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Increasing Warp Strength

Author
Reina Xyaer
Tha Lench Mob
#1 - 2015-02-25 21:31:03 UTC  |  Edited by: Reina Xyaer
Guys, I had a pretty crazy idea, that I'm not necessarily advocating, just bringing up for discussion.
This idea is based on the desire to encourage more solo PVP, and to encourage pilots to fly bigger ships. For example, I've read a lot of threads and posts complaining about the current state of Battleships, and how they're underused.
What if all ships did not have the same base warp strength? (Why is the warp core of a tiny T1 frig just as strong as the warp core of a T2 Blops BS?) What if warp strength went up as your ship got bigger and shinier?
Let's imagine an EVE where warp strength is as follows:

T1 Frigs, T1 Destroyers: +1 (same as now)
T2 Frigs, T2 Destroyers, T1 Cruisers: +2
T2 Cruisers, BCs: +3
T1 Battleships, T2 BCs: +4
T2 Battleships, Carriers, Dreads: +5
Supers: No change

Now... to make it so that warp disruption still works at all, my idea was to make warp disruptors/scramblers have a warp disruption strength of X(ship base)
So a T1 frig with a disruptor still has -1 point of disruption, and -2 points with a scram.
A T2 cruiser has a -3 disruptor, and a -6 scrambler
...And so on
This makes it so that a BS can point a BS, and BC can point a BC, etc, etc.
However... now a cruiser would need a scram to point a BS, or a disruptor and friend with another disruptor to point a BC.
This could greatly encourage people to fly larger ships in solo/small gang combat, by significatly reducing risk of destruction. You can still easily be tackled by a gang with scrams/disruptors, but it would make taking your 300+ mil T2 HAC out solo much more appealing, knowing that you can get away from some things you can't kill.

Some examples:
1. A solo HAC/Recon can tackle any of the ship classes equal to or "less" than itself, but if a single, fast frigate engages, you have a good chance of your expensive (supposedly more advanced) ship escaping. Any class equal to or smaller than you needs at least a scram, and a T1 frigate can't tackle a T2 cruiser on it's own.
2. A small gate camp would really benefit from having a BS in gang, due to it having a potential -4 disruptor, giving it the ability to tackle any of the other ship classes. (still has to lock it)
Note: Only scrams would turn off MWD still, not disruptors. And all scrams on all ships still turn off MWD, even if it isn't preventing warp.
This could be the most interesting change in EVE mechanics since warp to 0, or the worst idea ever.
Just interested in hearing discussion about this, or anything like this.
Ravasta Helugo
Republic University
Minmatar Republic
#2 - 2015-02-25 21:39:16 UTC  |  Edited by: Ravasta Helugo
I like this idea.

Battleship don't care about your point. Battleship don't give a ****. Battleship goes where it wants.



EDIT: I'd also like to add that this is an excellent way to make Battleships instantly relevant to the meta WITHOUT screwing up all the work that went into Teiricide.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#3 - 2015-02-25 21:48:37 UTC
Ravasta Helugo wrote:
I like this idea.

Battleship don't care about your point. Battleship don't give a ****. Battleship goes where it wants.

Agreed. Battleships would become ideal "heavy tacklers" and would be less vulnerable to a single frigate while still remaining vulnerable to a frigate gang.


If this were to go through though, I'd propose that 'Ceptors and their T1 counterparts get a +1 base warp disruption strength (not warp core strength) role bonus.


I'm not sold yet, but it's an interesting idea.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Reina Xyaer
Tha Lench Mob
#4 - 2015-02-25 21:50:58 UTC
Forgot to touch on:

Specialty ships like Blockade Runners....

Let's say they would get a warp strength of +8, so T1 Battleships could become BR hunters, with enough dedication and specialization. With my stats it would require a scram, very fast locking, and to be in that short scram range. So BRs would still be slippery, but this could give a whole new meaning to the words "Pirate Battleship"

With a system like this you might see solo Battleships (T1, pirate, faction, anything!) running around looking for gudfights.
Reina Xyaer
Tha Lench Mob
#5 - 2015-02-25 21:51:51 UTC
Bronson Hughes wrote:
Ravasta Helugo wrote:
I like this idea.

Battleship don't care about your point. Battleship don't give a ****. Battleship goes where it wants.

Agreed. Battleships would become ideal "heavy tacklers" and would be less vulnerable to a single frigate while still remaining vulnerable to a frigate gang.


If this were to go through though, I'd propose that 'Ceptors and their T1 counterparts get a +1 base warp disruption strength (not warp core strength) role bonus.


I'm not sold yet, but it's an interesting idea.


Didn't think of ceptors, definitely agree with this.
Ravasta Helugo
Republic University
Minmatar Republic
#6 - 2015-02-25 21:59:12 UTC
You also need to maintain the distinction between Scram and Point:

Scram should still have the ability to turn off MJD and MWD. If you don't have enough "points" applied, then the modules are less effective (less speed bonus, longer spool time).

No amount of Point points (heh) should ever affect either module.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#7 - 2015-02-25 22:00:19 UTC  |  Edited by: Bronson Hughes
Reina Xyaer wrote:
Forgot to touch on:

Specialty ships like Blockade Runners....

Let's say they would get a warp strength of +8, so T1 Battleships could become BR hunters, with enough dedication and specialization. With my stats it would require a scram, very fast locking, and to be in that short scram range. So BRs would still be slippery, but this could give a whole new meaning to the words "Pirate Battleship"

With a system like this you might see solo Battleships (T1, pirate, faction, anything!) running around looking for gudfights.

+8 seems a bit much, and I think you mean DSTs since Blockade Runners don't get a warp core strength bonus.

Also, where would T1 haulers fall on this spectrum? (EDIT: And freighters, and ORE ships.)

For any existing ship with +2 warp core strength, I would just take the new base strength and add +2. So a Venture, for example, would get 3, requiring a T2 cruiser or BC to solo long-point one. Assuming T1 Industrials were to have a strength of 2, Blockade Runners would get a strength of 3, and DSTs would get a strength of 5.



Again, I'm not sold on this. It's a pretty radical change and I can see a lot of room for abuse. But I do find it interesting and I think it's worth discussing. I particularly like that it would help make Battleships more relevant.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Kabark
Schilden
#8 - 2015-02-25 22:07:30 UTC
I really like this idea. However I would rather T2 hulls have the warp strength of their T1 counterparts save for specific T2 ships like ceptors. But AF, EF and those kind of T2 frogs should stay at 1.
Celthric Kanerian
Viziam
Amarr Empire
#9 - 2015-02-25 22:23:21 UTC
As long as covert frigates would have -1, they're already a bunch of slippery bastards without that cloak...
baltec1
Bat Country
Pandemic Horde
#10 - 2015-02-25 22:31:17 UTC
And just like that you kill the hero tackle frigate.
Iain Cariaba
#11 - 2015-02-25 22:43:04 UTC
baltec1 wrote:
And just like that you kill the hero tackle frigate.

This. Congratulations OP for proposing an idea that totally removes the only real contribution a week old newbie can make to a PvP fleet.
Lugh Crow-Slave
#12 - 2015-02-25 22:49:35 UTC  |  Edited by: Lugh Crow-Slave
Problem is larger ships are meant to be vulnerable to smaller ones its one of the great things about eve that some one who just started playing can fk over the day of someone in a capital
Kabark
Schilden
#13 - 2015-02-25 22:54:45 UTC
Iain Cariaba wrote:
baltec1 wrote:
And just like that you kill the hero tackle frigate.

This. Congratulations OP for proposing an idea that totally removes the only real contribution a week old newbie can make to a PvP fleet.

I don't think you even read the OP. A cruiser would have a warp strength of 2 which incase you don't know, it what a scram does. So yes, a month old new bro can still hero tackle cruisers and smaller. BCs and BSs would have a 3 and 4 strength so it would promote more frig gangs to tackle. This is a great idea to bring battleships back into low and null. However one thing he didn't cover was how bubbles would still affect ships.
Lugh Crow-Slave
#14 - 2015-02-25 22:58:53 UTC  |  Edited by: Lugh Crow-Slave
Kabark wrote:
Iain Cariaba wrote:
baltec1 wrote:
And just like that you kill the hero tackle frigate.

This. Congratulations OP for proposing an idea that totally removes the only real contribution a week old newbie can make to a PvP fleet.

I don't think you even read the OP. A cruiser would have a warp strength of 2 which incase you don't know, it what a scram does. So yes, a month old new bro can still hero tackle cruisers and smaller. BCs and BSs would have a 3 and 4 strength so it would promote more frig gangs to tackle. This is a great idea to bring battleships back into low and null. However one thing he didn't cover was how bubbles would still affect ships.


yes a frig can still tackle a cruiser but what this does is put those disco battleships farming a gate at even less risk.


you can already add more points and stabs to a larger ship than a frigate
Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2015-02-25 23:00:58 UTC
Iain Cariaba wrote:
baltec1 wrote:
And just like that you kill the hero tackle frigate.

This. Congratulations OP for proposing an idea that totally removes the only real contribution a week old newbie can make to a PvP fleet.



Nerf Newbies!!111
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#16 - 2015-02-25 23:04:11 UTC
That is very interesting. It looks like a nice way of making bigger ships more willing to be used. Instead of just one T1 frigate to tackle a whole battleship, you would need 5 of them with disruptors, or 3 with scramblers. Or 3 T2 frigs with disruptors or 2 of them with scramblers. The battleship would still be vulnerable to them because it has big issues hitting them. This could encourage the use of small frigate fleets. I like it!
Ravasta Helugo
Republic University
Minmatar Republic
#17 - 2015-02-25 23:16:10 UTC  |  Edited by: Ravasta Helugo
I've given this a lot of thought, and I think the following proposal is a better place to start:

  • Frigate Class has 1 Warp Strength
  • Cruiser Class (Including BC) has 2 Warp Strength
  • Battleship Class has 3 Warp Strength

  • All current modifiers to base warp strength remain unchanged. Warp Disruptors still have 1 strength and Scramblers still have 2 regardless of the ship using them.

    One change to mechanics: Now, in order to stop the MWD or MJD of a Strength 3 or higher warp ship, it must be pointed with enough scram+disrupt to prevent warp. Any less, and the MWD/MJD module effect is lessened, but not disabled.

    This change is still very disruptive to current gameplay, and a significant buff to large hulls, but it is less dramatic than the OP. It would also give a slight boost to Non-Attack BCs, who will hopefully die to frigates less.
    Paranoid Loyd
    #18 - 2015-02-25 23:19:30 UTC
    Slow aligning BS can be bumped tackled fairly easily, this idea complicates a lot of things and doesn't actually change anything.

    "There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

    Fix the Prospect!

    God's Apples
    Wilderness
    IIIIIIIIIIIIIIIIIIIIIIIII
    #19 - 2015-02-25 23:23:38 UTC
    Are you ******** how does this improve solo pvp? I don't see too many solo pvp ships with 3 ******* points fit to them so how do you realistically expect to kill anyone who isn't asleep in their chair or mentally inept?

    "Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

    Ravasta Helugo
    Republic University
    Minmatar Republic
    #20 - 2015-02-25 23:27:23 UTC
    God's Apples wrote:
    Are you ******** how does this improve solo pvp? I don't see too many solo pvp ships with 3 ******* points fit to them so how do you realistically expect to kill anyone who isn't asleep in their chair or mentally inept?

    The point is that frigates shouldn't be killing Battleships. Chase off, sure. Destroy with a small gang, yep. Kill solo? Easily? No.

    But they do. A lot. One of the myriad of reasons that Battleships are nearly obsolete in their current form.
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