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Warfare & Tactics

 
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Skynet Down

Author
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#1 - 2015-02-26 20:58:33 UTC
Fozzie just said in o7 that assigning fighters will be removed.

What will those supers in low sec do now?
Baali Tekitsu
AQUILA INC
Verge of Collapse
#2 - 2015-02-26 22:08:39 UTC
Cyno on poor bois as they did before

RATE LIKE SUBSCRIBE

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2015-02-26 22:30:44 UTC
jump bridge range already nerfed D:
Demerius Xenocratus
The Scope
Gallente Federation
#4 - 2015-02-26 22:53:19 UTC
Hopefully.

Forcing people to play the game to get kills is always good.
Paikis
Vapour Holdings
#5 - 2015-02-27 14:07:43 UTC
Demerius Xenocratus wrote:
Hopefully.

Forcing people to play the game to get kills is always good.


I've always hated the ability to teleport directly into combat. Hot drops have been a cancer since their inception and honestly need to go.

I'd love to see a 1 minute (or even 2-3 minutes) timer that disallows offensive module activation after using a cyno/bridge. There should be a delay between using a jump drive and full combat readiness.
Reina Xyaer
Tha Lench Mob
#6 - 2015-02-27 21:55:10 UTC
Paikis wrote:
Demerius Xenocratus wrote:
Hopefully.

Forcing people to play the game to get kills is always good.


I've always hated the ability to teleport directly into combat. Hot drops have been a cancer since their inception and honestly need to go.

I'd love to see a 1 minute (or even 2-3 minutes) timer that disallows offensive module activation after using a cyno/bridge. There should be a delay between using a jump drive and full combat readiness.


Why are they a problem? Because YOU have always hated them?

They need to go because you don't like them?

Sorry, you just didn't make a compelling argument. Capital ships have jump drives, some capital ships are combat ships. Cynos are how they get around. Why should they have a cooldown on starting to fight after jumping on grid?
Irya Boone
The Scope
#7 - 2015-02-27 22:23:52 UTC
Not all this but they should have their capa drained out to hell after a cyno ( you now long trip, fuel all this )

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Davir Sometaww
Spooks On Pings
SE7EN-SINS
#8 - 2015-02-28 01:38:32 UTC
You could always just ship up instead of screwing around in frigates. People keep thinking they are entitled to free stuff because they fly a frig
Plato Forko
123 Fake Street
#9 - 2015-02-28 01:47:02 UTC
is getting blue-balled better in a cruiser?
Crosi Wesdo
War and Order
#10 - 2015-02-28 02:20:10 UTC
Davir Sometaww wrote:
You could always just ship up instead of screwing around in frigates. People keep thinking they are entitled to free stuff because they fly a frig


Careful what you wish for, since you pretty much only fly anti frig cruisers.
Demerius Xenocratus
The Scope
Gallente Federation
#11 - 2015-02-28 06:29:27 UTC
Davir Sometaww wrote:
You could always just ship up instead of screwing around in frigates. People keep thinking they are entitled to free stuff because they fly a frig


Why ship up when you guys will just escalate all the way to supers?
Demerius Xenocratus
The Scope
Gallente Federation
#12 - 2015-02-28 06:30:50 UTC
Paikis wrote:
Demerius Xenocratus wrote:
Hopefully.

Forcing people to play the game to get kills is always good.


I've always hated the ability to teleport directly into combat. Hot drops have been a cancer since their inception and honestly need to go.

I'd love to see a 1 minute (or even 2-3 minutes) timer that disallows offensive module activation after using a cyno/bridge. There should be a delay between using a jump drive and full combat readiness.


I was really referring to the recent rash of nullbears using skynet to farm kills off FW pilots.
d0cTeR9
Caldari Provisions
Caldari State
#13 - 2015-03-01 05:47:19 UTC
Reina Xyaer wrote:
Paikis wrote:
Demerius Xenocratus wrote:
Hopefully.

Forcing people to play the game to get kills is always good.


I've always hated the ability to teleport directly into combat. Hot drops have been a cancer since their inception and honestly need to go.

I'd love to see a 1 minute (or even 2-3 minutes) timer that disallows offensive module activation after using a cyno/bridge. There should be a delay between using a jump drive and full combat readiness.


Why are they a problem? Because YOU have always hated them?

They need to go because you don't like them?

Sorry, you just didn't make a compelling argument. Capital ships have jump drives, some capital ships are combat ships. Cynos are how they get around. Why should they have a cooldown on starting to fight after jumping on grid?


Pretty much what carrier/supercarrier pilots are saying...

Been around since the beginning.

Davir Sometaww
Spooks On Pings
SE7EN-SINS
#14 - 2015-03-01 14:55:31 UTC
Crosi Wesdo wrote:
Davir Sometaww wrote:
You could always just ship up instead of screwing around in frigates. People keep thinking they are entitled to free stuff because they fly a frig


Careful what you wish for, since you pretty much only fly anti frig cruisers.


Indeed. I would like to see people shipping up - you especially *raises eyebrow*


Crosi Wesdo
War and Order
#15 - 2015-03-01 15:31:12 UTC
Davir Sometaww wrote:
Crosi Wesdo wrote:
Davir Sometaww wrote:
You could always just ship up instead of screwing around in frigates. People keep thinking they are entitled to free stuff because they fly a frig


Careful what you wish for, since you pretty much only fly anti frig cruisers.


Indeed. I would like to see people shipping up - you especially *raises eyebrow*




And pleasing you is exactly why i play eve...
Davir Sometaww
Spooks On Pings
SE7EN-SINS
#16 - 2015-03-01 15:51:06 UTC


[/quote]

And pleasing you is exactly why i play eve...[/quote]

https://www.youtube.com/watch?v=l1Imv4Jcnwg

Zen Guerrilla
CTRL-Q
Ushra'Khan
#17 - 2015-03-01 17:54:20 UTC  |  Edited by: Zen Guerrilla
Reina Xyaer wrote:
Sorry, you just didn't make a compelling argument. Capital ships have jump drives, some capital ships are combat ships. Cynos are how they get around. Why should they have a cooldown on starting to fight after jumping on grid?

Yeah. Let's instead use a game mechanic as an excuse why that exact game mechanic exists in the first place.

Change is bad, right? Next time you might want to think before poasting.

Roll

pew pew

Crosi Wesdo
War and Order
#18 - 2015-03-01 17:58:27 UTC
I think a change to make the carriers more vulnerable would be better. As always, more ships in space more better.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#19 - 2015-03-01 19:38:19 UTC
They just need to work on the remote capacitor transfer modules.

If I transfer you X power, it should cost X, plus the energy to use the module and account for the lost power sent through our pea soup space.

Remove all cap energy transfer hull bonus's and make the received amount 90% of the amount sent.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Bad Messenger
Rehabilitation Clinic
#20 - 2015-03-07 11:23:20 UTC
seems that CCP should just hire better players
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