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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Blackwater USA Inc.
Pandemic Horde
#281 - 2015-03-03 17:38:06 UTC
also what happens when a character in an NPC corp tries to use this module? does it count and can they actually take anything?
Tiberian Deci
Garoun Investment Bank
Gallente Federation
#282 - 2015-03-03 17:38:08 UTC
knobber Jobbler wrote:
Tiberian Deci wrote:
Mostlyharmlesss wrote:
Aryndel Vyst wrote:

Do you want everyone to do high sec incursions or something?

~content creation~

Not emptying quoting.

I'm convinced that every sov holder that cries about lack of benefits doesn't want to actually fight anyone, they just want it to be easy to sit on what they have and continue making money and not fighting people. This isn't to say that there is no merit to the 'lack of benefits' claim, but no one complaining about it has presented one yet.

No, it's a conflict driver. Find me a war in history that was had "because it was fun". If you de-incentive the reasons to hold space, null will become pretty boring after a while. Simply having your flag in space is not enough.

War in real history or a war in Eve history, because they are completely separate things.
S0utherN Comfort
Test Alliance Please Ignore
#283 - 2015-03-03 17:38:30 UTC
a small part of my wonders if CCP get liek ultra hard nipples when they release these major change blogs, rarely are they filled with OMG amazing, its 85% WTF and 15% lol i love the tears these guys are generating.

CCP = the cable company in that south park episode.
Praisos Severasse
#284 - 2015-03-03 17:38:52 UTC
My eyes ARE BURNING!!! Shocked great changes!!! let be hell!!! Twisted at last more players will be active and not just zombie grunts... WELL DONE CCP when it gets polished i think it will be great!!!!! Blink
Yugo 60
Cyberdyne Systems Co.
#285 - 2015-03-03 17:38:54 UTC  |  Edited by: Yugo 60
Problem: SOV vaule
Ok, you made sov taking and harassing sov holders easier. Where are the bufss for actually holding the space? Why to hold SOV at all when you can just live in npc null and troll residents of nearby regions. I'm expecting major buffs to nullsec so that it's worth going through all that defensive activity to keep space.

Problem: Supercaps
With proposed changes supercaps lose their role pretty much. Expecting a major re-purpose of supers (and maybe dreads) to make them viable or we can just selfdestruct them for lolz.

Problem: Timezones
If your goal is to have 3-4 parts of space with exclusive EU/US/RUS/AU timezone sov holders then your idea is good. If not, CHANGE TIMEZONE IDEA.

Problem: Interceptors
Having "uncatchable" fleets of interceptors troll reinforcing everything in the region (or two) during one evening every single time that some structure is out of RF just for the heck of it (and to make sov holders form up for def all the time) is not what I would call a good mechanics. CHANGE INTERCEPTORS to make them catchable or give them inability of RFing.

Problem: Cloaky AFKers
SOV activitiy directly tied to defending sov is cool. But first wave of invading someones SOV will be having 3-4 AFK cloaked "l33t pvpers" in every system of one constellation for a few days to drop their mining/ratting activities. It is not really what I would call interesting and fair mechanic. CHANGE AFK CLOAKING.
Hideaway Hunters
The Hideaway.
#286 - 2015-03-03 17:39:18 UTC
Need to re-read.
First reaction. Prime time sounds like a basically broken idea before it even was launched. It will allienate and segregate alliances with both EU and US tz players. Someone is going to suffer.

More guerilla warfare is good on the other hand. (As long as they stay the **** out of Delve P)

Will re-read though.
Native Freshfood
Minmatar Republic
#287 - 2015-03-03 17:39:52 UTC
EvilweaselFinance wrote:
Primary This Rifter wrote:
Tia Aves wrote:
If anyone wants a more balanced and thought out view as opposed to all of the mindless whining I highly suggest the thread on the EVE sub-Reddit.

/r/EVE is an anti-CFC circlejerk, so that's hardly surprising. I'm sure everyone there supports these changes out of spite.

when it comes to this, its not so much an anti-cfc circlejerk as a bunch of people who no longer hold sov

people who hold sov but hate us realize how bad this is

Confirming I both hate goons and think that the 4 hour zone is a terrible idea, as a US player in an EU alliance.
Tiberian Deci
Garoun Investment Bank
Gallente Federation
#288 - 2015-03-03 17:40:07 UTC
Primary This Rifter wrote:
Tia Aves wrote:
If anyone wants a more balanced and thought out view as opposed to all of the mindless whining I highly suggest the thread on the EVE sub-Reddit.

/r/EVE is an anti-CFC circlejerk, so that's hardly surprising. I'm sure everyone there supports these changes out of spite.

It's an anti-CFC circlejerk because the CFC is one of the things that are killing the game in it's current state.
Nyan Lafisques
Federal Navy Academy
Gallente Federation
#289 - 2015-03-03 17:40:08 UTC
Maya Cinderfort wrote:
Nyan Lafisques wrote:
Maya Cinderfort wrote:
MiliasColds wrote:

everyone keeps saying 10 minutes, ITS ONLY 10 MINUTES IF YOU HAVE 0 INDICES. so yes they can take the systems you have but don't use, if you use them no it's more like 30-40 minutes. which you should be able to kill him in.

points is i still don'T want to check after one red doing his thing. like realy no ty

So basically you don't want to have to protect your space?

ofc but a single guy should just not be able to do anything in the first place it's a system not worlds collide lvl 4

& again i like the idea of fighting over nodes, maybe in class limited nodes to make it "different"

BUT getting a system should allways be boring, because the reward you get is better.

out of eve example here.

grinding eggs for a netherwing drake in WoW for maybe 30 hours straight sure wasn't fun but the reward was awesome.

same goes for systems.

That single guy won't do **** if you have any defensive bonus. He won't show up for the timer, and if you can't kill a single guy out of your thousand+ alliance in your prime time than I don't know what to say...
Total Newbie
Goonswarm Federation
#290 - 2015-03-03 17:40:44 UTC
Since the proposed change is out, I would think that the meeting minutes of The current CSM and it's members who are supporting this be published as well. The NDA seems to be null and void now.
Akrasjel Lanate
Lanate Industries
#291 - 2015-03-03 17:40:50 UTC
Proton Stars wrote:
To the CSM. Did you really endorse this?

They know about this

CEO of Lanate Industries

Citizen of Solitude

Olya Tsarev
Olya Tsarev Corporation
#292 - 2015-03-03 17:41:10 UTC
Proton Stars wrote:
To the CSM. Did you really endorse this?

I heard Sion was a big fan of it and posted about it on the CFC forums before it was announced. You know, NDA leaks and all that.

I can't really provide any evidence but I've heard you don't need to provide any to make these sort of statements. Big smile
#293 - 2015-03-03 17:41:13 UTC
MiliasColds wrote:
a note for out of timezone players (from declared prime time)

you still raise indices which makes things easier to defend.
you can still help with capture events that are ongoing past prime time.
you can be useful attacking other alliances whose prime time aligns with your TZ
you can assist allies
you can contribute to general logistics
you can attrack and reinforces POS and stations services

doesn't seem like nothing to me

Your heathen logic has no place here! Begone foul witch!

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Eli Apol
Definitely a nullsec alt
#294 - 2015-03-03 17:41:23 UTC  |  Edited by: Eli Apol
Sounds awesome +1

If you hold too much space you'll be spending your whole primetime fighting off little bands all over the place annoying you with a quick Entosis link to test out your localised defences.

If you 're actually using the space then you should have a defensive fleet within range to quickly react. If not then you've now got a timer to chase in a couple of days.

I'm not sure if 4hrs is long enough for the primetime, 6-8hrs should still be coverable by most alliances and allows multi TZ cooperation more easily.

Also I might be dumb but did they actually say what the winning conditions were for a command point chase? I know 10-0 was an auto win, is it just to win by 10pts at any stage or something more complex?

but what would I know, I'm just a salvager

Taishi Combine
#295 - 2015-03-03 17:41:36 UTC
Still mulling over a number of things on how they wil pan out, but overall I like it, its a shake up mechanism, a pretty big one at that.

People should not get too hung up over TZ, you will get fights when you attack other people which are not in your alliances main TZ, you will be defending your structures during your TZ against people putting it into RF and doing so in small gang combat.

I need to read it through a couple of times more in certain areas and work it through, but a lot more small fights will be generated from this and hard nosed players that want to muck around with poor systems can carve those out.

Just make sure to remove POS reporting please...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

M1k3y Koontz
Social Infrastructure
Stay Feral
#296 - 2015-03-03 17:42:02 UTC
EvilweaselFinance wrote:
we have to create a strategic mining division to protect important systems are you ******* kidding me

nullsec mining has been broken for ages, go look at the price of mega and zyd and then think about why on earth mining should play a role here

I'm sure your AFK-tars will be able to kill enough rats to make up for your lack of miners.

How much herp could a herp derp derp if a herp derp could herp derp.

Dead Sky Inc.
#297 - 2015-03-03 17:42:13 UTC
Just from the first glance:
With Tidi we are talking about 4-5 hours per commandnode for an attacker, while the defenders have way less plus the advantage of being able to avoid the enemy fleet via titan- and jumpbridge. Just keep throwing suicidesquads at the attacker to keep the Tidi up.

Also this system favors alliances over both corps and coalitions. While now a defensivefleet consisting of 5 different alliances is viable after these changes you could just target the one sovholding alliance and then they canĀ“t use capture anything. It will probably kill coalitions but not because they split into smaller groups but because f.e. the entire CFC could just join GSF. Just for safety and sharing of the defensive workload.
Princess Cherista
#298 - 2015-03-03 17:42:29 UTC
Chal0ner wrote:
More guerilla warfare is good on the other hand. (As long as they stay the **** out of Delve P)

PIZZA is gonna come back and take Delve with interceptors and AFK cloaking, with this new system they literally could.
Pie Napple
Science and Trade Institute
Caldari State
#299 - 2015-03-03 17:42:40 UTC
I see a problem with with the primetime thing as there is no actual way to make real coalitions in game.

For alliances with mixed timezones, like brave collective, there is no way of splitting up into timezones and splitting up the sovereignty. If the split would happen, nothing in the game ties the coalition together. It would not be one brave any more, it would be multiple. It would all have to be handled by standings. No common chat channels (has to be created and managed manually).

I think they should change sov warfare to be done on a corporation level, or add the ability for us to create actual coalitions.
Proton Stars
Gallente Federation
#300 - 2015-03-03 17:42:43 UTC
Akrasjel Lanate wrote:
Proton Stars wrote:
To the CSM. Did you really endorse this?

They know about this

Sure, but did they as our elected representatives stand up and say yes this is great, or did they try to punch Fozzie in the face for being so stupid?