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Minmatar hit T2 recently

Author
Boozbaz
Securitech Industries
#1 - 2015-02-28 12:46:05 UTC
We've rapidly taken back a few systems. Not sure why, but the response from the Amarr has been very... weak? Something seems suspicious. Either way, we're very happy to have T2 rewards now.
Arla Sarain
#2 - 2015-02-28 12:55:09 UTC
Cos people get bored of stomping.

Pretend to be dead when someone pokes you and they will likely lose interest.

Now that you have T2 expect the Amarr to stomp you again.


Could also be fabricated. Amarr need to lose tier so that their isk/LP goes up and cash in on their stock.
Nameira Vanis-Tor
Sebiestor Tribe
Minmatar Republic
#3 - 2015-02-28 14:42:12 UTC
Arla Sarain wrote:
Cos people get bored of stomping.

Pretend to be dead when someone pokes you and they will likely lose interest.

Now that you have T2 expect the Amarr to stomp you again.


Could also be fabricated. Amarr need to lose tier so that their isk/LP goes up and cash in on their stock.


Kill boards from the recent hub bashes say otherwise.

I hope this wakes the Amarr up and we can get more good fights (to be fair some of the Amarr have been pretty sporting with content).

If not...well 50 odd more hub bashes till I get MY MEDAL!!!!
Alli Ginthur
School of Applied Knowledge
Caldari State
#4 - 2015-02-28 16:11:48 UTC
Nameira Vanis-Tor wrote:
Arla Sarain wrote:
Cos people get bored of stomping.

Pretend to be dead when someone pokes you and they will likely lose interest.

Now that you have T2 expect the Amarr to stomp you again.


Could also be fabricated. Amarr need to lose tier so that their isk/LP goes up and cash in on their stock.


Kill boards from the recent hub bashes say otherwise.

I hope this wakes the Amarr up and we can get more good fights (to be fair some of the Amarr have been pretty sporting with content).

If not...well 50 odd more hub bashes till I get MY MEDAL!!!!


Well make sure to broadcast when you are close to finishing, im sure everyone who doesn't have a medal yet would like the opportunity to acquire their own Blink
Plato Forko
123 Fake Street
#5 - 2015-02-28 23:10:04 UTC
Minmatar merely adopted Tier 1. Amarr was born in it, adopted by it. We didn't see Tier 2 until we were already bittervets. By then, it was nothing to us but LP.
Veskrashen
Deep Core Mining Inc.
Caldari State
#6 - 2015-02-28 23:17:11 UTC
Plato Forko wrote:
Minmatar merely adopted Tier 1. Amarr was born in it, adopted by it. We didn't see Tier 2 until we were already bittervets. By then, it was nothing to us but LP.

Nicely done.

It could well be that Amarr farmers have made so many billions of LP that they're waiting for the market value of their LP to come back before cashing in. Since their alts are already in Minmatar, they're probably running out of LP they stocked up during their last big push on the WZ - which they've been cashing out for a few months as Minmatar tier has languished.

It's sad, but the southern WZ really does seem to be more of a nullbear ATM than elsewhere. Tends to make for some really ****** dynamics.

Losing several of the long-term FW corps definitely didn't help.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Plato Forko
123 Fake Street
#7 - 2015-02-28 23:55:18 UTC
cheers ;) the problem in Amarr/Minmatar warzone is simple, corps come in and use militia as a recruiting grounds then once enough people are able to fly the T2 cruiser doctrines that the FCs want to push, there's no point in staying in militia because the smaller corps will just ship down to dessies and frigs leaving the T2 fleets hanging. Since 2012 when I joined, the pirate alliances responded to T2 fleets with T3 fleets and hotdrops.

There was a brief time when we had some epic T1 cruiser fleet brawls but as soon as FCs greedily push into T2 doctrines it fucks the whole game up
Boozbaz
Securitech Industries
#8 - 2015-03-01 04:49:41 UTC
Plato Forko wrote:
cheers ;) the problem in Amarr/Minmatar warzone is simple, corps come in and use militia as a recruiting grounds then once enough people are able to fly the T2 cruiser doctrines that the FCs want to push, there's no point in staying in militia because the smaller corps will just ship down to dessies and frigs leaving the T2 fleets hanging. Since 2012 when I joined, the pirate alliances responded to T2 fleets with T3 fleets and hotdrops.

There was a brief time when we had some epic T1 cruiser fleet brawls but as soon as FCs greedily push into T2 doctrines it fucks the whole game up


Maybe FC's could try sticking with fleet issue ships and see how that goes.
Veskrashen
Deep Core Mining Inc.
Caldari State
#9 - 2015-03-01 05:34:40 UTC
Boozbaz wrote:
Plato Forko wrote:
cheers ;) the problem in Amarr/Minmatar warzone is simple, corps come in and use militia as a recruiting grounds then once enough people are able to fly the T2 cruiser doctrines that the FCs want to push, there's no point in staying in militia because the smaller corps will just ship down to dessies and frigs leaving the T2 fleets hanging. Since 2012 when I joined, the pirate alliances responded to T2 fleets with T3 fleets and hotdrops.

There was a brief time when we had some epic T1 cruiser fleet brawls but as soon as FCs greedily push into T2 doctrines it fucks the whole game up


Maybe FC's could try sticking with fleet issue ships and see how that goes.

A lot of the issue is bored Piwats and Nullbears with nothing better to do than gank folks who have no ability to ship up to match them. It's the same kind of zero risk trolololol kind of PvP that happens all over - just seems to be endemic to that part of space for some reason.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Boozbaz
Securitech Industries
#10 - 2015-03-01 05:36:50 UTC
Veskrashen wrote:

A lot of the issue is bored Piwats and Nullbears with nothing better to do than gank folks who have no ability to ship up to match them. It's the same kind of zero risk trolololol kind of PvP that happens all over - just seems to be endemic to that part of space for some reason.


That's a good point. About an hour ago I just left a fleet of cruisers with one Myrmidion providing links. The neutrals in the system dropped an Armageddon and an Archon on us.
Plato Forko
123 Fake Street
#11 - 2015-03-02 22:46:01 UTC
Boozbaz wrote:
Maybe FC's could try sticking with fleet issue ships and see how that goes.


worked well last time it was tried. as for the pirate problem, if militia FCs can coordinate a temporary truce to deal with pirate fleets it provides some insulation against them interfering in militia fights. but then pirates stir the pot by offering blue standing to one militia and it leads everyone back to the current path, shipping down and blue balling
Demerius Xenocratus
The Scope
Gallente Federation
#12 - 2015-03-02 23:38:25 UTC
Veskrashen wrote:
Boozbaz wrote:
Plato Forko wrote:
cheers ;) the problem in Amarr/Minmatar warzone is simple, corps come in and use militia as a recruiting grounds then once enough people are able to fly the T2 cruiser doctrines that the FCs want to push, there's no point in staying in militia because the smaller corps will just ship down to dessies and frigs leaving the T2 fleets hanging. Since 2012 when I joined, the pirate alliances responded to T2 fleets with T3 fleets and hotdrops.

There was a brief time when we had some epic T1 cruiser fleet brawls but as soon as FCs greedily push into T2 doctrines it fucks the whole game up


Maybe FC's could try sticking with fleet issue ships and see how that goes.

A lot of the issue is bored Piwats and Nullbears with nothing better to do than gank folks who have no ability to ship up to match them. It's the same kind of zero risk trolololol kind of PvP that happens all over - just seems to be endemic to that part of space for some reason.


"But EVE isn't about fair fights. Go play WoW."

People are so ******* stupid. If you just use your overwhelming advantage in skillpoints and money to nuke people who are structurally incapable of fighting back, don't whine about being bored. Leading directly into "nerf highsec / I demand moar targets."
Demerius Xenocratus
The Scope
Gallente Federation
#13 - 2015-03-02 23:45:45 UTC
Plato Forko wrote:
Boozbaz wrote:
Maybe FC's could try sticking with fleet issue ships and see how that goes.


worked well last time it was tried. as for the pirate problem, if militia FCs can coordinate a temporary truce to deal with pirate fleets it provides some insulation against them interfering in militia fights. but then pirates stir the pot by offering blue standing to one militia and it leads everyone back to the current path, shipping down and blue balling


This seems a worthy idea. Opposing militias need to present a united front against pirate alliances using them as kill farms. I haven't played this game long enough to really understand if its feasible. Can militia pilots in T1 cruisers and BC overwhelm pirates in t3s with cap support? If we have 200 and they have 40?
Nameira Vanis-Tor
Sebiestor Tribe
Minmatar Republic
#14 - 2015-03-03 07:34:13 UTC
Demerius Xenocratus wrote:
Plato Forko wrote:
Boozbaz wrote:
Maybe FC's could try sticking with fleet issue ships and see how that goes.


worked well last time it was tried. as for the pirate problem, if militia FCs can coordinate a temporary truce to deal with pirate fleets it provides some insulation against them interfering in militia fights. but then pirates stir the pot by offering blue standing to one militia and it leads everyone back to the current path, shipping down and blue balling


This seems a worthy idea. Opposing militias need to present a united front against pirate alliances using them as kill farms. I haven't played this game long enough to really understand if its feasible. Can militia pilots in T1 cruisers and BC overwhelm pirates in t3s with cap support? If we have 200 and they have 40?



The Only way to one up on the bored pirates is to batphone other bored pirates - have them on stand-by and bait out a blops/cap drop...then use you batphone and watch the tears in local as your enemies are counter dropped.

There is only limited advantage to this because you only deter the victim pirates for so long till they try again and it is just one group.

Meanwhile I don't think the various militias can co-ordinate to the extent you are hoping. Maybe across allied militias (Squids or Galmatar) but they don't operate in the same local area. As for cross militia co-operation it is too chaotic to do it in any numbers because there is no trust and all it takes is one pilot who does not have their overview set right to screw things up. Further complications are that many pirates have militia Alts so they will know what's going on.

Far easier just to blue ball them!
Crosi Wesdo
War and Order
#15 - 2015-03-03 08:02:41 UTC
Nameira Vanis-Tor wrote:
Demerius Xenocratus wrote:
Plato Forko wrote:
Boozbaz wrote:
Maybe FC's could try sticking with fleet issue ships and see how that goes.


worked well last time it was tried. as for the pirate problem, if militia FCs can coordinate a temporary truce to deal with pirate fleets it provides some insulation against them interfering in militia fights. but then pirates stir the pot by offering blue standing to one militia and it leads everyone back to the current path, shipping down and blue balling


This seems a worthy idea. Opposing militias need to present a united front against pirate alliances using them as kill farms. I haven't played this game long enough to really understand if its feasible. Can militia pilots in T1 cruisers and BC overwhelm pirates in t3s with cap support? If we have 200 and they have 40?



The Only way to one up on the bored pirates is to batphone other bored pirates - have them on stand-by and bait out a blops/cap drop...then use you batphone and watch the tears in local as your enemies are counter dropped.

There is only limited advantage to this because you only deter the victim pirates for so long till they try again and it is just one group.

Meanwhile I don't think the various militias can co-ordinate to the extent you are hoping. Maybe across allied militias (Squids or Galmatar) but they don't operate in the same local area. As for cross militia co-operation it is too chaotic to do it in any numbers because there is no trust and all it takes is one pilot who does not have their overview set right to screw things up. Further complications are that many pirates have militia Alts so they will know what's going on.

Far easier just to blue ball them!


I have it on good authority that leaving militia to further strengthen these bored pirates and stop them interrup[ting your pointless gatecamp is the easiest way to go :)

As long as you comedically say it was the hard path to help yourself feel better obviously.
Christine Peeveepeeski
Low Sec Concepts
#16 - 2015-03-03 18:28:48 UTC
I am pretty sure most amarr are waiting for lp to be worth somthing again. Although don't let that blunt the minnies resurgance. I am hoping both sides get a 'new school' and the warzone resurfaces with less bitter.
murph Antollare
University of Caille
Gallente Federation
#17 - 2015-03-03 18:40:19 UTC
Veskrashen wrote:
Boozbaz wrote:
Plato Forko wrote:
cheers ;) the problem in Amarr/Minmatar warzone is simple, corps come in and use militia as a recruiting grounds then once enough people are able to fly the T2 cruiser doctrines that the FCs want to push, there's no point in staying in militia because the smaller corps will just ship down to dessies and frigs leaving the T2 fleets hanging. Since 2012 when I joined, the pirate alliances responded to T2 fleets with T3 fleets and hotdrops.

There was a brief time when we had some epic T1 cruiser fleet brawls but as soon as FCs greedily push into T2 doctrines it fucks the whole game up


Maybe FC's could try sticking with fleet issue ships and see how that goes.

A lot of the issue is bored Piwats and Nullbears with nothing better to do than gank folks who have no ability to ship up to match them. It's the same kind of zero risk trolololol kind of PvP that happens all over - just seems to be endemic to that part of space for some reason.



Its also a much smaller area, the problem with the amarr/min wz is it can be looped in about 5 mins in a inty. So any sizable militia fleet will be hit by a pirate fleet within minutes of undocking.
Demerius Xenocratus
The Scope
Gallente Federation
#18 - 2015-03-04 02:25:05 UTC
Nameira Vanis-Tor wrote:
Demerius Xenocratus wrote:
Plato Forko wrote:
Boozbaz wrote:
Maybe FC's could try sticking with fleet issue ships and see how that goes.


worked well last time it was tried. as for the pirate problem, if militia FCs can coordinate a temporary truce to deal with pirate fleets it provides some insulation against them interfering in militia fights. but then pirates stir the pot by offering blue standing to one militia and it leads everyone back to the current path, shipping down and blue balling


This seems a worthy idea. Opposing militias need to present a united front against pirate alliances using them as kill farms. I haven't played this game long enough to really understand if its feasible. Can militia pilots in T1 cruisers and BC overwhelm pirates in t3s with cap support? If we have 200 and they have 40?



The Only way to one up on the bored pirates is to batphone other bored pirates - have them on stand-by and bait out a blops/cap drop...then use you batphone and watch the tears in local as your enemies are counter dropped.

There is only limited advantage to this because you only deter the victim pirates for so long till they try again and it is just one group.

Meanwhile I don't think the various militias can co-ordinate to the extent you are hoping. Maybe across allied militias (Squids or Galmatar) but they don't operate in the same local area. As for cross militia co-operation it is too chaotic to do it in any numbers because there is no trust and all it takes is one pilot who does not have their overview set right to screw things up. Further complications are that many pirates have militia Alts so they will know what's going on.

Far easier just to blue ball them!


Well rather hard to do that when folk are bored enough to drop on AF's and T1 cruiser fleets.