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CCP Fozzie comments on AFK cloaking and nullsec local

First post
Author
Vaju Enki
Secular Wisdom
#21 - 2015-03-07 11:03:40 UTC
It's be proposed multiple times, cloaked ships shouldn't be on Local.

The Tears Must Flow

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#22 - 2015-03-07 11:14:07 UTC
Vaju Enki wrote:
It's be proposed multiple times, cloaked ships shouldn't be on Local.


If that's the case then should cloaked ships be allowed to see people who aren't cloaked in local?

hmmm? Your case use is too powerful unless there is parity on the effect of being removed from local.
Zappity
New Eden Tank Testing Services
#23 - 2015-03-07 11:18:44 UTC
Vaju Enki wrote:
It's be proposed multiple times, cloaked ships shouldn't be on Local.

I can't see it being as simple as this. That would be an enormous buff to people who want to gank site runners. Like me.

Zappity's Adventures for a taste of lowsec and nullsec.

Sisohiv
Center for Advanced Studies
Gallente Federation
#24 - 2015-03-07 11:22:21 UTC
The now useless Cyno jammer will become a cloak jammer.

Pure speculation on my part but it would solve the issue.
Yarda Black
The Black Redemption
#25 - 2015-03-07 11:22:27 UTC
All you people talk about is AFK cloaking...

What about smacktalk or general social interaction.

No local "empties" space.
Tipa Riot
Federal Navy Academy
Gallente Federation
#26 - 2015-03-07 11:24:13 UTC
Xpaulusx wrote:
Tipa Riot wrote:
Nothing new here, Fozzie already said in Vegas last year, that they want to replace local with a more active detection mechanism.

Which means increased risk either way , so he has his work cut out for him.

I'm not a fan of messing with local in k-space as my point is that there has to be at least one element of truth which you can rely on without thinking about condition 1,2 ... 3 and doing x,y,z to be sure. The replacement or alteration has to better be damn good ...

I'm my own NPC alt.

Basil Pupkin
Republic Military School
#27 - 2015-03-07 11:27:02 UTC
Well, if this goes this way, any null life outside of roaming gangs bumping into each other will be completely eliminated.
Then roaming gangs will go too because there's nothing else but other roaming gangs, if any.

Primary This Rifter wrote:
And the reason people aren't afraid of AFK cloakers in w-space isn't because there's no local, since not knowing if someone is there results in the default assumption being that someone IS there. The reason is simply because you can't jump to cynos in w-space; literally the only way into the system is through a wormhole.

QFT.

Though in null it will be A LOT worse than wormholes could possibly have it even without cynos. The reason is the consistency of gates.
In a wormhole, you put a scout on the enemy, but once some time has passed, your entry is lost, and your scout has lost its purpose. In nullsec, we'll see a permascouts in every second system, which will make each and every possible activity, especially industrial, impossible. Every system gaining a rating anywhere would be instantly targeted, and the only people who will gain with this are people who just put a 24/7 scoutbots on each gate in a multiple-deadend constellation and will have intel on every entry and exit within the system. And I don't even blame them, because any other way would be 100% completely and utterly impossible.

You call mining bot-aspirant behavior? It's a joke compared to how powerful scoutbots are going to be.
That, or campbots in every system in the constellation will camp them out, making activity impossible even with scoutbots. Then we will have an empty nullsec where nobody wants to live, because making a single rating go up anywhere is going to make you a helpless target - there is never a way to survive a hotdrop, never a way to survive a gank in a ratting, or especially, a mining ship. The only thing you can do is hide and reship (and since nobody fights when it's not a stomp, they either leave or camp you), because current game design has made every pve-capable vessel completely lacking in every aspect of self-defense - odds are you won't even do 1 damage to a ganker in an average ratting boat, and die before you lock anything in a mining one.

Local is a powerful tool, but afk cloak camping is an order of magnitude more powerful. I say deal with a bigger problem first.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#28 - 2015-03-07 11:27:12 UTC
Wormholes seem safer from cloakies because that one cloaky can't bring in cynos.
Tipa Riot
Federal Navy Academy
Gallente Federation
#29 - 2015-03-07 11:28:29 UTC
Yarda Black wrote:
All you people talk about is AFK cloaking...

What about smacktalk or general social interaction.

No local "empties" space.

Good point, if posting in local becomes a tactical element, those social aspects come to an end. Nobody talks in w-space ...

I'm my own NPC alt.

Primary This Rifter
Mutual Fund of the Something
#30 - 2015-03-07 11:35:07 UTC  |  Edited by: Primary This Rifter
Sisohiv wrote:
The now useless Cyno jammer will become a cloak jammer.

Pure speculation on my part but it would solve the issue.

Cyno jammers aren't useless.

Vaju Enki wrote:
It's be proposed multiple times, cloaked ships shouldn't be on Local.

I guess CCP should also add remaps and SP for PLEX, mining capital ships, Jove as a fifth playable race, etc. since those have been proposed multiple times as well.
Incestuous Criticism
#31 - 2015-03-07 11:57:06 UTC
I dont see why cloaky camping is so hard.

I have ALTS that are cloaky campers. And I admit I am not always at my desk.

So lets look at a couple of things.....

Local Chat - EVE is a player driven sand box right. So why for SOV space areas CCP havent created a communications module that needs to be placed in a system. When a communications HUB is in system then local appears. No communications hub no local.

That deals with local chat.

Cloaky ships.

Again have another hub that sends out a sonar ping say every couple of hours that shows you every ship within system. Including cloaky ships. These ships can be seen by members of a corp in the system map. (Just like scanning).

Similar to onlining a structure there is an audible sound that notifies that a sonar ping has been sent out, or maybe a visual affect on a ship.

If I was at my desk looking at my cloaky eyes then I would know that may have been found. If I wasnt at my desk then guess what. Gives members in a system a chance to find me.

Again no sonar hub in system, no way of finding a cloaky ship.

Just a couple of thoughts.

Basil Pupkin
Republic Military School
#32 - 2015-03-07 12:04:19 UTC
Incestuous Criticism wrote:
I dont see why cloaky camping is so hard.

I have ALTS that are cloaky campers. And I admit I am not always at my desk.

So lets look at a couple of things.....

Local Chat - EVE is a player driven sand box right. So why for SOV space areas CCP havent created a communications module that needs to be placed in a system. When a communications HUB is in system then local appears. No communications hub no local.

That deals with local chat.

Cloaky ships.

Again have another hub that sends out a sonar ping say every couple of hours that shows you every ship within system. Including cloaky ships. These ships can be seen by members of a corp in the system map. (Just like scanning).

Similar to onlining a structure there is an audible sound that notifies that a sonar ping has been sent out, or maybe a visual affect on a ship.

If I was at my desk looking at my cloaky eyes then I would know that may have been found. If I wasnt at my desk then guess what. Gives members in a system a chance to find me.

Again no sonar hub in system, no way of finding a cloaky ship.

Just a couple of thoughts.



1) Cloaky bot constantly warping between 2 points beats this too easily. Or just warping when he's notified about being hit by ping. Both ways are derping the whole idea.
2) Let's imagine for a second that you got hit by a sonar, were active, avoided that. You can now safely afk cloak camp until next ping in few hours. What did it solve again?

I do not pretend to know a solution, but I do know what isn't a solution.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Incestuous Criticism
#33 - 2015-03-07 12:26:27 UTC
Thankyou bright spark, you are so wise....

You missed the bit... AFK cloaky are a pain, that is what the issue is.
So if I was AFK I wouldnt know if the sonar went off and instantly someone in the corp could warp to 0 and bang, one dead cloaky ship.

If I was at my desk then yeah I know sonar went off. Maybe instead of being a set time then the sonar can only be activated a set nbr of times every hour. Then that way it is not so structured.
So someone can activated it three time in the first ten minutes or maybe stretched out over the hour.

Again I like the way you say, I don't have a clue to fix, but you state my idea doesnt work...
At least I have ideas....
Primary This Rifter
Mutual Fund of the Something
#34 - 2015-03-07 12:27:27 UTC
What's fantastic about CCP is their ability to find solutions to things that aren't problems.
Like AFK cloaking, force projection, suicide ganking, input broadcasting, and corp friendly fire.
Incestuous Criticism
#35 - 2015-03-07 12:32:45 UTC
Primary This Rifter wrote:
What's fantastic about CCP is their ability to find solutions to things that aren't problems.
Like AFK cloaking, force projection, suicide ganking, input broadcasting, and corp friendly fire.



Actually you are right, at the end of the day CCP will do what CCP wants to do. Do they really look at ideas players put forward.
While I would like to be optimistic and say yes, it would depend on the DEV looking after it.
Mag's
Azn Empire
#36 - 2015-03-07 12:43:39 UTC  |  Edited by: Mag's
Primary This Rifter wrote:
And the reason people aren't afraid of AFK cloakers in w-space isn't because there's no local, since not knowing if someone is there results in the default assumption being that someone IS there. The reason is simply because you can't jump to cynos in w-space; literally the only way into the system is through a wormhole.
It still comes back to local, just think about it. Why and when do people hot drop and what would cause them pause to do so?

You're stating something about cynos, but have you considered the impact local has upon them too and what impact no local would have on that game play?
This of course ignores the fact that AFKing is an inactive pursuit and cynoing isn't. But that's back to basics stuff.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#37 - 2015-03-07 12:52:48 UTC
I like the implications of what Fozzie is saying.
Phoenix Jones
Small-Arms Fire
#38 - 2015-03-07 12:54:28 UTC
If hot-dropping site runners was still a thing, I'd be worried.

With space aids, this has been curtailed (not stopped, but sitting on a titan's azz is no longer what everybody does every night of the week).

If covops were removed from local, you'd have to deny covops from knowing what is in local (goes both ways if you black them out).

This would be a boon for hunters, and force people from soloing anoms 50 jumps from home for fear of getting jumped because "dunno if cloaky scout is in local".

It'd be interesting to see what implementation they would do of it.

Yaay!!!!

Kaarous Aldurald
Black Hydra Consortium.
#39 - 2015-03-07 13:02:38 UTC
Reading that, I'm tempted to draw a particular conclusion.

And if that conclusion turns out to be correct, I will laugh myself half to death.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Basil Pupkin
Republic Military School
#40 - 2015-03-07 13:33:30 UTC
Primary This Rifter wrote:
What's fantastic about CCP is their ability to find solutions to things that aren't problems.
Like AFK cloaking, force projection, suicide ganking, input broadcasting, and corp friendly fire.

All of those are problems, but #1 and #3 still aint solved.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

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