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What I'm Looking for in CSMX

First post
Author
Jack Derata
Aliastra
Gallente Federation
#1 - 2015-02-26 10:38:01 UTC
Reading the bios of the candidates, I find myself annoyed. This might sound crazy, but I do not want a noob friendly game. I don't want EVE to be watered down what-so-ever. While I don't want it to be unnecessarily complex, I want there to definitely be intimidating complexity. That frustration, the learning process, the slow building of character skills and wallets, the total lack of guarantees. EVE is a game about being challenged tactically, about dividing those who can preserver, learn, and be creative from those who can't. If I wanted to play a game where I could just chat with people while taking part in grinding exp, I'd go play WoW.

I see a lot of candidates basing their campaign on new-player friendliness, and I hate that. For all his entertainment, I think it's stupid of Chance Ravinne and other relatively new player CSM candidates to go against what made EVE enticing in the first place, what made them stick to it. It's a unique experience because it doesn't try to caudal its player base. It's more like NetHack and Dwarf Fortress in that it just doesn't give a ****. It's an indifferent, hard to master sandbox, and that's the way it should stay.

Of course, the game is not perfect, but I feel like it should fairly reward time commitment, risk, and efficiency without compromising the opportunities to be creative. It should be built with intentions, but still be messy enough to leave room for variance in technique. Ships should have intended roles, but should not be penalized for being fit weirdly if it's effective, for instance, as long as it remains within reason.

The AWOX toggling is ridiculous, no one is going to toggle that off.

I am not familiar with the fact-checking methodology of CCP, but I feel that if they are not currently, they should do extensive testing on pervasive complaints. Just because many people don't know the answer to the problem doesn't mean it isn't solvable. That's what makes it a good problem. Unless, of course, the solution is definitely vastly more costly to solve than to create. That is an asymmetry. It's important to look at things this way, though, because EVE is an ecosystem, with predators and prey.

I like things which add depth and mystery to the universe of EVE Online, like the Sleepers, and the storyline missions. I wish there was a tool like ISIS which gave people a better perspective on what happened where and when with significant moments in EVE. As we see in Dwarf Fortress with its self-writing story, I want to see something which puts EVE's player-made story into a better, more accessible perspective.

Which race you choose shouldn't limit your options or change your stats, but I think it should do something.

Anyway, does anyone have my vote, then?
Rain6637
NulzSec
#2 - 2015-02-26 10:41:03 UTC
You can preserve the complexity while improving the comprehensibility. Too much of EVE is undocumented, and the interface is unwieldy. No one wants EVE to be watered down.
Jack Derata
Aliastra
Gallente Federation
#3 - 2015-02-26 10:55:54 UTC
I see your point, and I see I didn't read into our candidates' messages enough.

But, I still see a warning. Nietzsche acknowledged that his writing was not always very comprehensible, but to him it was necessary the way it was to preserve its essence. Maybe EVE needs that incomprehensibility and unwieldiness to be what it is. I suppose we'll see.
Rain6637
NulzSec
#4 - 2015-02-26 11:03:40 UTC
I get that there's something to be preserved in the mystery. It's a valid sentiment. The problem with it in EVE's case is the fact that this is a video game that thrives with more players. New players, and even old players, probably don't receive enough information to base decisions on. It's the type of thing that causes people to decide not to play.
Gimme Sake
State War Academy
Caldari State
#5 - 2015-02-26 11:08:22 UTC

..at least eloquence.

"Never not blob!" ~ Plato

Serene Repose
#6 - 2015-02-26 11:08:40 UTC  |  Edited by: Serene Repose
I’ve always been a big fan of pontificating declaratives and attempts to condense very complicated matters into a string of pithy one-liners. In fact, if you can’t fit DNA onto a bumper sticker, I want no part of it. Politicians are expert at this, and if there’s one talent I know won’t send them to Hell, it’s their ability to bull$hit the ears off of Saint Peter himself.

This is why reading “what I aim to do” statements from candidates is my favorite passtime. It has now taken the place of rereading the Cheerios box at the breakfast table. They can always be guaranteed to fill at least fifteen minutes with totally comforting, and relaxing verbiage that’s as forgettable as a dental appointment. What’s more, it’s always fun to go back over all the grand things that were said last time, that they forgot sooner than I did!

So, this year, as the CSM wannabees shoulder their way to the forefront of your content-less cultural sensibilities, remember this…uh, I forgot already, but I know it had to be important and I’m sure it could fit on a bumper sticker.

Vote early and often!

We must accommodate the idiocracy.

Jack Derata
Aliastra
Gallente Federation
#7 - 2015-02-26 11:23:02 UTC
"As forgettable as a dental appointment." I like that.

No platform is very trustworthy. Though, I'd like to see if anyone has noted patterns between winning candidates and their statements.
Ma'Baker McCandless
The McCandless Clan
#8 - 2015-02-26 12:39:36 UTC
Im looking for bribes

I continue to be disappoint.
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#9 - 2015-02-27 07:29:41 UTC
Yes you do have a point, eve is cuttthroat, dark , challenging and with a insanly caring community. But eve is alos 10 years old, the average player is 32 years, which is like wtf in gaming land and alot of players are 10 years into eve.

We need growth amd eve has a notorious large drop out in the early stages of a new player. One can say we drop all the players who didnt like eve anyway and goign to drop anyway, but thats not a ezcuse to not try and make them make the disccision deeper in the game.

I started twice and vry thankfull i accidently bumped into a few nice guys who took me under their wing, else i wouldnt be in eve, have 11.000 kills, own a titan, 3 accounts and visiting iceland for fanfest in a few weeks, and be a proud csm 9 member

I dont think most csm want to turn eve into kindergarten online, atleast i wont, the core shoudl reflect what we love and why tou and i dont quit and leave eve, but lets open up to more players and let them develop their eve addiciton.

Make sure u vote mate, if not for me, then someone else, but cast your vote and matter
Jenshae Chiroptera
#10 - 2015-03-08 06:53:41 UTC
I agree that EVE is being dumbed down. So much power going into low skilled ships, interceptors are a prime example.

Greater adversity leads to huge accomplishments and better satisfaction.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Malcanis
Vanishing Point.
The Initiative.
#11 - 2015-03-08 11:48:58 UTC
Jenshae Chiroptera wrote:
I agree that EVE is being dumbed down. So much power going into low skilled ships, interceptors are a prime example.

Greater adversity leads to huge accomplishments and better satisfaction.



making low-SP ships effective and useful isn't "dumbing EVE down". Quite the reverse in fact - it's adding complexity to gameplay rather than enforcing a simple more expensive = better = win ideology as most simplistic MMOs do.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jenshae Chiroptera
#12 - 2015-03-10 03:43:20 UTC  |  Edited by: Jenshae Chiroptera
Fleets full of interceptors?
Actually, they are slightly more diverse with Svipuls and Confessors now. Roll

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

The Golden Serpent
A Drunken Squirrels' Conspiracy for Revenge
#13 - 2015-03-19 23:20:36 UTC
Jack Derata wrote:
Reading the bios of the candidates, I find myself annoyed. This might sound crazy, but I do not want a noob friendly game. I don't want EVE to be watered down what-so-ever. While I don't want it to be unnecessarily complex, I want there to definitely be intimidating complexity. That frustration, the learning process, the slow building of character skills and wallets, the total lack of guarantees. EVE is a game about being challenged tactically, about dividing those who can preserver, learn, and be creative from those who can't. If I wanted to play a game where I could just chat with people while taking part in grinding exp, I'd go play WoW.

I see a lot of candidates basing their campaign on new-player friendliness, and I hate that. For all his entertainment, I think it's stupid of Chance Ravinne and other relatively new player CSM candidates to go against what made EVE enticing in the first place, what made them stick to it. It's a unique experience because it doesn't try to caudal its player base. It's more like NetHack and Dwarf Fortress in that it just doesn't give a ****. It's an indifferent, hard to master sandbox, and that's the way it should stay.

Of course, the game is not perfect, but I feel like it should fairly reward time commitment, risk, and efficiency without compromising the opportunities to be creative. It should be built with intentions, but still be messy enough to leave room for variance in technique. Ships should have intended roles, but should not be penalized for being fit weirdly if it's effective, for instance, as long as it remains within reason.

The AWOX toggling is ridiculous, no one is going to toggle that off.

I am not familiar with the fact-checking methodology of CCP, but I feel that if they are not currently, they should do extensive testing on pervasive complaints. Just because many people don't know the answer to the problem doesn't mean it isn't solvable. That's what makes it a good problem. Unless, of course, the solution is definitely vastly more costly to solve than to create. That is an asymmetry. It's important to look at things this way, though, because EVE is an ecosystem, with predators and prey.

I like things which add depth and mystery to the universe of EVE Online, like the Sleepers, and the storyline missions. I wish there was a tool like ISIS which gave people a better perspective on what happened where and when with significant moments in EVE. As we see in Dwarf Fortress with its self-writing story, I want to see something which puts EVE's player-made story into a better, more accessible perspective.

Which race you choose shouldn't limit your options or change your stats, but I think it should do something.

Anyway, does anyone have my vote, then?


Sorry, Eve is already noob friendly. At least I found it noob friendly. I am mining in - 0.1 space and have hardly any problems.

It's almost as if people don't care that Eve online is getting new subscribers! You better get right on that, cuz the next thing you know, women might start playing the game and ruin all of the sweaty neckbeard mouthbreather fun!

-:¦:-•:'":•.-:¦:-•* K H A N I D •-:¦:-•:''''*:•-:¦:-