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How to fix the Battleship problem! and changing Faction Battleships

Author
Promiscuous Medusa
Doomheim
#21 - 2015-03-09 20:26:58 UTC  |  Edited by: Promiscuous Medusa
Probes and bombs are the main issue.

Bombs destroy battleships so hard its not even funny.
Probes got that horrible buff a few years ago where any monkey can use them after a lobotomy. Probes used to take a bit of skill to use, I'm not saying it was a good system but it was better than the tellytubby thing we have now.

Fix those two things and you give BS a fighting chance.

#
edit:BS are not slow brawlers! They can be but its not their main role....
Madd Adda
#22 - 2015-03-09 20:29:39 UTC  |  Edited by: Madd Adda
-1 the whole point of BS not hitting smaller targets is because all ships are meant to hit ships of their class and maybe one step lower

if you want them to hit something smaller, use those rapid launchers that were made for this very purpose.

Carebear extraordinaire

Arthur Aihaken
CODE.d
#23 - 2015-03-09 20:33:30 UTC
I really don't understand why Battlecruisers and Battleships don't have a set of secondary weapon systems. I suppose it could be argued that the drone bay on most serves this capacity, although I'd argue that with limited bandwidth and storage this is more of a tertiary system than anything else.

I am currently away, traveling through time and will be returning last week.

Bullet Therapist
FT Cold Corporation
#24 - 2015-03-09 20:37:33 UTC
DHB WildCat wrote:
Garnoo wrote:
bs would be still useless above web range... thats is 10-15km...



Battleships are slow brawlers, meant to be in close. So yes you are right all other faster ships would be better at range. Which is how it should be


No, battleships have the same range of weapons and fittings that every other ship have right now. Currently, the most successful battleship doctrines that are used are long range, i.e. the napoc, tfi, and domi. For small gang, it's whatever flavor you desire, but there's no inherent attribute of battleships that dictates your engagement range.

It's worth noting that the machariel can apply almost 700 dps at 50km with 800s, which is significant, as range amplifies tracking and gives you a lot of wiggle room to use manual piloting to increase your application.
Victor Bastion
Danger Management
#25 - 2015-03-09 21:10:24 UTC
Bad idea in my opinion.

But I would support the addition of a battleship Rig or Module that could extend the range of Webs from somewhere between 20 and 50%.

At least then it could be balanced somewhat based on fitting costs and not be game breaking. It would also not require overhauling all the battleships.

Perhaps release it as a special drop from the new Drifter battleships so it's somewhat rare and dangerous to get.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#26 - 2015-03-09 21:20:10 UTC  |  Edited by: Ines Tegator
Arthur Aihaken
CODE.d
#27 - 2015-03-09 21:20:59 UTC
Ines Tegator wrote:
What battleship problem?

Yes, but let's see it without structure-grinding.

I am currently away, traveling through time and will be returning last week.

LT Alter
Ryba.
White Squall.
#28 - 2015-03-09 21:22:09 UTC
DHB, I have respect for you as a small gang/solo pvper. But I pray the day never comes that CCP listens to you when it comes to balancing changes. Just saying.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#29 - 2015-03-09 21:23:32 UTC
A NOS Bhaal it's sound even worse than shield webless Vindi... An armor NMare already available

BattleShips are looking for changes but those OP offered kind of raw and half-cooked stuff.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Rivr Luzade
Coreli Corporation
Pandemic Legion
#30 - 2015-03-09 21:30:05 UTC
DHB WildCat wrote:
Battleships need to be more powerful again. A gang of 20 Battleships should be able to kill a gang of 20 cruisers. However in todays game that is not the case. This needs to be fixed!

What? 20 BS can easily kill 20 cruisers if you bring the right BS and the right equipment. Mixing in a Bhaalgorn or Vindicator into your BS gang works miracles. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

oohthey ioh
Doomheim
#31 - 2015-03-09 21:40:11 UTC
DHB WildCat wrote:
oohthey ioh wrote:
DHB WildCat wrote:

The biggest issue that battleships have (they have numerous, but this is just about the biggest) is the inability to apply DPS to smaller targets. Turrets have a hard time tracking, and missiles (again battleship sized weapons) just dont apply because of sig radius or speed.


Thats the point




A ships that costs less, and takes less skill points to fly should not be a better option than one that costs more and takes more skillpoints to fly.

Battleships need to be more powerful again. A gang of 20 Battleships should be able to kill a gang of 20 cruisers. However in todays game that is not the case. This needs to be fixed!


No, The balance system is based around "rock paper scissors".
ships are meant to be specialised to an role in the fleet, if you can't kill smaller ships then refit to something that can, or I don't know bring support ship to kill smaller ships.


DHB WildCat
Out of Focus
Odin's Call
#32 - 2015-03-09 21:40:29 UTC
Rivr Luzade wrote:
DHB WildCat wrote:
Battleships need to be more powerful again. A gang of 20 Battleships should be able to kill a gang of 20 cruisers. However in todays game that is not the case. This needs to be fixed!

What? 20 BS can easily kill 20 cruisers if you bring the right BS and the right equipment. Mixing in a Bhaalgorn or Vindicator into your BS gang works miracles. Roll



So you admit the only way to kill the cruisers with a Battleship gang is to use a Battleship with 90% webs? Thanks for the support!
Promiscuous Medusa
Doomheim
#33 - 2015-03-09 21:54:41 UTC
Or split into two groups forcing the crusers to lose transversal on one of them which can then score decent hits against the cruiser hulls at which point they'll either be warping off or dying in a decent amount of time. Problem is we dont do that much any more because we like to ball up into one group with logi.

Or RHML Phoons :p
Arthur Aihaken
CODE.d
#34 - 2015-03-09 22:10:46 UTC
All logi needs to die.

I am currently away, traveling through time and will be returning last week.

Tiddle Jr
Brutor Tribe
Minmatar Republic
#35 - 2015-03-09 22:15:39 UTC
Arthur Aihaken wrote:
All logi needs to die.


But logi already poped up in any engagements in the first line.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#36 - 2015-03-09 22:41:41 UTC
lol kid mayb git gud?

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

DHB WildCat
Out of Focus
Odin's Call
#37 - 2015-03-09 23:01:09 UTC
God's Apples wrote:
lol kid mayb git gud?



Gods you are just trolling all threads with Nightmarex rationale. Constructive critism pls. You have really just sounded like NightmareX recently.
Arthur Aihaken
CODE.d
#38 - 2015-03-09 23:10:53 UTC
Tiddle Jr wrote:
But logi already poped up in any engagements in the first line.

Remove remote logistics and off-grid links and watch things change in a good way.

I am currently away, traveling through time and will be returning last week.

Lienzo
Amanuensis
#39 - 2015-03-10 00:44:04 UTC
Memphis Baas wrote:
I disagree that "can't hit smaller ships" is the biggest issue.

Mobility is the biggest issue.

CCP have a recent blog where they show that battleships ARE being used (scroll down to the chart of ships used), but the community sentiment is that "there are more nimble ships that can apply the same DPS with the same tank as battleships, so why use battleships"?

I'd be ok with making them more mobile, so that players who want to use HACs and T3's can do so, and players who want to use battleships instead (cheaper, easier to fit) can achieve similar DPS and tank and similar fleet roaming mobility.


I'd love to see a fix to BC/BS that didn't rely on improving mobility. Rather than increasing their versatility, they should provide critical benefits to their escorts.

To that end, I'd revamp the warfare link concept to be something that applied to every hull class. Command ships would still get their multiple link bonuses to differentiate them.

Logi and exploration class frigates could get a (1) skirmish or info link that only applies to other frigates or a seige or armor link that applies to drones in the same squad, on the same grid. Destroyers could get one (1) skirmish or info link that only applies to other destroyers, or an seige or armor link that only applies to frigates. Cruisers could get one (1) skirmish or info link that applies to cruisers or a seige or armor link that applies to destroyers only. You see where I am going with this. Offensive links need to be fast moving, especially in the new environment, and defensive links are more about supporting ones escorts.

Heavier ships have enough slots to be tanky and/or project damage if they are willing to rely on their escorts to provide other gang roles, like tackling. If links are really powerful, one thing we might consider is adding some sort of stats sacrifice to be in a gang, like increased max velocity to reach warp or increased sig radius. Throw a bone to the die hard soloists.
Arthur Aihaken
CODE.d
#40 - 2015-03-10 01:19:08 UTC
Lienzo wrote:
I'd love to see a fix to BC/BS that didn't rely on improving mobility. Rather than increasing their versatility, they should provide critical benefits to their escorts.

What kind of 'critical benefits' were you thinking? I assume something different than the links that Command Ships provide?

I am currently away, traveling through time and will be returning last week.

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