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How to kill a Garmur

Author
Ahed Sten
#21 - 2015-05-09 00:03:25 UTC
Quote:
A competent garmur kites at 40-50k due to its longpoint range


And an equally competent Beam Slicer pilot can kill a Garmur at that range without any issues.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#22 - 2015-05-09 07:45:45 UTC
Unlinked and unsnaked, Garmurs are relatively trivial to kill. Basically anything that can catch it with a scram will kill it, also other kiters which can keep up with it's speed and project to a good distance (beam slicers) will also easily kill it. Also any RLML ship will chase it off with relative ease although you won't be able to hold it down.

However, with HG Snakes, proper links and a competent pilot (this is quite rare tbh), Garmurs are pretty much unkillable. They can orbit up to 50+km, have 25k defensive scrams meaning that anything faster than it with a scram will have no chance of catching it (here's where the competent pilot part comes in, if you just hit orbit and afk then you will get caught quite easily even if you defensive scram since they will be able to coast, but a smart garmur pilot will just double click away from you so when you get hit by the defensive scram @ 25k, he will be miles off before you can 'coast' anywhere). They are immune pretty much all types of anti frigate weapons like drones, LML and RLML. The only thing that could reliably catch it, hold it down, and kill it will probably be a linked Keres + Hyena team or another HG Snaked linked Garmur.

Things like rails/beams have a chance of driving them away (you will still miss alot), similarly damps will definitely cause them to run, but they cannot be killed, only pushed off or forced to warp.

That being said good Garmur pilots are rare and most will just lazy orbit since that still works great, so assuming you're also snaked and linked most snaked/linked Garmur pilots can still be caught with some good old fashioned slingshotting with faster frigates like the Dram or Daredevil. Even t1 attack frigs would work but Garmurs do a fair bit of dps so it will get quite dicey while you're burning in to catch them, same goes for ceptors.
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#23 - 2015-05-09 10:57:07 UTC  |  Edited by: Doctor Knuckles
wilgotna wrote:
ive already watched that dumb video

hes hitting the garmur at 20-30k

a competent garmur kites at 40-50k due to its longpoint range

furthermore, the garmur in that video is doing between 1 and 3kms the whole time. 3kms is absolutely pitiful for a garmur

this indicates that
1) its a **** pilot
2) its not linked or snaked
3) the fit is probably bad



beam slicer with t2 locus, aurora and synth frentix has a 70k optimal, 150 dps shooting into resist hole, and if he's moving away from the garmur, missiles will usually fall short (66km range more or less plus flight time). 40-50 km he's gonna eat 170ish dps.

Really, staying at max range is the best favour a garmur can do to a beam slicer pilot.

Your point again?
wilgotna
Perkone
Caldari State
#24 - 2015-05-09 15:30:19 UTC
alright i was wrong about the slicers capabilities

youve proven that a very specific frigate fit is capable of applying dps at a garmur's main engagement range

now the question is: what is stopping the garmur from warping out the instant he sees the slicer is beam fit and hitting him at 50k?
Triakis Cadelanne
Federal Navy Academy
Gallente Federation
#25 - 2015-05-09 18:57:54 UTC
Dato Koppla wrote:
Things like rails/beams have a chance of driving them away (you will still miss alot), similarly damps will definitely cause them to run, but they cannot be killed, only pushed off or forced to warp.


That's what imo is wrong with this ship. Even if with an appropriated fit you don't die to it you'll never ever catch a manually piloted Garmur with a defensive scram. I really don't see the point of adding something like this in a game. There are already interdiction capabilities with high point range ships. The kiting meta was imho already efficient and balanced.

And now we have a frigate as fast as an interceptor, with easily 40km DPS and tackle abilities, and 25km scram range. The only word in my mouth while I see this is "why".
Bruce Kemp
Best Kept Dunked
#26 - 2015-05-09 20:11:10 UTC
I once killed a garmur in an Astero!

Crosi Wesdo
War and Order
#27 - 2015-05-09 22:15:37 UTC
Triakis Cadelanne wrote:
Dato Koppla wrote:
Things like rails/beams have a chance of driving them away (you will still miss alot), similarly damps will definitely cause them to run, but they cannot be killed, only pushed off or forced to warp.


That's what imo is wrong with this ship. Even if with an appropriated fit you don't die to it you'll never ever catch a manually piloted Garmur with a defensive scram. I really don't see the point of adding something like this in a game. There are already interdiction capabilities with high point range ships. The kiting meta was imho already efficient and balanced.

And now we have a frigate as fast as an interceptor, with easily 40km DPS and tackle abilities, and 25km scram range. The only word in my mouth while I see this is "why".


Wheras the word in your mouth to describe a garmur with 25km defensive scram and the same grade of other mods should be '500ormoremillionisk'. I for one welcome the presence of loot pinata.
Triakis Cadelanne
Federal Navy Academy
Gallente Federation
#28 - 2015-05-10 10:56:37 UTC
But first you gotta catch him. Good luck.
MonkeyBusiness Thiesant
Pandemic Unicorns
#29 - 2015-05-10 10:57:10 UTC
Curse with single faction large neut, cap it out at 90km.
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#30 - 2015-05-10 11:03:41 UTC
wilgotna wrote:

now the question is: what is stopping the garmur from warping out the instant he sees the slicer is beam fit and hitting him at 50k?


Oh, well, nothing really, but you'd be surprised at how many pilots go into panic mode and **** up for a few seconds, you only need a handful of shots to down him, which you might well get in the time he realizes he ain't safe, wait a moment too long deciding what to do, picks a warp off point that takes him a few seconds to align.

Worst case scenario, you chased off a 400 mil shiny in a 15 mil frig
Crosi Wesdo
War and Order
#31 - 2015-05-10 16:05:59 UTC
Triakis Cadelanne wrote:
But first you gotta catch him. Good luck.


Its only luck if it happens just once.
Ares Desideratus
Republic Military School
Minmatar Republic
#32 - 2015-05-10 19:24:49 UTC
A couple people suggested using drones against a kiting Garmur, such as using Warrior 2s to chase him down. As far as I know drones are almost totally unreliable chasing down a fast frigate because even if they do manage to catch up to the frigate, they then turn off their MWD and get left behind and have to begin chasing all over again and this leads to basically no applied DPS, is this wrong? Do Warrior IIs capable of chasing down MWDing Garmurs and such?
Chessur
Full Broadside
Deepwater Hooligans
#33 - 2015-05-10 20:13:44 UTC
wilgotna wrote:
alright i was wrong about the slicers capabilities

youve proven that a very specific frigate fit is capable of applying dps at a garmur's main engagement range

now the question is: what is stopping the garmur from warping out the instant he sees the slicer is beam fit and hitting him at 50k?


Except the beam slicer is not a very specific fit. Its just a slicer. And a heated MWD slicer can run down a garmur if you time your heat cycles correctly. When I am flying a slicer, I fear very few frigates. The garmur is not one of them. Even linked and snaked..... I kill him, or he runs away in low struct. Garmurs are not strong frigates, and many of the 'top tier' frigates crush them quite easily. I dislike the talk of a 'linked + snaked' garmur because, if you are willing to give those boosts to one frig- you should do the same for the other.

At the end of the day, you need a frigate that cna burn quickly (or has projection) that is being piloted by a competent pilot to kill or force off 99% of garmurs you may see.
Chessur
Full Broadside
Deepwater Hooligans
#34 - 2015-05-10 20:16:50 UTC
Dato Koppla wrote:
Unlinked and unsnaked, Garmurs are relatively trivial to kill. Basically anything that can catch it with a scram will kill it, also other kiters which can keep up with it's speed and project to a good distance (beam slicers) will also easily kill it. Also any RLML ship will chase it off with relative ease although you won't be able to hold it down.

However, with HG Snakes, proper links and a competent pilot (this is quite rare tbh), Garmurs are pretty much unkillable. They can orbit up to 50+km, have 25k defensive scrams meaning that anything faster than it with a scram will have no chance of catching it (here's where the competent pilot part comes in, if you just hit orbit and afk then you will get caught quite easily even if you defensive scram since they will be able to coast, but a smart garmur pilot will just double click away from you so when you get hit by the defensive scram @ 25k, he will be miles off before you can 'coast' anywhere). They are immune pretty much all types of anti frigate weapons like drones, LML and RLML. The only thing that could reliably catch it, hold it down, and kill it will probably be a linked Keres + Hyena team or another HG Snaked linked Garmur.

Things like rails/beams have a chance of driving them away (you will still miss alot), similarly damps will definitely cause them to run, but they cannot be killed, only pushed off or forced to warp.

That being said good Garmur pilots are rare and most will just lazy orbit since that still works great, so assuming you're also snaked and linked most snaked/linked Garmur pilots can still be caught with some good old fashioned slingshotting with faster frigates like the Dram or Daredevil. Even t1 attack frigs would work but Garmurs do a fair bit of dps so it will get quite dicey while you're burning in to catch them, same goes for ceptors.


Also as a bit of an aside- at no point, do rails or beams have problems hitting a frigate at 40K. Certainly one that has no MWD sig bloom bonus, and is more than likely rocking a shield tank. Even the most basic of manual piloting will have you hitting for full damge. A 25K defensive scram is not enough to live. Slicer will point and kill you from that range in a hand ful of shots, and other frigates with that type of range (rail DD / rail Comet) can do the same.
Ahed Sten
#35 - 2015-05-10 20:28:54 UTC
Ares Desideratus wrote:
A couple people suggested using drones against a kiting Garmur, such as using Warrior 2s to chase him down. As far as I know drones are almost totally unreliable chasing down a fast frigate because even if they do manage to catch up to the frigate, they then turn off their MWD and get left behind and have to begin chasing all over again and this leads to basically no applied DPS, is this wrong? Do Warrior IIs capable of chasing down MWDing Garmurs and such?


I was going to mention this as well but wasn't really sure about how the Garmur handles drones with its small buffer tank and missiles.

From my experience flying Slicers, though, I can tell you that drones are a non issue 90% of the time. I typically fly pulse fits and there's more than enough tracking to shoot them down anywhere between 5 and 30km. It's a lot easier if you get them at range and the SAAR helps with tanking them.

Only Slicer i've lost specifically to drones was actually a few days ago.....I will just say that Geckos are bastards.
wilgotna
Perkone
Caldari State
#36 - 2015-05-10 22:15:57 UTC
you would only kill a tard who has a reaction time of greater than 10 seconds, and force off garmurs that didnt have the proper fit to counter your fit. so thats just a fit versus fit issue.


furthermore a slicer can only lock at 50k, 55k with links. which is hilarious considering a garmur can hold, and kill you past that range with the right fit

glancing at your killboard for 2 minutes showed me:
-you almost never solo
-the only garmur kills you have recently are against sh1tters in null. their fits were awful. and you gangbanged them with your "bringing solo back" friends.... an amusing irony btw
Ahed Sten
#37 - 2015-05-10 22:29:54 UTC
wilgotna wrote:
you would only kill a tard who has a reaction time of greater than 10 seconds, and force off garmurs that didnt have the proper fit to counter your fit. so thats just a fit versus fit issue.


furthermore a slicer can only lock at 50k, 55k with links. which is hilarious considering a garmur can hold, and kill you past that range with the right fit

glancing at your killboard for 2 minutes showed me:
-you almost never solo
-the only garmur kills you have recently are against sh1tters in null. their fits were awful. and you gangbanged them with your "bringing solo back" friends.... an amusing irony btw


This is either quite funny or quite sad, i'm not really sure which.

Also I don't know wtf you're looking at, but a Slicer with info links has a lock range of 70km, or 75km with a Caldari Navy Mindlink.

wilgotna
Perkone
Caldari State
#38 - 2015-05-10 22:31:46 UTC
i wasnt talking to you, i was talking to chester

also im not sure anyone actually runs info links. i was referring to a simple squad commander
Ahed Sten
#39 - 2015-05-10 22:43:25 UTC
Chessur
Full Broadside
Deepwater Hooligans
#40 - 2015-05-10 23:40:49 UTC
wilgotna wrote:
you would only kill a tard who has a reaction time of greater than 10 seconds, and force off garmurs that didnt have the proper fit to counter your fit. so thats just a fit versus fit issue.


furthermore a slicer can only lock at 50k, 55k with links. which is hilarious considering a garmur can hold, and kill you past that range with the right fit

glancing at your killboard for 2 minutes showed me:
-you almost never solo
-the only garmur kills you have recently are against sh1tters in null. their fits were awful. and you gangbanged them with your "bringing solo back" friends.... an amusing irony btw


Im not sure if you are trolling, or if you are indeed this misguided.

In regards to your MWD statement and reaction time of 10 seconds, this again is pointing towards your inexperience. Because what you are saying is again, not true. your MWD has a cycle time of 10sec yes. However if I start heating, my unlinked slicer is going to be going 6ks+ and closing range on your garmur. during the entirety of those 10 seconds, along with the 2/3+ seconds you need to then start your own heat cycle, accelerate to heated speed and start moving away- i am gaining space on you. A Beam slicer with Heated Standard will hit you at 43K for around 180DPS. And 50K 150DPS with aurora. They will kill you well within 8/10 seconds. There is no competent garmur fit that counters a slicer. Sorry. If you specific fit, with TDs and what not- sure

Slicer lock range is more than enough to deal with a garmur. Unless they are fitting lock range rigs- they are either completely fail fit ie. Seebo in the mids) or have info links. Either way, the garmur is not kiting the slicer. Assuming 1 T2 ionic rig, and links (no info)- garmur is locking to 50K Throw links in there, and yah it can get well above the slicer. However if you give Info + skirmish links to the garmur, give them to the slicer as well :) When you do that- your poorly thought out argument falls apart. A non info (non fail fit) garmur has about the same lock range as an unlinked slicer. Even when the garmur is given into links, skimirsh links, and proper fitting- you are looking at 60K lock range. Its just not enough. If you slightly even the field, and give the slicer links as well- its a non issue.

Lastly, with only 3 rig slots to work with you will face a small problem. you can use two slots for your locking range (to get you out around heated (linked RF point range)- but if you do that, you need to throw on a hydraulic bay thrustor. otherwise your missiles can't reach your kiting range. When you do this, your entire tank is an MSE with 0% em. Your tank is nothing. You can drop rig slots to fit EM screens. Doing so will then reduce your overall lock range, or reduce your overall missile flight range. If any of those things occur, your garmur can no longer hurt me out side my lock range.

If i am infact being kited by a garmur, the solution is very simple. Just start burning away. When I do this, his missile range is reduced SIGNIFICANTLY. Even with the addition of hydraulic bay thrustors, your garmer needs to close well within 50K to actually apply damage. At this point, I again will out damage and kill you with a simple sling shot.

A garmur, is not going to be holding a slicer down- or killing it. And that is the last post I will be making in this thread.

You are very obtuse, I would love to 1v1 you. Please come to thera. I would love to fight your garmur.