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[Scylla] Ishtars

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Author
Vertiggo Andumi
White Fang Militia
Fraternity.
#281 - 2015-03-21 11:50:18 UTC
Please forgive me if I missed something... does this mean the Navy Vexor has more sentry dps than Ishtar?
Harvey James
The Sengoku Legacy
#282 - 2015-03-21 12:55:12 UTC
Vertiggo Andumi wrote:
Please forgive me if I missed something... does this mean the Navy Vexor has more sentry dps than Ishtar?


thats what i asked too .. no response Shocked

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Aiyshimin
Shiva Furnace
#283 - 2015-03-21 13:03:40 UTC  |  Edited by: Aiyshimin
Gallowmere Rorschach wrote:
Soldarius wrote:
http://evenews24.com/wp-content/uploads/2015/03/zbg9Bbn-1024x702.png

Sentry drones are so well balanced. Roll

Holy crap. I knew Artillery and ACs were bad, but goddamn dude, when you put it like that...


They aren't bad and neither sentries are op when you fit the weapons on the appropriate hulls. The only thing that gets bizarrely out of line are RLML, which outrange and damage most other weapon systems.

Unfitted weapon stats aren't really relevant in balance discussions.
afkalt
Republic Military School
Minmatar Republic
#284 - 2015-03-21 13:19:18 UTC
Aiyshimin wrote:
Gallowmere Rorschach wrote:
Soldarius wrote:
http://evenews24.com/wp-content/uploads/2015/03/zbg9Bbn-1024x702.png

Sentry drones are so well balanced. Roll

Holy crap. I knew Artillery and ACs were bad, but goddamn dude, when you put it like that...


They aren't bad and neither sentries are op when you fit the weapons on the appropriate hulls. The only thing that gets bizarrely out of line are RLML, which outrange and damage most other weapon systems.

Unfitted weapon stats aren't really relevant in balance discussions.


The charts in EFT always ignore reload impact on DPS, that's why RLML are a bit whacky.
Supreme clientele
The Dikembe Mutombo Shotblocking Team
#285 - 2015-03-21 14:13:13 UTC
Just make it so Ishtar sentries stop firing if you exceed a certain speed.Big smile
Vertiggo Andumi
White Fang Militia
Fraternity.
#286 - 2015-03-21 16:48:46 UTC
Harvey James wrote:
Vertiggo Andumi wrote:
Please forgive me if I missed something... does this mean the Navy Vexor has more sentry dps than Ishtar?


thats what i asked too .. no response Shocked


Weird... is it not telling that my response is just "well I guess I need to stop training for Ishtar if my DPS is going to DROP after an extra month of narrow-scope skill training"?

Maybe I'm just this "rare player type" who isn't quite ready for PvP and actually runs missions... but heavies are out of the question 90% of the time because of NPC aggro, so this is really just taking the axe to my prospective mission efficiency in a big way. It just means I have to look to Dominix and Rattlesnake more... and I wasn't even part of the PvP OP'ness in the first place...
afkalt
Republic Military School
Minmatar Republic
#287 - 2015-03-21 17:28:42 UTC
Vertiggo Andumi wrote:
Harvey James wrote:
Vertiggo Andumi wrote:
Please forgive me if I missed something... does this mean the Navy Vexor has more sentry dps than Ishtar?


thats what i asked too .. no response Shocked


Weird... is it not telling that my response is just "well I guess I need to stop training for Ishtar if my DPS is going to DROP after an extra month of narrow-scope skill training"?

Maybe I'm just this "rare player type" who isn't quite ready for PvP and actually runs missions... but heavies are out of the question 90% of the time because of NPC aggro, so this is really just taking the axe to my prospective mission efficiency in a big way. It just means I have to look to Dominix and Rattlesnake more... and I wasn't even part of the PvP OP'ness in the first place...


Being able to fly a HAC to any semblance of efficiency then you are more than able to PvP - you just dont.

Also the ishtar will project the DPS much better and tank much better - it's not all about the paper numbers.
Vertiggo Andumi
White Fang Militia
Fraternity.
#288 - 2015-03-21 18:29:17 UTC
afkalt wrote:
Vertiggo Andumi wrote:
Harvey James wrote:
Vertiggo Andumi wrote:
Please forgive me if I missed something... does this mean the Navy Vexor has more sentry dps than Ishtar?


thats what i asked too .. no response Shocked


Weird... is it not telling that my response is just "well I guess I need to stop training for Ishtar if my DPS is going to DROP after an extra month of narrow-scope skill training"?

Maybe I'm just this "rare player type" who isn't quite ready for PvP and actually runs missions... but heavies are out of the question 90% of the time because of NPC aggro, so this is really just taking the axe to my prospective mission efficiency in a big way. It just means I have to look to Dominix and Rattlesnake more... and I wasn't even part of the PvP OP'ness in the first place...


Being able to fly a HAC to any semblance of efficiency then you are more than able to PvP - you just dont.

Also the ishtar will project the DPS much better and tank much better - it's not all about the paper numbers.


No offense, you're correct on both points, but when bowling for NPC's paper does have a lot to do with it. Laying down raw DPS and being able to move makes L4's quicker, which means more ISK per minute. You can disagree with the "single player" game, but it exists for a reason. Some of us don't have the desire and/or ability to play differently, especially when 300ms latency is the minimum.
Suitonia
Order of the Red Kestrel
#289 - 2015-03-21 18:31:27 UTC
Vertiggo Andumi wrote:
Please forgive me if I missed something... does this mean the Navy Vexor has more sentry dps than Ishtar?


Yes it does, although the Ishtar has better tracking, better range, better drone control range, higher resists, better sensor strength, better capacitor stats, MWD signature radius mitigation bonus, higher warp speed, better targeting range...

The Navy Omen+Omen has drones and the Zealot doesn't, doesn't mean the Zealot is bad.
Navy Exequror outdamages a Deimos if all you're doing is comparing raw blaster DPS...
Caracal Navy Issue outdamages the Cerberus when not using kinetic missiles due to drones+application bonus

there are plenty of cases like this.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Harvey James
The Sengoku Legacy
#290 - 2015-03-21 18:58:25 UTC
Suitonia wrote:
Vertiggo Andumi wrote:
Please forgive me if I missed something... does this mean the Navy Vexor has more sentry dps than Ishtar?


Yes it does, although the Ishtar has better tracking, better range, better drone control range, higher resists, better sensor strength, better capacitor stats, MWD signature radius mitigation bonus, higher warp speed, better targeting range...

The Navy Omen+Omen has drones and the Zealot doesn't, doesn't mean the Zealot is bad.
Navy Exequror outdamages a Deimos if all you're doing is comparing raw blaster DPS...
Caracal Navy Issue outdamages the Cerberus when not using kinetic missiles due to drones+application bonus

there are plenty of cases like this.


yes but they are only small portion of the dps of those ships, ishtar and VNI = all their damage is based on drones not a small portion.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

afkalt
Republic Military School
Minmatar Republic
#291 - 2015-03-21 19:29:56 UTC
Vertiggo Andumi wrote:
afkalt wrote:
Vertiggo Andumi wrote:
Harvey James wrote:
Vertiggo Andumi wrote:
Please forgive me if I missed something... does this mean the Navy Vexor has more sentry dps than Ishtar?


thats what i asked too .. no response Shocked


Weird... is it not telling that my response is just "well I guess I need to stop training for Ishtar if my DPS is going to DROP after an extra month of narrow-scope skill training"?

Maybe I'm just this "rare player type" who isn't quite ready for PvP and actually runs missions... but heavies are out of the question 90% of the time because of NPC aggro, so this is really just taking the axe to my prospective mission efficiency in a big way. It just means I have to look to Dominix and Rattlesnake more... and I wasn't even part of the PvP OP'ness in the first place...


Being able to fly a HAC to any semblance of efficiency then you are more than able to PvP - you just dont.

Also the ishtar will project the DPS much better and tank much better - it's not all about the paper numbers.


No offense, you're correct on both points, but when bowling for NPC's paper does have a lot to do with it. Laying down raw DPS and being able to move makes L4's quicker, which means more ISK per minute. You can disagree with the "single player" game, but it exists for a reason. Some of us don't have the desire and/or ability to play differently, especially when 300ms latency is the minimum.


That's fair enough :)

Domis are excellent though, the MJD is a godsend for missions.

However, if you're serious about mission efficiency - a HAC is a poor choice for the most part - battleships/marauders are where it is at.
Vertiggo Andumi
White Fang Militia
Fraternity.
#292 - 2015-03-22 05:07:25 UTC
Let me just say for the record, the correct response to Ishtar syndrome is fixing sentries, i.e. disabling the IWIN button. Sentries are special in behavior, damage, and tank, so special control range is reasonable.

Give them a unique control range of 10km or something independent of their "attack range" so the boats are forced to stay close. We can still orbit one and keep a smaller target, but no kiting and dumping seemingly ad infinitum.

If the boat is invincible, it makes no difference how much we muzzle the attack dogs. Since Ishtar can carry 16, everything hinges on forcing the ship itself to fight in all out brawls. If we start simply pulling the damage rug out from under one ship, it will have to cascade down to every other ship with +50% damage modifier. A damage nerf is just a plastic bandaid on a complex fracture.
HazeInADaze
Safari Hunt Club
#293 - 2015-03-22 11:20:47 UTC
I was in sentry drone fleets long before the HAC rebalance. The changes that brought on mass sentry use just amped up an already powerful fleet design. The issue is, and will remain, the ability to put out battleship firepower and range from a mobile and resilient platform.

The HAC will remain resilient and mobile, what it needs to lose is the area control provided by mass sentry. Simply nerfing the fire power is a brutish rebalance, what should be introduced is a hard counter. Maybe a battleship or capital class module which jams drones or reduces the control range of drones within an area. Create a way to force the HACs to defend the area by risking their ships. The counter to sentries should come with some weakness so the RPS chain is maintained -- preferably a chain that climbs the ship-class ladder.

Reducing the power of a ship is never a fun solution. Players want to feel like their ship or fleet is amazing. Creating a solid Rock, Paper, Scissors chain allows people to fly powerful ships, have absolutely lopsided victories, but never give the impression of total imbalance because if the proper counter was used the fight would have gone dramaticalky different.
Aeryn Maricadie
Federal Navy Academy
Gallente Federation
#294 - 2015-03-23 01:32:50 UTC
Sentry drones are really only OP on the Ishtar/Navy Vexor. It comes from putting the BS weapons platform on a T2 cruiser, its like an attack battle cruiser with super tank instead of glass cannon. This means that the nerf ought to be to the ship and not to drones in general which is the good part of what they are doing. The bad part was that the least problematic part of the ship was the raw damage, but the excellent sig tank combined with the fact that drones don't lose effectiveness when sig tanking.

Turreted ships that increase their transversal to avoid damage also lose some of their out put, the Ishtar has no such trade off. The result is the Ishtar not only has loads of raw dps but excellent application as well, the bonuses to range and tracking need to go as much as if not more than the damage. Not to mention I think that the Ishtar does way more damage than any other HAC in general probably throws things off too, but this could potentially be better solved by buffing other systems/ships instead of just beating the Ishtar with the nerf bat.
Iroquoiss Pliskin
9B30FF Labs
#295 - 2015-03-23 02:03:11 UTC
Another day.

Another day nanoggafing in an Ishtar.

Thank you, CCP.

***

My only hope, as they keep ignoring the Ishtar problem, is that some new developments/dynamics of the coming sovereignty system will force a completely new meta. Otherwise, hello Ishtars Online forevermore.

You sunk my battleship. Roll
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#296 - 2015-03-23 11:51:57 UTC
CCP Rise wrote:
In Scylla we are deploying a set of high-impact balance changes.

This thread is for discussing a proposed changed to the Ishtar. We are planning to split it's drone damage bonus in to two bonuses so that we can lower the bonus to sentry damage. It would look like this:

Old bonus: Gallente Cruiser bonuses (per skill level):
10% bonus to Drone hitpoints and damage

New bonus: Gallente Cruiser bonuses (per skill level):
10% bonus to Light, Medium and Heavy Drone hitpoints and damage
5% bonus to Sentry Drone hitpoints and damage

This change is being made to encourage diversity in ship choice across EVE. The Ishtar has proven strong enough with its current bonus set to dominate in many environments and we want to make sure there is plenty of room for ship choice other than the Ishtar. We came to this decision using a combination of internal metrics, community feedback and by using EFT like everyone else.

Too much? Too little? Let us know.


Ishtar (and PVE Dominix) dominance became an issue when they were given range and tracking bonuses. Prior to that there were no complaints from anyone.

Giving any sentry ship a range bonus gives it the ability to hit with blaster damage at artillery ranges. This is *wrong*.

The solution is extremely simple - remove the range/tracking bonus from sentries on these ships and replace it with a hybrid bonus, as things were before. No need for inconsistent, complicated half measures Fozzie.

I agree that moving a mid to a low in the ishtar would be welcome - it could then be a viable armour drone brawler. It could still do shield-nano of course, but not without sacrificing some survivability or a target painter.


Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Soldarius
Dreddit
Test Alliance Please Ignore
#297 - 2015-03-23 21:09:55 UTC  |  Edited by: Soldarius
Aiyshimin wrote:
Gallowmere Rorschach wrote:
Soldarius wrote:
http://evenews24.com/wp-content/uploads/2015/03/zbg9Bbn-1024x702.png

Sentry drones are so well balanced. Roll

Holy crap. I knew Artillery and ACs were bad, but goddamn dude, when you put it like that...


They aren't bad and neither sentries are op when you fit the weapons on the appropriate hulls. The only thing that gets bizarrely out of line are RLML, which outrange and damage most other weapon systems.

Unfitted weapon stats aren't really relevant in balance discussions.


Holy crap. Did you seriously just post that? Unfitted weapon stats absolutely relevant. If the weapons within a group are not comparable (comparable means having some variation within a general performance range, not identical in performance), then exactly how do you balance them? Put widely disparate bonuses or even penalties on every ship in the game to compensate?

The unfit weapon stats are exactly where CCP should start with balancing. Then they can correct any obvious and glaringly bad bonuses on the hulls that have them. Charts like the above indicate disparities in performance (poor balance) between systems in the same category; this case medium weapons + Rapid Lights.

Sentry drones have better applied dps to a medium target under worst conditions than every other weapon system by a large margin from 28km all the way out to as far as you can get them to engage.

I've suggested multiple ways to fix this. Here is another way; nerf the damage on Gardes, Curators, and Bouncers so that they apply the same dps as Wardens to the same target at their engagement ranges. They'll be comparable to the short-range weapons at long range, better than the long-range weapons at long range, and worse than short range weapons at short range.

tbh, even that might not be enough.

edit: The only thing you said that I agree with is that Rapid Lights (ie light missiles) have too much range. The front-loaded dps is ok.

http://youtu.be/YVkUvmDQ3HY

d0cTeR9
Caldari Provisions
Caldari State
#298 - 2015-03-25 02:35:52 UTC
Remove sentry bonus completely.

Heck, remove heavy bonus too, might as well considering how intense the nerf on carriers/supercarriers was.

Been around since the beginning.

afkalt
Republic Military School
Minmatar Republic
#299 - 2015-03-25 12:38:39 UTC
Soldarius wrote:
I've suggested multiple ways to fix this. Here is another way; nerf the damage on Gardes, Curators, and Bouncers so that they apply the same dps as Wardens to the same target at their engagement ranges. They'll be comparable to the short-range weapons at long range, better than the long-range weapons at long range, and worse than short range weapons at short range.


I think it would be more relevant to compare them to large weapons....with the rest of this post taken into account.


Soldarius wrote:
Holy crap. Did you seriously just post that? Unfitted weapon stats absolutely relevant. If the weapons within a group are not comparable (comparable means having some variation within a general performance range, not identical in performance), then exactly how do you balance them? Put widely disparate bonuses or even penalties on every ship in the game to compensate?


Actually it's perhaps more true than you may first realise. The problem is comparing them to (unbonused or not) other weapons and that is that they cap out at FIVE possible "turrets" per ship before bonuses. Most other DPS boats have more than this.

This is why when hulls are compared they use the terms "effective" launchers/turrets and allows more meaningful comparison at a high level.

This is really not obvious from the chart and is being overlooked when it shouldnt be. The chart is an oversimplification (and was originally done to show why rails were being nerfed)

They are still outliers, but that chart is a bit of a misrepresentation because if you alter sentries to fit there, you nuke them as a battleship platform (where they belong, imo).
Soldarius
Dreddit
Test Alliance Please Ignore
#300 - 2015-03-25 19:40:46 UTC
afkalt wrote:

Actually it's perhaps more true than you may first realise. The problem is comparing them to (unbonused or not) other weapons and that is that they cap out at FIVE possible "turrets" per ship before bonuses. Most other DPS boats have more than this.

This is why when hulls are compared they use the terms "effective" launchers/turrets and allows more meaningful comparison at a high level.

This is really not obvious from the chart and is being overlooked when it shouldnt be. The chart is an oversimplification (and was originally done to show why rails were being nerfed)

They are still outliers, but that chart is a bit of a misrepresentation because if you alter sentries to fit there, you nuke them as a battleship platform (where they belong, imo).


Your point of my solution nerfing sentries so as to be inappropriate as a BS-sized weapon platform is correct, and after further reflection I realize that my suggestion would so exactly as you say. But CCP has yet to even acknowledge that Sentries are a BS-sized weapon. (plz link if I am wrong. But I've never seen or heard of it.)

http://youtu.be/YVkUvmDQ3HY