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[Scylla] Ishtars

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Author
Caleb Seremshur
Commando Guri
Guristas Pirates
#141 - 2015-02-28 05:12:03 UTC
FT Diomedes wrote:
Aiyshimin wrote:
This will achieve the goal of making Ishtars less useful, but unfortunately does nothing to make other ships useful. Range and speed are overpowered in EVE, and only doctrines with damage projection and mobility work.

In other words, people will just use the next platform that outranges others while remaining mobile, leaving whole shipclasses gathering dust in hangars.



This man understands the game.


Yeah but the point is "how long does it take to train for?".

What next? Lasers will be the next FOTM? That's a guaranteed couple of months SP from EVERYONE IN NULLSEC right there. The ferriswheel of OP spins some more, the only question is what setup will win the lottery next.
Serendipity Lost
Repo Industries
#142 - 2015-02-28 06:04:25 UTC
Caleb Seremshur wrote:
FT Diomedes wrote:
Aiyshimin wrote:
This will achieve the goal of making Ishtars less useful, but unfortunately does nothing to make other ships useful. Range and speed are overpowered in EVE, and only doctrines with damage projection and mobility work.

In other words, people will just use the next platform that outranges others while remaining mobile, leaving whole shipclasses gathering dust in hangars.



This man understands the game.


Yeah but the point is "how long does it take to train for?".

What next? Lasers will be the next FOTM? That's a guaranteed couple of months SP from EVERYONE IN NULLSEC right there. The ferriswheel of OP spins some more, the only question is what setup will win the lottery next.



I think most of the folks have a clear understanding of the difference between OP and FOTM.

Take the current worm. It's incredibly wicked and powerful. Is it OP? Heck no. It has counters. There are reasonable ways to effictively fight them. It's a powerful ship, but not OP.

Similar arguments for the orthrus. It's murder against frigates and even many cruisers. Again, there are reasonable counters. Not OP.

Pro tip: reducing the damage from BS damage to slightly less BS damage isn't going to fix anything as long as the ishtar can race out of combat range (or start there and stay there).

Caleb Seremshur
Commando Guri
Guristas Pirates
#143 - 2015-02-28 08:03:02 UTC
And that's why I've been saying for months to make it a heavy drone boat. Sentries will never be balanced until they're class limited to battlecruisers and battleships.
Gregor Parud
Imperial Academy
#144 - 2015-02-28 09:15:57 UTC
The dps change is a decent start but not sure if it's enough on its own, a large portion of the Ishtar's sentry issues is the range bonus so dropping that (makes little sense for a Gallente ship to have a range bonus anyway) a bit would probably complete it.
Primary This Rifter
Mutual Fund of the Something
#145 - 2015-02-28 09:45:54 UTC
We'll just bring more Ishtars.
Lug Muad'Dib
Funk'in Hole
#146 - 2015-02-28 10:02:41 UTC
Nolak Ataru wrote:


Where did CCP say they are battleship weapons?


CCP Rise wrote:


This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting across all drone using/bonused ships. You could use the same argument to say that Dominix's shouldn't get bonuses to light drones or that Vexors shouldn't be able to use lights or heavies or sentries.

We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well.


Caleb Seremshur
Commando Guri
Guristas Pirates
#147 - 2015-02-28 11:45:53 UTC
Lug Muad'Dib wrote:
Nolak Ataru wrote:


Where did CCP say they are battleship weapons?


CCP Rise wrote:


This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting across all drone using/bonused ships. You could use the same argument to say that Dominix's shouldn't get bonuses to light drones or that Vexors shouldn't be able to use lights or heavies or sentries.

We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well.




Well that's really cute but the evidence is overwhelming that this particular design philosophy was flawed at launch and it's sad to see it took this long for something to be done about it.

As for the comment about dominix having a bonus to light drones would it be fair to say that removing a light drone bonus from domi's would be a slippery slope that would see drone bays being removed outright or severely gimped for non-drone based ships? And then would we see weapon slots removed from drone boats? Where does it end?

There's all sorts of freaky **** possible with drone ships that we don't see on other vessels. Actually I'll qualify that: there's all kinds of freaky **** that can be done on ships with drone bays. How about Navy phoon with sentries, MJD and large artillery? Lock enemy at 50km, drop sentries, F, MJD at a relative angle away from the target, blast with artillery. Now they have a triangulated position and taking multiple damage types. All you need is something to hold tackle on the target (like a bubble) and it makes life easy.
Alexander McKeon
Perkone
Caldari State
#148 - 2015-02-28 11:46:57 UTC
CCP Rise, I sincerely hope that you take the time to appreciate the nuances of the situation which the players are describing to you with the Ishtar; it truly is not as straightforward as ‘the ship does too much damage,’ though 700 dps from Gardes is above and beyond what a Deimos with heavy neutron blasts can do with void. The true issue, as others have stated is its incredible skirmishing ability. No other cruise in the game can run its microwarpdrive almost permanently while keeping a hundred kilometers or more away from the target and still apply the level of damage which the Ishtar does, which is the fundamental problem. This isn’t an issue which can be fixed with a simple reduction in the magnitude of its damage bonus, though said reduction is absolutely warranted.

A number of radical and impractical suggestions such as removing drone damage amplifiers or changing fundamental properties of sentry drones have been suggested, and none of those are realistically going to happen. What should be done is to look at the specific reasons the Ishtar is overly strong:

Speed & Mobility: the Ishtar has the ability to run its microwarpdrive near permanently allowing it to maintain range without having to fit any capacitor-related modules or sacrifice active hardeners to do so. No other HAC can maintain the speeds which the Ishtar does for as long as it does, and ease with which it can be made cap-stable with a 100mn afterburner leads to some very effective ratting setups.

Suggested change: increase the raw capacitor buffer, but lower the recharge rate so that the Ishtar can run its MWD for a time in line with other HACs but eliminating the unparalleled range dictation capability it currently enjoys.

Damage Projection: While the change to bouncers will reduce the damage which the Ishtar is capable of dealing at range, the combination of base targeting range, drone control range bonus and ample fitting room for a drone link augmenter allow a HAC to compete with long-range battleship fits for ability to maintain range while applying its damage. Since the physical position of the sentry drones does not affect whether a target is within drone control range, the Ishtar has significant freedom in how it moves around grid without a care for tracking or range envelopes.

Suggested change: reduce base targeting & drone control range so that the Ishtar’s engagement envelope is comparable to HAC/T3 platforms which deal comparable dps; comparing a high-dps platform like the Ishtar to Eagles (a dedicated sniping ship) isn’t reasonable, but it shouldn’t out-perform beam zealots or Muninns to the degree it currently does.

The Ishtar currently enjoys the DPS of the Dominix (which is about to be reduced), along with comparable application range & tracking while dramatically out-performing it as a mobile skirmish platform.
Ludwig Oslon
Big Strong
Hisec Miners
#149 - 2015-02-28 13:01:52 UTC
Any of these:

Fix #1: Remove the sentry bonuses and put in a drone capacity bay bonus.

Fix #2: Lower operation bandwidth of Ishtar and VNI to 75mb/s and keep current amazing bonuses

Fix #3: Did I mention remove the sentry bonuses?
Ben Ishikela
#150 - 2015-02-28 13:21:29 UTC
The weakspot of the ishtar seem to me that those sentries are shootable. So i can destroy the dps when fighting against an ishtar. Sentries do not move, so i can hit them jsut fine.
To everyone: start shooting those drones!
To CCP Rise: lower the hitpoints (or just hitpoint bonus) on sentries. raise their signature radius. Also raise the required material to build them. imho It should cost a lot to deploy and leave (/loose) them.
Now the dps on paper is still good, but ishtars will be very weak. more depth.

ps.: consider this.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Jori McKie
Hedion University
Amarr Empire
#151 - 2015-02-28 13:39:13 UTC  |  Edited by: Jori McKie
Alexander McKeon wrote:
CCP Rise, I sincerely hope that you take the time to appreciate the nuances of the situation which the players are describing to you with the Ishtar; it truly is not as straightforward as ‘the ship does too much damage,’ though 700 dps from Gardes is above and beyond what a Deimos with heavy neutron blasts can do with void. The true issue, as others have stated is its incredible skirmishing ability. No other cruise in the game can run its microwarpdrive almost permanently while keeping a hundred kilometers or more away from the target and still apply the level of damage which the Ishtar does, which is the fundamental problem. This isn’t an issue which can be fixed with a simple reduction in the magnitude of its damage bonus, though said reduction is absolutely warranted.

A number of radical and impractical suggestions such as removing drone damage amplifiers or changing fundamental properties of sentry drones have been suggested, and none of those are realistically going to happen. What should be done is to look at the specific reasons the Ishtar is overly strong:

Speed & Mobility: the Ishtar has the ability to run its microwarpdrive near permanently allowing it to maintain range without having to fit any capacitor-related modules or sacrifice active hardeners to do so. No other HAC can maintain the speeds which the Ishtar does for as long as it does, and ease with which it can be made cap-stable with a 100mn afterburner leads to some very effective ratting setups.

Suggested change: increase the raw capacitor buffer, but lower the recharge rate so that the Ishtar can run its MWD for a time in line with other HACs but eliminating the unparalleled range dictation capability it currently enjoys.

Damage Projection: While the change to bouncers will reduce the damage which the Ishtar is capable of dealing at range, the combination of base targeting range, drone control range bonus and ample fitting room for a drone link augmenter allow a HAC to compete with long-range battleship fits for ability to maintain range while applying its damage. Since the physical position of the sentry drones does not affect whether a target is within drone control range, the Ishtar has significant freedom in how it moves around grid without a care for tracking or range envelopes.

Suggested change: reduce base targeting & drone control range so that the Ishtar’s engagement envelope is comparable to HAC/T3 platforms which deal comparable dps; comparing a high-dps platform like the Ishtar to Eagles (a dedicated sniping ship) isn’t reasonable, but it shouldn’t out-perform beam zealots or Muninns to the degree it currently does.

The Ishtar currently enjoys the DPS of the Dominix (which is about to be reduced), along with comparable application range & tracking while dramatically out-performing it as a mobile skirmish platform.


Good summary, tags all important points and suggests a solution. I think the best idea would be a severe reduction in damage projection aka, get rid of any range and tracking boni for sentries.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Caleb Seremshur
Commando Guri
Guristas Pirates
#152 - 2015-02-28 14:36:33 UTC
The sickest irony about all this is that when heavy missiles were overpowered* CCP nerfed the missile and fundamentally broke every ship format that used them. Now we see the pendulum swinging and the heavy nerfs are still not coming. The range, power projection, selectable damage type, damage application and raw damage of the ishtar far outweighs anything I ever saw in those dark times.

I wonder if heavy missiles were returned to their previous stats under the current ship balancing would CFC and friends be quick to re-adopt drake fleets? Cerberus fleets? HML tengu fleets? Or has the meta evolved so far beyond that even a substantially cheaper setup for SRP like drakefleet would still not be warrented because coalitions have amongst other things so much money that you should always run the most cost effective fleet and that it would still be the ishtar?

Show me a time ever when drakes did 700dps to 100km. You simply can't. Show me a time where heavy missiles still worked in pvp when the firing ship was jammed or damped into uselessness. You can't. Show me a time where heavy missiles could ever compete with the sentry drone for attacking small craft at fleet engagement ranges? You can't.

And what about today? You can't firewall sentries. You can't put remote repairers on missiles in flight. You can't feasibly damp or jam every sentry drone on field. In my mind it is very clear, the only balanced drone ships out there are the guristas ships and only because neutralising one of the drones the host is using is gutting a large portion of its DPS. On an ishtar you maybe disable 20% of the ships damage output, on a rattlesnake jamming or TDing a sentry might very well cut 25-40% of the ships dps instantly.
Takeshi Kumamato
Blaze Orange Expeditions
#153 - 2015-02-28 15:23:52 UTC  |  Edited by: Takeshi Kumamato
I would rather see Ishtars be turned into heavy drone specialists and get a unique bonus like

25% bonus to heavy drone optimal range and orbit range per Heavy Assault Cruiser level.

instead of the current sentry drone optimal range and tracking bonus. This lets heavy drones switch targets and track targets much better than before, and at level 5, the drones would orbit just outside of large smartbomb range. More importantly, it ensures that sentry drone specialization is left to battleships so that if the Ishtar wanted to attain similar performance, its weapon systems would be much more vulnerable to counterattack.
Flaming Butterfly
2 PIRATES 1 CUP
Grim Future.
#154 - 2015-02-28 17:43:53 UTC
Want your favorite BS's back???


Sentries to 8s ROF and 1400, 425, and Tach tracking levels (respective of racial types). Ishtar DPS is cut in half for them, they don't **** everything in sight and BS's get useful.


Give Rattlesnake, Geddon and Domi ROF bonuses to bring Sentries back to 4s ROF.


Please drop the PG on the Tach, 1400 and 425's so ship gets some tank with it's punch instead of loading up on RCU's and Current Routers.



afkalt
Republic Military School
Minmatar Republic
#155 - 2015-02-28 18:13:10 UTC
Primary This Rifter wrote:
We'll just bring more Ishtars.


I wasn't aware of anyone, including the CFC, saying to pilots 'nah, just chill at home, we don't need more for this: we want a long bash and a close fight'

EVERYONE already comes out with everything they can field at that time. Because it is nonsensical not to.
M1k3y Koontz
House of Musashi
Stay Feral
#156 - 2015-02-28 18:20:06 UTC  |  Edited by: M1k3y Koontz
Still not enough. Scrap the sentry bonus from Ishtars entirely.

Querns wrote:

I'd rephrase it as make drone link augmentors ineffective on sentries.

Drone control range seems misapplied towards stationary drones. A reduction to the effect of (Advanced) Drone Avionics to sentries would also help.


Here's an idea. Force those Ishtars to stay near their sentries and they're no longer the ultimate sniping fleet.

How much herp could a herp derp derp if a herp derp could herp derp.

Lucretia DeWinter
Sebiestor Tribe
Minmatar Republic
#157 - 2015-02-28 21:03:46 UTC
Why not balance the Ishtar to its class in line with the Cruiser/Medium bonuses that ALL the other HACs get?

Gallente Cruiser bonuses (per skill level):
7.5% bonus to Heavy Drone max velocity and tracking speed
10% bonus to Light, Medium and Heavy Drone hitpoints and damage

Heavy Assault Cruisers bonuses (per skill level):
2000m bonus to Drone operation range
10% bonus to Drone Microwarpdrive speed.
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty


Other Changes:

Drone Capacity 250 (-125)


Removes the Ishtar as an ungodly sentry platform yet keeps it a powerful drone boat with options.
Suitonia
Order of the Red Kestrel
#158 - 2015-02-28 21:17:03 UTC  |  Edited by: Suitonia
Another suggestion could possibly be to spilt Drone Damage Amplifiers into 2 different modules, Combat Drone Damage Amplifiers and Sentry Drone Damage Amplifiers. There already are specific rigs for Sentry Drone Damage. By Creating a Different Sentry/Combat DDA then Sentry Ishtars who use 3x SDDAs would be a lot more vulnerable to fast tackle as they would have to either give up Sentry Damage for CDDAs or use non damage amplified Warrior/Acolytes, and having something like 2x sentry sets + 2x gecko + 5x light drones or w/e would make their current power in a variety of situations much weaker. One of the biggest weaknesses of other LR damage Ships such As Zealots, Oracles, Nagas etc. is their lack of options against smaller craft and ships which are able to get on top of them, The Ishtar currently does not face that problem since Triple DDA light drones destroy everything smaller than a Cruiser with ease, the Ishtar would still have better options than other LR ships.

This would also allow better balancing options as damage & fittings on SDDAs and CDDAs could be adjusted independently of one-another.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Sizeof Void
Ninja Suicide Squadron
#159 - 2015-02-28 21:46:12 UTC  |  Edited by: Sizeof Void
I don't think there is anything wrong with the Ishtar. I think that the problem is that sentries + DDAs + SDA rigs have become OP. This is the reason why Vexors with 3x Garde IIs are popular ganking ships.

Think about this too: you are proposing to nerf the sentry bonus, but not the heavy drone bonus. This should indicate a balance problem between heavies and sentries, which are both BS weapons.
Daimus Daranius
Warcrows
THE OLD SCHOOL
#160 - 2015-02-28 21:54:06 UTC
Ishtar without sentries just wouldn't be the same. Its problem does not lie within an ability to field sentries by itself, but within the ability to quickly switch range and damage type by deploying different sentries. And that problem plagues pretty much all drone boats and makes drone meta so popular ever since CCP introduced Drone Damage Amplifiers - they do way too much DPS which isn't restricted by damage type, capacitor, or even EWAR. And since Gallente ships generally don't get a bonus to projectile weapons and we don't see explosive damage bonuses on Caldari ships, I don't see a reason why an Ishtar could use Bouncers so effectively. I reckon that ships of The Best Race™ would be just as broken if lasers could switch their damage type instantly (although you could still shut them down with neuts or EWAR, which tends not to be the case with drone boats). So, instead of removing sentries from Ishtar entirely, why not simply restrict Ishtar's sentry damage bonus to apply only if sentries are using Kinetic or Thermal damage? That would be in line with other Gallente ships.

Amarr Victor!