in full swing with empty freighters and indys just hovring around AKF.

I come from the dredgery of null from time to time to hunt criminals and I have observed, as the OP has, that most of the killrights are in absurd amounts, over industrial pilots who have a clearly unusual kill:death ratio; or they are on a gang of pilots, enjoying the victories of skirting the criminal justice system of New Eden, but blocking out the retribution entitled to their victims by having alts and mates place outrageous prices for the rights themselves.

This is not the hypothetical you presented, you can observe this for yourself. It is artificial, and in the words of the OP "LAAAAAAAAME."

I don't do it much, but I can see that it is not even worth doing as a whole beyond the chance encounter... too much unnecessary white noise.

are you really that stupid, or are you just really that good at acting that way?

when multiple killrights are available on the same target, the CHEAPEST will be available first

there's no such f*cking thing as blocking out a free killright with scam killrights
McChicken Combo HalfMayo
The Happy Meal
#40 - 2015-03-17 04:57:34 UTC
Spaceman Jack wrote:
I am just not seeing the advatage for allowing a price ANYWAY/. I mean, eather you want someone else to kill that basterd or you don't. If you do, you are not going to legitimately make it prohibitively expensive from someone to help you do it.

If they did not allow a price to be set kill rights would be pointless. Some victims will set the kill right to free and it results in the criminal activating the kill right on an alt and killing himself in a noobship. A price is essential.

There was a time when killrights were tied to killing a ship and not just shooting one. With that system free kill rights could have worked. Kill rights could have been free to activate but would not disappear until the perpetrator lost as much ISK as he destroyed when gaining the kill right. This is not possible today because kill rights are not tied to ship kills.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin