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New sov system bad for current sov holders?

Author
Conflict Engaged
State War Academy
Caldari State
#1 - 2015-03-04 22:57:30 UTC
Hello guys. When we heard of the new sov mechanics, Southern Syndicate decided that we're gonna take sov in the future, because we have a great target, and the new sov mechanic sounds like it will make sov warfare easier by a bit. Now, by all means, this is great, but it got us thinking; if sov will be avalible so easily, what happens to current sov holders? Specifically those who let sov, and earn a killer from doing it. Specifically Northern Associates, who is going to lose a ton of sov that is not maintained. I'm also concerned about Provibloc. Although Provibloc is so obviously better than Hero, there's no problem there, but we also know that Provi is a playground for newer PvP entities, and what happens if the bullies in the North come down to take Provi space? Of course, this is an exaggeration slightly, but if sov becomes easier to take, it will be taken more frequently. Reply with your theories as to what you think will happen. Thanks for reading. Fly safe o7
Crosi Wesdo
War and Order
#2 - 2015-03-04 23:43:27 UTC  |  Edited by: Crosi Wesdo
Conflict Engaged wrote:
Hello guys. When we heard of the new sov mechanics, Southern Syndicate decided that we're gonna take sov in the future, because we have a great target, and the new sov mechanic sounds like it will make sov warfare easier by a bit. Now, by all means, this is great, but it got us thinking; if sov will be avalible so easily, what happens to current sov holders? Specifically those who let sov, and earn a killer from doing it. Specifically Northern Associates, who is going to lose a ton of sov that is not maintained. I'm also concerned about Provibloc. Although Provibloc is so obviously better than Hero, there's no problem there, but we also know that Provi is a playground for newer PvP entities, and what happens if the bullies in the North come down to take Provi space? Of course, this is an exaggeration slightly, but if sov becomes easier to take, it will be taken more frequently. Reply with your theories as to what you think will happen. Thanks for reading. Fly safe o7


I dont think it will be easier in and of itself. It will certainly be less focused. If a large bloc wants to stop you taking a system they most likely can. The question is, can they be bothered to defend the system you are attacking while dozens of their other systems are also under attacks. Alliance 'prime time' is going to me a mess of dozens of small gangs requiring a lot more low-level FC's then they currently rely on. It may lead to alliance disseminating corps / small groups inside corps around their space to respond more quickly.

If they dont respond to the prime time attacks then they are gonna have random pressure all hours in a myriad of places.

That is of course if holding space is worth it for enough people to do what you plan to do.

Its going to be interesting to see if the large blocs step up to the smaller gang content.
RavenPaine
RaVeN Alliance
#3 - 2015-03-04 23:57:08 UTC
Taking Sov isn't the problem.
HOLDING it is the problem. If you can't field a fleet to hold it, then who cares who owns it.
Launching towers and losing them starts to be a liability at some point, so you just have to be prepared for that.

Me personally, I'd like to see lots more *small guys* out there, in little dead ends and pockets they can call their own.
It helps build content and experience for smaller entities.
X Gallentius
Black Eagle1
#4 - 2015-03-05 00:01:18 UTC
Conflict Engaged wrote:
and what happens if the bullies in the North come down to take Provi space? Of course, this is an exaggeration slightly, but if sov becomes easier to take, it will be taken more frequently. Reply with your theories as to what you think will happen. Thanks for reading. Fly safe o7
What happened when the bullies took Providence the last time? Proviblock took a break, and then proceeded to take it all back after their conquerors went home.


Conflict Engaged
State War Academy
Caldari State
#5 - 2015-03-05 08:18:26 UTC
X Gallentius wrote:
Conflict Engaged wrote:
and what happens if the bullies in the North come down to take Provi space? Of course, this is an exaggeration slightly, but if sov becomes easier to take, it will be taken more frequently. Reply with your theories as to what you think will happen. Thanks for reading. Fly safe o7
What happened when the bullies took Providence the last time? Proviblock took a break, and then proceeded to take it all back after their conquerors went home.




Ye but what if they don't go home this time, and actually push them out of Provi?
Samillian
Angry Mustellid
#6 - 2015-03-05 08:43:21 UTC  |  Edited by: Samillian
Conflict Engaged wrote:
X Gallentius wrote:
Conflict Engaged wrote:
and what happens if the bullies in the North come down to take Provi space? Of course, this is an exaggeration slightly, but if sov becomes easier to take, it will be taken more frequently. Reply with your theories as to what you think will happen. Thanks for reading. Fly safe o7
What happened when the bullies took Providence the last time? Proviblock took a break, and then proceeded to take it all back after their conquerors went home.




Ye but what if they don't go home this time, and actually push them out of Provi?


Who cares, with the exception of members of the current ProviBlock?

Its not like Provi is actually worth anything, if it were it would have been a rental area for a major power years ago.

NBSI shall be the whole of the Law

Tear Jar
New Order Logistics
CODE.
#7 - 2015-03-05 16:53:28 UTC
Conflict Engaged wrote:
X Gallentius wrote:
Conflict Engaged wrote:
and what happens if the bullies in the North come down to take Provi space? Of course, this is an exaggeration slightly, but if sov becomes easier to take, it will be taken more frequently. Reply with your theories as to what you think will happen. Thanks for reading. Fly safe o7
What happened when the bullies took Providence the last time? Proviblock took a break, and then proceeded to take it all back after their conquerors went home.




Ye but what if they don't go home this time, and actually push them out of Provi?


Why would they? Power projection was nerfed and Provi is awful space to actually live in.
sabre906
The Scope
Gallente Federation
#8 - 2015-03-06 03:52:10 UTC  |  Edited by: sabre906
You can't hold it.

N3/PL/CFC may ignore you if you take a random system and leave it empty.
-You move there, starts to upgrade it and use it.
-They contact you and demand rent.
-If you refuse, they roll you.
-You leave, wait for things to quiet down.
-You retake it. They ignore you again.
-You move there and starts upgrade and use it, they roll you again.
Rinse and repeat.

And btw, they don't need their supers to take sov now. So jump nerf now exist purely to annoy jf pilots. They roll you in their tengu blobs, traveling to the other end of Eve within an hour.

See how it works now?P
Conflict Engaged
State War Academy
Caldari State
#9 - 2015-03-06 08:08:58 UTC
sabre906 wrote:
You can't hold it.

N3/PL/CFC may ignore you if you take a random system and leave it empty.
-You move there, starts to upgrade it and use it.
-They contact you and demand rent.
-If you refuse, they roll you.
-You leave, wait for things to quiet down.
-You retake it. They ignore you again.
-You move there and starts upgrade and use it, they roll you again.
Rinse and repeat.

And btw, they don't need their supers to take sov now. So jump nerf now exist purely to annoy jf pilots. They roll you in their tengu blobs, traveling to the other end of Eve within an hour.

See how it works now?P


It won't be that easy come June. There are too many new fresh faces out there for sov, which is why CCP are making it a little easier for people to take renter sov, because they will barely be able to hold it all. I reckon 'Provibloc 2.0' will get greedy and invade Catch, and CFC will start to take N3 renter sov, but they're all crying about it anyway, except for Provibloc :)
Artemis Ellery Sazas
Shock and Awe Inc.
#10 - 2015-03-06 11:50:36 UTC
While I admire your desire to own your own sov, you are very wrong about what will happen. My friend from IC is completely right on this one.

There is one part of this that outsiders do not seem to understand, holding a successful sov system is a A LOT of work! If you don't increase your military and industry levels, then install the proper upgrades your system will be basically worthless. When you do raise your m & i levels and install the upgrades, you will become a target. Getting those upgrades into system is a logistical nightmare at the best of times. Then once your system is all upgraded you will be blobbed or ransomed. If you don't pay, your ihub will be popped and you will have to start all over again. If a corp or alliance does not intend to upgrade their system, then why take it in the first place?

This system is seriously flawed in so many ways. I predict after a period of 3-6 months null sec will be emptier and worse off than ever. Sov will be too easy to take, especially from the smaller guys, 500 members or less and most systems will be left empty. Behind closed doors it is already being planned to grief sov newbies back to where they came from.

You can make bold plans, but in the end you do not understand the true power of the big coalitions.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#11 - 2015-03-06 16:24:37 UTC
It certainly looks (at first glance) as though the "friendly" renter racket has switched to the "unfriendly" protection racket.

The smart ones will diplo a couple of neighbouring entities (ie- renter status) to be on "bat phone" ready for the big bully that walks in.

Dynamics are changing, still think we need to see the change bed in and settle before all of these complaints but heck I'm in low sec so what do I know anymore. =-)

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

X Gallentius
Black Eagle1
#12 - 2015-03-06 16:28:59 UTC
Conflict Engaged wrote:
X Gallentius wrote:
Conflict Engaged wrote:
and what happens if the bullies in the North come down to take Provi space? Of course, this is an exaggeration slightly, but if sov becomes easier to take, it will be taken more frequently. Reply with your theories as to what you think will happen. Thanks for reading. Fly safe o7
What happened when the bullies took Providence the last time? Proviblock took a break, and then proceeded to take it all back after their conquerors went home.




Ye but what if they don't go home this time, and actually push them out of Provi?

Why would they stay? All I hear is that Providence is the slums of 0.0 and no self-respecting elitist pvp 0.0 dude would bother living there.
X Gallentius
Black Eagle1
#13 - 2015-03-06 16:29:56 UTC
sabre906 wrote:
You can't hold it.

N3/PL/CFC may ignore you if you take a random system and leave it empty.
-You move there, starts to upgrade it and use it.
-They contact you and demand rent.
-If you refuse, they roll you.
-You leave, wait for things to quiet down.
-You retake it. They ignore you again.
-You move there and starts upgrade and use it, they roll you again.
Rinse and repeat.

And btw, they don't need their supers to take sov now. So jump nerf now exist purely to annoy jf pilots. They roll you in their tengu blobs, traveling to the other end of Eve within an hour.

See how it works now?P

Why aren't they extracting rent now?
Leto Aramaus
Frog Team Four
Of Essence
#14 - 2015-03-07 03:16:40 UTC
sabre906 wrote:
You can't hold it.

N3/PL/CFC may ignore you if you take a random system and leave it empty.
-You move there, starts to upgrade it and use it.
-They contact you and demand rent.
-If you refuse, they roll you.
-You leave, wait for things to quiet down.
-You retake it. They ignore you again.
-You move there and starts upgrade and use it, they roll you again.
Rinse and repeat.

And btw, they don't need their supers to take sov now. So jump nerf now exist purely to annoy jf pilots. They roll you in their tengu blobs, traveling to the other end of Eve within an hour.

See how it works now?P



Artemis Ellery Sazas wrote:
While I admire your desire to own your own sov, you are very wrong about what will happen. My friend from IC is completely right on this one.

There is one part of this that outsiders do not seem to understand, holding a successful sov system is a A LOT of work! If you don't increase your military and industry levels, then install the proper upgrades your system will be basically worthless. When you do raise your m & i levels and install the upgrades, you will become a target. Getting those upgrades into system is a logistical nightmare at the best of times. Then once your system is all upgraded you will be blobbed or ransomed. If you don't pay, your ihub will be popped and you will have to start all over again. If a corp or alliance does not intend to upgrade their system, then why take it in the first place?

This system is seriously flawed in so many ways. I predict after a period of 3-6 months null sec will be emptier and worse off than ever. Sov will be too easy to take, especially from the smaller guys, 500 members or less and most systems will be left empty. Behind closed doors it is already being planned to grief sov newbies back to where they came from.

You can make bold plans, but in the end you do not understand the true power of the big coalitions.


These are the first and best real arguments I've heard against the new sov system.

Sure, the big blocs won't be able to/won't bother to hold the large amount of systems they do now, because with the Entosis link gameplay any system/constellation that they don't actively live in and protect will be pretty vulnerable...

However, these two guys just made the prediction... what's to stop them from just picking any alliance they can reach, demanding renter money, and if they don't get paid, just rolling over the little guy, destroying/taking all his sov, and then just leaving. They don't have to hold it to ruin the months/billions that it took for the small alliance to take and upgrade their sov. They can just go kick them out, ruin all their hard work, and go back to their actual sov.

Seems like the biggest problem at the moment.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#15 - 2015-03-07 05:22:05 UTC
The new (should I say, proposed) sov mechanic is kind of like a hybrid between the current 'cap and flip' faction warfare system and the current sov system, minus any of the old EHP/DPS equations which were solved by cap and supercap blobbing.

The good thing is that yes, you may be blobbed by a big coalition, but they can ONLY start the sov grind during your prime time. Which means that you get to fight when you, ideally, have the best numbers.

Secondly, there's a lot of leverage to be gained via upgrading. Fully upgraded, the length of time required to sov-laser magic-ceptor the button increases markedly. This means that there's a kind of leverage at play; you defend quickly, and the enemy takes up to 16 times longer to cap. You can get a 16 times leverage over them, and all you need to do to stall their progress is get a link active on the same button and it pauses progress. Or resets it, whatever.

Also, importantly, this spreads a conflict over the constellation to a bunch of pin flags, and this will produce a more mobile warfare similar to FW. Therefore, the vast number of skill-less brainless dullards used to pressing F1 and following broadcasts will be picked off.

Ships will be smaller - there's no point trying to drop carriers on buttons, or battleships, or indeed anything below frigates. DPS and EHP are meaningless, so it'll all be Svipul and Garmur gangs and kiting nanofag crap like you get in FW. Link alts, in POSs, will be essential, and the slow and weak will be bubbled, blapped and sent home. Etcetera.

This is perhaps better and certainly more skilful gameplay, but it doesn't suit 200 man Tengu blobs. They'll have to split up into ten 20 man tengu gangs to cap all the buttons, and a smaller force can then take them out one by one and cap off the objectives. Ergo, it's not going to be a cakewalk for brainless F1 monkeys.

The other advantage is Prime Time, which suits the defender eminently. This, ultimately, is a little too much power to be given to a defender. I mean, you're a defender. if you're being attacked by someone, and not attacking first, you are on the defensive. This Prime Time mechanic basically means you get to choose when you get attacked.

It's ridiculous to think that defending yourself gets to occur when YOU want it. it destroys a whole slew of gameplay, logistical, numerical and organisational advantages some groups may have over others to win battles and win sov, and replaces it with some absolutely ridiculous idea that a victim gets to choose when to be victimised. It's artificial, contrived and bad for gameplay.

It will mean that Russians get to set their timers to disadvantage non-Russians, who cannot even begin a sov assault unless they stay up to stupid-o-clock. If they do, they won't have the numbers. They cannot apply numerical superiority to attack in an off-TZ to spawn a timer to come out in a better timezone. Just cannot hapen, it's a boolean choice and you can't budge he timer in any fashion.

As an Aussie it's particularly galling to think that most if not all timers in nullsec will magically land outside our timezone. So unless you buy sov off someone and reset to AU TZ, you can't do diddly squat. What a massive load of horse dung. And let's face it, who'd sell sov to Aussies, because once we reset it to GMT 11 +/-2 it's a horrible process to attack us, so it just won't happen.

This is the real problem with the system, IMO. I like the idea of more skirmishing warfare (and so does Fozzie, obviously). I think it's a bit crappy that there's no role for capitals, no EHP/DPS maths at play. Just blobbing with capping alts like in FW, and we have seen what that resulted in with the decloak prohibitions, etc etc.

Not like I am afffected. Wormholes, you're vulnerable 24/7. Yet we survive.
Xpaulusx
Naari LLC
#16 - 2015-03-07 17:13:51 UTC
Artemis Ellery Sazas wrote:
While I admire your desire to own your own sov, you are very wrong about what will happen. My friend from IC is completely right on this one.

There is one part of this that outsiders do not seem to understand, holding a successful sov system is a A LOT of work! If you don't increase your military and industry levels, then install the proper upgrades your system will be basically worthless. When you do raise your m & i levels and install the upgrades, you will become a target. Getting those upgrades into system is a logistical nightmare at the best of times. Then once your system is all upgraded you will be blobbed or ransomed. If you don't pay, your ihub will be popped and you will have to start all over again. If a corp or alliance does not intend to upgrade their system, then why take it in the first place?

This system is seriously flawed in so many ways. I predict after a period of 3-6 months null sec will be emptier and worse off than ever. Sov will be too easy to take, especially from the smaller guys, 500 members or less and most systems will be left empty. Behind closed doors it is already being planned to grief sov newbies back to where they came from.

You can make bold plans, but in the end you do not understand the true power of the big coalitions.


Agree, all this is about as worrisome to the big coalitions as a passing spring shower,but at least it will generate content for null.

......................................................

Kraft Ogburn
After School Hentai Club
#17 - 2015-03-08 00:10:35 UTC
Trinkets friend wrote:
The new (should I say, proposed) sov mechanic is kind of like a hybrid between the current 'cap and flip' faction warfare system and the current sov system, minus any of the old EHP/DPS equations which were solved by cap and supercap blobbing.

The good thing is that yes, you may be blobbed by a big coalition, but they can ONLY start the sov grind during your prime time. Which means that you get to fight when you, ideally, have the best numbers.

Secondly, there's a lot of leverage to be gained via upgrading. Fully upgraded, the length of time required to sov-laser magic-ceptor the button increases markedly. This means that there's a kind of leverage at play; you defend quickly, and the enemy takes up to 16 times longer to cap. You can get a 16 times leverage over them, and all you need to do to stall their progress is get a link active on the same button and it pauses progress. Or resets it, whatever.

Also, importantly, this spreads a conflict over the constellation to a bunch of pin flags, and this will produce a more mobile warfare similar to FW. Therefore, the vast number of skill-less brainless dullards used to pressing F1 and following broadcasts will be picked off.

Ships will be smaller - there's no point trying to drop carriers on buttons, or battleships, or indeed anything below frigates. DPS and EHP are meaningless, so it'll all be Svipul and Garmur gangs and kiting nanofag crap like you get in FW. Link alts, in POSs, will be essential, and the slow and weak will be bubbled, blapped and sent home. Etcetera.

This is perhaps better and certainly more skilful gameplay, but it doesn't suit 200 man Tengu blobs. They'll have to split up into ten 20 man tengu gangs to cap all the buttons, and a smaller force can then take them out one by one and cap off the objectives. Ergo, it's not going to be a cakewalk for brainless F1 monkeys.

The other advantage is Prime Time, which suits the defender eminently. This, ultimately, is a little too much power to be given to a defender. I mean, you're a defender. if you're being attacked by someone, and not attacking first, you are on the defensive. This Prime Time mechanic basically means you get to choose when you get attacked.

It's ridiculous to think that defending yourself gets to occur when YOU want it. it destroys a whole slew of gameplay, logistical, numerical and organisational advantages some groups may have over others to win battles and win sov, and replaces it with some absolutely ridiculous idea that a victim gets to choose when to be victimised. It's artificial, contrived and bad for gameplay.

It will mean that Russians get to set their timers to disadvantage non-Russians, who cannot even begin a sov assault unless they stay up to stupid-o-clock. If they do, they won't have the numbers. They cannot apply numerical superiority to attack in an off-TZ to spawn a timer to come out in a better timezone. Just cannot hapen, it's a boolean choice and you can't budge he timer in any fashion.

As an Aussie it's particularly galling to think that most if not all timers in nullsec will magically land outside our timezone. So unless you buy sov off someone and reset to AU TZ, you can't do diddly squat. What a massive load of horse dung. And let's face it, who'd sell sov to Aussies, because once we reset it to GMT 11 +/-2 it's a horrible process to attack us, so it just won't happen.

This is the real problem with the system, IMO. I like the idea of more skirmishing warfare (and so does Fozzie, obviously). I think it's a bit crappy that there's no role for capitals, no EHP/DPS maths at play. Just blobbing with capping alts like in FW, and we have seen what that resulted in with the decloak prohibitions, etc etc.

Not like I am afffected. Wormholes, you're vulnerable 24/7. Yet we survive.



Im just curious though. Can you still blow up everyones stuff without doing all of that? That seems like a process you only go through if you actually want to take the space from the SovNoobs who will be coming out to play...if you just want to grief them to the point they simply abandon the area, you dont ever have to capture it.

It seems like the OldBros know what theyre talking about.
Oreb Wing
Last Rites.
#18 - 2015-03-08 15:58:24 UTC  |  Edited by: Oreb Wing
People that are saying caps have no place in this system are dead wrong. Be ready to see some dead capitals coming this release. They should name it Armageddon. It's going to be one hellavu ****-storm. These engagements that always lead back to the station is just begging for escalation.
Lloyd Roses
Artificial Memories
#19 - 2015-03-09 18:18:19 UTC
Trinkets friend wrote:
As an Aussie it's particularly galling to think that most if not all timers in nullsec will magically land outside our timezone. So unless you buy sov off someone and reset to AU TZ, you can't do diddly squat. What a massive load of horse dung. And let's face it, who'd sell sov to Aussies, because once we reset it to GMT 11 +/-2 it's a horrible process to attack us, so it just won't happen.


All the time, I'm wondering how the AU tz is playing atm, since nothing of importance happens during that tz. And then, a vast part of asian/russian tz is also halfway into the AU tz, yet I see them everywhere in null during EU.

Raises the suspicion some aussis just getting overly bugged over an issue that actually is none.
SmilingVagrant
Doomheim
#20 - 2015-03-10 21:44:49 UTC
Conflict Engaged wrote:

It won't be that easy come June. There are too many new fresh faces out there for sov, which is why CCP are making it a little easier for people to take renter sov, because they will barely be able to hold it all. I reckon 'Provibloc 2.0' will get greedy and invade Catch, and CFC will start to take N3 renter sov, but they're all crying about it anyway, except for Provibloc :)


The regular annoyance of actually living in sov 0.0 is going to be hilarious for these first time sov havers. Hope they have a decent sized group of neutral JF dudes, and once they are seen actively ratting/mining their space all of the predator squads from the various alliances shall fall on them like wolves.
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