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Should logistics be more accessible?

Author
Jan'tor
Sebiestor Tribe
Minmatar Republic
#41 - 2011-12-02 21:16:28 UTC
I have a similar thread in F&I about this same thing, friend: https://forums.eveonline.com/default.aspx?g=posts&t=33740&find=unread

I've been a world-class healer in other MMOs for over a decade, but I have no way to find out whether I want to space priest in this game without dropping a million sp on it just to try it out.

As a newbie who flies nothing but ECM though (since that role actually does have options for a newbie), I assure you it does have counters.
Krios Ahzek
Royal Amarr Institute
Amarr Empire
#42 - 2011-12-02 21:21:32 UTC
Lil Nippy wrote:
Krios Ahzek wrote:
Takseen wrote:

On the other hand, a cool thing about logis in Eve is that you don't need them for 100% of everything. When the MMO genre is looking for clever ways to avoid the "Holy Trinity", Eve never really had it to start with, and I don't think it should be in a rush to do so.


Yes. I am sick and tired of dedicated tank/healer/dps builds that are basically useless in the other areas. It's a crap mechanic to take a thousand laser shots to the face and be unharmed because a thousand nurses are healing you.


And it is better to get melted in seconds by a 2to1 force?


No amount of repair will let you not be melted in seconds by a sufficiently superior or alpha strike centric force.

 Though All Men Do Despise Us

ACE McFACE
Federal Navy Academy
Gallente Federation
#43 - 2011-12-02 21:26:29 UTC
Karn Dulake wrote:
Dude have you never flown spider tanking battleships into battle before.

You dont need a Logi thats just the cream and you need two of them otherwise they run out of.........

The scimitar and Onerios would like a word with you

Now, more than ever, we need a dislike button.

Alaric Faelen
Republic Military School
Minmatar Republic
#44 - 2011-12-02 21:47:57 UTC
I've been working towards logi cruisers so let me at least opine.

I would like logi to be a bit easier to get into. Mostly because it's a role I've always enjoyed playing but is just a long road to get into.

I submit that low SP and T1 logi is so underused is because low end PvE is virtually always done solo. There is no low end PvP really, it's T2 (at least modules if not hull) or insta-pop pretty much.
So I think low end logi itself isn't the issue, but rather the lack of use for fleets in the kind of environment where low SP/T1 logi would be relevant. It'd be just fine to support say, a level 2-3 mission but I don't know anyone that teams up for those.

The low end logi simply lacks a place where it's relevant. Which is sad, because giving low end logi a place, serves to train up those newbs that no one wants running the higher level logi.

It's a long way to go to make low end logi (or even ECM for that matter) have a place- retooling low end PvE to incorporate fleets rather than solo blitzing, I know. But the upshot is getting more new/low SP players together early on in Eve so they are better prepared for that big PvP fleet op we all look forward to being a part of.
Sevgei Ertekin
Garoun Investment Bank
Gallente Federation
#45 - 2011-12-02 22:07:38 UTC
Because T1 logistics should be as effective and easy to get into as say, a Blackbird? It should take time and a certain focused career path to be so effective. If everyone could jump into a Logistics with low skills and little time invested, it would be detrimental to this game. Yeah it would benefit low sp players short term, but not so much anyone else, including those same players a bit down the road. We already have a plethora of ECM nonsense. Not really comparing the two, just sayin'. My opinion of course.
Alara IonStorm
#46 - 2011-12-02 22:19:43 UTC
Sevgei Ertekin wrote:
Because T1 logistics should be as effective and easy to get into as say, a Blackbird? It should take time and a certain focused career path to be so effective. If everyone could jump into a Logistics with low skills and little time invested, it would be detrimental to this game. Yeah it would benefit low sp players short term, but not so much anyone else, including those same players a bit down the road. We already have a plethora of ECM nonsense. Not really comparing the two, just sayin'. My opinion of course.

Comparing it to the Blackbird and saying that is bad is just silly. The Blackbird is the only T1 Ewar Cruiser that actually does a good job. The only one that is really used. The Arbitrator is teping as a combat Cruiser since Amarrs other 2 just are not up to the task with terrible fitting and Lol DPS. The Celestis and Bellicose are plain out jokes. Making a small gang capable Logistic Cruiser is a good thing. Helps people onto the Career Path, lets new players get into gang and fleet PvP. Possibly open up new options for new player oriented Group PvE which would attract people to the game.

I wish every T1 Cruiser preformed there chosen Roles as well as the Blackbird. Then just maybe T1 Cruisers would not be the Lvl 2 ission Boats and those ships you skip over on your way to Tier 2 Battlecruisers for PvP.
Aethlyn
Brutor Tribe
Minmatar Republic
#47 - 2011-12-02 22:21:56 UTC  |  Edited by: Aethlyn
I think the primary issue here isn't the skill required to use logistics. It is people always wanting the perfect setup. There are tech 1 cruisers with bonuses similar to logistics (obviously not that strong) but I've seen them used rather seldom (don't think I've seen them at all). I'm not talking about Incursions here, but there it's similar, just with DPS ships. People prefer "shiny" ships, so T2 or pirate/navy with T2 weapons and stuff. I agree, they'll be more effective that way, however, it also slows down newbies and beginners. Let someone with a not optimum fitting join and he'll be ready in a better fitting faster (assuming the skills are trained etc.).
I won't suggest anyone to use a T1 cruiser as logistics in Incursions (as this would be quite stupid IMO), but Eve definitely could need some more missions that can be done with 2-3 players on L3 or L4 niveau while still offering good money for the time invested. L5 and Incursions won't count here for me, nor will low sec. It's an option, sure, but there's also quite some higher entry level already.
There are missions that will still pay off rather well, but others just aren't really worth it, once you're getting 3 or 4 people into your fleet. Yeah, a new corp mate who's interested in playing a healer could fly salvaging for the time being, but let's just be honest, that's rather boring, too (and to get into Logistics faster he doesn't have the time to skill hulls and weapons at once).

Looking for more thoughts? Follow me on Twitter.

Alara IonStorm
#48 - 2011-12-02 22:29:22 UTC  |  Edited by: Alara IonStorm
Aethlyn wrote:

I won't suggest anyone to use a T1 cruiser as logistics in Incursions (as this would be quite stupid IMO), but Eve definitely could need some more missions that can be done with 2-3 players on L3 or L4 niveau while still offering good money for the time invested. L5 and Incursions won't count here for me, nor will low sec. It's an option, sure, but there's also quite some higher entry level already.

Gated Missions that are graded on how many people you bring like Incursions is my dream. Say ones that only allow T1 Cruisers so 1-2 T1 Logi's with T1 Cruisers as Dmg dealers and EWAR Support Cruisers or Tackle Frigs are required. Too much DPS by NPC's for any of them to tank alone without reps, Dmg across the resist board, switch targets between ships, various NPC EWAR, Tackle and Logi, continuous spawns as ships are destroyed.

Stuff like that geared towards new players to get them into the group scene. Maybe a higher Lvl version for Battleships and T2 Logi's, or maybe once you have skills you can just go into Incursions. Perhaps just harder ones that require more SP like T2 Weapons but you still have to fly the low end ships. Some starter Group Content would be fun.
NeoShocker
The Dark Space Initiative
Scary Wormhole People
#49 - 2011-12-03 00:06:00 UTC
So, I read the OP. At the moment, I feel that the logis are fine as is.

Before I go on. I am a regular basilisk and a guardian pilot. In addition, I have an alt as an dual logi partner. I earned billions and billions, in addition, a recognition from my corp and alliance, that i sometimes get free logis, also some free pvp ships when I feel like shooting. I probably earned around 20b or so to date when I fly logi. I went on a month long expedition and I earned 3b of the 12b total earned with my group last month. Then I went incursions and I made billions more for the past several months.

If you are a logi pilot, then act like one. If you feel the need to be in KM, fine, carry some combat drones. I helped take part killing 6 moms in Oijanen systems. All it took was a single Warrior II drone to be on those killmails. If I wasnt there with dual logi, probably would only kill one or all would have escaped. Logistics can easily turn the tide of any battle.

Regarding the ECM buff or whatever you call it. I fully disagree. Just one ECCM give just adequate enough protection against jammers. Just as logis can turn the tide of the battle, Electronic warfare can also turn the tide of the battle. ECM is one of them.

I must say, the OP is not fit enough, let alone commited, to fly a logi. I dont think you fly enough as a logi pilot. T1 variance is weak, but rather leave those alone. I mean, seriously? Not accessable? Come on!

I fly logistics so my gang can kick some ass and win and I get free stuff sometimes. I enjoy playing as support role. Maxed out leadership skills, dual logi pilot and a triage carrier pilot. Fully commited to support my corp.

All in all, logistics is fine as is other than crap scimitar and oneiros. I consider them noobships. ;-) Then again, scimitars is... Decent in my book. And complaining about price? Tell that to supply and demand. I used to buy them cheap at 50M!

TL;DR version? You fly logi to SUPPORT your gang. You dont really need KM. You need isk? Do incursion. ECM problems? ECCM mod. Most of all, learn to fly logi before you complain.
knobber Jobbler
State War Academy
Caldari State
#50 - 2011-12-03 00:20:22 UTC
I always found flying logistics extremely rewarding. It can be one of the more intense parts of fleet combat, the guys you save are always thankful and post roam there is always logi love. They take some skills to get into but that's eve.

I would like to see some kind of logi related stats for fights but it never bothered me enough that I didn't stop flying them. So what I didn't get on as many kill mails but I didn't fly them for that reason.
DarkAegix
Center for Advanced Studies
Gallente Federation
#51 - 2011-12-03 00:24:14 UTC
Logistics is a bad, bad, bad game mechanic.
It intensifies the necessity of boring alpha fleets.

Seriously, if anyone heard that fleet warfare in EVE consisted of 'EVERYONE SHOOT THIS GUY! (Pop) NEXT TARGET! (Pop) NEXT! (Pop)', then they'd instantly be turned off.

A nerf to logistics won't fix much, because more logistics will be brought along.
What EVE needs is a huge change in game mechanics.
Jan'tor
Sebiestor Tribe
Minmatar Republic
#52 - 2011-12-03 00:50:50 UTC
NeoShocker wrote:
I mean, seriously? Not accessable? Come on!


Uh, I'm sure they're quite accessible to someone who has ninety-five goddamn million skillpoints like you do. The whole role however isn't accessible to someone who has say, 1 million. Or less.
Fon Revedhort
Monks of War
#53 - 2011-12-03 01:07:31 UTC
Lil Nippy wrote:

I think the most viable solution to this would be making it so that both T2 and T1 logi would be invulnerable to ECM, or at the very least raise their points

You've got no idea what you're talking about. Logistic ships are already way too powerful.

Wanna proof? Check ally tourney rules.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Krios Ahzek
Royal Amarr Institute
Amarr Empire
#54 - 2011-12-03 01:10:17 UTC
DarkAegix wrote:
Logistics is a bad, bad, bad game mechanic.
It intensifies the necessity of boring alpha fleets.

Seriously, if anyone heard that fleet warfare in EVE consisted of 'EVERYONE SHOOT THIS GUY! (Pop) NEXT TARGET! (Pop) NEXT! (Pop)', then they'd instantly be turned off.

A nerf to logistics won't fix much, because more logistics will be brought along.
What EVE needs is a huge change in game mechanics.



There's just no way to make alpha strikes ineffective in an HP based game where each side can bring theoretically unlimited amounts of units.

 Though All Men Do Despise Us

NeoShocker
The Dark Space Initiative
Scary Wormhole People
#55 - 2011-12-03 01:20:51 UTC
Jan'tor wrote:
NeoShocker wrote:
I mean, seriously? Not accessable? Come on!


Uh, I'm sure they're quite accessible to someone who has ninety-five goddamn million skillpoints like you do. The whole role however isn't accessible to someone who has say, 1 million. Or less.


I understand that logistic isn't THAT accessible, but you must be commited. It just shows how greedy and unexperienced OP is.

As someone said, all it takes is 3 months for a good logi. I, and I mean, I, made my alt an co-op basi in 4 months when I made him. To the exact specifications and skills. SP dont matter, only thing that matter is how commited you are. It seems you saw my skills lists. His 5m? Sp was as good as my 80m? SP skills.

My alt literally trained nothing but learning skills and logistic skills for the first 3-4 months. This ain't a walk in a park!

I spent more time on leadership skills and that for sure aint walk in the park, but its ******* worth it.
Jaigar
Native Freshfood
Minmatar Republic
#56 - 2011-12-03 01:24:49 UTC  |  Edited by: Jaigar
I don't understand where the problem is with logis. Yeah, I've seen some pretty lame HS wardeckers who use a 1 to 1 ratio for logis (I've seen 9 nuetral RRs for a 7 man fleet before), but the problem isn't the logi.

There is plenty of counter to logi ships already; webs, heavy neuting, ECM, sensor dampening, etc...

The problem is that you are looking at EVE like you would any other MMO, IE, wanting roles for tank, DPS, utility, and healers to be defined and the winner to be whoever is the best at operating these. Its just simply not that way in EVE.

Most of the fighting in EVE doesn't take place on the battlefield, but in intel channels, clever baiting tactics, etc...
Jan'tor
Sebiestor Tribe
Minmatar Republic
#57 - 2011-12-03 01:43:31 UTC  |  Edited by: Jan'tor
NeoShocker wrote:


My alt literally trained nothing but learning skills and logistic skills for the first 3-4 months. This ain't a walk in a park!



3-4 months of skill training to even TRY out a role with no idea whether you will even enjoy it or not, and no option to fly a lower-skill introductory ship to practice with beforehand, is not okay.

You might even call it "inaccessible".
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#58 - 2011-12-03 02:16:55 UTC
Amsterdam Conversations wrote:
God no, this game doesn't need even more logis.

EVE got some more ******** since everyone and their mom started using logistics.

Back then and especially today in small gangs, logistics were used as support to fight bigger fleets that would just chew through a small gang rapidly. But 5 logis in a big gang can mean invincible ships (and it generally means invincible frigates) when fighting gangs with less DPS and size.

I like Logis, I used them a lot, didn't use them a lot any more in the last year since our fleets are generally smaller than 10 people, where you need DPS instead of tank to break enemy EHP and logistics/ECM.

I really really enjoy them when I fly them, but I'm starting to get the impression that they should get somewhat of a stacking nerf.


And I used to have to walk uphill in a snowstorm both ways to have to log onto the internet

internet spaceships

are serious business sir.

and don't forget it

Alara IonStorm
#59 - 2011-12-03 02:19:37 UTC
Cipher Jones wrote:

And I used to have to walk uphill in a snowstorm both ways to have to log onto the internet

I too remember Dial Up.
Tippia
Sunshine and Lollipops
#60 - 2011-12-03 02:20:00 UTC
Jan'tor wrote:
3-4 months of skill training to even TRY out a role with no idea whether you will even enjoy it or not, and no option to fly a lower-skill introductory ship to practice with beforehand, is not okay.

You might even call it "inaccessible".
Good thing that it doesn't take that long to try it then — it takes that long to create a specialised single-purpose character with access to the full range of (top-tier) equipment that is needed for that role. You don't need any of that to try it.