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Wow! that grid!

Author
Lienzo
Amanuensis
#41 - 2015-03-17 04:39:13 UTC  |  Edited by: Lienzo
I kinda liked how PS2's fog of war system worked. If you sat behind 200 of your allies, you wouldn't see any of the enemy. To do that, you actually had to skirt around to either the side of your own forces, or preferably behind the enemy front. It helped distinguish the marginally competent from the clueless.

EVE does rather benefit from the ability to position your ewar behind your main damage dealers though.

Any mechanic that rewards constant repositioning on the battlefield is good in my opinion.

I'd even accept unlimited locking range if a pre-requisite of that was the farther away something was, the longer it would take to lock, preferably on a non-linear curve. It would be kinda interesting if you had just two frigates on a grid, and because of that the grid naturally reached as far as 5000km. If inties can routinely do 5km/s, that's a couple minutes chase time, rather than the current fifty seconds. Imagine how massive the asteroid belts could be if you are there in just a tiny group.

It would be interesting if it was actually possible to be far enough away that the hud didn't even render, or to have a natural limit on the overview beyond that range. A ship that was actually just a tiny dot moving against the background might actually have a good chance of warping in on a particular roid to pounce on a target.
Daide Vondrichnov
French Drop-O-Panache
Snuffed Out
#42 - 2015-03-17 06:58:05 UTC  |  Edited by: Daide Vondrichnov
Reina Xyaer wrote:
Paranoid Loyd wrote:
Born 2008, 2700 kills, doesn't know about grid-fu. Shocked


His point is still extremely valid you troll

Time to remove the "grid" from EVE.


They can't remove those problems, as the devs which have coded this system is gonne and nobody know how it works and are afraid of doing ****.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#43 - 2015-03-17 07:11:59 UTC
Reina Xyaer wrote:
Nevyn Auscent wrote:
Actually most of us do have a very good idea how EVE's current grid code works.


Oh really buddy? Please explain. I'm honestly interested in hearing how you think EVE's code works.

Nevyn Auscent wrote:

Because it works in a logical coherent fashion designed to prevent lag.
And your proposal to remove grids is terrible as it would mean vast amounts more lag.


Oh really? Please explain... seriously, in depth. Tell me why it would mean vast amounts more lag. Utter hogwash.

I say: baseless claims.

You have no idea what you're talking about.

Neither do I, but at least I don't claim to.


His claims are expressed in terse terms but they are not baseless. Here's a slightly more verbose treatment:

https://forums.eveonline.com/default.aspx?g=posts&m=5578438#post5578438

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Reina Xyaer
Tha Lench Mob
#44 - 2015-03-17 14:19:45 UTC
Mournful Conciousness wrote:
Reina Xyaer wrote:
Nevyn Auscent wrote:
Actually most of us do have a very good idea how EVE's current grid code works.


Oh really buddy? Please explain. I'm honestly interested in hearing how you think EVE's code works.

Nevyn Auscent wrote:

Because it works in a logical coherent fashion designed to prevent lag.
And your proposal to remove grids is terrible as it would mean vast amounts more lag.


Oh really? Please explain... seriously, in depth. Tell me why it would mean vast amounts more lag. Utter hogwash.

I say: baseless claims.

You have no idea what you're talking about.

Neither do I, but at least I don't claim to.


His claims are expressed in terse terms but they are not baseless. Here's a slightly more verbose treatment:

https://forums.eveonline.com/default.aspx?g=posts&m=5578438#post5578438



I already read that, and it doesn't convince me for a second that the code can't be changed to handle grids differently.

All we're asking for here... is that when someone flies to the "edge" of the grid, that edge is moved so that there are no invisible walls in space.

Give every ship a "view distance", and anything within that distance is shown on the overview. (ships and objects, of course celestials are always on overview).

Some of you say this can't be done "because of grids", well change the grid system. How or why would you argue against this?


Mournful Conciousness
Federal Navy Academy
Gallente Federation
#45 - 2015-03-17 14:35:46 UTC
No-one is arguing that what you want is a bad idea. It's obviously a good idea.

Grids already do become very large when they need to, but I think everyone is is agreement that it could be done in a more pleasing way.

Certainly, tactical gameplay would improve if we could target lock, approach etc from beyond 250km.

What I was hoping to point out was the need for a grid in some form for reasons of bandwidth and preventing redundant computation that certainly would hamper people's enjoyment if there were no grids. This was in response to someone saying "why not put everything in the system into one grid?", which is admittedly tangential to the central point of the OP.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

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