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Player Features and Ideas Discussion

 
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[Scylla] Medium Railguns

First post
Author
afkalt
Republic Military School
Minmatar Republic
#81 - 2015-03-01 13:58:25 UTC
200s are stupid too, stop deluding yourselves.
elitatwo
Zansha Expansion
#82 - 2015-03-01 21:15:31 UTC
Ha! Nerf the Ferox!

The Ferox was way too (un-)strongh for a long time now, time to nerf that ship..

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DrysonBennington
Eagle's Talon's
#83 - 2015-03-01 21:20:19 UTC
So I guess us Gallente are going to have to start throwing Squid's (Caldari) and Amie's (Amarr) at the enemy now. I don't have a problem with that.
Kiryen O'Bannon
SUNDERING
Goonswarm Federation
#84 - 2015-03-02 01:40:17 UTC
I think it would be more appropriate to wait and see what effects the Tengu changes have and then decide to what degree rails need changes.

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Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#85 - 2015-03-02 03:30:35 UTC
From what I can see here, people not being super huttburt over this change implies that nerfing the ishtar was *not* going to mean that railgus became the next meta. Perhaps I am wrong but the overwhelming amount of stupid overflowing from the skynet change implicates that this particular change here with railguns as being of much smaller impact to the populace.
Victini
#86 - 2015-03-02 07:24:24 UTC
7.5% is too strong hit... 5% is more suitable
Chi'Nane T'Kal
Interminatus
#87 - 2015-03-02 10:20:34 UTC
I have to agree on two points raised:

- the nerf seems a bit excessive, with the more frequent update scheme smaller steps would make more sense.

- your most compelling argument is the proliferation of railguns in doctrines. There are two main factors contributing to that, hull power and weapon system power. You're adressing both parameters at the same time, which is scientifically unsound. It would make more sense to follow up on the defensive subsystem change with a period of observation and then follow up with a railgun change - if it is still necessary. Again the more frequent update scheme would easily allow such a strategy.
Dracvlad
Taishi Combine
Astral Alliance
#88 - 2015-03-02 11:04:59 UTC
Chi'Nane T'Kal wrote:
I have to agree on two points raised:

- the nerf seems a bit excessive, with the more frequent update scheme smaller steps would make more sense.

- your most compelling argument is the proliferation of railguns in doctrines. There are two main factors contributing to that, hull power and weapon system power. You're adressing both parameters at the same time, which is scientifically unsound. It would make more sense to follow up on the defensive subsystem change with a period of observation and then follow up with a railgun change - if it is still necessary. Again the more frequent update scheme would easily allow such a strategy.


This would be my suggestion as rail guns were just a meh gun type for most of my Eve time, now they are usable, however this post makes total sense because so much of Eve is adjusted because of large fleet meta's and that gets wearing, when most of the issue centres around buffers and RR, but if you do nerf medium rail guns 7.5% ROF is a bit much, 5% sounds better.

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Omnathious Deninard
University of Caille
Gallente Federation
#89 - 2015-03-02 12:10:10 UTC
Before damage mods a thorax with 5 250mm railguns, navy antimatter, and level 5 skills will deal 300 DPS currently.
After this nerf it will do about 277 DPS, it is not that big of a nerd and comically enough still has almost as much DPS as 425mm railguns.

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Sinigr Shadowsong
Aliastra
Gallente Federation
#90 - 2015-03-02 14:13:02 UTC
CCP Rise wrote:
As announced last night on the o7 show, we have a list of high-impact balance changes planned for Scylla.

One of those changes is a reduction in rate of fire for all medium railguns by 7.5% for all types.




Did you mean increase in rate of fire? Because lower RoF value goes more DPS you apply. "Attack speed" goes the other way, but there is no such term in EVE.
Specia1 K
State Protectorate
Caldari State
#91 - 2015-03-02 14:43:50 UTC
Omnathious Deninard wrote:
Before damage mods a thorax with 5 250mm railguns, navy antimatter, and level 5 skills will deal 300 DPS currently.
After this nerf it will do about 277 DPS, it is not that big of a nerd and comically enough still has almost as much DPS as 425mm railguns.


large rails have underwhelming dps.

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Tipa Riot
Federal Navy Academy
Gallente Federation
#92 - 2015-03-02 22:07:32 UTC
This is also a nerf to Galente Cruisers, will the hybrid bonused ships get a compensation?

Also I agree, 150 dual rails are not too strong to deserve a nerf. CCP, you go the lazy way.

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Zekora Rally
U2EZ
#93 - 2015-03-03 10:21:20 UTC
Rail proteus is far worse than a rail tengu. You ain't seen nothing.
Frostys Virpio
State War Academy
Caldari State
#94 - 2015-03-03 18:54:59 UTC
Sinigr Shadowsong wrote:
CCP Rise wrote:
As announced last night on the o7 show, we have a list of high-impact balance changes planned for Scylla.

One of those changes is a reduction in rate of fire for all medium railguns by 7.5% for all types.




Did you mean increase in rate of fire? Because lower RoF value goes more DPS you apply. "Attack speed" goes the other way, but there is no such term in EVE.


Rate of fire is the amount of shots you take in a certain amount of time. The fact that EVE display it the other way around (how much time per shots) does not change the actual meaning of the words.

Weapon rate of fire for example are ususally rated in shots/minutes. Lowering the rate of fires gives less shots per minutes.
elitatwo
Zansha Expansion
#95 - 2015-03-03 19:07:20 UTC
Specia1 K wrote:
Omnathious Deninard wrote:
Before damage mods a thorax with 5 250mm railguns, navy antimatter, and level 5 skills will deal 300 DPS currently.
After this nerf it will do about 277 DPS, it is not that big of a nerd and comically enough still has almost as much DPS as 425mm railguns.


large rails have underwhelming dps.


At least I'm no longer the only one, who thinks this.

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Odethia
Pator Tech School
Minmatar Republic
#96 - 2015-03-03 19:16:01 UTC
Though Railguns are obviously extremely good on some ships, I don't think the Eagle need a nerf.
It's definitely not overpowered even with it's broken guns.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#97 - 2015-03-04 13:41:43 UTC
how is this 7.5% reduction in RoF (or increase in duration) calculated?

The math I'm doing is coming out at a rough 8-9% reduction in dps
Freelancer117
So you want to be a Hero
#98 - 2015-03-04 14:29:07 UTC  |  Edited by: Freelancer117
And after a full 5 pages and at least 5 days since the OP commented,

NO COMMENTS FROM CSM 9

One of those changes is a reduction in rate of fire for all medium railguns by 7.5% for all types,
I trust you did the math CCP, but keep an eye on it if it needed only to be 5% after the Tech 3 cruiser nerfCool

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Davir Sometaww
Spooks On Pings
SE7EN-SINS
#99 - 2015-03-05 02:13:58 UTC
While we are at it;

Can we actually make heavy missiles NOT suck anymore?
Iyacia Cyric'ai
Lai Dai Counterintelligence
#100 - 2015-03-05 03:55:10 UTC
Umm... let's calm it down a bit shall we? How about we start with a -5% reduction in ROF and see where things end up?