These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Feedback Wanted] Time Zone Mechanics Survey

First post First post
Author
Noriko Mai
#81 - 2015-03-14 07:13:51 UTC
Mike Azariah wrote:
If we tie the window to the size of the organization holding it, it will be gamed to death, mininalliances or corps banding together as a coalition bypass all of the structure limitations.

If we tie the window size to indices . . . but not the way you think. What if the owning corp could set the window larger at the benefit of a higher indice for milittary (or one of their choosing). Welcome battle? Have a cookie. And a chance to make isk. Got a really big groups with full TZ coverage? the make it wide open and reap benefts as well as the downside.

Put an isk carrot on the window stick

m

Since you are one of the CSMs I voted for the last time, may I ask you a few questions?

Why was the new sov system designed without all the wonderfull feedback from a few years back?
Why are smallholding and new structures (new POS system) not a fundamental part of it?
Why is it just a very odd system that is not intuitive and doesn't seem natural?
Why not screw sov and just let people live in null how they want and fight about dominance in a system and not about sovereignty?

"Meh.." - Albert Einstein

PotatoOverdose
School of Applied Knowledge
Caldari State
#82 - 2015-03-14 07:32:39 UTC  |  Edited by: PotatoOverdose
My issue with the proposed timing system is that it dis-incentivizes alliances from integrating corporations and individuals across many time zones.

Today, we can set a TCU or an IHUB in one system for one time and in another system for another time. This creates an incentive for both the attacker and defender to cover many time zones and integrate players from around the world into their organization.

What that means in practice is, if I choose to go on a roam in my off-hours, I can roam, interact, and chat with people from across the world. I'm a U.S. dude and on my last late-night roam I flew with dudes in Australia, Germany, and Norway. There aren't many games where that happens, and it's something special.

These interactions are made possible because the corporation and alliance I am a part of has strong incentives to recruit people from across the globe, that play in all time zones.



I fear that with the new timer scheme, eve will move towards American Alliances only recruiting American dudes to fight in American prime time. Or Australian alliances only recruiting Australian dudes to fight in Australian prime time. I think that would be a loss for the game as a whole.

Even if that doesn't come to pass, one time zone will always be stuck doing one thing. My current alliance, for example, is predominantly European. Logically, our prime time will be set at a time most inconvenient for myself. In practice, this means I won't get to experience "defender" content, and when we attack an American Alliance, my euro buddies won't get to experience "attacker" content.



There are several things that can be done to mitigate this:
1) Increase the duration of "prime time." Four hours covers an awfully small amount of timezones. By covering a wider band of time zones, you allow a wider portion of the player base to experience both "attacker" and "defender" content.

2) Allow different prime times to be set for different systems or constellations, similar to the current sov system. If you don't want to allow alliances to set prime times for individual systems, consider allowing them to set prime times by constellation instead.
Mike Azariah
The Scope
Gallente Federation
#83 - 2015-03-14 07:53:32 UTC
Noriko Mai wrote:

Since you are one of the CSMs I voted for the last time, may I ask you a few questions?

Why was the new sov system designed without all the wonderfull feedback from a few years back?
Why are smallholding and new structures (new POS system) not a fundamental part of it?
Why is it just a very odd system that is not intuitive and doesn't seem natural?
Why not screw sov and just let people live in null how they want and fight about dominance in a system and not about sovereignty?


You never have to say you voted for me or not, I would answer either way.

  • I believe some of the goals set were based off of previous feedback. As I recall people wanted some change, now they have it.
  • I prefer to skip the second question for now
  • I actually find most of this fairly intuitive. The devil is in the details like entosis fit
  • With no sov how would you improve on your own space? How would you set borders (we would set borders, you know that)

  • m

    Mike Azariah  ┬──┬ ¯|(ツ)

    Noriko Mai
    #84 - 2015-03-14 08:06:02 UTC  |  Edited by: Noriko Mai
    Mike Azariah wrote:
    Noriko Mai wrote:

    Since you are one of the CSMs I voted for the last time, may I ask you a few questions?

    Why was the new sov system designed without all the wonderfull feedback from a few years back?
    Why are smallholding and new structures (new POS system) not a fundamental part of it?
    Why is it just a very odd system that is not intuitive and doesn't seem natural?
    Why not screw sov and just let people live in null how they want and fight about dominance in a system and not about sovereignty?


    You never have to say you voted for me or not, I would answer either way.

  • I believe some of the goals set were based off of previous feedback. As I recall people wanted some change, now they have it.
  • I prefer to skip the second question for now
  • I actually find most of this fairly intuitive. The devil is in the details like entosis fit
  • With no sov how would you improve on your own space? How would you set borders (we would set borders, you know that)

  • m

    Thanks for the reply. Don't get me wrong. I'm not just just criticizing because it's something new and different. I just think that thinking about sov in this way is somehow flawed. Sov shouldn't be something you get by conquering some structures. It should be something you get by maintaining dominance over a system. And imo it shouldn't be something that "absloute". Sov is just a flag. If I come to your yard and start to build my shack, I should be able to do this and you should be able to kick my ass for doing it. Smile
    I'm working on a proposal and will post it in a few days in F&I (to die and rot Big smile).


    Nevertheles. Thanks for the reply and good luck with the current election.

    "Meh.." - Albert Einstein

    Scatim Helicon
    State War Academy
    Caldari State
    #85 - 2015-03-14 08:27:17 UTC
    Nina Lowel wrote:
    Dave Stark wrote:
    Scatim Helicon wrote:
    Any system by which players from one timezone are told "you can only affect this territory at 4am, set your alarm clocks or don't bother" is failing those players fundamentally. There should always be SOMETHING to do to attack or defend space, even if the core vulnerability window remains there has to be some form of secondary objectives for out-of-timezone players to play a part.

    pretty much the nail on the head there.

    outside of the 4 hour window there's NO way to participate in sov warfare (and no, station services aren't participating in sov warfare)



    Their answer to this is "well you can AFK camp the system to bring defenses down"

    FUN FUN.

    And even that doesn't really work, since if an alliance has a given primetime that means the bulk of their PvE activities are likely to be taking place in that timezone as well. AFK camping a system during the hours when nobody is trying to use it in the first place is not going to do anything about the indices.

    Every time you post a WiS thread, Hilmar strangles a kitten.

    Thirdsin
    Sebiestor Tribe
    Minmatar Republic
    #86 - 2015-03-14 08:32:18 UTC
    While the vulnerability window is important to consider, the other important thing is the timer it comes out of reinforce. Give alliances power to change this, no matter when the sov is attacked.
    Shoot our tcu 8 hours off our prime? Doesn't matter, you still gotta show up during a primetime we chose.

    So, this way even if the vulnerability window is a little longer or split into two times, defending alliance still dictates the next battle time.



    So there, one more bandaid to this proposed sov system.

    159Pinky
    Caldari Provisions
    Caldari State
    #87 - 2015-03-14 08:43:04 UTC
    Kossaw wrote:




    • The attacker should be able to start the first reinforcement timer at any time or in a much bigger window. This could also be done by allowing the attacker to shoot a structure into shield timer at any time the same way its done now
    • The defender still gets to set the reinforcement window for the capture events.



    I fully support these ideas.
    Carniflex
    StarHunt
    Mordus Angels
    #88 - 2015-03-14 12:02:27 UTC
    My proposal is to add the defender ability to shift the vulnerability windows slightly per system basis. Say, for example +/-2 h. Because not all corps in the alliance will be of exactly same timezone even if they are roughly from the same geographical location. The +/-2 would allow one to more or less cover one continent.

    Example: EU prime alliance picks alliance level vulnerability window 18-22. That would be its default. Maximum deviation from that for some systems would be 16-20 evetime (eastern europe) to 20-00 evetime (late EU / early US).

    Alternatively allow shifting of timezone for a give alliance by +/- 30 min or +/-1 h per system compared to adjacent systems.

    Example: First system alliance captures it has to pick a 4h window for it, say 18-22 evetime. When it takes adjacent system it has an option to "shift" that system either up or down time window wise - say, 17-21 evetime or 19-23 evetime. When it takes another system that is adjacent to the second system it can further shift, etc. If there would be multiple systems next to one captured system the "base" window against what the shift would be possible would be the average of these systems. Remote captured systems that are not adjacent to any of the existing systems would start at alliance "base" vulnerability window.

    Usually smaller alliances that have managed to hold sov somehow tend to have one corporation living per system (if they are not "overpopulated) in my past experience.

    Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

    Miner Hottie
    The Scope
    Gallente Federation
    #89 - 2015-03-14 14:49:21 UTC
    Eli Apol wrote:
    Primetime should scale with how large the alliance holding it is:

    • Large alliances have more people covering more TZs = easier to cover longer primetimes

    • Large alliances have more PvErs available to raise the indices (i.e. they can be mining/running anoms 23 hours a day rather than 8) = easier to defend because of higher indices even with the same density of users over time.


    No.

    It's all about how hot my mining lasers get.

    Miner Hottie
    The Scope
    Gallente Federation
    #90 - 2015-03-14 15:12:19 UTC
    Greygal gave an excellent explanation of why prime time based timer mechanics, set singularly at an alliance level are bad and will lead to timezone based regionalised alliances.

    Likewise, PotatoOverdose identified something very important that I think risks being utterly destroyed with this mechanic and that is being able to play this game with people from all over the world. The social aspect of Eve is it's heart beat, its truly compelling feature and to be ghetto time zoned into the AUTZ and to only play with the birthday boy, Fawlty7, everyday and to exclude playing with some crazy German FC, tomorrow and then shoot the breeze on coms with US Marine living in Hawaii the next, because we are in the wrong timezone and are no longer required, would be a real shame. The community is what brings me back to this game. Forcing me to only play with a smaller group of people is exceptionally bad game design.

    It's all about how hot my mining lasers get.

    islador
    Antigen.
    #91 - 2015-03-14 16:40:59 UTC
    So I responded to the survey already, but I've refined my thoughts a bit more. I wrote a blog post about it and set it up on reddit, but it didn't do too well. I presume that's because of the wall of text. Regardless, I thought I should post it here as well so Fozzie can get a look at it.

    http://evesp.blogspot.com/2015/03/fozziesov-fozzietime-and-concurrent.html

    Apparently it's too long for the character limit of this forum :(
    GreyGryphon
    The Spartains
    #92 - 2015-03-15 00:52:23 UTC
    I think that alliances with members in more than one time zone should be able to create multiple prime time slots. The territory would be more vulnerable, but it should be balanced by a bonus for the increased activity in the system. In principle, the bonus should occur during prime time and/or be something to take advantage of while not actively defending. This should be a win-win for everyone. Better output from systems for the alliance as a whole. Alliance membership wouldn't have to change and can remain flexible. This would also create more opportunities for attacking for those in any timezone.

    From what I understood, CCP does not want any game mechanic to benefit a larger alliance more than a smaller alliance, so any adjustment needs to come with equal benefits and detriments as the alliance size changes. For example, vulnerability would grow with more prime time slots, but more anomalies would spawn during those prime time slots.
    Greygal
    Redemption Road
    Affirmative.
    #93 - 2015-03-15 01:19:44 UTC  |  Edited by: Greygal
    islador wrote:
    So I responded to the survey already, but I've refined my thoughts a bit more. I wrote a blog post ... http://evesp.blogspot.com/2015/03/fozziesov-fozzietime-and-concurrent.html


    Read your blogpost, and overall it's good. However, there are two aspects of it I'd like to address:

    1. Switching to or adding an LP-based income earning system in nullsec sounds good in theory, but it would backfire, and fast. As nullsecers start earning LP hand over fist, the value of items available in LP stores would plummet, lower than it already is. It also increases the reliance of nullsecers on highsec for income, as you would (likely) have to go to highsec to turn in that LP. Nullsec would have to pay large amounts of LP to make the risk worth the reward, and that reward would likely quickly plummet to lower-than highsec values, so you might as well grind in highsec, eh?

    2. I don't think you intended to, but your blog post sounds like you are completely brushing off the concerns of those in the Australian time zone, and I think many (not necessarily you, but maybe) people do not realize that the concerns of the Australian time zone apply to virtually all small groups regardless of time zone. For those who don't want to read your entire blog, I quote below the relevant portions:

    Quote:
    I'm not going to say that aussies won't have issues taking sov, but I think this isn't too big a deal. It is my understanding that right now people fear that aussies won't be able to find content as a result of FozzieTime. I think that's wrong. Players have historically repositioned themselves in game to congregate where content is found. ...

    If we take the notion of players moving around for content as fact, then it is safe to say that players will shuffle themselves into whatever configuration ensures content. This means that people playing in the AU timezones will likely want to be neighbors with those playing in China, India, Japan and Vladivostok Russia. ...


    The issue isn't moving around for content - many in the Aussie time zone routinely roam far and wide for content, and quite a few of us like that. Roaming 30, 50 or more systems to find someone to fight is not unusual at all for my alliance, nor is it unusual for the public roams I run during AU TZ. And if we're not in the mood to travel far, we just head to Isengard, aka Brave Newbie space. They'll always undock for a fight! My AU TZ brothers in the big boy alliances often get to throw their big boy toys at other big boys to initiate sov battles, or even just harrass and troll, and they are highly important to the continuing defense of their own space, holding off others from attacking during the quieter AU hours.

    The issue with FozzieTime (love that moniker!) is that it is inflexible.

    There is a high likelihood that there will be VERY, VERY FEW systems for AU TZ to ATTACK, that the strategic and tactical benefits of having a strong Aussie time zone force in large(r) alliances will be negatively impacted, that we will be relegated to janitorial duties, cleaning up the mess left by the other, larger time zones, instead of how it is now - where we can actually start the fight that is finished by our numerous US/EU brethren. Aussies in the big alliances won't hardly have to spend time defending, ether, since their primetimes will likely be set during their alliances' US/EU times. That means less content for AU TZ.

    In other words, many in the AU TZ are concerned - rightly so - that we will cease to be relevant.

    Your thoughts that we will congregate to the areas where China, India, Japan, and Russian players are active is getting the point, but not the perspective: WHY should ANY group be forced to only play with, attack, or otherwise engage with ONLY those who happen to be in their same time zone?

    This applies to all alliances in all time zones: Why should ANYONE be forced through an artificial mechanic to only attack those in their own time zone? Please do not misunderstand my emphasis on attack here - I agree and strongly support the fact that the defenders get to decide what time the defense occurs. I do not want nor do I believe that the defense of a system should be on the timezone terms of the attacker.

    We are moving from a system where the initiation of taking sov is done on the terms of the attacker and the defense of sov is done on the terms of the defender, to a system where attacking AND defending is done on the terms of the defender. That is whacked out of balance.

    I repeat: Ultimately, the issue with Prime Time is that it is inflexible.

    Somewhat but not entirely hypothetically, we could end up with a nullsec where the overwhelming bulk of the north is owned by US TZ alliances, who eventually blue up and become a coalition, and the overwhelming bulk of the south is owned by EU TZ alliances who eventually blue up and become a coalition, and between jump fatigue and primetimes never bother attacking each other. Plus two lovely little pockets of vibrant activity called ProviBlock and Brave. (N.B. I wish all of nullsec was like Providence and Catch right now - so much fun! ♥)

    You know, what we have right now. Just ever more deeply entrenched and even harder to take over.

    I understand and, somewhat reluctantly, agree that there does need to be some sort of mechanic in place so that sov holders are not under constant clean-up duty, spending 24/7 chasing nodes, but a hard, alliance-wide 4 hour limit is not the answer.

    The answer to the inflexibility problem is to make it more flexible. Let unused systems become ever-increasingly more vulnerable. Let alliances set constellation-wide timers. Or Mike Azariah's idea on p4 about letting alliances willingly increase their primetime hours in exchange for bonuses - brilliant!

    In other words, risks and rewards.

    What you do for yourself dies with you, what you do for others is immortal.

    Free weekly public roams & monthly NewBro new player roams!

    Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

    SilentAsTheGrave
    Aliastra
    Gallente Federation
    #94 - 2015-03-15 01:44:28 UTC
    ckinoutdahoe wrote:
    "it'll be easier and simpler for smaller / newer entities."


    This will NEVER happen.

    Nothing will make it easier for smaller entities.......This is NOT WOW This is EVE it is suppose to be hard or it is not worth playing.

    There are very large alliances that will make anything that is remotely smaller than 500 to 1k members even have a decent chance of owning space for long.

    Now then:

    If I plunk down 30 bill for a station egg plus billions more for upgrades then the station should be a huge pain in the ass to take.
    It should be ground down and not taken by some panzy timer for noobs to take down because they got the timers right.

    You want my stations and my space then fight over it, burn it to the ground, but either way you will have to put time and effort into doing so........We have; We all have and have done so since as long as I can remember (2006 member of EVE)

    Nothing in this game should be easy.....this is EVE.

    If you want noobs in null then make null bigger....a lot bigger....then they can have space.....but they wont come anyway.... If they wanted to live in null they would be here already.

    Those who do live here are members of corps that are always taking in new members or they can join a number of "rental" corps that charge a very small fee if any.

    I know that CCP wants to rid EVE of rental space.....so now it will become extortion space to live in........same but different name.

    It is very easy to come and live in null if you want to ...... I have seen time and again see CCP bend to the will of high sec and they still don't come to null space.

    Timers in Eve for taking null space is useless. Time will tell as in any other experiment.

    CCP did make mention some time back about making our own gates; maybe like a permanant type from x space to x space with a longer reach than the current JB's but maybe at far greater expense.

    At least then you can reach the far reaches of eve without gates 100 jumps or 20 JB's.

    How much money and how old should a player be to contest your sov and assets?
    Perkin Warbeck
    Higher Than Everest
    #95 - 2015-03-15 02:10:52 UTC
    Greygal wrote:
    The tl;dr of the new time zone mechanics for me are simple:

    - All of your sov structures safe from attack for 20 hours a day seems really contrary to what Eve is all about.

    - The hard, inflexible window of vulnerability to attack effectively shuts out AU TZ players from meaningful engagement in sov warfare.

    - The lack of any sort of mitigation on vulnerability in systems that are hardly used at all by owners. There needs to be some sort of use-it-or-lose-it aspect to the new sov system, that way unused systems open up to for small alliances to take a shot at (regardless of their time zone), such as my suggestion during the EDU radio show of systems with little/no usage having ever-increasing windows of vulnerability.

    - EDIT: Also, AU TZ won't have the full 4 hour primetime window due to downtime hitting us.

    There are many other concerns about the prime time window already well-expressed in the original blog post thread.

    I hope this helps. Again, thank you for taking the time to consider our concerns.

    GG


    This. +1000.
    Miner Hottie
    The Scope
    Gallente Federation
    #96 - 2015-03-15 02:13:24 UTC
    Perkin Warbeck wrote:
    Greygal wrote:
    The tl;dr of the new time zone mechanics for me are simple:

    - All of your sov structures safe from attack for 20 hours a day seems really contrary to what Eve is all about.

    - The hard, inflexible window of vulnerability to attack effectively shuts out AU TZ players from meaningful engagement in sov warfare.

    - The lack of any sort of mitigation on vulnerability in systems that are hardly used at all by owners. There needs to be some sort of use-it-or-lose-it aspect to the new sov system, that way unused systems open up to for small alliances to take a shot at (regardless of their time zone), such as my suggestion during the EDU radio show of systems with little/no usage having ever-increasing windows of vulnerability.

    - EDIT: Also, AU TZ won't have the full 4 hour primetime window due to downtime hitting us.

    There are many other concerns about the prime time window already well-expressed in the original blog post thread.

    I hope this helps. Again, thank you for taking the time to consider our concerns.

    GG


    This. +1000.


    Likewise. Greygal is on the money.

    It's all about how hot my mining lasers get.

    Miner Hottie
    The Scope
    Gallente Federation
    #97 - 2015-03-15 02:19:58 UTC
    SilentAsTheGrave wrote:
    ckinoutdahoe wrote:
    "it'll be easier and simpler for smaller / newer entities."


    This will NEVER happen.

    Nothing will make it easier for smaller entities.......This is NOT WOW This is EVE it is suppose to be hard or it is not worth playing.

    There are very large alliances that will make anything that is remotely smaller than 500 to 1k members even have a decent chance of owning space for long.

    Now then:

    If I plunk down 30 bill for a station egg plus billions more for upgrades then the station should be a huge pain in the ass to take.
    It should be ground down and not taken by some panzy timer for noobs to take down because they got the timers right.

    You want my stations and my space then fight over it, burn it to the ground, but either way you will have to put time and effort into doing so........We have; We all have and have done so since as long as I can remember (2006 member of EVE)

    Nothing in this game should be easy.....this is EVE.

    If you want noobs in null then make null bigger....a lot bigger....then they can have space.....but they wont come anyway.... If they wanted to live in null they would be here already.

    Those who do live here are members of corps that are always taking in new members or they can join a number of "rental" corps that charge a very small fee if any.

    I know that CCP wants to rid EVE of rental space.....so now it will become extortion space to live in........same but different name.

    It is very easy to come and live in null if you want to ...... I have seen time and again see CCP bend to the will of high sec and they still don't come to null space.

    Timers in Eve for taking null space is useless. Time will tell as in any other experiment.

    CCP did make mention some time back about making our own gates; maybe like a permanant type from x space to x space with a longer reach than the current JB's but maybe at far greater expense.

    At least then you can reach the far reaches of eve without gates 100 jumps or 20 JB's.

    How much money and how old should a player be to contest your sov and assets?


    Wrong question: the question should be how much should any player commit to capturing your space. Right now you need a lot of expensive toys or a lot of mates. BNI proved that sov is conquerable by anyone with the will and the mates. New sov will be boring FW style solo play for the most part in cheap disposable ships. That shows a distinct lack of commitment to me.

    It's all about how hot my mining lasers get.

    Terranid Meester
    Tactical Assault and Recon Unit
    #98 - 2015-03-15 06:21:26 UTC
    Artificial time zone mechanics are an unnecessary wall, also the people at CCP should learn to cater to existing players first and people that may or may not come back second. Assets are there to be risked, something CCP currently believe is a god given right for players to stockpile without risk in null-sec which makes null-sec pretty laughable.

    There is space called wormhole space, Fozzie, something you should learn from. At the moment it seems that CCP are building on top of the good idea that is EvE null-sec without building anything significant themselves. Jump fatigue and tech 3 destroyers are fine as scaffolding but there is at the moment nothing that makes null-sec truly desirable. Artificial time zone shields, infrastructure hubs, entosis links and tcus. Find a way to remove those otherwise you will probably find people complaining about sov in a few years time.

    Maybe it will all work out.
    Ambrosse Brutus
    Cyborg Infomorph Technologies
    #99 - 2015-03-15 06:25:32 UTC
    My thought is that the current plan to have a 4 hour window every day needs to change. Many of the reasons have already been mentioned.

    Instead, the 'prime time' would be better if it occurred less frequently but for a longer period. Even better would be too remove the idea altogether, and instead allow the defender to set when the capture event occurs similar to the way pocos function, but instead of setting a time, you would set a day of the week. This would give players who may be busy during the week for example the ability to still capture and defend when they have free time.

    To attack the structure initially could be made harder this way, with the entosis link needing to be applied for more time in order to trigger the timer for the capture event.
    ImageQuest
    Standings Consortium
    #100 - 2015-03-15 06:36:34 UTC
    I think that idea you proposed with ethonosis link is decent. +/-2hours gives it nice flexibility so its not the same time always. If it's publicly visible it allowes alliance to decide what would be a good target for their invasion. 96hours rule so they dont swap it as they please.