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Pirate faction warfare

Author
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#1 - 2015-03-12 15:41:48 UTC
So done a search but couldnt really find much info on this, is there a reason why pirate factions have not been added to faction warfare?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#2 - 2015-03-12 17:26:05 UTC
Adding Pirate FW would be an excellent Headline Expansion.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Artuard Envien
Space-Brewery-Association
#3 - 2015-03-12 18:51:37 UTC
No reason at all. This should be implemented right now.
Paranoid Loyd
#4 - 2015-03-12 19:01:12 UTC  |  Edited by: Paranoid Loyd
Everyone currently making the effort required to build pirate ships would be very angry. Then again, I'm sure everyone else would like cheaper pirate ships. But that in turn would probably murder the already hurting T2 ship market.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#5 - 2015-03-12 19:07:20 UTC
Paranoid Loyd wrote:
Everyone currently making the effort required to build pirate ships would be very angry. Then again, I'm sure everyone else would like cheaper pirate ships. But that in turn would probably murder the already hurting T2 ship market.


didnt actually think about the market and industry around it tbh

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Paranoid Loyd
#6 - 2015-03-12 19:09:09 UTC
Lan Wang wrote:
Paranoid Loyd wrote:
Everyone currently making the effort required to build pirate ships would be very angry. Then again, I'm sure everyone else would like cheaper pirate ships. But that in turn would probably murder the already hurting T2 ship market.


didnt actually think about the market and industry around it tbh

Yeah, the game is so intertwined making interesting ideas like yours work becomes problematic fairly quickly.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#7 - 2015-03-12 19:17:03 UTC  |  Edited by: Bronson Hughes
Lan Wang wrote:
So done a search but couldnt really find much info on this, is there a reason why pirate factions have not been added to faction warfare?

Are you referring to pirate vs pirate, or pirate vs empire? I think the latter makes far more sense.

Blood Raiders could invade Aridia. Allying with them would make you KOS to Amarr.
Serpentis could invade Verge Vendor or Placid. Allying with them would make you KOS to Gallente.
Guristas could invade Lonetrek. Allying with them would make you KOS to Caldari.
Angel Cartel could invade Derelik. Allying with them would make you KOS to Minmatar.

Set up certain constellations as FW zones just like existing ones in empire, and keep all other mechanics the same. EDIT: In light of the industry/market posts above, it may be prudent to reduce the number of LPs earned in these zones.

I specifically left out Sansha's Nation as they're busy with Excursions and all. I also left out the Thukker tribe because they're more nomadic than piratical, plus it maintains the balance of one pirate FW zone per empire faction.

Thoughts?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Rinai Vero
Blades of Liberty
#8 - 2015-03-12 19:52:27 UTC
Bronson Hughes wrote:

Are you referring to pirate vs pirate, or pirate vs empire? I think the latter makes far more sense.

Blood Raiders could invade Aridia. Allying with them would make you KOS to Amarr.
Serpentis could invade Verge Vendor or Placid. Allying with them would make you KOS to Gallente.
Guristas could invade Lonetrek. Allying with them would make you KOS to Caldari.
Angel Cartel could invade Derelik. Allying with them would make you KOS to Minmatar.

Set up certain constellations as FW zones just like existing ones in empire, and keep all other mechanics the same. EDIT: In light of the industry/market posts above, it may be prudent to reduce the number of LPs earned in these zones.

I specifically left out Sansha's Nation as they're busy with Excursions and all. I also left out the Thukker tribe because they're more nomadic than piratical, plus it maintains the balance of one pirate FW zone per empire faction.

Thoughts?


I would think all Pirate factions would need to be KOS to all Empire Militias. Part of the lore preparation for a Pirate FW Expansion could be focused on the Pirate factions forming alliances amongst themselves, the way Militias are allied. Alternatively, the expansion could eliminate all Militia alliances.

FW FFA probably has a lot of support from players. Although I like the lore aspect of being allied with the Minmatar, a lot of people seem to think the Militia "allies" screw things up gameplay wise.

I think it would be best if alliances between militias were more dynamic, not prescribed by CCP. If the game mechanics made things FFA, players would be more free to choose their allies for themselves. Might see stuff like Guristas and Caldari being allied against GalMil... then Guristas switching sides. Or all Pirates allying against all empires, ect ect.

Sean Parisi
Blackrise Vanguard
#9 - 2015-03-12 21:25:09 UTC
One issue is on average most players would swap to pirate factions for the better rewards (assumed) like snakes etc.
Crosi Wesdo
War and Order
#10 - 2015-03-12 21:30:49 UTC
Sean Parisi wrote:
One issue is on average most caldari would swap to pirate factions for the better rewards (assumed) like snakes etc.


FTFY
IbanezLaney
The Church of Awesome
#11 - 2015-03-12 22:09:25 UTC
Crosi Wesdo wrote:
Sean Parisi wrote:
One issue is on average most caldari would swap to pirate factions for the better rewards (assumed) like snakes etc.


FTFY



You would be there in a second if you could get pirate warp core stabilizers.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#12 - 2015-03-12 22:34:13 UTC
Bronson Hughes wrote:
Lan Wang wrote:
So done a search but couldnt really find much info on this, is there a reason why pirate factions have not been added to faction warfare?

Are you referring to pirate vs pirate, or pirate vs empire? I think the latter makes far more sense.

Blood Raiders could invade Aridia. Allying with them would make you KOS to Amarr.
Serpentis could invade Verge Vendor or Placid. Allying with them would make you KOS to Gallente.
Guristas could invade Lonetrek. Allying with them would make you KOS to Caldari.
Angel Cartel could invade Derelik. Allying with them would make you KOS to Minmatar.

Set up certain constellations as FW zones just like existing ones in empire, and keep all other mechanics the same. EDIT: In light of the industry/market posts above, it may be prudent to reduce the number of LPs earned in these zones.

I specifically left out Sansha's Nation as they're busy with Excursions and all. I also left out the Thukker tribe because they're more nomadic than piratical, plus it maintains the balance of one pirate FW zone per empire faction.

Thoughts?


well just anything really, i only see pirates being involved with pve activities nothing pvp related which seems kinda silly really, but yeah i like this idea, i dont really have any ideas on how to implement it as im not a fw'er but its something id seriously consider if i could fly as a pirate faction.

just wondered why there is no specific role to pirate factions and fw seems the best place for them to be

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Crosi Wesdo
War and Order
#13 - 2015-03-12 22:46:33 UTC
IbanezLaney wrote:
Crosi Wesdo wrote:
Sean Parisi wrote:
One issue is on average most caldari would swap to pirate factions for the better rewards (assumed) like snakes etc.


FTFY



You would be there in a second if you could get pirate warp core stabilizers.


So bitter.
IbanezLaney
The Church of Awesome
#14 - 2015-03-12 23:03:32 UTC
Crosi Wesdo wrote:
IbanezLaney wrote:
Crosi Wesdo wrote:
Sean Parisi wrote:
One issue is on average most caldari would swap to pirate factions for the better rewards (assumed) like snakes etc.


FTFY



You would be there in a second if you could get pirate warp core stabilizers.


So bitter.



Nah - Just honest.
Crosi Wesdo
War and Order
#15 - 2015-03-12 23:09:16 UTC
IbanezLaney wrote:
Crosi Wesdo wrote:
IbanezLaney wrote:
Crosi Wesdo wrote:
Sean Parisi wrote:
One issue is on average most caldari would swap to pirate factions for the better rewards (assumed) like snakes etc.


FTFY



You would be there in a second if you could get pirate warp core stabilizers.


So bitter.



Nah - Just honest.


Only you seem to have a problem stopping stabbed alts. Cheer up :)
Silverbackyererse
Deep Core Mining Inc.
Caldari State
#16 - 2015-03-13 00:49:47 UTC
IbanezLaney wrote:
Crosi Wesdo wrote:
Sean Parisi wrote:
One issue is on average most caldari would swap to pirate factions for the better rewards (assumed) like snakes etc.


FTFY



You would be there in a second if you could get pirate warp core stabilizers.


I need a new cup of coffee and most likely a new keyboard and monitor now you tard. Lol


Crosi Wesdo
War and Order
#17 - 2015-03-13 01:02:01 UTC
Silverbackyererse wrote:
IbanezLaney wrote:
Crosi Wesdo wrote:
Sean Parisi wrote:
One issue is on average most caldari would swap to pirate factions for the better rewards (assumed) like snakes etc.


FTFY



You would be there in a second if you could get pirate warp core stabilizers.


I need a new cup of coffee and most likely a new keyboard and monitor now you tard. Lol




Looks like a pirate faction damage control :)
IbanezLaney
The Church of Awesome
#18 - 2015-03-13 01:33:51 UTC
Crosi Wesdo wrote:
Silverbackyererse wrote:
IbanezLaney wrote:
Crosi Wesdo wrote:
Sean Parisi wrote:
One issue is on average most caldari would swap to pirate factions for the better rewards (assumed) like snakes etc.


FTFY



You would be there in a second if you could get pirate warp core stabilizers.


I need a new cup of coffee and most likely a new keyboard and monitor now you tard. Lol




Looks like a pirate faction damage control :)


I am impressed that you even know about damage controls because would have to remove a warp stab to even try one.
Crosi Wesdo
War and Order
#19 - 2015-03-13 01:55:59 UTC
IbanezLaney wrote:


I am impressed that you even know about damage controls because would have to remove a warp stab to even try one.


Calm down fella, sorry your unopposed AU TZ wasnt enough to hold rakapas. No need to get hysterical.

Im sure one day you will achieve a meaningful goal in this computer game.
IbanezLaney
The Church of Awesome
#20 - 2015-03-13 02:18:07 UTC
Crosi Wesdo wrote:
IbanezLaney wrote:


I am impressed that you even know about damage controls because would have to remove a warp stab to even try one.


Calm down fella, sorry your unopposed AU TZ wasnt enough to hold rakapas. No need to get hysterical.

Im sure one day you will achieve a meaningful goal in this computer game.




We had steady pew pew in Au TZ in Rakapas and knocked the contested level down each night.

The problem was when we went to sleep.


As for your last comment:
If anyone really believes their accomplishments in game are meaningful - They need to get a life.

It the out of game stuff that is meaningful.



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