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EVE needs Battle Arenas (or how to add new content to EVE Online)

First post
Author
ShadowandLight
Trigger Happy Capsuleers
#1 - 2015-02-27 20:48:37 UTC
http://legacyeve.blogspot.com/2015/02/eve-needs-battle-arenas.html

(Copy and paste of the text, pictures dont show up well on the forums)

Quote:
In short - EVE could dramatically benefit from a easily joined closed PVP environment, like League of Legends, Defense of the Ancients, Starcraft II etc.

So let's start from the beginning, unless you've been really hiding from modern day gaming, you have at least heard about games like LOL and DOTA2.

These are what is called in the industry as "MOBA" games. Multiplayer Online Battle Areas. I would wager their most recognizable early implementation was World of Warcraft III's multiplayer , which is where the mod (now a full game) Defense of the Ancients started.

Using Twitch as an indicator, you can see that on a Friday afternoon they are EXTREMELY popular. There are 300k viewers of other people playing these games according to Twitch.



300k players watching live streaming... Does EVE even have 300k subscribers currently?

Hey Look what I found, Its EVE...

Instant Gratification
EVE is missing a large portion of that player base for many reasons, perhaps way too in-depth to go into during this blog post, but one key feature is the lack of "instant gratification" found in these other games. In LOL or DOTA you can load up and get into a match within a few minutes (depending on server load and finding good teammates who dont disconnect on you).

Sure, we have faction war and Red vs Blue to satisfy some of the desire to get into "instant" fights. Judging by their popularity and how popular LOL / DOTA are I think that adding a MOBA system into the client would be a huge addition.



Design a Ladder System
If you have to, just start ripping ideas from LOL or DOTA. Here's a wiki on the LOL Ladder System and I am certaintly no expert on MOBA's, but gather some smart people and design something that makes sense for EVE and these types of matches.



Designing ladders based on ship classes seems like a good idea (Frigates, Cruisers, Battleships etc) or have an open system based off points like the EVE Tournaments. There is a specific list of rules already formulated for the EVE Tournament, so start there as a base line.




I think ranking players based on Skill Points would be a good idea to an extent, but above a certain SP level people should be fairly even in that particular ship class.

This wouldn't replace the Alliance Tournament, but add competitive team gameplay to EVE
So yes, we do already have a closed PVP arena in EVE Online, called the Alliance Tournament, which is a yearly ladder style competition that is very similar to a ladder style gameplay found in MOBA's.

The Alliance Tournament was very popular with the players, lets tap into that.

However what I propose is something that is accessible everyday, at any time and allows players to engage in a 2v2, 5v5 or 10v10. Those amount of players seem to be the most popular in similar battles, but the World of Warcraft MMO has battlegrounds that can have 40 players per side. WOW players can do battlegrounds, play the "regular" game or do both.

Similar to the alliance tournament, CCP could work out a system to form teams for prizes, assuming there is a solution to prevent the same player trying to get on multiple teams. (They obviously have a solution in place to prevent this on the alliance tournament).



Afterlife vs Pandemic Legion, My favorite match of all time!


Economics
I would propose that if a MOBA style gameplay was implemented that in the beginning the Arena would be free to enter and free to fly ships (no ISK cost) as CCP judges issues such as server load, popularity etc.

Eventually I would advocate players having to buy ships and modules directly on the market, setting up these Arenas in either the market hubs (Jita, Amarr etc.) or in other high sec areas if server load becomes an issue.

Instanced fighting (avoiding outside interference)
It would probably be best that these fights are "instanced' where you sign up to a match and then are loaded into an Arena. This would allow people who are under war-dec to still partake in these matches and prevent nefarious people from ganking those people running matches.

Before people start raising pitchforks on having instanced matches, remember this is exactly how the alliance tournament runs where outside interference is not allowed.

Let me be clear, these match players should have to interact with the general EVE universe. How that should specifically be played out is something I am not sure about. Earning ISK is an easy answer, but perhaps there are some other ideas out there to have the MOBA system be directly tied into other endeavors in EVE.

Rewards?
Team Fortress 2 has hats, Counter-strike has special items... knives etc. What, if any rewards should be in an EVE Battle Arena? I honestly have no ideas that probably couldnt be gamed. In the beginning make the rewards purely cosmetic and then when we work on balance issues and try to find ways to avoid people screwing the system then special rewards could be implemented.

Very special care would have to be considered before adding rewards to these Arenas.

Let's be honest, we could use the new influx of players
From EVE-Offline.net we can see a large drop in current players logged into EVE Online. CCP hasent released subscription numbers in a long time, so it's unfair to say the game has lost subscribers but it has at least lost daily players.


Depending on the month in question, we've lost somewhere in the range of 10-20k players from our highs in seen on the graph.

Adding Battlegrounds and/or Arenas could be a huge addition to the EVE Online experience.
Bel Tika
Sebiestor Tribe
Minmatar Republic
#2 - 2015-02-27 20:52:57 UTC
Having a perma arena tournament, is actually a good idea
Tetsel
House Amamake
#3 - 2015-02-27 21:01:02 UTC
Casual Online GTFO !

Loyal servent to Mother Amamake. @EVE_Tetsel

Another Bittervet Please Ignore

DaReaper
Net 7
Cannon.Fodder
#4 - 2015-02-27 21:03:53 UTC  |  Edited by: DaReaper
Go play with the dojo's on duality. Eve doenslt need battle area's. However the dojo concept of a deployable arena for players round tournaments that CAN be disrupted is an idea i can live with. But its not needed. As its very simple to find a dead wormhoke and stage a tournament there, or use the duel system in HS

And also, eve is not a moba, or an RTS. Its a persistent world mmo. They are not the same. sorry but no.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Unsuccessful At Everything
The Troll Bridge
#5 - 2015-02-27 21:10:24 UTC
Better idea:

New button in the esc menu that allows players to 'Go back to WoW'.



Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Winter Archipelago
Autumn Industrial Enterprises
#6 - 2015-02-27 21:10:46 UTC
We already have one. It's called Thera, and there's a good chance that there's an entrance not too far from one of your jumpclones.

Check out http://eve-scout.com/ for a full list of all entrances.
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#7 - 2015-02-27 21:12:21 UTC
I've wanted this to be the next "Jesus feature" for a while. Give players the tools to craft an arena, rule-set, and rewards. Make it so you can only set it up in a system where you hold sov, with unique sov rules to allow you to maintain control for a week or something, and then let the players set up tournaments. Corp on Corp, Alliance on Alliance, or a series of one-on-one brawls.

If the players had the ability to set up an arena with x-radius, a specific rule-set, and could escrow their own rewards, the game would be much richer, and after the initial outlay it would require little additional involvement from the devs.

I am not an alt of Chribba.

ShadowandLight
Trigger Happy Capsuleers
#8 - 2015-02-27 21:15:40 UTC
Bizzaro Stormy MurphDog wrote:
I've wanted this to be the next "Jesus feature" for a while. Give players the tools to craft an arena, rule-set, and rewards. Make it so you can only set it up in a system where you hold sov, with unique sov rules to allow you to maintain control for a week or something, and then let the players set up tournaments. Corp on Corp, Alliance on Alliance, or a series of one-on-one brawls.

If the players had the ability to set up an arena with x-radius, a specific rule-set, and could escrow their own rewards, the game would be much richer, and after the initial outlay it would require little additional involvement from the devs.


I am not totally sure in my own mind how to best integrate this idea into the Faction War or Sov systems in EVE, but I totally agree with your over-arching concept.

+1
CompleteFailure
DAWGS Corp.
Men with Fancy Hats
#9 - 2015-02-27 21:20:14 UTC
Unsuccessful At Everything wrote:
Better idea:

New button in the esc menu that allows players to 'Go back to WoW'.





Best. Feature. EVER.
ShahFluffers
Ice Fire Warriors
#10 - 2015-02-27 21:29:33 UTC  |  Edited by: ShahFluffers
Proposes an arena without addressing any the concerns from previous threads on this topic... check.

Proposes a "fairness" system based on total skillpoints, even though that is not how the skillpoint system works... check.

Proposes a system that is "instanced" and free from interference in a single-shard, sandbox style game... check.

Proposes a system where no one loses anything in the matches... check.


Basically every point runs counter to the ethos of EVE.


As for the Alliance Tournament... it is anything but "fair" in the traditional sense. And winning it has nothing to do with being "more skilled."

Matches are won or lost based on who brought a setup that can counter another setup (which can be learned through spying, bribery, or subterfuge)... or by bribing one person on the opposing side to "screw up."
Setups that can't counter each other (or be bought out) tend to be "turtle" matches where the only way to win is through sheer luck and/or by outlasting the "other side."


Also... here is my personal reasons why I dislike "Arenas."

- by having "fair"/"fixed" matches you take away from "wild PvP"... because you would be dumb not to take advantage of the "safer" (see: "rigged") conditions.

- they favor tactics that usually end up getting people killed when confronted by a "free world PvP" situation... which will only drive people back to the arenas and stay there to get their PvP "fix."

- some ships will be absolutely godlike in an arena situation while lackluster in an open environment... or vice versa. And it is impossible to create a ship that is balanced in both situations because different stats have different degrees of importance in both.
Orlacc
#11 - 2015-02-27 21:30:04 UTC
Different game.

"Measure Twice, Cut Once."

Tikra Vargur
Eagle Feathers
#12 - 2015-02-27 21:41:05 UTC
If all you want to do is blow up stuff, there are far better places to do that with far more rewarding explosions
Please don't let the door hit you on the ass on your way out.
Nicolai Serkanner
Incredible.
Brave Collective
#13 - 2015-02-27 21:43:40 UTC
No!
ShadowandLight
Trigger Happy Capsuleers
#14 - 2015-02-27 21:45:56 UTC
ShahFluffers wrote:
Proposes an arena without addressing any the concerns from previous threads on this topic... check.

Proposes a "fairness" system based on total skillpoints, even though that is not how the skillpoint system works... check.

Proposes a system that is "instanced" and free from interference in a single-shard, sandbox style game... check.

Proposes a system where no one loses anything in the matches... check.


I think ranking people based on skillpoints works to an extent, but i am open to eliminating this idea from the proposal, however I have a hard time believing you should put a 150m sp player in the same match vs a 10m sp player.

This would be a unique system and having outside interference would be game breaking, like in the Alliance Tournament or CCP deciding that WH's would have very limited connections (not exactly following the old "sandbox" experience in that regard)

I am also not proposing people not lose anything, I am suggesting that the system would require a lot of thinking and a solid implementation to prevent cheating. So initially you roll out this idea that gives no rewards but costs nothing to the player and slowly / deliberately add those rewards and consequences.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#15 - 2015-02-27 21:56:58 UTC
Quote:

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ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department