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Black OPS and the need for a re-design

Author
Tempelman N
Biomass Transit
Seven Four Five
#1 - 2015-03-11 01:25:47 UTC
Hello CCP, Tempelman N here, been playing EVE for a long time, and also been running Bombers Bar for just as long.
I love this game and I also love Bombers, and black ops, I wanted you guys too see my side of blops, share my opinion and maybe convince CCP to change Blops for the better.

1'st Blops need a reduction in their jump fituage, why?

- Blops are behind enemy lines, hit and run, having local the way it is now, I have literally been too
the edges of space in the galaxy and had guys wave and say "hey Temp, whats BB doing here" instantly killing
any chance of surprise and ability to be successful. Having NO or very little jump fatigue will allow us to be MOBILE like
we are supposed to be. Since local kill's EVE for any kind of Stealth, the ability to jump quickly gives us the surprise we need.
Right now cov-ops cloaks are nothing more than a game mechanic gimmick with local because they dont give the element of surprise, but thats a whole nother issue.

2'nd Blops need T2 resists. Why?

- Blops are as expensive as Carriers, but less EHP as their T1 counterparts, for a ship worth that much, please give us what we deserve.

3'rd Blops need to be either re-bonused or split into separate classes.

-Idea-
Why not split the blops into two classes, one with E-war bonuses and a bridge, the other with DPS, DPS, DPS but no bridge. The E-war BS should be able to Cov-ops cloak, with these ships NOBODY is forcing an engagement, and now that the E-War BS is no longer a DPS boat, its unlikely ppl will use them to cov-ops up and solo without another ship in support. The DPS Blops will be traditional Blops with a Bonus to its Speed and guns, but only jumping itself opens the door for more ppl to work together. Mabey TIII BS's?


Orlacc
#2 - 2015-03-11 01:27:54 UTC
Just a module that takes you off local will do it.

"Measure Twice, Cut Once."

Zanthar Eos
Collapsed Out
Pandemic Legion
#3 - 2015-03-11 01:37:43 UTC
To be honest a Black Ops Battleship with its fit cost more than a carrier.
Aritani Rimsan
Eagle Wing Industries
Triumvirate.
#4 - 2015-03-11 01:38:23 UTC
I am Aritani Rimsan, and I approve this message.
Drakkoneen
Covert Industries
#5 - 2015-03-11 01:41:01 UTC
I agree 100%.

There's no element of surprise with the local mechanics. It's easier to change the jump fatigue cooldown timer then any other aspect of the game obviously.

The BLOPS resist is just a must have! There's no other ship class in game that takes that long to train too, are that expensive and have a lesser build in resist. We need a fix on that ASAP.
Clay Robertson
Brave Newbies Inc.
Brave Collective
#6 - 2015-03-11 01:43:33 UTC
I think that this is an excellent proposal, as the effectiveness of a blops is greatly compromised by its having jump fatigue. Also, the idea of making a 'second black ops' is definitely worth looking to in my opinion. i support this.
Mar5hy
BLOPSEC
#7 - 2015-03-11 01:45:46 UTC
I agree with the fatigue its broken BLOPS. I think the jump fatigue stops BLOPS being used as intended its a massive headache and stops you having fun and makes you have to wait around (like most other things in eve).

The reduction on blops needs to be better. Maybe have it as a skill or module.

As for the tank / resists. I think the BLOPS should be kind of vulnerable in some way as you have the element of surprise on your side and you should have to kill and get out quickly and the longer you are in the combat situation the more you are at risk.
Arthur Aihaken
CODE.d
#8 - 2015-03-11 02:14:02 UTC
Tempelman N wrote:
1'st Blops need a reduction in their jump fituage, why?
2'nd Blops need T2 resists. Why?
3'rd Blops need to be either re-bonused or split into separate classes.

Yes, yes (at least partial like Marauders) - but I'm inclined to leave it as a single ship/class for simplicity. Oh, and it needs a Covert Ops cloak.
Twisted

I am currently away, traveling through time and will be returning last week.

Zepheros Naeonis
TinklePee
#9 - 2015-03-11 03:31:50 UTC
Agree with 1/2. 3rd needs fleshing out.
Oxide Ammar
#10 - 2015-03-11 05:37:30 UTC
Jump fatigue is the worst thing happened to solve nullsec.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Orias Asar
Shadow Chapter
#11 - 2015-03-11 06:25:12 UTC
I second these notions! Straight Great proposal.
Chase Lexis
ID10T Tec
#12 - 2015-03-11 07:38:17 UTC
If you dont like local go play in wormholes. Cloaky ships should have no to little armour as you should be in out and cloaked up or whats the point of having a cloak. But i do like the delayed local idea if your cloaked. Then when you decloak you show up.
Paula Parsec
Royal Amarr Institute
Amarr Empire
#13 - 2015-03-11 07:58:56 UTC
I agree 100%

reduction on blops stops you having fun !!!!!!!


---> Huge CCP fail
PhantomMajor
Sebiestor Tribe
Minmatar Republic
#14 - 2015-03-11 08:02:51 UTC
+1 for this thread
TZarkan
Tri-gun
#15 - 2015-03-11 08:53:25 UTC
1, yes, jump fatigue as a blanket applied idea is bad. a rebalance is needed for both blops and jb

2, so lets bulk up the resists on blops and then watch Sov nullblock blops fleets... 200sins supported by hordes of bombers

You've paid isk and trained for the right to dictate who and where you engage and the ability to ignore cyno inhibs.
It's a niche ship class, not a win all button. It's the cloaked assassin of eve, it should be vulnerable as such.
Not that I wouldn't take part in medic sin fleets if it got the t2 resists :P

3, Not really with you here. Although I do think they should be able to fit cov-ops cloaks
TH0R
Doomheim
#16 - 2015-03-11 09:15:58 UTC
I approve of this message.
Hugh Knight
Scordite Syndicate
Raravathian Mining and Logistics
#17 - 2015-03-11 09:28:17 UTC
I agree with all listed
Garrett Osinov
Doomheim
#18 - 2015-03-11 09:32:08 UTC  |  Edited by: Garrett Osinov
No way blops should get T2 resists. Guys you want a stealth ship with sick damage and sick tank. Get real.

The only thing it should get is price change, so it would cost less ISK.
Soldier Forrester
DEMONS OF THE HIDDEN MIST
TRUTH. HONOUR. LIGHT.
#19 - 2015-03-11 10:12:26 UTC
1. YES, I jump on 3/4 targets and go home. Later that evening other Corpmates want to go out hotdrop something and I can't join because of my timer Cry No content for me.

Also ofc they need they need Covert Cloak, they are BlackOps Battleships!

2. YES, definitly, my Panther has about 80k EHP and costs about 1,5bil, I know Maller fits with simmilar tank. But Blackops don't have logistic! (Not counting Logi Legions/Proteus with 7km repair range)
I don't want to be scared about solo PvE Marauders.

Also BlackOps need more fitting space, a standard BlackOps should be able to fit:
-Big Plate for tank
-MJD to get out
-Heavy Cap Booster to get back on Jumpcap
-AB or MWD to be able to move on the battlefield
-Heavy Neut(s) to break a Battleship tank
-Big Guns because I want 800mms on my 1,5bil T2 Battleship
-Tank/Damage Rigs, not fitting Rigs

3. Not sure about that right now, bringing some bombers/Recons with E-War works fine.
But a new seperate Bridge BlackOps could carry more Fuel. Bringing 2 Recons/T3s can currently cause fuel problems quite fast.
Valkin Mordirc
#20 - 2015-03-11 10:34:22 UTC  |  Edited by: Valkin Mordirc
Garrett Osinov wrote:
No way blops should get T2 resists. Guys you want a stealth ship with sick damage and sick tank. Get real.

The only thing it should get is price change, so it would cost less ISK.


Actually read would you?

Quote:
3'rd Blops need to be either re-bonused or split into separate classes.

-Idea-
Why not split the blops into two classes, one with E-war bonuses and a bridge, the other with DPS, DPS, DPS but no bridge. The E-war BS should be able to Cov-ops cloak, with these ships NOBODY is forcing an engagement, and now that the E-War BS is no longer a DPS boat, its unlikely ppl will use them to cov-ops up and solo without another ship in support.



He want two Blops type BS'es. One that can cov-ops cloak, use Ewar racial mods, and jumpbridge.

An a completely different one, that can't cov-ops cloak, can't bridge, but has better DPS and better tank. This one can use the Cover Jump Bridge but can't do anything of it without the Jumpbridge capable Blops that's being proposed.


Black-ops don't get "DPS" They don't get tank unless you count the Redeemer/Panther. The Sin and Widow are rarely used for that regard.

Since you seem so prevalent here, you should already know, most Blops get only around a 80 to 150K tank. T1 Mega's get better than that. And could easily solo a Blops.

Black-ops are Forshizzles ships right now. Not very useful when you compare them to other Battleships.
#DeleteTheWeak
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