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Mining Discussion

Author
Rawketsled
Generic Corp Name
#21 - 2015-03-02 09:32:45 UTC  |  Edited by: Rawketsled
Colette Kassia wrote:
With all this talk of ship yields and balance we've missed the big elephant in the room: The ores below highsec don't offer enough increased reward for their increased risk.

Look at the ore values. The average value of the six highsec ores is about 165k ISK per thousand m3. The best ore found anywhere in the game is currently Hedbergite and worth about 202k ISK per thousand m3. That's only 22% more. (There is more +5% and +10% stuff in lower sec status space; but that really doesn't contribute much.) But people aren't going to mine only the creme de la creme. These H-ores yield most of their value in the form of higher value minerals (Nox, Zyd, and Mega). These are not in short supply. If you talk to cap-ship builders they'll tell you that they need more Pyerite; whose main source is found everywhere. The real value of mining in null or w-space is only marginally better than mining in highsec. The reasons for doing so have more to do with logistics than anything else.

If you want to get more miners into low and null than you have to look at the reward side of the equation.

I agree with the above.

Here's a bit of a brain fart, based on what many people on the forum have been saying about minerals. I'm not a null miner, so take everything I say with a grain of salt. I'm an EFT warrior, armed with very shiny auto-updating spreadsheets.

The whole idea of having low-volume (as a percentage of a ship hull), high-price minerals in a single area of space doesn't work.

Currently, this is how mining goes...

  • Mine low-end ores in highsec to get low-end minerals.
  • Mine high-end ores in null to get high-end minerals.

Highsec miners mine in *safety, supplying loads and loads of low-end ore to the economy.
Null miners mine in safety because of the *blue donut, supplying loads and loads of high-end ore to the economy.

But because of the current state of the game, mining in null produces excess high-end minerals. The player economy then pushes those prices down. Which reduces the reward, while maintaining constant risk.

Result: Mining outside highsec is crap.

Solution: Decouple high-end ores from high-end mineral price.

Instead of mining low-end ores in highsec and high-end ores in null, miners need to mine all varieties of ore in-situ. Couple high-end ores to mineral volume. High-end ores should give you more minerals, not better ones.

Solution:

  1. Remove all +5% and all +10% ores. Period. Everywhere.
  2. Put +25% ores in lowsec.
  3. Put +50% ores in null and w-space.


* loljokes, this doesn't exist. 



Anyway, sitting in space watching mining lasers cycle is boring and needs to die. Make mining more active. Every change CCP has made has always made someone post angrily on the forums. They invariably bend over and take the changes as they come. They always have, and always will. It's all right to screw a tiny minority if it makes the game better for everyone else.

To paraphrase Mittens, CCP is now in the business of slaughtering sacred cows for the good of the game. I think mining is one of them.

Adapt or can-I-have-your-stuff.
Jenshae Chiroptera
#22 - 2015-03-02 16:07:45 UTC
Rawketsled wrote:
  • Mine high-end all ore types in null to get high-end minerals.

Null miners mine in safety because of the *blue donut, supplying loads and loads of high-end ore to the economy.
It is pointless hauling in minerals from high-sec, just mine complete asteroid sites at a time.

Also, note that a lot of this thread is aiming at granting a boon to low sec miners to stimulate more growth there.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Rawketsled
Generic Corp Name
#23 - 2015-03-02 20:25:55 UTC
Yeah, you're right. Lowsec mining is probably the riskiest of the lot. It's harder to control access to a system (even though Inties wouldn't care anyway).

Without reducing risk, you have to increase reward. After all, people in lowsec take risks every time they undock. Systems in the 0.1 - 0.3 range have the most profitable ores, but the fewest miners.

I'll argue against changing ship yields because that won't increase reward. Changing ship stats affects high- and null-sec equally, so any benefit to lowsec mining is countered by benefits to other areas of space at the same time.

Give us a lowsec-only mining laser, or change the distribution of rocks in space.
Abrazzar
Vardaugas Family
#24 - 2015-03-02 21:06:46 UTC
Jenshae Chiroptera
#25 - 2015-03-02 22:27:22 UTC  |  Edited by: Jenshae Chiroptera
Abrazzar wrote:
I agree with the first response ...
Llyona wrote:
... Everything else you mentioned is a ridiculous complication of a system ...
... and do not support that thread.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#26 - 2015-03-07 23:55:23 UTC
Weird idea:
What if Hulks could use warfare links?
Squads lead by beefier Hulks, bit like mining barges command ship.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Madd Adda
#27 - 2015-03-08 00:01:09 UTC
Exhumers should be better in almost every aspect over barges, no exceptions. Thought that was the point of T2

Jenshae Chiroptera wrote:
Weird idea:
What if Hulks could use warfare links?
Squads lead by beefier Hulks, bit like mining barges command ship.


I don't use links, but don't they take high slots? if so you're shooting yourself in the foot by not using the most amount of mining modules that can be used on hulk/covetor.

Carebear extraordinaire

Jenshae Chiroptera
#28 - 2015-03-08 00:04:10 UTC
Madd Adda wrote:
I don't use links, but don't they take high slots? if so you're shooting yourself in the foot by not using the most amount of mining modules that can be used on hulk/covetor.
Yes, a cost to you for the gain of the rest of your squad or wing depending on how you set your fleet up.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Rawketsled
Generic Corp Name
#29 - 2015-03-08 00:23:33 UTC
That's the point of an Orca, or a BC with mining links.

Mathematically, at some fleet size it's better for the booster to sacrifice some mining yield to increase the yield of others. Below that size it's better to do the opposite.

Smart miners are always going to choose the optimum value for their fleet size. Everyone will compute what point it's best to swap and do that mindlessly in future. It adds five minutes of useful content to the miner, but influences the economy forever onwards.

I really don't think that's a good change.
Jenshae Chiroptera
#30 - 2015-03-08 03:19:20 UTC
I was thinking more in terms of a Rorqual in the belt (idea linked in OP on how that would happen) as wing command, boosting industry while Hulks could give a single combat boost to squads, while still doing some mining.

Ultimately, the ideal situation is a shield combat booster in fleet command, Rorqual in wing, other boosts in PVP/ratting wing.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

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