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How to break through when your station is surrounded by war deccers

Author
Syrilian
Doomheim
#1 - 2015-03-14 17:47:14 UTC
How do you break through a station that has an enemy corp camping it?
Schneevva
Beyond Divinity Inc
Shadow Cartel
#2 - 2015-03-14 18:08:04 UTC
Use a neutral alt to make an insta-undock.
Syrilian
Doomheim
#3 - 2015-03-14 18:19:31 UTC
Schneevva wrote:
Use a neutral alt to make an insta-undock.


I created a undock bookmark but I still get blown up usually.
Ralph King-Griffin
New Eden Tech Support
#4 - 2015-03-14 18:53:31 UTC  |  Edited by: Ralph King-Griffin
Syrilian wrote:
Schneevva wrote:
Use a neutral alt to make an insta-undock.


I created a undock bookmark but I still get blown up usually.

insta-undockBlink
it needs to be within 5degrees of the angle you leave the station and at least 150km from your ship when you hit warp

watch this
Paranoid Loyd
#5 - 2015-03-14 18:55:53 UTC
Then you didn't make it properly.

https://www.youtube.com/watch?v=AkBa57JL3Nc

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Dracvlad
Taishi Combine
Astral Alliance
#6 - 2015-03-15 18:50:06 UTC  |  Edited by: Dracvlad
Syrilian wrote:
How do you break through a station that has an enemy corp camping it?


There are a number of ways of dong this, the easiest is to have an instra undock, however its a bit of a lottery making one that works well enough.

I looked at your ships and you were using t1 frigates fit for combat, so you might be better off looking at the Atron and fitting it to align with nanos and rigs that assist aligning, then warp to your instra. make sure not to loiter at your instra undock due to probing. Be aware that their fits may be setup to instra lock so this means other approaches.

One method is to undock something that they engage before the ship that you want to get out, this will give you an added second, then just dock up the other ships, what you need to do is press CTRL SPACEBAR then activate your tank modules on that ship they will lock that you should click warp to the instra on the other ship as soon as you can after that, don't forget to dock that ship up fast. Getting a corp mate to do that or using a second account works well.

The people camping you are high SP mercs and know how to PvP and fit their ships, that in itself will make it difficult for you.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Phig Neutron
Starbreaker and Sons
#7 - 2015-03-16 00:56:03 UTC
Paranoid Loyd wrote:
Then you didn't make it properly.

https://www.youtube.com/watch?v=AkBa57JL3Nc


Maybe he did. Years ago CCP changed undocking so that you don't always come out at the exact same angle. Sometimes you come out a little to the left, sometimes a little to the right. There are no true instant undock bookmarks that always work.
Phig Neutron
Starbreaker and Sons
#8 - 2015-03-16 01:07:13 UTC
To answer the OP's question: if they have numbers, it's going to be tough to break through by undocking and flying past. If there's just one or two of them, fit warp core stabilizers and a buffer tank, and you can probably sail past them. (I assume this is not nullsec.) If they are keeping the station pretty well camped, consider logging in to the game in the morning before you go to work, and just leave EVE running. After camping the station for 18 hours with no one undocking, they may slack off a bit and go camp one of their other war targets. You can use a neutral alt to scout the outside of the station (preferably one that they can't tell is your alt -- no overlapping corp history, etc).

You have other alternatives. For example, if your ship is not rigged, repackage it and make a courier contract to wherever you want to go. Or again hand it to a neutral alt to transport it somewhere. You can undock in your capsule which warps instantly, and they cannot catch you.

If you have a jump clone, you could simply jump clone to another system and do what you want to do there. It might be a nice idea to have a "vacation home" far away in one of those islands of highsec surrounded by lowsec, so you can essentially jumpclone to the other side of the galaxy when you have a war at home.

If you don't have a jumpclone, the cheap alternative is to make sure your medical clone is set to a different home station, and just self-destruct or let them kill your pod. (Pull out your implants first, so the enemy doesn't get a high-value kill mail.)


Valkin Mordirc
#9 - 2015-03-16 01:26:53 UTC
If you are being camped by Wartargets the best way to escape is this.

Premade Insta-Undocks.

Warp to Insta,

Bounce to a planet or moon, as soon as you land out of warp. This is important. As your Wartargets may have a neut scanner waiting to scan you down on your insta when you undock.

When you land from your second warp, make your way to gate. However at this point it's possible that your WT's have spread out across the gates. Avoid this is possible by Tac's. Bookmarks placed around Gates and station just barely off-grid. This will allow you to scout the gate before you land. Weather Visual or with D-scan.

Do this is something small and fast. Anything bigger than a cruiser will get you blapped
#DeleteTheWeak
RavenPaine
RaVeN Alliance
#10 - 2015-03-16 04:12:19 UTC
Clone.
Jump.
Ralph King-Griffin
New Eden Tech Support
#11 - 2015-03-16 08:56:51 UTC
Phig Neutron wrote:
Paranoid Loyd wrote:
Then you didn't make it properly.

https://www.youtube.com/watch?v=AkBa57JL3Nc


Maybe he did. Years ago CCP changed undocking so that you don't always come out at the exact same angle. Sometimes you come out a little to the left, sometimes a little to the right. There are no true instant undock bookmarks that always work.

Ctrl space the second you load grid, then hit full speedBlink
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#12 - 2015-03-16 13:51:40 UTC  |  Edited by: Bronson Hughes
Even with the variation in undock angle, a properly-placed station warpout bookmark will let you get out the majority of the time, even against insanely high scan res campers. If you're not in warp within two ticks (minimum amount of time necessary for someone to lock you), your bookmark is in the wrong place or you're waiting too long to initiate warp.

Ideally, you'll make a bookmark off-grid with the station (I prefer many thousands of km) which means you'll want to be doing this in something going 5+km/s. But, under less-than-ideal circumstances, anything over 150km from the undock point* will work, so long as you can get into warp again before you get tackled.

Side note: stations that have vertical undock vectors make for excellent basing stations. (This is one reason why I primarily operate out of Amarr space.) To make a warpout bookmark from a vertical undock station is nearly trivial: undock, ctrl-space to stop and wait to stop, start moving ahead at 10% speed, manually steer your ship perfectly down (or up in a few cases) using keyboard controls, then set speed to max and wait. Manual controls also help a lot with making bookmarks for non-vertical undock stations, but you have to eyeball it; there's no hard coordinate limit doing the work for you.



*This is an important distinction. Your warpout must be 150km from the station undock, not the station.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Kathryn Painway
Just a Ride
#13 - 2015-03-17 16:34:31 UTC
Bronson Hughes wrote:
*This is an important distinction. Your warpout must be 150km from the station undock, not the station.


I'd go for at least 200km as a lot of players who pvp at that station will have the 150km undock bm & more.

Penis

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#14 - 2015-03-17 17:13:49 UTC
Kathryn Painway wrote:
Bronson Hughes wrote:
*This is an important distinction. Your warpout must be 150km from the station undock, not the station.


I'd go for at least 200km as a lot of players who pvp at that station will have the 150km undock bm & more.

I generally prefer much further. I was just speaking to the bare minimum requirements.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

L'ouris
Have Naught Subsidiaries
#15 - 2015-03-17 20:26:24 UTC
If your already at war and in this pickle your best bet has already been recommended.

That said, if you ever end up in hostilities and you don't have bookmarks about your home system, enroute to the trade hubs, mission systems etc you passed on the defenders best advantage in a war.

You live there, make the systems you use most yours. Bookmarks, safe spots, observation points around stations and in systems next door etc.

bookmarks are pretty much the eve mechanic to seize territorial advantage. They can take a bit to set up yes, but they stick around for a loooooooooong time. even grabbing bookmarks from mission sites and exploration sites in random systems you find yourself in may save your bacon someday.

In theory, the defender should never be at a disadvantage unless they find themselves in systems they never planned on living in.
Maksim Cammeren
Taxless Corp
#16 - 2015-03-18 19:37:14 UTC  |  Edited by: Maksim Cammeren
L'ouris wrote:
If your already at war and in this pickle your best bet has already been recommended.

That said, if you ever end up in hostilities and you don't have bookmarks about your home system, enroute to the trade hubs, mission systems etc you passed on the defenders best advantage in a war.

You live there, make the systems you use most yours. Bookmarks, safe spots, observation points around stations and in systems next door etc.

bookmarks are pretty much the eve mechanic to seize territorial advantage. They can take a bit to set up yes, but they stick around for a loooooooooong time. even grabbing bookmarks from mission sites and exploration sites in random systems you find yourself in may save your bacon someday.

In theory, the defender should never be at a disadvantage unless they find themselves in systems they never planned on living in.


Quoting for truth.

Use peace-time to set up good bookmarks around the area, in particular insta-undocks for the stations you might use.

Since you are at war, you can use a neutral alt to set up the insta-undocks. Test them with the neutral alt to make sure you truly warp nearly instantly. Always try to set-up your insta-undocks to be off-grid from the station. If you do it on-grid, clever hostiles might guestimate the location and jump on you when you reuse the bookmarks. Do not linger at the undock point either way: if they really want you, they can probe you down. You should have safespots or at least celestials to "bounce" to.

Remember that when you undock, you are invulnerable for 30s or until you take an action (movement command, module, target, etc), but CTRL-space (stop) doesn't count as an action! So, if you undock and are uncomfortable with warping off, you almost always have the option to CTRL-space ASAP, wait out session timer and redock; they will never have a chance to lock you. This works in most stations, except some "kick-out" stations that spit you out outside of docking range. It is very important to know if your station is a "kick out" or not! Skilled use of bumping (tricky to do) by the hostiles can also send you outside of dock range.

Just my 0.02, someone with little high-sec experience but used to the life of lowsec. If the station is camped and I don't have instant-undocks or the ability to fight the hostiles, I jump clone or go do something else.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#17 - 2015-03-18 23:40:56 UTC
ideally the undock should be off grid, this can be anywhere between around 450km and 700km depending on how much grid-fu has ocurred.
GordonO
BURN EDEN
#18 - 2015-03-19 00:24:48 UTC
Dracvlad wrote:
Syrilian wrote:
How do you break through a station that has an enemy corp camping it?


There are a number of ways of dong this, the easiest is to have an instra undock, however its a bit of a lottery making one that works well enough.

I looked at your ships and you were using t1 frigates fit for combat, so you might be better off looking at the Atron and fitting it to align with nanos and rigs that assist aligning, then warp to your instra. make sure not to loiter at your instra undock due to probing. Be aware that their fits may be setup to instra lock so this means other approaches.

One method is to undock something that they engage before the ship that you want to get out, this will give you an added second, then just dock up the other ships, what you need to do is press CTRL SPACEBAR then activate your tank modules on that ship they will lock that you should click warp to the instra on the other ship as soon as you can after that, don't forget to dock that ship up fast. Getting a corp mate to do that or using a second account works well.

The people camping you are high SP mercs and know how to P̶V̶P̶ play station games with neutral alts supporting and fit their ships, that in itself will make it difficult for you.



There, fixed that for you Blink

... What next ??

Valkin Mordirc
#19 - 2015-03-19 03:36:12 UTC
GordonO wrote:
Dracvlad wrote:
Syrilian wrote:
How do you break through a station that has an enemy corp camping it?


There are a number of ways of dong this, the easiest is to have an instra undock, however its a bit of a lottery making one that works well enough.

I looked at your ships and you were using t1 frigates fit for combat, so you might be better off looking at the Atron and fitting it to align with nanos and rigs that assist aligning, then warp to your instra. make sure not to loiter at your instra undock due to probing. Be aware that their fits may be setup to instra lock so this means other approaches.

One method is to undock something that they engage before the ship that you want to get out, this will give you an added second, then just dock up the other ships, what you need to do is press CTRL SPACEBAR then activate your tank modules on that ship they will lock that you should click warp to the instra on the other ship as soon as you can after that, don't forget to dock that ship up fast. Getting a corp mate to do that or using a second account works well.

The people camping you are high SP mercs and know how to P̶V̶P̶ play station games with neutral alts supporting and fit their ships, that in itself will make it difficult for you.



There, fixed that for you Blink



Heh, An F1 Monkey making fun of Merc corps for not knowing how to PvP.

Nice Solo Kills and one of them is a SHIP! =D
#DeleteTheWeak
Phig Neutron
Starbreaker and Sons
#20 - 2015-03-19 18:40:28 UTC
Ralph King-Griffin wrote:
Phig Neutron wrote:
Paranoid Loyd wrote:
Then you didn't make it properly.

https://www.youtube.com/watch?v=AkBa57JL3Nc


Maybe he did. Years ago CCP changed undocking so that you don't always come out at the exact same angle. Sometimes you come out a little to the left, sometimes a little to the right. There are no true instant undock bookmarks that always work.

Ctrl space the second you load grid, then hit full speedBlink

Tell me more. Does that straighten you out when undocking? Or are you giving me a method for making the BMs?
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