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On a per minute basis, is Eve the most boring game you've ever played?

Author
Little Kicks
Republic Military School
Minmatar Republic
#1 - 2015-03-15 20:22:38 UTC
I was reading the post about subscriber numbers, and one thing that kept jumping out at me was the speculation on the number of alts people use. Even the phrase "alt online". It got me thinking, why does this game have so many dual subscribers? (or triple and beyond?)

If I play a racing game, a strategy game, shooter, sports... anything, I don't try to play the game from two angles to maximize my winning. There is too much/enough for me to manage as one player.

Not Eve. "Align to", "Orbit", cap stable infinite reps or boosts or lazers. You can run one account doing a boring function that another player would never want do (hang outside the station and run this booster), while trying to get some action on another account.

So back to my question. When you play Eve, are the individual tasks you need accomplished so boring that you add a second account to play simultaneously? Or do you maybe add a second account because corpmates are unreliable?

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2015-03-15 20:28:10 UTC  |  Edited by: Scipio Artelius
For me, no not boring at all.

I love to pvp and find it anything but boring, however it is not a great way to generate lots of ISK. So my first reason for having an alt, isn't so I can min-max or anything, it's simply so I can generate ISK through industry activities, while not training skills I don't need for combat on my main.

I also have a links/scout/exploration alt because that compliments my pvp needs and also allows me to run data/relic sites to feed datacores, etc. to my industry character.

If I had to classify it differently, it could be that I want to access a lot of content without having to train all the skills on a single character and lose focus on that, so I use 3 characters instead.

It's almost the exact opposite of boredom because I enjoy every aspect of the game that I utilise.
Ralph King-Griffin
New Eden Tech Support
#3 - 2015-03-15 20:32:50 UTC
no but then I'm not a boring player so....


Omgitsbears
Caldari Provisions
Caldari State
#4 - 2015-03-15 20:35:04 UTC
Ralph King-Griffin wrote:
no but then I'm not a boring player so....



Little Kicks
Republic Military School
Minmatar Republic
#5 - 2015-03-15 20:44:04 UTC
Scipio, it makes sense that the varied branches of content can be better accessed from three specialized characters than one super one. Plus, with training as it is, you get there faster.

I'm not saying this game is boring and everyone should quit. I'm looking at the number (or supposed number) of alts and wondering what gameplay mechanic (or lack thereof) creates this situation. I think in addition to the content breadth and quicker time to reach, Scipio's one "super character" can easily get locked out of some content by participating in others. FW? Null spy? More?

Some might say, "that's real life. You train to be a quarterback, you're not going to become a nobel prize chemist". But Eve is a game, right? Why can't one character access content for one player as fast as three could?


For my own experience, I've played Eve with alts twice. Each time I violate the solemn rule: Don't make an alt identical to your main. I think I'm just interested in a part of the game and I figure, "an alt could specialize at this. I'll train him/her while I get some experience with my main". It's been a while since I've multi boxed (2 accounts only). But it did provide a benefit to my solo mining and missioning. And while I'd say they were somewhat fulfilling (I was advancing and making progress), the tasks were slow, tedious, and compared to other games: boring. Is that why they call it a grind?

Anyway thanks for the perspective. PVP, and the drain on the wallet it can become, is foreign to me. [boo! hisss!]
Ralph King-Griffin
New Eden Tech Support
#6 - 2015-03-15 20:57:30 UTC
Oh this is an alt topic,

I also have a toon similar to scorpois, it's actually just incredibly useful to have an alt in a cloaky boosting scan capable ship, particularly in my line of play (mercenary btw)

The utility of the probes means I can find a wartarget and get a set of eyes (and a warp in) on them before I even enter the system.
So when I do pop in local I'm already on my way to them, leaving them very little time to get away.
It also means that gatecamps aren't something I need to worry about.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#7 - 2015-03-15 20:59:00 UTC  |  Edited by: Scipio Artelius
Little Kicks wrote:
...But Eve is a game, right? Why can't one character access content for one player as fast as three could?

On this aspect, for me it's very much because of choices and consequences, which I find to be just as much part of what I enjoy about Eve as the gameplay itself.

Because I pvp in lowsec, I struggle to maintain a sec status above -5.

That makes running logistics in highsec difficult, which is a perfectly fine consequence of the choices I make about pvp. As a result, my industry character takes care of logistics support and is able to move ships/modules/loot/salvage much faster than I could flying everything individually.

So the consequences of my choices mean that two characters for that are more convenient than one (not absolutely necessary, just more convenient).
Aston Martin DB5
Deaths Consortium
Pandemic Horde
#8 - 2015-03-15 21:05:12 UTC  |  Edited by: Aston Martin DB5
Little Kicks wrote:
I was reading the post about subscriber numbers, and one thing that kept jumping out at me was the speculation on the number of alts people use. Even the phrase "alt online". It got me thinking, why does this game have so many dual subscribers? (or triple and beyond?)

If I play a racing game, a strategy game, shooter, sports... anything, I don't try to play the game from two angles to maximize my winning. There is too much/enough for me to manage as one player.

Not Eve. "Align to", "Orbit", cap stable infinite reps or boosts or lazers. You can run one account doing a boring function that another player would never want do (hang outside the station and run this booster), while trying to get some action on another account.

So back to my question. When you play Eve, are the individual tasks you need accomplished so boring that you add a second account to play simultaneously? Or do you maybe add a second account because corpmates are unreliable?



This is the first game that I've ever encountered that promoted multiple accounts. Having different areas of the game 'time gated' and with players wanting that "edge" In whatever aspect of eve they enjoy would be my guess as to why. Sadly I'm not on the bandwagon for alt use and I'm proud to say this is my only account. Maybe that's why I play/leave/play/leave --who knows.

I don't believe the tasks pve/pvp in eve are boring per se but very one-dimensional. Click, point, and maybe hit a few hotkeys and watch the screen....... and watch the screen some more. Prime example is the mining profession, need I say more?
Jenn aSide
Worthless Carebears
The Initiative.
#9 - 2015-03-15 21:06:36 UTC  |  Edited by: Jenn aSide
Little Kicks wrote:
I was reading the post about subscriber numbers, and one thing that kept jumping out at me was the speculation on the number of alts people use. Even the phrase "alt online". It got me thinking, why does this game have so many dual subscribers? (or triple and beyond?)

If I play a racing game, a strategy game, shooter, sports... anything, I don't try to play the game from two angles to maximize my winning. There is too much/enough for me to manage as one player.

Not Eve. "Align to", "Orbit", cap stable infinite reps or boosts or lazers. You can run one account doing a boring function that another player would never want do (hang outside the station and run this booster), while trying to get some action on another account.

So back to my question. When you play Eve, are the individual tasks you need accomplished so boring that you add a second account to play simultaneously? Or do you maybe add a second account because corpmates are unreliable?



The problem with posts like these is that you've already come to a (rather ignorant) conclusion and are just looking for confirmation rather than a discussion.

My 2nd (and 3rd and 4th) accounts are there to give me more options. When null is too hot for ratting, I log in my low sec lvl 5 mission runner or my incursion alt or my fw mission alt.. Or when Im flying a carrier in fleet, I might have an alt in a bomber flying support for that same fleet etc,

If you think eve is boring, it means you are one of those video gaming adrenaline junkies who made a poor choice in playing EVE in the 1st place.
ShahFluffers
Ice Fire Warriors
#10 - 2015-03-15 21:08:13 UTC  |  Edited by: ShahFluffers
Little Kicks wrote:
I was reading the post about subscriber numbers, and one thing that kept jumping out at me was the speculation on the number of alts people use. Even the phrase "alt online". It got me thinking, why does this game have so many dual subscribers? (or triple and beyond?)

The last official statistic I heard on this subject was 2 years ago. I think it was an average of 1.5 to 2.2 accounts per person.

Do note that this does not mean that everyone has 2 accounts.
What is more likely is that you have 4 players with one account and 1 player with five accounts... or something like that.


Little Kicks wrote:
When you play Eve, are the individual tasks you need accomplished so boring that you add a second account to play simultaneously?

Not exactly.

Alts provide a player with...

- anonymity: one character/account is a badass pirate scumbag who burns everything he/she sees. The other character is a miner/industrialist/trader/hauler that is "law abiding" and doesn't have the same security issues the former character/account has... allowing the latter character to support the former character without many problems.

For example: one of my characters on this account is dedicated for industry and hauling. He has a very high security rating (see: he is "law abiding") and hauls ships, mods, ammo, and other stuff to Fluffers here... because Fluffers has been a "bad, bad boy" by shooting everything on sight and now can't enter high-sec without being shot at by people.

- straight min/max support: a lot of EVE players min/max. A LOT. And many of the mechanics in EVE encourage people to team up with each other in order to get better abilities/stats.
However, when you min/max a support character you essentially have a character that is useless in most other regards (especially in combat). And if you don't min/max that character (or you rely on an actual player who is fit for combat AND support) you lose a lot of those sexy stats (which is supposed to be the intended way of things).

For example: Many PvP players have (or know someone with) a character built specifically for maximum Warfare Link support. Fitting this character's ship with max warfare links leaves it with little tank and combat ability. So it sits next to a station or a POS and passively provides the Warfare Link bonuses to the rest of the fleet from relative safety.
Now you COULD have a regular player provide this support in a regular Battlecruiser or combat fit Command Ship... but in order to be combat capable the player can't have "max links."

For example: I know a few people who use alt characters for probing and scouting. The same deal with the Warfare Links applies here. To be a very good prober requires you give up some combat ability. And most players would rather be in the thick of things than sit on the sidelines because they can't do anything else but the one thing they were needed for.
So, players get around this by having an alt dedicated to probe.


TLDR:
It is not that some activities are boring (though, there are plenty of those)... the main issue is that it is much more EFFECTIVE to have certain characters dedicated for certain things... which really twists the spirit of the game where no one player is supposed to be able to do everything at any one time effectively.

Also... one other thing to note; when you are in the thick of a PvP engagement (or trying to avoid one) it becomes INCREDIBLY hard to multitask between different characters/accounts. Many "off-grid boosters" have died this way (see: player engages someone, player's support character comes under attack at the same time from someone else, player now has to save his support character who can't fight while trying not to die on his main character).


Little Kicks wrote:
Or do you maybe add a second account because corpmates are unreliable?

You'll mainly find this sentiment regarding capitals and hauling.

"I don't trust anyone to properly cyno my 2 billion ship."
"I don't trust anyone to move my stuff without keeping it for themselves."

Thankfully though... once you get into a good group of players with diverse skillsets THAT YOU CAN TRUST, alts become less and less desirable.
Ferni Ka'Nviiou
Doomheim
#11 - 2015-03-15 21:10:24 UTC
I played this other game "Life"
I have to say, that was pretty damn boring at times.
Little Kicks
Republic Military School
Minmatar Republic
#12 - 2015-03-15 21:23:14 UTC
Jenn aSide wrote:


The problem with posts like these is that you've already come to a (rather ignorant) conclusion and are just looking for confirmation rather than a discussion.

My 2nd (and 3rd and 4th) accounts are there to give me more options. When null is too hot for ratting, I log in my low sec lvl 5 mission runner or my incursion alt or my fw mission alt.. Or when Im flying a carrier in fleet, I might have an alt in a bomber flying support for that same fleet etc,

If you think eve is boring, it means you are one of those video gaming adrenaline junkies who made a poor choice in playing EVE in the 1st place.


I'd like to think I led with a postulate, and I'm certainly asking to hearing opinions. But I could see how one might think I'm bashing them and their poor or rich gameplay.

I definitely see from you and others (not the one line zingers) that alt's are about options, not a lack of engagement in one screen alone. Consequences is a word that bounces around Eve a lot, too. Like the negative security status consequence, or the gated timer consequence. Consequence for the toon, not the player, I think.

Little Kicks
Republic Military School
Minmatar Republic
#13 - 2015-03-15 21:35:39 UTC
ShahFluffers wrote:
Well thought response...
...

Thanks Fluffers for spelling out the obvious for me. I definitely didn't expect a cohesive response, without put-downs no less.

I think Effectiveness was something I was definitely missing. In that regard, the alt is not there to eat a boring task, but to provide a service more effectively than any real player would.

I, too, haven't seen another game that so directly rewards players for playing twice, but all the reasons you mentioned make sense and I doubt the game was built with those uses in mind.

So I'm thinking alt's Broaden player ability due to parallel training, Mitigate Consequences due to anonymity, Max a particular skillset that a player would not singularly enjoy.

I started this post knowing that some alts do work that players don't, and I think the boring is a consequence of the effectiveness the player is chasing. Not a gameplay hump the player is trying to circumvent.
Ralph King-Griffin
New Eden Tech Support
#14 - 2015-03-15 21:36:01 UTC
Little Kicks wrote:
Jenn aSide wrote:


The problem with posts like these is that you've already come to a (rather ignorant) conclusion and are just looking for confirmation rather than a discussion.

My 2nd (and 3rd and 4th) accounts are there to give me more options. When null is too hot for ratting, I log in my low sec lvl 5 mission runner or my incursion alt or my fw mission alt.. Or when Im flying a carrier in fleet, I might have an alt in a bomber flying support for that same fleet etc,

If you think eve is boring, it means you are one of those video gaming adrenaline junkies who made a poor choice in playing EVE in the 1st place.


I'd like to think I led with a postulate, and I'm certainly asking to hearing opinions. But I could see how one might think I'm bashing them and their poor or rich gameplay.

I definitely see from you and others (not the one line zingers) that alt's are about options, not a lack of engagement in one screen alone. Consequences is a word that bounces around Eve a lot, too. Like the negative security status consequence, or the gated timer consequence. Consequence for the toon, not the player, I think.



Well this applies to alts as well, there was a rumor that code. And marmite fell out of love with each other last year over ganking the wrong alt.

Once someone recognizes my alt as mine it can spook the targets without me actually being present.
An alts anonymity is only as good as how well you can keep them hidden
Unezka Turigahl
Det Som Engang Var
#15 - 2015-03-15 21:41:35 UTC  |  Edited by: Unezka Turigahl
EVE often has a period of downtime while you search for your content or travel to it, and the act of travel itself is not particularly entertaining in this game. The game takes place in space, there's nothing much to see out here. And we often travel with sparse clicks and waiting, like in an RTS. Youtube videos beckon...

Then there is the kind of "content" that is constantly on-hand, like missions and mining. They are so dull they make you feel like you have ants crawling underneath your skin and you want to tear your flesh away and stab your eyes out with popsickle sticks.
Hades Dark
US Space Force
Black Rose.
#16 - 2015-03-15 21:47:02 UTC
I have alts because I can now focus on doing everything in the game. I have a PVE,PVP,Industry,Hauler,Miner alts all doing 1 thing because when you focus on 1 thing it is very easy to make your character very very good at it.
Erufen Rito
Republic Military School
Minmatar Republic
#17 - 2015-03-15 22:06:05 UTC
The remedy for this is to be in a group good enough, and to be good enough yourself to fund your PVP without having to constantly grind.

I only log on when there is content to be made, and I enjoy it thoroughly. That is to say, there is always content to be made.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#18 - 2015-03-15 22:13:00 UTC
The funniest part is when you started alts to be specialized in certain aspects and a few years alter realize that they are now all "god" characters and overlap in almost every way possible and suddenly you just have to many characters. Big smile

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Little Kicks
Republic Military School
Minmatar Republic
#19 - 2015-03-15 22:26:40 UTC  |  Edited by: Little Kicks
If I could re-title this, I would call it: 20 questions about alts.

Based on the all the good feedback and my own, limited experience; I think CCP has made a very, very broad game with mechanics that "close off" sections opposite of what your character does. [I air quote that because in most cases nothing is truly closed to you. Just a very steep penalty or uphill climb (or grind).] Other game mechanics, such as Local, provide instant intel to other players, preventing a character from being sneaky or surprising. And then the ship fitting and skill systems allows players to customize their ships for many uses, but the best answer is almost always to specialize.

Is this the desired endstate? As players, do you think, "This game was here, I learned I could master it through alts, and this type of gameplay is more satisfactory than any gameplay experienced through a single character could be." or are some people, "This game requires multiple accounts and payments to truly maximize the benefit for my time. I have the time, but not money to "invest" in a game. I don't like a game that leans towards pay-to-win." Or likely you fall in between?
Pok Nibin
Doomheim
#20 - 2015-03-15 22:57:12 UTC  |  Edited by: Pok Nibin
Little Kicks wrote:
... to maximize my winning....
Rather clumsily phrased, but enough there to demonstrate the misconception. Don't worry. It's a common one.
One doesn't "win" EVE.
Little Kicks wrote:
...There is too much/enough for me to manage as one player....
I see. This is even more telling. "EVE should suit me, not you...."
I'm sure you understand if tens of thousands of us disagree.

What I find boring are all the posts by people on the MMO Seeking Binge who find us then have to tell us what they think of us. We figure you'll all move on to something you can "manage as one player" and will be no more than a fond memory to us - like that gas attack after we ate at Taco Bell that last time; only different! Cool

The right to free speech doesn't automatically carry with it the right to be taken seriously.

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