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Warfare & Tactics

 
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Pirate faction warfare

Author
Crosi Wesdo
War and Order
#21 - 2015-03-13 03:02:58 UTC  |  Edited by: Crosi Wesdo
IbanezLaney wrote:
Crosi Wesdo wrote:
IbanezLaney wrote:


I am impressed that you even know about damage controls because would have to remove a warp stab to even try one.


Calm down fella, sorry your unopposed AU TZ wasnt enough to hold rakapas. No need to get hysterical.

Im sure one day you will achieve a meaningful goal in this computer game.




We had steady pew pew in Au TZ in Rakapas and knocked the contested level down each night.

The problem was when we went to sleep.


As for your last comment:
If anyone really believes their accomplishments in game are meaningful - They need to get a life.

It the out of game stuff that is meaningful.





Such bitterness. Most computer games adhere to the realities of success and failure. just because you failed in a computer game doesnt detract from your real world value. Try to see the bright side, you massively failed at eve, but im sure you are awesome at real life (the 2 hours of the day you arnt working, sleeping or playing eve).
IbanezLaney
The Church of Awesome
#22 - 2015-03-13 04:05:02 UTC
Crosi Wesdo wrote:
IbanezLaney wrote:
Crosi Wesdo wrote:
IbanezLaney wrote:


I am impressed that you even know about damage controls because would have to remove a warp stab to even try one.


Calm down fella, sorry your unopposed AU TZ wasnt enough to hold rakapas. No need to get hysterical.

Im sure one day you will achieve a meaningful goal in this computer game.




We had steady pew pew in Au TZ in Rakapas and knocked the contested level down each night.

The problem was when we went to sleep.


As for your last comment:
If anyone really believes their accomplishments in game are meaningful - They need to get a life.

It the out of game stuff that is meaningful.





I have nothing positive in my life - so I'll be mad as always and rant



Big smileBig smileBig smile

Silverbackyererse
Deep Core Mining Inc.
Caldari State
#23 - 2015-03-13 04:12:44 UTC
Crosi Wesdo wrote:
IbanezLaney wrote:
Crosi Wesdo wrote:
IbanezLaney wrote:


I am impressed that you even know about damage controls because would have to remove a warp stab to even try one.


Calm down fella, sorry your unopposed AU TZ wasnt enough to hold rakapas. No need to get hysterical.

Im sure one day you will achieve a meaningful goal in this computer game.




We had steady pew pew in Au TZ in Rakapas and knocked the contested level down each night.

The problem was when we went to sleep.


As for your last comment:
If anyone really believes their accomplishments in game are meaningful - They need to get a life.

It the out of game stuff that is meaningful.





Such bitterness. Most computer games adhere to the realities of success and failure. just because you failed in a computer game doesnt detract from your real world value. Try to see the bright side, you massively failed at eve, but im sure you are awesome at real life (the 2 hours of the day you arnt working, sleeping or playing eve).



Psychological project much Crosi ?? Roll You do know that internet spaceships is NOT REALLY serious stuff right?

Crosi Wesdo
War and Order
#24 - 2015-03-13 04:13:14 UTC
IbanezLaney wrote:
Crosi Wesdo wrote:
IbanezLaney wrote:
Crosi Wesdo wrote:
IbanezLaney wrote:


I am impressed that you even know about damage controls because would have to remove a warp stab to even try one.


Calm down fella, sorry your unopposed AU TZ wasnt enough to hold rakapas. No need to get hysterical.

Im sure one day you will achieve a meaningful goal in this computer game.




We had steady pew pew in Au TZ in Rakapas and knocked the contested level down each night.

The problem was when we went to sleep.


As for your last comment:
If anyone really believes their accomplishments in game are meaningful - They need to get a life.

It the out of game stuff that is meaningful.





I have nothing positive in my life - so I'll be mad as always and rant



I will project my insecurities on the forum as always.



Like i have said, you should probably cheer up and look for the bright side.
IbanezLaney
The Church of Awesome
#25 - 2015-03-13 04:20:18 UTC
Silverbackyererse wrote:
Crosi Wesdo wrote:
IbanezLaney wrote:
Crosi Wesdo wrote:
IbanezLaney wrote:


I am impressed that you even know about damage controls because would have to remove a warp stab to even try one.


Calm down fella, sorry your unopposed AU TZ wasnt enough to hold rakapas. No need to get hysterical.

Im sure one day you will achieve a meaningful goal in this computer game.




We had steady pew pew in Au TZ in Rakapas and knocked the contested level down each night.

The problem was when we went to sleep.


As for your last comment:
If anyone really believes their accomplishments in game are meaningful - They need to get a life.

It the out of game stuff that is meaningful.





Such bitterness. Most computer games adhere to the realities of success and failure. just because you failed in a computer game doesnt detract from your real world value. Try to see the bright side, you massively failed at eve, but im sure you are awesome at real life (the 2 hours of the day you arnt working, sleeping or playing eve).



Psychological project much Crosi ?? Roll You do know that internet spaceships is NOT REALLY serious stuff right?



Shhh - Don't tell him. This is too much fun.
Dread Operative
Lowlife.
Snuffed Out
#26 - 2015-03-13 04:20:21 UTC
They should be awarded a faction neckbeard after logging so many hours. I would join a militia for that.
Crosi Wesdo
War and Order
#27 - 2015-03-13 11:22:16 UTC  |  Edited by: Crosi Wesdo
IbanezLaney wrote:

Shhh - Don't tell him. This is too much fun.


Lets be fair for a second. I did once say, accurately, that you guys were pretty inconsequential even on a FW level. Its nice to see you sacrifice most of your evenings in recent months being cal mils saviors in the unapposed au tz. It really has been qute a thorn in gal mils side. I understand that you guys are upset that all your efforts were wasted in raka and nis before it but whining about a couple of stabbed alts that you had no solution for really is sad to see.

Anyway, dont let this setback deter you guys from spending upwards of 8 hours per night on eve while accusing others of taking the game seriously :)
Zarnak Wulf
Task Force 641
Empyrean Edict
#28 - 2015-03-13 14:30:56 UTC  |  Edited by: Zarnak Wulf
Standings should play more if a role in docking rights. i.e. - A player shoots at an Amarr militia member. Their standing to 24th crusade goes down. After a certain point they lose docking rights in systems owned by 24th Crusade. It would enhance low sec politics by adding stakes to third party support.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#29 - 2015-03-13 14:43:29 UTC
what was this thread about again? I forgot over the FW epeen fight that took place....out right pirate FW, all of the pirate factions would have to be allied together since they all have positive standings with each other unlike the empires (atleast last I checked they did).
This would allow all 4 of them to team up against the empires and the 2 sides of the empries would have to put their differences to fight back (they did it before when Gallente and Amarr "FW Noobs kill PL Titan").
The t2 market already hurts between people not wanting to train the skills for almost the same bonuses and over production that hurts everything in eve (because alts)

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Arla Sarain
#30 - 2015-03-13 14:52:21 UTC  |  Edited by: Arla Sarain
WHOA

A Gallente Rakapas circlejerk thread, AND it's hijacking another thread!!!

So unexpected.

Next up: Gallente tinfoil-hat wizards elaborating how this was maybe, just maybe, all part of the plan. From 6 years ago.
Nameira Vanis-Tor
Sebiestor Tribe
Minmatar Republic
#31 - 2015-03-13 15:17:41 UTC
I have two issues with pirate factions joining.

1) Pirate faction ships are significantly better than the faction ships of the empires. This is offset by their relative rarity due to the grind required for the LP (although someone has gotten rich off all the Worms I see in low sec!). If the LP becomes easier to obtain (orbiting buttons) then there would need to be a rebalance as the pirate faction stuff plummets in price and everyone has them. It would probably kill off the markets for empire faction ships.

2) the same problems that plague the current FW scene would still exist. The majority of existing militia pilots are LP farmers playing the game simply to make LP and convert into ISK. The pilots who are actually fighting in their militias are trying to engage in sovereignty warfare (and gain LP for their efforts) despite the farmer hordes. If Pirates were introduced this situation would be duplicated. The ability to farm should be nerfed before expanding the flawed system elsewhere.

For example there is at least 1 rediculous system in our warzone where a Gallente group o-Plexes the system then the neighbouring Amarr group that no one ever see's in a fight d-Plex it down again taking turns and never fighting. It is very likely that these 2 corps are controlled by the same players or are at least colluding. All this does is makes them richer and the 'real' militias poorer for the increased completion for our LP redeemed goodies.

I would nerf farming in the following ways...

Dramatically reduce the LP rewards for D-Plexing regardless of Tier. Low risk = low reward

Dramatically boost the LP rewards for killing an I-HUB - it is the most risky activity in FW and requires a fleet so a large payout is needed to make sure each fleet member gets an adequate reward.

LP awards for kills against enemy militia relative to the value of the kill mail. This would reward PVP more and make it very costly for farmers to try and 'game' this system as it should cost them more money to fit the enemy ship and get it blown up then you are rewarded in LP.

No warp stabs permitted in Plexes, just like the cloak restriction, if you don't like a fight all you should need is D-scan and an align out!

We would see what effects that had before going further.

Rinai Vero
Blades of Liberty
#32 - 2015-03-13 15:28:31 UTC
Arla Sarain wrote:
WHOA

A Gallente Rakapas circlejerk thread, AND it's hijacking another thread!!!

So unexpected.

Next up: Gallente tinfoil-hat wizards elaborating how this was maybe, just maybe, all part of the plan. From 6 years ago.


Not sure how Crosi, Silverback, and Laney going at each other is a "gallente circle jerk." Slapfight mebbe? Srsly though, two CalMil dudes start up the age old "U use stabs! No U!" routine and its GalMil derailing the thread?

Aaanyway... on the subject of upsetting the pirate faction market: Didn't the carebears already deal with that when FW LP stores hit for Navy factions? I'm asking because I wasn't really around, but from what I gather there had to have been a pretty big disruption.

If the world didn't end with Navy FW LP market upset, why should the sky fall because Pirate LP markets get shaken up?
Crosi Wesdo
War and Order
#33 - 2015-03-13 16:17:29 UTC
Zarnak Wulf wrote:
Standings should play more if a role in docking rights. i.e. - A player shoots at an Amarr militia member. Their standing to 24th crusade goes down. After a certain point they lose docking rights in systems owned by 24th Crusade. It would enhance low sec politics by adding stakes to third party support.


I disagree, docking rights are there to promote fights, not prevent them.
Mr Duffo
SQUIDS.
#34 - 2015-03-14 11:20:14 UTC
I think more juice to war should be added if not pirate factions. Full scale war Caldari vs Amarr vs Gallente vs Minmatar? yes please

Skeggǫld, Skálmǫld, Skildir ro Klofnir!

Never forget! #OICXmassacre2014

Zarnak Wulf
Task Force 641
Empyrean Edict
#35 - 2015-03-14 13:28:40 UTC
Crosi Wesdo wrote:
Zarnak Wulf wrote:
Standings should play more if a role in docking rights. i.e. - A player shoots at an Amarr militia member. Their standing to 24th crusade goes down. After a certain point they lose docking rights in systems owned by 24th Crusade. It would enhance low sec politics by adding stakes to third party support.


I disagree, docking rights are there to promote fights, not prevent them.


Maybe. Sprinkle the war zones with some FW-free systems off the beaten path? Gives 'shoot everyone' pirates someplace to live while reserving choice systems (Amamake) for peeps willing to risk something and pick a side. I'm just thinking more politics, proxy wars, depth to the game, etc...
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#36 - 2015-03-14 13:48:23 UTC
Nameira Vanis-Tor wrote:
I have two issues with pirate factions joining.

1) Pirate faction ships are significantly better than the faction ships of the empires. This is offset by their relative rarity due to the grind required for the LP (although someone has gotten rich off all the Worms I see in low sec!). If the LP becomes easier to obtain (orbiting buttons) then there would need to be a rebalance as the pirate faction stuff plummets in price and everyone has them. It would probably kill off the markets for empire faction ships.

2) the same problems that plague the current FW scene would still exist. The majority of existing militia pilots are LP farmers playing the game simply to make LP and convert into ISK. The pilots who are actually fighting in their militias are trying to engage in sovereignty warfare (and gain LP for their efforts) despite the farmer hordes. If Pirates were introduced this situation would be duplicated. The ability to farm should be nerfed before expanding the flawed system elsewhere.

For example there is at least 1 rediculous system in our warzone where a Gallente group o-Plexes the system then the neighbouring Amarr group that no one ever see's in a fight d-Plex it down again taking turns and never fighting. It is very likely that these 2 corps are controlled by the same players or are at least colluding. All this does is makes them richer and the 'real' militias poorer for the increased completion for our LP redeemed goodies.

I would nerf farming in the following ways...

Dramatically reduce the LP rewards for D-Plexing regardless of Tier. Low risk = low reward

Dramatically boost the LP rewards for killing an I-HUB - it is the most risky activity in FW and requires a fleet so a large payout is needed to make sure each fleet member gets an adequate reward.

LP awards for kills against enemy militia relative to the value of the kill mail. This would reward PVP more and make it very costly for farmers to try and 'game' this system as it should cost them more money to fit the enemy ship and get it blown up then you are rewarded in LP.

No warp stabs permitted in Plexes, just like the cloak restriction, if you don't like a fight all you should need is D-scan and an align out!

We would see what effects that had before going further.


I agree that farming needs to be controlled. The warzone is basically controlled by farmers and alts, not by people doing things.

.Reducing LP for D-plex. LP is pretty low already, but D-plexing is mostly done by farming alts. Afk, because who in their right mind wants to spin a button for so little LP (below 20%). If you made even that worthless, all you would do is convince more farmers to let systems flip flop in order to constantly get oplex lp. Or likewise, for more important systems, create even more farmers, because real people have better things to do.


Now I dont believe there is an honest militia member that wants stabbed ships in plexes. This should have been fixed with cloaking. But it still wont stop farming. In truth, I dont think it is possible to stop farming unless (just spitballing) you do something extreme, you might curb it, like remove d'scan or prevent warp outs that force people to stay on grid, like with the entosis link.



JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#37 - 2015-03-14 13:51:38 UTC
Zarnak Wulf wrote:
Crosi Wesdo wrote:
Zarnak Wulf wrote:
Standings should play more if a role in docking rights. i.e. - A player shoots at an Amarr militia member. Their standing to 24th crusade goes down. After a certain point they lose docking rights in systems owned by 24th Crusade. It would enhance low sec politics by adding stakes to third party support.


I disagree, docking rights are there to promote fights, not prevent them.


Maybe. Sprinkle the war zones with some FW-free systems off the beaten path? Gives 'shoot everyone' pirates someplace to live while reserving choice systems (Amamake) for peeps willing to risk something and pick a side. I'm just thinking more politics, proxy wars, depth to the game, etc...

No. docking rights goes hand and hand with assault-ability of surrounding systems. They would become free havens in the middle of the warzone that militia could base from too, and that is broken. And people not in FW are already allowed to dock at any station, so I dont understand the reasoning.
Zarnak Wulf
Task Force 641
Empyrean Edict
#38 - 2015-03-14 14:45:17 UTC
I'm not sure if people are getting what I'm saying. See my first comment in this thread. I'm Amarr militia. My standings are connected to 24th Crusade. If you shoot at me your standings to 24th Crusade should take a hit. After a certain point stations in systems 'owned' by 24th crusade should be off limits. Actions and consequences and all. Pirates who take the side of one militia or the other suddenly have a vested interest. Pirates who shoot at everyone? Base out of the warzone. Expand docking consequences.
X Gallentius
Black Eagle1
#39 - 2015-03-14 15:26:40 UTC
IbanezLaney wrote:
You would be there in a second if you could get pirate warp core stabilizers.

Only if they could nullify 2 points/mod instead of 1. /me moving my stuff to Syndicate now.
X Gallentius
Black Eagle1
#40 - 2015-03-14 15:31:15 UTC
Zarnak Wulf wrote:
Standings should play more if a role in docking rights. i.e. - A player shoots at an Amarr militia member. Their standing to 24th crusade goes down. After a certain point they lose docking rights in systems owned by 24th Crusade. It would enhance low sec politics by adding stakes to third party support.

I always wondered why a guy with -10 to Quafe was able to dock in their stations. That, and why shooting pirate rats in pirate systems lead to CONCORD rewards. Shouldn't you shout CONCORD or Empire faction rats in pirate space and receive isk from pirate factions?