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[Proposal] Get rid of learning implants.

Author
Andski
Science and Trade Institute
Caldari State
#1 - 2011-12-02 17:35:57 UTC
It's a curious question - why do learning implants exist? How can their continued existence be justified? You need them to train your hyperoptimized per/will skillplan as fast as possible, sure, but why should you need them to begin with?

Let me begin by highlighting the problems with learning implants:

  • They discourage people from playing EVE. You're still paying your subscription, sure, but you're not playing the game. You don't want to jump to your empty/combat clone and lose a day of "optimal" training so you can have some fun, and then have to jump back to your training clone the next day.
  • This affects nullsec (especially wormhole) players doubly so - losing your ship in a bubble is a surefire way to get podded. People in Empire still have a better chance of warping their pods out of harm's way, and thus have no qualms about running missions or otherwise ~flying in space~ with their implants, unless of course they are at war. That, however, is not our playstyle.
  • They are seeded exclusively through LP stores rather than being made in-game entirely.
  • Characters that need pirate faction implants for any reason (supercapital pilots with slave/nomad sets, freighter/JF pilots with nomads, etc.) are essentially stuck with +3s. But this isn't about pirate implants.


So what I'm proposing is removing learning implants entirely. There is just no need for them. Add 5 base points to every attribute. Remove learning bonuses from all other implants and set all base attributes to 22 points. It's trivial. Leave the Cerebral Accelerator implant as is - 25 "effective" base points for all attributes for the month isn't quite gamebreaking. A refund plan would not even need to be considered - those who had +5 sets will still have the same bonus, those who had +4 sets will have a better bonus, and it doesn't put anyone at a disadvantage.

It's a simple change, it doesn't throw anything out of balance, and it just makes sense. Why the hell not?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Faife
Dreddit
Test Alliance Please Ignore
#2 - 2011-12-02 17:38:51 UTC
Posters attitude is typical of high sec carebears like him. The point of learning implants is to give an advantage to people who don't die and create a greater death penalty for people who die and are bad at pvp. This is something he might find exciting and intriguing if he were to join an actual corp and move to 0.0, which I recommend for him.
Sverige Pahis
Deep Core Mining Inc.
Caldari State
#3 - 2011-12-02 17:43:03 UTC
Supported.
Travis Wells
Amok.
Goonswarm Federation
#4 - 2011-12-02 17:43:22 UTC
i support this idea
Sverige Pahis
Deep Core Mining Inc.
Caldari State
#5 - 2011-12-02 17:43:57 UTC
Mumble leak:

(5:42:25 PM) Sverige Pahis: wow is that test guy ******** or trolling
(5:42:27 PM) Sverige Pahis: idgi
Oden Jules
Caldari Provisions
Caldari State
#6 - 2011-12-02 17:56:53 UTC
You can't explain that.
Innominate
KarmaFleet
Goonswarm Federation
#7 - 2011-12-02 17:57:22 UTC
Learning implants are exactly like the old learning skills. They provide strong motivation to avoid playing the game, an effect which has a particularly strong effect on newbies.

Get rid of learning implants, add more combat implants.
Fal1en
School of Applied Knowledge
Caldari State
#8 - 2011-12-02 18:03:51 UTC
I couldn't even put a number on the amount of times I have seen people say "I would come but I have 15 hrs. left on my clone :( ".

Learning implants are an unnecessary shackle.
Tomytronic
Perkone
Caldari State
#9 - 2011-12-02 18:04:24 UTC
Learning implants, Jumpclone timers and learning stats are just arbitrary barriers to fun.

Pointless and redundant.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#10 - 2011-12-02 18:08:28 UTC
Faife wrote:
Posters attitude is typical of high sec carebears like him. The point of learning implants is to give an advantage to people who don't die and create a greater death penalty for people who die and are bad at pvp. This is something he might find exciting and intriguing if he were to join an actual corp and move to 0.0, which I recommend for him.


This is Faife and he is posting.
Aryndel Vyst
Imperial Academy
Amarr Empire
#11 - 2011-12-02 18:12:35 UTC
GODDAMN LEARNING IMPLANTS
thetwilitehour
Caldari Provisions
#12 - 2011-12-02 18:21:13 UTC
Maybe if they put in some posting implants.
Major Spag
State War Academy
Caldari State
#13 - 2011-12-02 18:32:04 UTC
To hell with it, plus rep for everyone here!

Except faife, **** that guy.
Nicolo da'Vicenza
Viziam
Amarr Empire
#14 - 2011-12-02 18:34:18 UTC
wat gud is lurnin anyway?
Tomytronic
Perkone
Caldari State
#15 - 2011-12-02 18:40:32 UTC
Remove attributes, remove implants, remove remaps.

All skill learning multipliers can remain the same on skills, but the basic 1x skill is a fixed time. All other skills work as a multiple of the fixed time.

This doesn't remove customization, it simply removes ARBITRARY BARRIERS FOR FUN.
Gerard Gendri
Center for Advanced Studies
Gallente Federation
#16 - 2011-12-02 18:43:10 UTC
Innominate wrote:
Learning implants are exactly like the old learning skills. They provide strong motivation to avoid playing the game, an effect which has a particularly strong effect on newbies.

Get rid of learning implants, add more combat implants.


I have first hand experience with this.

My own brother started playing EVE recently. Yesterday I asked if he wanted go along with me on a 2 man roam to be my tacklebro. He didn't want to go because he would have to travel 40 jumps to get to where I was and he would have to podjump to get there quickly, wiping out his +3s I gave him.

Instead he logged off and played some starcraft.

This is a bad thing for EVE.
Nil'kandra
Aliastra
Gallente Federation
#17 - 2011-12-02 18:50:23 UTC
As the main implant importer and seller for TEST, I can do nothing but support this despite what it would mean for my business ventures.

I have first hand experience in not undocking which led me to not actually playing for my first six months since a friend gave me my first +5s. He thought he was doing me a favour but it nearly made me one less player instead.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#18 - 2011-12-02 19:05:47 UTC
Nil'kandra wrote:
As the main implant importer and seller for TEST, I can do nothing but support this despite what it would mean for my business ventures.

I have first hand experience in not undocking which led me to not actually playing for my first six months since a friend gave me my first +5s. He thought he was doing me a favour but it nearly made me one less player instead.


While we're on the subject, can you bring me a few sets of +3 perception and willpower implants to Nakah? You can just open a tab for me, TIA
Goose99
#19 - 2011-12-02 19:10:57 UTC  |  Edited by: Goose99
Andski wrote:
butthurtOops


This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.Cool
Nil'kandra
Aliastra
Gallente Federation
#20 - 2011-12-02 19:16:01 UTC  |  Edited by: Nil'kandra
Goose99 wrote:
Andski wrote:
butthurtOops


This is just a nullbear whine. Bubbles are dangerous, you lose your implants. Working as intended.Cool

Don't worry. We're spreading the joy with carebears now.

http://tinyurl.com/butod8t (Full slave set, 1.0 space)
http://tinyurl.com/c76wqvu (nearly a full set of +5s, also 1.0 space)

No need for wartargets, here. I'm even paying out bounties for delicious KMs like these.

Edit to fix terrible link issue.
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