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[Scylla; Proposal] Boost DPS from large guns/missiles by 20%

Author
Hairpins Blueprint
The Northerners
Pandemic Horde
#21 - 2015-03-02 14:53:29 UTC
baltec1 wrote:
Why would you want to give me 20% more firepower on a 2k DPS ship?


There are no know Bs's that have 2k dps from guns with out oficer mods Roll

And morest doctrine bs's are bout 600 dps
Leisha Miranen
Doomheim
#22 - 2015-03-02 15:39:55 UTC
-1. Do you really want slowcat fleets every day? This would also give a huge advantage to incursion runners, as well as making cruisers obselete for fleet battles.

It also would increase the SP requirements for effective fleets, with people now requiring BS rather than cruiser skills.

Cruisers at least have some maneuverability. This would make cruisers and HACs obselete for fleets. Leave my cruisers alone, thanks.

The blanket nerf to railguns is going to be bad enough as it is. What we do not need is another nail in the coffin of T3s and Railguns. Battleships online would be the same as cruisers online, only slower and less exciting. Deal with it.
baltec1
Bat Country
Pandemic Horde
#23 - 2015-03-02 16:07:33 UTC
Hairpins Blueprint wrote:
baltec1 wrote:
Why would you want to give me 20% more firepower on a 2k DPS ship?


There are no know Bs's that have 2k dps from guns with out oficer mods Roll

And morest doctrine bs's are bout 600 dps


Faction fit vindi will break 2k dps.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#24 - 2015-03-02 16:11:16 UTC
baltec1 wrote:
Hairpins Blueprint wrote:
baltec1 wrote:
Why would you want to give me 20% more firepower on a 2k DPS ship?


There are no know Bs's that have 2k dps from guns with out oficer mods Roll

And morest doctrine bs's are bout 600 dps


Faction fit vindi will break 2k dps.


Yeah but the thread is concerned about battleships and their lack of appeal for fleets due to what you must admit is a rather underwhelming amount of hp and dps for their cost and skills requirements.
Lugh Crow-Slave
#25 - 2015-03-02 16:13:26 UTC
i would be ok with 20% damage boost on large long range weapons so long as their rof dropped so that overall dps was either the same or lower

this solves the alpha goal with out just making the ships stronger
Alvatore DiMarco
Capricious Endeavours Ltd
#26 - 2015-03-02 16:19:50 UTC
Lugh Crow-Slave wrote:
i would be ok with 20% damage boost on large long range weapons so long as their rof dropped so that overall dps was either the same or lower

this solves the alpha goal with out just making the ships stronger


This would also make artillery unusable. The cycle time on 1400s is already lengthy and 20% more of it would be unacceptable - doubly so during TiDi.

If logi is too strong, then nerf logi.
ShahFluffers
Ice Fire Warriors
#27 - 2015-03-02 19:23:46 UTC
afkalt wrote:
Tabyll Altol wrote:
Battleships doesn´t need an boost why ?

They are on Place 3 by the affected PVP Dmg. With the 20 % Dmg boost they would be the new ishtar and everybody would flame about this. More information --> List with PvP inflicted dmg


A chart with neither legend nor scale is not evidence.

I mean, basic knowledge tells us that there is something off base here - if BS were proportionately represented, they would have higher damage on a chart like this as they have the greatest DPS potential of all subcaps.

That said, a 20% buff to big guns is not the way to do it.


https://forums.eveonline.com/default.aspx?g=posts&m=5532803#post5532803
CCP Rise wrote:
The ship class break down graph is segmented by weapon type, not ship type. The damage for bombers then is split between torps and bombs, not between different bomber types.

Sorry for leaving that color segmentation without explaining it. Didn't want to go into that much detail but I should have just removed the segmentation.
baltec1
Bat Country
Pandemic Horde
#28 - 2015-03-02 19:33:58 UTC
Caleb Seremshur wrote:
baltec1 wrote:
Hairpins Blueprint wrote:
baltec1 wrote:
Why would you want to give me 20% more firepower on a 2k DPS ship?


There are no know Bs's that have 2k dps from guns with out oficer mods Roll

And morest doctrine bs's are bout 600 dps


Faction fit vindi will break 2k dps.


Yeah but the thread is concerned about battleships and their lack of appeal for fleets due to what you must admit is a rather underwhelming amount of hp and dps for their cost and skills requirements.


Battleships lack neither.
Celthric Kanerian
Viziam
Amarr Empire
#29 - 2015-03-02 19:51:44 UTC
Regardless of your first sentence, are you out of your mind??? I, personally am already hitting ships at over 50km range with 1148 dps (Drones not included), and you want even more dps...?
Anthar Thebess
#30 - 2015-03-02 20:12:12 UTC
Do it in fleet ship.
Not pirate faction one.

Lienzo
Amanuensis
#31 - 2015-03-03 01:14:11 UTC
Lots of systems could be buffed if we first qualitatively altered the applicability of webifiers, target painters or other modules which stretch the applicability of any given fit across too many target classes.

Ideally, we should have a selection of weapons that are excellent in terms of damage application on hulls one level below them, but can't be buffed enough to be effective two mass classes below them. That could even apply to dreads and carriers, improving their ability to take on battleship fleets, either directly or as flagship support.

At present, front line battleships are just squishy with low resists, have merely comparable damage to advanced cruisers, and have poor or very narrow damage application in an unassisted fleet role. Their lumbering slowness is not matched by an equal ability to persist nor to hold a particular battlefield.

I would go so far as to say that the main counter-blobbing instrument, the stealth bomber, simply hasn't been implemented in a way that makes it especially practical as a counter to blobs specifically, and not in a way that makes it part of any present ecology. They're a lump on the chain of predation. Perhaps one way to modify the sig-linked utility of bombs is to make velocity an inverted property of bomb damage. The faster you are traveling, the more damage you take. BS can afford to slow down, while lighter hulls will get picked apart by opportunistic vessels. Maybe I've watched too much Star Wars and just can't make the link between the role of A-Wings and EVE's stealth bombers. The have no real world naval analogue either.

CCP could give themselves a lot more design wiggle room simply by widening the stats gulf between hull classes. Widen the speed gulf, widen the dps gulf, widen the tanking gulf, widen the damage application gulf of signatures and tracking, widen the fittings gulf, widen the capacitor buffer gulf, and create new engagement modules (new high pg/cpu warp scramblers) that operate at cruiser and battleship engagement ranges. The age of oversize prop mods and oversize buffer tanks just makes everything fuzzy.

Buffing the damage of battleships makes sense if most battleship fits are confined to functioning efficiently against other battleship sized hulls, and if the kind of damage they can absorb conforms with these kinds of fights. It's reasonable to expect a median BS tank to be able to keep up with the median damage of a pair of cruisers, or half a squad of frigates. It's reasonable to expect a typical BS armamentum to be able to be partially efficient at damaging either kiting cruisers or brawling cruisers, but not both. It's reasonable to expect a BS pilot to fit against other BS, or cruisers, or dreads, but not be efficient in more than one of these endeavours. If mixed fleets are valued, there must be steeper penalties to be paid to cross over limits. The most ubiquitous modules are those which tend to bridge applicability limits.

But really, what is the value of balance though? Balance isn't realism. CCP could use a dart board every patch, and obey it blindly, with nothing more than a news blurb explaining recent advances by Duvolle Labs. The game wouldn't be any less playable if only we have some environments to fight over. I would be equally happy if Lai Dai simply came up with innovations for products that are currently lacking in market movement, while profitable firms could rest on their laurels and the happy contentment of their shareholders for cycles at a time.
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