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Most overpowered module in the game

Author
Bubanni
Primal Instinct Inc.
The Initiative.
#81 - 2011-12-13 01:51:53 UTC
Basicly the problem is ecm ruins the solo or small gang experience when your on the receiving side... ecm is effective and I personally love it... but I think the main problem people dislike is that 20 sec duration a single lucky jam keep you unable to fight back

I see a decent way to balance it is decease the jam duration... or make it only break locks... after that is done you can adjust the chance and cycle time of the modules or drones

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Lunkwill Khashour
Ministry of War
Amarr Empire
#82 - 2011-12-13 07:46:09 UTC
Alternative solution: add a stacking penalty like the other EWAR drones. The first drone to jam has jam stength 1, the second 0,7 and so on. These penalties remain for 20s and then reset.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#83 - 2011-12-13 08:41:56 UTC
Isn't the attack range up to 5km,

If there is a need for a fix do something about the range, or extend the range of a smart bomb.

maybe a F.o.F. drone that can be set on small to large targets -> Sansha drones?

no need to change anything else but your tactics, the only reason they work is because people don't arm them self against it.

VIP Ares
Sebiestor Tribe
Minmatar Republic
#84 - 2011-12-13 10:10:22 UTC
What I would add is that it i sharder for "small" drones to jam anything bigger then "small" ships.

So there should be a penalty on jam chance as you try to jam bigger targets.

Small drones = frigates, destroyers
Medium drones = cruisers, battlecruisers
Large drones = battleships

When you try to jam cruisers/BC with small drones you get 0.5 x standard chance to jam.

When you try to jam BS with small drones you get no chance to jam at all.

http://www.balex.info/index.php/pilot_detail/47623/

X Gallentius
Black Eagle1
#85 - 2011-12-13 14:36:06 UTC  |  Edited by: X Gallentius
Always thought you should be able to "manually target" if jammed. If the target is within a certain degree of the middle of your screen (based on sig radius, distance) when your guns fire, then you hit it with your turrets (missiles should use FoF). Probably a coding nightmare.
Gijs
Miele-X
#86 - 2011-12-13 14:54:35 UTC
ecm is working just fine. Move on, nothing to see here.
Shaen Vesuvius
Redcoats
#87 - 2011-12-13 14:56:54 UTC
Liang Nuren wrote:
Jack Miton wrote:
Hamatitio wrote:
Kingwood wrote:
Hamatitio wrote:
I fit up an archon with around 250 sensor strength once.

A flight of 5 light ECM drones managed to jam me about 3 times in the span of 5 minutes. :|


Maybe tracking disrupting yourself would have helped


I see what you did there.


I LOLed :P


So did I. ;-)

-Liang


a total P-stain creator
Skippermonkey
Deep Core Mining Inc.
Caldari State
#88 - 2011-12-14 01:54:01 UTC
FALSE

Most OP module in the game is Damage Control II

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Sutskop
Republic Military School
Minmatar Republic
#89 - 2011-12-15 09:01:47 UTC
Skippermonkey wrote:
FALSE

Most OP module in the game is Damage Control II


Yeah, if all you care about is the total hitpoints in EFT.
BearJews
Order of Extrodinary Gentlemen
#90 - 2011-12-15 18:14:37 UTC
definitely the damage control.
Munio J Makeanen
United Starbase Systems
#91 - 2011-12-15 19:34:05 UTC
Patri Andari wrote:
DHB WildCat wrote:
Dibsi Dei wrote:
ECM is really good against a solo player but really bad against almost anything bigger. Always makes me wonder what kind of people are defending it.

A good option to rebalance ecm would be to rework it into an anti-logistics weapon (disrupt transfers or slow them down) and rebalancing ecm ships around it. This way ECM could be used in all sizes of warfare plus it would nerf mass logistics a bit. Gangs would have to think how much logistics and anti-logistics to bring.




This may be the best idea I have ever heard!

I love it. Make ECM an anti logistics weapon. It would actually make ECM dedicated ships more effective and desireable, all while not completely dominating a small gang fight with 1 ship or 1 flight of drones.

Make force mulitpliers counter force multipliers! I love it, great idea!

CCP pls make this happen!



Of course you would also restrict other races to only being able to use their modules against logistics ships to balance this right? Right!

It's a great idea! I mean why would anyone want to apply long range neuts, scramblers, webs, painters or damps on anything other than a logi ship. Not sure how they should change tracking disrupters to fit this new ideology, but I am sure you have thought this all through.Roll







LOL + 1 sir
Munio J Makeanen
United Starbase Systems
#92 - 2011-12-15 19:48:42 UTC
Buzzmong wrote:
Hirana Yoshida wrote:
Most op item in Eve: The Suitcase. Damage Controls are easy to fit, easy to train for and has marginal operational costs all in exchange for a staggering bonus to ones tank.


Careful now, I made a thread over a year ago saying the same thing and that they needed a change, all I got for my troubles was the pleasure of being called quite a few nasty things.



I support this message damage control 2 is the most overpowered single module in the game.

ECM might be annoying but DC2 is totally over the top

Mfume Apocal
Brutor Tribe
Minmatar Republic
#93 - 2011-12-15 20:05:32 UTC
X Gallentius wrote:
Always thought you should be able to "manually target" if jammed. If the target is within a certain degree of the middle of your screen (based on sig radius, distance) when your guns fire, then you hit it with your turrets (missiles should use FoF). Probably a coding nightmare.


They already some very similar with bombs, so I don't see why not.