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Figther assist nerf

Author
Aknan
Imperial Academy
Amarr Empire
#1 - 2015-02-26 22:43:07 UTC
hi i appologise before for my bad english,

your frist nerf too kill logistic in carrier - that wasent a big bad idea but ok
but with this nerf you kill the ship for his little avantage he had left.

The skill for using a carrier take A LOT OF TIME !
If you nerf this figther will be useless: for farming in anom a set of drone do more dmg than a set figthers.
i spend a lot of time for having a carrier a lot of isk and uped other accunt for farming and make my logistique with carriers.

realy the only use of carrier now will be farming with drone taking huge risk in anomalys --- i wont use it for this
Rooming carrier or baiting carrier --- i wont use it too
Logistique carrier -- impossible take too many time too many risks and if you do so figther is useless as well
Triage carrier ? ok but realy it's rarly used and if you do so drones and figther are use less

and i dont even speak for Mother ships... hm it wont even be a threat any in any ways possible you wanna grind territory pos or farm.

i think you can say bye to bigs battle with capitals (this make a big add for your game). even if you say you like some big battle.

if you wanna realy nerf assist on fregats, why dont let them only allowed to battle ship or not creating a new ship with this role?

So i invite every pilots of carrier to subit a petition for ccp give back time spend for in sp to get in a carrier and reinbours the ship and skill needed as well. IF this patch commes
0.0 isent about only more pepole in it or the more kills i think that shuld be more low sec.
or looking for an other game that looks like more and more than wow.

ty for your time and your patience if you had read this and sorry for my angryness but i spend more than 6 month skilling it for fast nothing
maCH'EttE
Perkone
Caldari State
#2 - 2015-02-26 22:45:54 UTC
Aknan wrote:
hi i appologise before for my bad english,

your frist nerf too kill logistic in carrier - that wasent a big bad idea but ok
but with this nerf you kill the ship for his little avantage he had left.

The skill for using a carrier take A LOT OF TIME !
If you nerf this figther will be useless: for farming in anom a set of drone do more dmg than a set figthers.
i spend a lot of time for having a carrier a lot of isk and uped other accunt for farming and make my logistique with carriers.

realy the only use of carrier now will be farming with drone taking huge risk in anomalys --- i wont use it for this
Rooming carrier or baiting carrier --- i wont use it too
Logistique carrier -- impossible take too many time too many risks and if you do so figther is useless as well
Triage carrier ? ok but realy it's rarly used and if you do so drones and figther are use less

and i dont even speak for Mother ships... hm it wont even be a threat any in any ways possible you wanna grind territory pos or farm.

i think you can say bye to bigs battle with capitals (this make a big add for your game). even if you say you like some big battle.

if you wanna realy nerf assist on fregats, why dont let them only allowed to battle ship or not creating a new ship with this role?

So i invite every pilots of carrier to subit a petition for ccp give back time spend for in sp to get in a carrier and reinbours the ship and skill needed as well. IF this patch commes
0.0 isent about only more pepole in it or the more kills i think that shuld be more low sec.
or looking for an other game that looks like more and more than wow.

ty for your time and your patience if you had read this and sorry for my angryness but i spend more than 6 month skilling it for fast nothing

I did not understand one word of what you wrote, but what I did understand is your tears, and I dont give a f.
Marox Calendale
University of Caille
Gallente Federation
#3 - 2015-02-26 22:52:23 UTC
Aknan wrote:
hi i appologise before for my bad english,

your frist nerf too kill logistic in carrier - that wasent a big bad idea but ok
but with this nerf you kill the ship for his little avantage he had left.

The skill for using a carrier take A LOT OF TIME !
If you nerf this figther will be useless: for farming in anom a set of drone do more dmg than a set figthers.
i spend a lot of time for having a carrier a lot of isk and uped other accunt for farming and make my logistique with carriers.

realy the only use of carrier now will be farming with drone taking huge risk in anomalys --- i wont use it for this
Rooming carrier or baiting carrier --- i wont use it too
Logistique carrier -- impossible take too many time too many risks and if you do so figther is useless as well
Triage carrier ? ok but realy it's rarly used and if you do so drones and figther are use less

and i dont even speak for Mother ships... hm it wont even be a threat any in any ways possible you wanna grind territory pos or farm.

i think you can say bye to bigs battle with capitals (this make a big add for your game). even if you say you like some big battle.

if you wanna realy nerf assist on fregats, why dont let them only allowed to battle ship or not creating a new ship with this role?

So i invite every pilots of carrier to subit a petition for ccp give back time spend for in sp to get in a carrier and reinbours the ship and skill needed as well. IF this patch commes
0.0 isent about only more pepole in it or the more kills i think that shuld be more low sec.
or looking for an other game that looks like more and more than wow.

ty for your time and your patience if you had read this and sorry for my angryness but i spend more than 6 month skilling it for fast nothing


This
one might be the right thread for you.
Pok Nibin
Doomheim
#4 - 2015-02-26 22:54:04 UTC  |  Edited by: Pok Nibin
TiDi - not just a hippy fashion

What the OP is saying - His particularly favorite use of carriers has been nerfed so he's stuck with extra accounts, which he figures in lost fundage, and of course the all-important training time. I think he used one to farm anomalies.
Now he can't.

Don't hold me to this, but if I got it right, recommend me to the UN.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#5 - 2015-02-26 22:56:25 UTC
There's already a thread running on this.

Was another one really needed?
Sibyyl
Garoun Investment Bank
Gallente Federation
#6 - 2015-02-26 22:59:06 UTC

Aknan, you tell us that carriers won't be useful for XYZ activity in EVE because of the changes.

For each one of these I think you need to specifically explain how the change affects the usage.. just saying it doesn't let anyone understand your reasoning behind your assertions.

Does that make sense?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

thatonepersone
Black Jack 0-1
#7 - 2015-02-26 23:00:50 UTC
Im pretty sure the OP is saying he dosnt like that carriars got nerfed, and that if they get nerfed again they will be useless for him.
Aknan
Imperial Academy
Amarr Empire
#8 - 2015-02-26 23:26:31 UTC
Sibyyl wrote:

Aknan, you tell us that carriers won't be useful for XYZ activity in EVE because of the changes.

For each one of these I think you need to specifically explain how the change affects the usage.. just saying it doesn't let anyone understand your reasoning behind your assertions.

Does that make sense?



1) removing the assist totaly get carrier use less for farming in assist
2) removing the assist totaly make figther totaly use less: you make more dmg with usal drones
3) carrier had a big nerf before for jumping so it's use less for travel mouve your assets

the only use i can see for a carrier will be only : farming in annoms with drone or remote in triage For a ship costing 1600M isk fitted +750 m isk +skill and ~ one year skilling time for using the needet cap moduls and figthers.

so one year skilling for remotes structures and other ship... yes im little angry at it...

other things important to know:
if you go triage you cant have any drone figther or drone you cant escape mouve you are an easy target but you remote well...

if you farm in anom if 10 guys coming for ganking you you are dead in a few minute.
beafore the annoncement on the show they had one advantage it was assing fighter on an other ship for farming or defanding with taking not so many risks. and it was a litle threat. now they are big things waiting to be hotdroped by some clocky campers afk looking theyr accunt 1 time per hours serching for big easy kill at risking 300m isk for killing 1600m. with ~2 month to skill
Unsuccessful At Everything
The Troll Bridge
#9 - 2015-02-26 23:31:03 UTC
Im just going to tag this thread as 'fighter nerf thread #2' and release it back into the wild.



Hopefully the predatory ISD will take pity upon this timid baby deer of a thread.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

maCH'EttE
Perkone
Caldari State
#10 - 2015-02-26 23:36:52 UTC
Aknan wrote:
Sibyyl wrote:

Aknan, you tell us that carriers won't be useful for XYZ activity in EVE because of the changes.

For each one of these I think you need to specifically explain how the change affects the usage.. just saying it doesn't let anyone understand your reasoning behind your assertions.

Does that make sense?



1) removing the assist totaly get carrier use less for farming in assist
2) removing the assist totaly make figther totaly use less: you make more dmg with usal drones
3) carrier had a big nerf before for jumping so it's use less for travel mouve your assets

the only use i can see for a carrier will be only : farming in annoms with drone or remote in triage For a ship costing 1600M isk fitted +750 m isk +skill and ~ one year skilling time for using the needet cap moduls and figthers.

so one year skilling for remotes structures and other ship... yes im little angry at it...

other things important to know:
if you go triage you cant have any drone figther or drone you cant escape mouve you are an easy target but you remote well...

if you farm in anom if 10 guys coming for ganking you you are dead in a few minute.
beafore the annoncement on the show they had one advantage it was assing fighter on an other ship for farming or defanding with taking not so many risks. and it was a litle threat. now they are big things waiting to be hotdroped by some clocky campers afk looking theyr accunt 1 time per hours serching for big easy kill at risking 300m isk for killing 1600m. with ~2 month to skill

I think you are alittle confused, I do not think the primary role for a carrier is to assist drones to someone else. I am glad to see it go. People have been taking advantage of this mechanic long enough. If you have a carrier and you are assisting other players in combat, whether pvp/anoms or whatever, you should not be able to sit in a pos with your nose ticking out and sit pretty. No one forced you to spend time training or no one forced you to buy several accounts with carriers. You choose on your own and you choose to take advantage of a mechanic, and now you are sad that you can no longer take advantage of that.

Aknan
Imperial Academy
Amarr Empire
#11 - 2015-02-26 23:56:55 UTC
i skilled carrier at the base for traveling (yes in nul sec you can lose a station in 5 days and all your asset in it) after the jump fatig and nerf distance i skilled JF for having still this oportunity and i wanted to have my carrier still use full and skilled for figthers and triage mods....

get in triage fleet it's not so often ... and it's the only use for it. all this for spending more than a year skilling this. yes im "little" mad a this carrier was a great ship with many uses that needet a lot of time to have and that is expensive. if you cant understand this, you can give me 12 plex or 1 year of game time or a 12Million charactere il will accept it :) and i wont be mad anymore :p

i feel be scame by ccp lieing about a ship and his utility
Aknan
Imperial Academy
Amarr Empire
#12 - 2015-02-27 00:22:27 UTC
so if some one from ccp looking at this i ask you to reconsidere your nerf by somthing less painfull:

Like a special ship bs or bc size to have the only hability in the game to have figther in assist so it wont kill this hability and the use of figther (i saying it again a set of centries make more domage than a set of figthers) it would creat a new game play type for pvp defanding systems in battles and the carrier pilot is still engaging 100 millions + the assignation ship

Would be still nerfing this mechanics but not kill them
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#13 - 2015-02-27 00:35:54 UTC
There is already a thread about this, here, let me help you find it: https://forums.eveonline.com/default.aspx?g=posts&m=5529970#post5529970
SilentAsTheGrave
Aliastra
Gallente Federation
#14 - 2015-02-27 00:38:49 UTC
Who knew this one simple change would cripple so many alliances that will now have to resort to... risking something *gasp* in order to get a reward. I for one do not hate such alliances. I welcome them back with open arms, the the game of EVE where it is all about risk versus reward.
Ilaister
Binary Aesthetics
#15 - 2015-02-27 01:22:22 UTC
Aknan wrote:


realy the only use of carrier now will be farming with drone taking huge risk in anomalys --- i wont use it for this
Rooming carrier or baiting carrier --- i wont use it too
Logistique carrier -- impossible take too many time too many risks and if you do so figther is useless as well
Triage carrier ? ok but realy it's rarly used and if you do so drones and figther are use less


You like ratting risk free with your carrier... you won't be able to do that anymore.... There are several other uses for carriers, none of which you are interested in because it means someone will have the chance to blow it up?

I see no problem here.
Jenn aSide
Worthless Carebears
The Initiative.
#16 - 2015-02-27 01:39:13 UTC
Ilaister wrote:
Aknan wrote:


realy the only use of carrier now will be farming with drone taking huge risk in anomalys --- i wont use it for this
Rooming carrier or baiting carrier --- i wont use it too
Logistique carrier -- impossible take too many time too many risks and if you do so figther is useless as well
Triage carrier ? ok but realy it's rarly used and if you do so drones and figther are use less


You like ratting risk free with your carrier... you won't be able to do that anymore.... There are several other uses for carriers, none of which you are interested in because it means someone will have the chance to blow it up?

I see no problem here.


It's not about risking the carrier (and you'd know this if you were familiar with what the poster you were replying to was talking about). People won't rat with carriers because of the risk of losing the fighters, the carrier will still be safe but the fighters would be lost if you had to warp quick (you'[re already aligned).

That means fewer carrier ratters, which means fewer juicy targets in null anoms (BS ratters have MJDs). CCP is repeating an aspect of the anom nerf 4 years ago, but trying to fix one thing they are creating a situation where LESS conflict/kills will happen.


Aknan
Imperial Academy
Amarr Empire
#17 - 2015-02-27 01:45:09 UTC
Ilaister wrote:
Aknan wrote:


realy the only use of carrier now will be farming with drone taking huge risk in anomalys --- i wont use it for this
Rooming carrier or baiting carrier --- i wont use it too
Logistique carrier -- impossible take too many time too many risks and if you do so figther is useless as well
Triage carrier ? ok but realy it's rarly used and if you do so drones and figther are use less


You like ratting risk free with your carrier... you won't be able to do that anymore.... There are several other uses for carriers, none of which you are interested in because it means someone will have the chance to blow it up?

I see no problem here.


1)I dont use carrier for farming
2)if you risk 1b6 for coming kill a farming carrier it's not a probleme for me but you need only ~10 bombers (300m)for taking down a carrier in a few time.

so if im taking your argument for you it's totaly correct to spend "risk" 300m for killing 1b8. techniquly if for you it's correct the ratio why you dont risk 5x the price of a carrier for killing it even on a pos
Ilaister
Binary Aesthetics
#18 - 2015-02-27 02:01:26 UTC  |  Edited by: Ilaister
Jenn aSide wrote:

It's not about risking the carrier (and you'd know this if you were familiar with what the poster you were replying to was talking about). People won't rat with carriers because of the risk of losing the fighters, the carrier will still be safe but the fighters would be lost if you had to warp quick (you'[re already aligned).

That means fewer carrier ratters, which means fewer juicy targets in null anoms (BS ratters have MJDs). CCP is repeating an aspect of the anom nerf 4 years ago, but trying to fix one thing they are creating a situation where LESS conflict/kills will happen.


It seems quite clear to me - he won't 'risk the carrier in the anom ratting with drones' as an alternative to assigning fighters from just outside shields.

More experienced cap killers than I can tell you better but from what I've seen, local, not MJD is the real lifesaver; whatever hull you're ratting in.

To the OP - my corp last jumped on a ratting carrier with approx 13b of T3s and logi. It was bait. Many brave wormholers lost SP that day. Your argument is flawed.
Commander Spurty
#19 - 2015-02-27 02:02:20 UTC
Jenn aSide wrote:

It's not about risking the carrier (and you'd know this if you were familiar with what the poster you were replying to was talking about). People won't rat with carriers because of the risk of losing the fighters, the carrier will still be safe but the fighters would be lost if you had to warp quick (you'[re already aligned).

That means fewer carrier ratters, which means fewer juicy targets in null anoms (BS ratters have MJDs). CCP is repeating an aspect of the anom nerf 4 years ago, but trying to fix one thing they are creating a situation where LESS conflict/kills will happen.


There's way over 50,000 pod pilots and way less than 5,000 systems out in null (See Dotlan if you have difficulty adding up numbers) .

Even if there were 5,000 systems out in null, that's 100 people per system, not counting Wormholes!

If they don't want to fight, they don't want to fight.

Carriers acting like they are one man armies of battleships, doing missions and plex solo does nothing to pressure blobs into breaking up to create content.

Absolutely zero.



There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Jenn aSide
Worthless Carebears
The Initiative.
#20 - 2015-02-27 02:06:14 UTC
Commander Spurty wrote:
Jenn aSide wrote:

It's not about risking the carrier (and you'd know this if you were familiar with what the poster you were replying to was talking about). People won't rat with carriers because of the risk of losing the fighters, the carrier will still be safe but the fighters would be lost if you had to warp quick (you'[re already aligned).

That means fewer carrier ratters, which means fewer juicy targets in null anoms (BS ratters have MJDs). CCP is repeating an aspect of the anom nerf 4 years ago, but trying to fix one thing they are creating a situation where LESS conflict/kills will happen.


There's way over 50,000 pod pilots and way less than 5,000 systems out in null (See Dotlan if you have difficulty adding up numbers) .

Even if there were 5,000 systems out in null, that's 100 people per system, not counting Wormholes!

If they don't want to fight, they don't want to fight.

Carriers acting like they are one man armies of battleships, doing missions and plex solo does nothing to pressure blobs into breaking up to create content.

Absolutely zero.






OK, WTF are you smoking tonight? It's Puff puff pass, not puff puff keep puffing.
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