These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Balance Changes Coming In Scylla

First post
Author
Phoenix Jones
Small-Arms Fire
#81 - 2015-02-27 18:38:42 UTC
SamuelK wrote:
Remember when "expansions" weren't just updates and actually added meaningful content and a level of excitement?

Pepperidge Farm remembers.


So do I it was about a month ago, then 2 months before that.

Pepperidge Farms has a very short memory.

Yaay!!!!

Sven Viko VIkolander
In space we are briefly free
#82 - 2015-02-27 18:48:49 UTC
Rise, using quantitative methods to aid in rebalancing is fantastic, but I question the relevance of evaluating balance by total PVP damage. Surely on your alts you have tried going solo or small gang in a BS/BC recently? And don't you agree that it is substantially less fun to fly these ships now than pre-Rubicon, primarily because of the slower warp?

I'd say, base warp speed of BS/BC platforms was hit too hard, and they would be much more enjoyable to fly if the base warp speed was closer to the cruiser level.
Inslander Wessette
Unleashed' Fury
The Initiative.
#83 - 2015-02-27 19:39:32 UTC
Harvey James wrote:
Inslander Wessette wrote:
@ CCP rise,

What about armor platforms using rails . Thoraxes , Deimoses , Proteuses . The armor platforms dont run a triple Mag stab fits like the shield ( caldari ) counterparts .

Its very disappointing that rails on armor platforms will not stand upto beams ( another armor platform ) .

You are taking back 50 % of the changes that u did in odyssey. the balance to the increase in damage was the reduction in tracking ( -15% ) . So now with less tracking and less ROF . The armor platforms will be affected a lot more than the shield platforms.

Rails are used by 2 races on a very different platform . Considering only one race for the nerf is a very sad .



but gallente ships get tracking bonuses and free mids for TC's


yeah . mid slots dont account for damage do they ?
Evelgrivion
State War Academy
Caldari State
#84 - 2015-02-27 19:46:29 UTC  |  Edited by: Evelgrivion
I am in complete disagreement with your conclusions towards Battleships. Using them still feels terrible, and the speed differential was, in my opinion, wholly adequately met with the large differences in align time and maximum warp speed.

With consideration to the cited damage application data, it continues to seem like you've created an inconvenience that exists solely for the sake of making Battleships and Battlecruisers inconvenient to use; surely the Battleship's combination of firepower and durability (which come at the cost of generally poor damage application, and low on and off grid maneuverability, while generally being an easy-to-hit class) aren't so excessive when compared to the firepower, EHP, and damage mitigation abilities of Heavy Assault Cruisers to warrant a ~10+ second delay in arrival between every warp?

And Battlecruisers... sheesh, what's right about battlecruisers?
dongoble
Teh Hive Collective
Carebear News Network
#85 - 2015-02-27 20:08:48 UTC
i think your skynetting idea is good but goes too far, maybe as far as not limit carriers abilities to assist to anything smaller than say a battleship, but carriers should be able to assist to other capitals, and large class ships in my opinion.
Pyralissa
Ministry of War
#86 - 2015-02-27 20:14:40 UTC  |  Edited by: Pyralissa
The damage by type is telling.

Light blue is certainly drones (you can see the Ishtar dominance in HACs). Dark blue is hybrids (Strategic Cruiser showing Tengus), Orange is lasers (this graph was generated before the Svipull was deployed, so it's only showing the confessor), we can only guess at the remainder although yellow is likely projectiles. From what we see battleships show a strong preference towards drones (Dominix) with hybrids (Megathron), lasers (Foxcat/Fauxcat), and projectiles (TFI/Macherial) being reasonably well balanced against each other.

I can understand the argument that battleships are thus balanced because the class is well balanced against itself. I can even accept the argument that whatever problems battleships have is an issue with ships and weapons outside of the battleships class (bombs). However the source of complaints about battleships is two fold: fleet balance and small engagement balance. I can accept that fleet balance is battleships is in a good place, perhaps the best of any other class of ships (the dominix has a preference, but all battleships carry fairly sizable drone bays which means drones will naturally be over represented in that class) however what evidence exists that battleships are being used in groups of smaller then 100 or more? Who's offensive roaming (especially in null sec with it's huge systems) in battleships anymore? Is this really a class that's only meant to be deployed in mass fleet battles, or used for home system defense?

That's the problem with battleships. Bombs are a huge issue for battleships fleets because the nature of timers is that everyone knows when to third-party a battleship doctrine engagement with bombers. But bombers aren't an issue for the gang that wants to add a triple-rep hyperion or a torp raven for additional kill power; is there any evidence that this class usage of a battleship even exists? Because this is the same problem that Battlecruiers (both kinds!) are going through right now. BCs haven't been a fleet doctrine since the fall of the Drake, and are thus a hull size focused almost entirely around small engagements, and we can plainly see what effect the warp changes have had on their usage. Battleships suffer the same, although the issue of bombs and a higher representation of fleets overshadow this problem.
Manfred Sideous
H A V O C
Fraternity.
#87 - 2015-02-27 20:33:01 UTC
Rise i'd like to challenge you to a little exercise. Just reply when you have time and we can play this exercise through quotes.

Scenario:

There is a timer about to exit that you and your allies need to fight over. What are the viable fleet comps you can bring?

Ok now you reply.

@EveManny

https://twitter.com/EveManny

Sizeof Void
Ninja Suicide Squadron
#88 - 2015-02-27 20:40:28 UTC
Agree with the proposed balance changes, but would like to see much more work done on T1 module rebalancing. This includes taking a look at manufacturing costs of T1 modules vs reprocessing value and overabundance of meta modules.

T1 modules should be the "standard" fit for all ships and where module/ship balancing should start - not based on T2 modules.

T2 modules should be more powerful, but also more difficult to fit, requiring significant compromises in the ship fit, ie. able to fit for max damage or max tank, but not both simultaneously. Metas should always be more expensive and less available than T1, easier to fit than T2 - stats somewhere between the two. Faction and officer gear should be rare and massively expensive - order of magnitude or more, with only slight advantage over T2 (small percentages add up quickly).
Zappity
New Eden Tank Testing Services
#89 - 2015-02-27 20:43:37 UTC
Thanks for explaining the thought process - that's great. Also, please nerf Ish...oh, well done.

Zappity's Adventures for a taste of lowsec and nullsec.

Harvey James
The Sengoku Legacy
#90 - 2015-02-27 20:48:05 UTC
Inslander Wessette wrote:
Harvey James wrote:
Inslander Wessette wrote:
@ CCP rise,

What about armor platforms using rails . Thoraxes , Deimoses , Proteuses . The armor platforms dont run a triple Mag stab fits like the shield ( caldari ) counterparts .

Its very disappointing that rails on armor platforms will not stand upto beams ( another armor platform ) .

You are taking back 50 % of the changes that u did in odyssey. the balance to the increase in damage was the reduction in tracking ( -15% ) . So now with less tracking and less ROF . The armor platforms will be affected a lot more than the shield platforms.

Rails are used by 2 races on a very different platform . Considering only one race for the nerf is a very sad .



but gallente ships get tracking bonuses and free mids for TC's


yeah . mid slots dont account for damage do they ?


application is damage

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Dedbforucme
Republic Military School
Minmatar Republic
#91 - 2015-02-27 21:07:29 UTC
Getting rid of Skynet basically ruins the point of flying any super carriers because nobody wants to risk almost 23+bilion isk (600+ dollars) by having their super carriers on the field meaning that those who currently can fly and use them who spent years training to do so are now useless and the training time to use them and make them worth while is now wasted. Also having them orbit close to a safe POS while attacking a system just send a battle ship or 2 out to their POS and just force the Super carriers in there, and then they can't assign fighters unless they want to get blown up, just scan down the POS it is that easy.

In addition fighters not being able to have your fighters warp makes carriers essentially not worth using for PVE either and are just glorified extra large battleships with extra large drones, because if you are in null/low sec using them to make isk and a neutral or hostile come into system and you need warp to a safe location to not die you don't have time to recall them and that is 250-300mil worth assests you are leaving behind.
Acel Tokalov
Aliastra
Gallente Federation
#92 - 2015-02-27 21:13:05 UTC
CCP Rise wrote:
The ship class break down graph is segmented by weapon type, not ship type. The damage for bombers then is split between torps and bombs, not between different bomber types.

Sorry for leaving that color segmentation without explaining it. Didn't want to go into that much detail but I should have just removed the segmentation.



Is there any way that we can get a graph that is labeled with what weapon type each of the colors represents?
Evelgrivion
State War Academy
Caldari State
#93 - 2015-02-27 21:14:55 UTC
Dedbforucme wrote:
In which he elaborates exactly the reasons why Skynet needed to die


The risk of dead capitals is the entire point and purpose of this nerf.
Inslander Wessette
Unleashed' Fury
The Initiative.
#94 - 2015-02-27 21:15:01 UTC
Harvey James wrote:
Inslander Wessette wrote:
Harvey James wrote:
Inslander Wessette wrote:
@ CCP rise,

What about armor platforms using rails . Thoraxes , Deimoses , Proteuses . The armor platforms dont run a triple Mag stab fits like the shield ( caldari ) counterparts .

Its very disappointing that rails on armor platforms will not stand upto beams ( another armor platform ) .

You are taking back 50 % of the changes that u did in odyssey. the balance to the increase in damage was the reduction in tracking ( -15% ) . So now with less tracking and less ROF . The armor platforms will be affected a lot more than the shield platforms.

Rails are used by 2 races on a very different platform . Considering only one race for the nerf is a very sad .



but gallente ships get tracking bonuses and free mids for TC's


yeah . mid slots dont account for damage do they ?


application is damage


application is not damage . Application can be varied based on external factors . Dedicated webs and TP etc etc . Damage is based on the gun and ships bonuses .

With the above comment you have clearly stated ur a newb and have no idea of what damage is and application is .
Hicksimus
Torgue
#95 - 2015-02-27 21:17:09 UTC
I was beginning to suspect that CCP was becoming the old CCP again and some of your data interpretation and taking the easy way out on fighter/bomber assignment is confirming that. EvE is going to be boring forever if you are a lazy developer that can't understand your own game.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Harvey James
The Sengoku Legacy
#96 - 2015-02-27 21:30:46 UTC
Inslander Wessette wrote:
Harvey James wrote:
Inslander Wessette wrote:
Harvey James wrote:
Inslander Wessette wrote:
@ CCP rise,

What about armor platforms using rails . Thoraxes , Deimoses , Proteuses . The armor platforms dont run a triple Mag stab fits like the shield ( caldari ) counterparts .

Its very disappointing that rails on armor platforms will not stand upto beams ( another armor platform ) .

You are taking back 50 % of the changes that u did in odyssey. the balance to the increase in damage was the reduction in tracking ( -15% ) . So now with less tracking and less ROF . The armor platforms will be affected a lot more than the shield platforms.

Rails are used by 2 races on a very different platform . Considering only one race for the nerf is a very sad .



but gallente ships get tracking bonuses and free mids for TC's


yeah . mid slots dont account for damage do they ?


application is damage


application is not damage . Application can be varied based on external factors . Dedicated webs and TP etc etc . Damage is based on the gun and ships bonuses .

With the above comment you have clearly stated ur a newb and have no idea of what damage is and application is .


don't be a tit!! , paper dps is useless without applied damage that is the point.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Alexis Nightwish
#97 - 2015-02-27 21:36:31 UTC  |  Edited by: Alexis Nightwish
WHY
ARE
THESE
CRUISER-CLASS
SHIPS
STILL
RECEIVING
ANY
BONUS
TO
BATTLESHIP-SIZED
WEAPONS!?


/bangs head on wall

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Alexis Nightwish
#98 - 2015-02-27 21:45:27 UTC
I would like to see a version of this graph with smartbomb damage removed so we can see where battleships fall then.


A related note regarding the graph, it saddens me greatly that Titans, supposedly the most powerful ships in existance, are between Industrials and Exhumers. Sad

Lastly, what do the different colors mean on the graph?

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Arthur Aihaken
CODE.d
#99 - 2015-02-27 21:48:32 UTC
Alexis Nightwish wrote:
Lastly, what do the different colors mean on the graph?

Different weapon types. Some (drones, hybrids) are easy to pick out, not so much for some of the others.

I am currently away, traveling through time and will be returning last week.

tiberiusric
Comply Or Die
Pandemic Horde
#100 - 2015-02-27 21:53:53 UTC  |  Edited by: tiberiusric
my worry is when you do these balance changes they are based on fleet fights and the superiority there rather than look at the ship from a small gang or even solo perspective. It seems you do this with every nerf that happens. You simply cannot just view a ships strength when its in a fleet with 300 more of them. I understand the nerf but you need to think about how it effects others. Eve is just not about nullsec blobs.
Even if you nerf this, then another doctrine comes along in its place. Just like we had drakes, navpocs, slowcats, tengus, alpha maels etc. because you never look at the game overall and the effects changes make, you seem to look far too inward.

I mean you reduce hit points but it only will have an impact small groups, when you are in a fleet of 300 ishtars it makes NO DIFFERENCE!
300 ishtars hitting one ship (you know f1) is still going to bloody alpha it... how can you not get that.
15% bouncer range isn't a massive issue either, its not far enough, if you want to make an impact then make it 50% reduction.

Again with tengu changes, in large fleets it makes no difference, those extra less HP doesn't matter because you are getting alpha'd be another 300 ships! all you are doing is nerfing small gangs, which isn't the purpose is it.

You need to change your thinking not only for small gang but what are going to be the really game changes in large fleets.

do you not get it?

All my views are my own - never be afraid to post with your main, unless you're going to post some dumb shit