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[Proposal] Get rid of learning implants.

Author
Intar Medris
KarmaFleet University
#81 - 2011-12-05 06:50:44 UTC
Admittedly the removal of Learning Skills has made the implants nearly useless. A full set of +4s has only knocked off 2 days off my current skill plan. But the removal of both should by all reason be accompanied by faster training times. Say something close to what you would have gotten with all LSs to 5 and a set of +5 implants to be fair.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

Tomytronic
Perkone
Caldari State
#82 - 2011-12-05 10:31:20 UTC
Intar Medris wrote:
I think at max training time of say 4-6 years is more in line with reality.

What?
Cid SilverWing
Doomheim
#83 - 2011-12-05 14:50:46 UTC
Signed

+5 implants are much too expensive to be bothered with anyway.
Zimmy Zeta
Perkone
Caldari State
#84 - 2011-12-05 20:50:22 UTC
I like the idea.
It is a bit radical, but it is simple. Simple things tend to work.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Anshio Tamark
Caldari Provisions
Caldari State
#85 - 2011-12-05 22:03:14 UTC
I can't believe it. A forum-post written by a member of Goonswarm, that I actually support (not the member. The content of the post). And it's actually something that everyone would benefit from, whether they be new or old players.
AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#86 - 2011-12-05 22:26:34 UTC
Not supported. But I would support eliminating the timer on same-station clone swaps.
Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#87 - 2011-12-06 03:10:49 UTC  |  Edited by: Sephiroth Clone VII
Intar Medris wrote:
I think the real damn problem is that it would take 37.5 years to train all skills to 5. Which is ridiculously stupid. Skill training has been seriously flawed from the beginning. It is horrendously slow, and takes entirely too long. EVE isn't going to be around forever people, or atleast not this incarnation of it. It is almost nine years old. I think at max training time of say 4-6 years is more in line with reality.


You don't have to train every skill to level 5

Are you seriously considering training every racial capital including titans, to 5, all combat subcap ships, mining ships.

Add to that skills in market production, and research, and god knows how many category.


Just a hint, you don't need to. Go for basics. If you have ridiculous amounts of personal isk to buy a titan you can buy a char as well.

I can nearly perfect train a market alt in about a month, that is where the real isk is anyway.
Shaera Taam
Khanid Prime Free Irregulars
#88 - 2011-12-06 03:30:14 UTC  |  Edited by: Shaera Taam
once upon a time my corp lived in nullsec and we had a ball with small-scale pvp

then i got my first set of +4s and got so freaked out about losing them that i froze in a bubble instead of burning for it, like id trained to do from my first step into GW. needless to say, i got podded and lost them all. it took that loss to show me how stupid id been about it all. im not in a terrible hurry for level 5 anything, so what difference does it make?

since then, i havent plugged in a single implant, training times be damned. im a much happier pod-pilot now, btw, and pod kills mean little more than a nice quick ride home, haha.

as to the OPs suggestion, i like it. makes nice simple sense to me...


oh, and i secretly think the guys in my corp get a little rise out of it when they hear on TS that their only verified female corp-mate is 'flying naked'
Roll

Thus Spake the Frigate Goddess!

Andski
Science and Trade Institute
Caldari State
#89 - 2011-12-06 03:30:42 UTC
Sephiroth CloneIIV wrote:
Intar Medris wrote:
I think the real damn problem is that it would take 37.5 years to train all skills to 5. Which is ridiculously stupid. Skill training has been seriously flawed from the beginning. It is horrendously slow, and takes entirely too long. EVE isn't going to be around forever people, or atleast not this incarnation of it. It is almost nine years old. I think at max training time of say 4-6 years is more in line with reality.


You don't have to train every skill to level 5

Are you seriously considering training every racial capital including titans, to 5, all combat subcap ships, mining ships.

Add to that skills in market production, and research, and god knows how many category.


Just a hint, you don't need to. Go for basics. If you have ridiculous amounts of personal isk to buy a titan you can buy a char as well.

I can nearly perfect train a market alt in about a month, that is where the real isk is anyway.


listen to this man, he has a monocle~

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jonas Xiamon
#90 - 2011-12-06 05:28:29 UTC
Kinda want... Not sure though.

I usally write one of these and then change it a month later when I reread it and decide it sounds stupid.

Eperor
Machiavellian Empire
Test Alliance Please Ignore
#91 - 2011-12-06 08:59:01 UTC
+ 1 suportthis this realy discorege ppl form pvp
Rina Asanari
CitadeI
#92 - 2011-12-06 09:03:50 UTC  |  Edited by: Rina Asanari
Not supported.

Losing the ship is one level of hurt, losing the imped clone should remain a second one. That argument "it would remove a barrier to PvP" fails when looking at the REALLY expensive implant sets - the typical learning implants are just a pittance compared to the values a number of players (even PvPers) have in their skulls.

"Don't fly what you can't afford to lose" - you can extend that sentence to your implants as well.
Andski
Science and Trade Institute
Caldari State
#93 - 2011-12-06 09:19:14 UTC
Rina Asanari wrote:
Not supported.

Losing the ship is one level of hurt, losing the imped clone should remain a second one. That argument "it would remove a barrier to PvP" fails when looking at the REALLY expensive implant sets - the typical learning implants are just a pittance compared to the values a number of players (even PvPers) have in their skulls.

"Don't fly what you can't afford to lose" - you can extend that sentence to your implants as well.


thanks for your contribution, faceless forum alt!

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Kjel Keikira
Perkone
Caldari State
#94 - 2011-12-06 12:19:58 UTC
Surprised to see this request coming from the Goon camp. That said, i like this side of them \o/ . This is indeed a logical request. Many times have I given up on a nights worth of pvp, as those 24 hours with sub-par implants in my throw away combat clone, just seem a waste of training time.

Is a perfectly reasonable suggestion. +5 base to all. everyone's a winner (in some cases there will be whiners, there always are)

Definitly an idea i think is worthy for more discussion & consideration.
Shaera Taam
Khanid Prime Free Irregulars
#95 - 2011-12-06 15:31:47 UTC
Rina Asanari wrote:

Losing the ship is one level of hurt, losing the imped clone should remain a second one. That argument "it would remove a barrier to PvP" fails when looking at the REALLY expensive implant sets - the typical learning implants are just a pittance compared to the values a number of players (even PvPers) have in their skulls.

"Don't fly what you can't afford to lose" - you can extend that sentence to your implants as well.


agreed on the point of not flying what you cant afford to lose

but im afraid your argument on the 'expensive implants' part is a bit off... OP is not advocating the removal of all implants, just the learning ones. the ones you assert are a mere 'pittance.' if there's an across-the-board means of compensating for their removal (the +5 stat boost talked about earlier), there where is the downside?

adding more implants for operational buffs (combat, mining, exploration, etc) would be a nice addition to our favorite sandbox. win

theres always gonna be people that are afraid of pvp, for whatever reason. with this proposal we get rid of an outdated mechanic and some new shinies to try to avoid losing in pvp

no flame intended, nor feeding of the trolls... the more i think about it, the more i like this, and just want to foster some genuine discussion

Thus Spake the Frigate Goddess!

Jerick Ludhowe
Internet Tuff Guys
#96 - 2011-12-06 18:32:35 UTC
Sweet troll thread. Thanks for the laugh guys.
Blastfizzle
The Chosen 0nes
#97 - 2011-12-06 18:48:11 UTC
Agreed!
Obsidiana
Atrament Inc.
#98 - 2011-12-06 21:42:46 UTC
Keep them.

Look, Eve is about choices. With implants you have a lot, esp. since jump clones came about. First, +3 and +4 are pretty cheap. The older the player, the more true this is. Second, you only ever use two of these implants at a time. If you remap focusing on two attributes, then you only need two implants. You can also mix and match. You can do a +5 and a +4 for near maximum training yet a risk worth taking. You can do a +4 and a +3 for a little boost over +3s.

For crying out loud, don’t fly in low/nullsec with a full set. When I was out there I just used two +3s, had spares, and kept them with my jump clone. It’s not a big deal.

We need to focus on the real issue: Costs.

The costs are fairly high for +5s. The costs for +3s is high for a new player. There is an easy fix for that. Lower the costs of implants, release +6s and +7s at the current +5 price, and call it a day. This also doesn’t address the +5% implants. The problem is the same there. It gives a direct boost at a high price that gives an incentive to stay in highsec. Again, a person has the same options and the same problems.

There is no way to make people happy short of giving them skills.

People are not patient. All the time I see posts about increasing learning speed, getting back skill points, giving people unallocated skill points, letting people (through an obscure method) buy skill points. This whole thread is a “we want to train faster” thread. That is never going to change. Attribute implants are just a scapegoat that people can focus on.

Since learning skills where removed attribute implants are the next target. This will either force everyone to train more slowly, give everyone maximum training speeds, or end up somewhere in the middle. The next target is attributes themselves, and people are already clamoring about removing those. After that, all people can ask for is faster training time. Why? Because they ran out of targets/scapegoats.

Highsec Envy is no Excuse.

All the time I see complaints about highsec mission runners, incursion fleets, trading, etc. We used to see complaints about highsec mining until ganking became so common. Those who live in highsec are always going to be more likely to use expensive gear, high priced ships, and *gasp* costly implants. That leads me to my next point…

Add Attribute Boosters.

Make them easy and cheap to produce out in nullsec. Heck, make them illegal in empire. Sure some will smuggle them in, but at a nice profit level, increasing the rewards of nullsec. Make them last 24hrs (boosted to 48 w/ skills). If you die while under the influence of these, who cares? They would lose their effect soon and need to be replaced anyway. You could change them more often than a remap too. Heck, then use +2s with these and get a cheap boost.

The Justification is Choices

We should have a choice of how we train. There should be ways to increase and optimize that rate at an expense and risk. Individuals should be in control of this tradeoff. Those who deem the risk too high have made their choice; that choice should not affect anyone else’s.

Other Repercussions to Consider

A secondary reason is that they are a good ISK/LP sinks and serve as a “highsec tax” as it were. With 6 clones, 5 slots, and most of the population in highsec, it has to be a huge ISK and LP sink. Just removing it from the game when there are not enough ISK/LP sinks is a bad idea.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#99 - 2011-12-06 22:23:34 UTC
Meh. I got podded the day before Crucible and lost three +4s. It's entirely possible to simply choose to accept the risk of losing those implants. Also, don't shove every implant in your head that will fit. Only buy what you need.

You might as well propose removing all expensive implants as well. Faction sets cost a lot of isk and no one wants to risk those in nullsec, so let's just drop them from the game to save you from jumping clones.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#100 - 2011-12-06 22:36:45 UTC
Obsidiana wrote:
There is no way to make people happy short of giving them skills.

People are not patient. All the time I see posts about increasing learning speed, getting back skill points, giving people unallocated skill points, letting people (through an obscure method) buy skill points. This whole thread is a “we want to train faster” thread. That is never going to change. Attribute implants are just a scapegoat that people can focus on.


I'd say most people would be happy with the ability to pay plex to release skill points. Most of us made a lot of mistakes early on and could free up anywhere from 1-3 million SP if there were a way to do so.

It takes about 3.5 million SP to train a new racial battleship with T2 weapons (assuming you have the requisite support skills). That's frigate, cruiser, and battleship 4, and all of the weapon systems skill required for the large T2 skill at level 4. With +4 implants it takes two months to be able to change from one set of ships to another. For those of us who have been playing less than 2 years, that's a substantial percentage of our time in the game spent training skills we won't use. And then there are the L5 command skills necessary for T2/T3 ships.

I'm expanding my command skills to other races right now and I admit, I'm getting impatient. It's going to take a long time for me to reap the rewards of training all these skills. Meanwhile, SP I wasted in my noob days go unused. So yeah, I'd use up some PLEX to get SP back if it were available.

I wouldn't want to be able to buy SP; that would be potentially game-breaking and definitely a step too close to pay-to-win.

Founding member of the Belligerent Undesirables movement.