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CCP Rise confirms Tengu/Caldari Nerf! hahahaha tengu RIP

Author
Anhenka
The New Federation
Sigma Grindset
#101 - 2015-03-02 20:56:53 UTC
Jenn aSide wrote:

What does medium rails have to do with Harpys?


My bad, I was under the impression the RoF nerf was to all sizes of railguns, not just mediums.

Demerius Xenocratus
The Scope
Gallente Federation
#102 - 2015-03-02 23:09:54 UTC
Arthur Aihaken wrote:
baltec1 wrote:
No no. All we do is remove the sentries from it, the rage will be all the more potent if they can still use the heavies.

Removing sentries (and possibly heavy drones) from anything smaller than Battlecruisers is probably going to be controversial regardless. I say nerf the Ishtar into a hybrid boat - problem solved.


Gallente already has a hybrid HAC. It's called the Deimos. Gallente are supposed to be drone-focused it's only reasonable that one of their HACs follows that philosophy.

I just spent the last 3 months training Ishtar related skills...someone tell me what the next fotm ship will be please?
Anhenka
The New Federation
Sigma Grindset
#103 - 2015-03-02 23:20:43 UTC
Demerius Xenocratus wrote:

I just spent the last 3 months training Ishtar related skills...someone tell me what the next fotm ship will be please?


Fear not: It's still Ishtars, their damage and damage application is still enough to dickpunch logi wings with ease, and the defensive nerfs to t3's (their main enemy) hit them harder than the Ishtar nerfs hit Ishtars

But I wouldn't be surprised to see highly tanky BS doctrines begin to sprout back up, probably TFI and Rattlesnake, maybe even Ravens, especially if the Sov Blog tomorrow (I hope) ends up pushing more localized sov formats where long distance traveling is reduced.

Herzog Wolfhammer
Sigma Special Tactics Group
#104 - 2015-03-02 23:28:08 UTC  |  Edited by: Herzog Wolfhammer
Demerius Xenocratus wrote:
Arthur Aihaken wrote:
baltec1 wrote:
No no. All we do is remove the sentries from it, the rage will be all the more potent if they can still use the heavies.

Removing sentries (and possibly heavy drones) from anything smaller than Battlecruisers is probably going to be controversial regardless. I say nerf the Ishtar into a hybrid boat - problem solved.


Gallente already has a hybrid HAC. It's called the Deimos. Gallente are supposed to be drone-focused it's only reasonable that one of their HACs follows that philosophy.

I just spent the last 3 months training Ishtar related skills...someone tell me what the next fotm ship will be please?



See what happens? The T3 nerf comes right at the time I'm training up for Tengu. I even said it for years that when I finally have the skills for one, it'll get nerfed.

I haz drake, and drake gets nerfed. Even tried to undock with the old number of modules in high slot. Cry

So join me in being cursed! Go ahead and train up for the Ishtar!

Maybe if this happens enough the prophecy will be fulfilled. (and I'm not talking about the ship)

BTW, Ishtar PWNMobile lovers, I *MIGHT* already have the skills for an Ishtar myself. I have skills for ships I have never owned. So when I get online later I'll check. Then I'll let everybody know.

Bring back DEEEEP Space!

Sniper Smith
Center for Advanced Studies
Gallente Federation
#105 - 2015-03-03 00:27:04 UTC
Limiting Sentry/Heavies to only BS hulls isn't the issue. It just means you'll move back to Domi Fleets.

What needs to happen is Sentries need to be nerfed such that their performance in combat is on par with other BS Weapon Systems. Cause at the moment they for all relevant ways, immune to EWAR, immune to Cap Warfare, they are stationary so they always have perfect tracking, never need to reload, etc.

They need to be dialed back. Maybe they need their own EWAR counter? A "tracking disruptor" or something that will affect them as an AOE (Target one, all within X km are affected?) or something.. or just nerf their tracking so they cant hit a frig that isn't moving Straight at it, that will do glancing blows at Cruisers that aren't moving Straight at it..

Anyway, nice thing about 6 week cycles, we don't need to wait 6-12 months to even have a chance at OP Doctrines being nerfhammered.
Gimme Sake
State War Academy
Caldari State
#106 - 2015-03-03 13:06:59 UTC
Herzog Wolfhammer wrote:
Demerius Xenocratus wrote:
Arthur Aihaken wrote:
baltec1 wrote:
No no. All we do is remove the sentries from it, the rage will be all the more potent if they can still use the heavies.

Removing sentries (and possibly heavy drones) from anything smaller than Battlecruisers is probably going to be controversial regardless. I say nerf the Ishtar into a hybrid boat - problem solved.


Gallente already has a hybrid HAC. It's called the Deimos. Gallente are supposed to be drone-focused it's only reasonable that one of their HACs follows that philosophy.

I just spent the last 3 months training Ishtar related skills...someone tell me what the next fotm ship will be please?



See what happens? The T3 nerf comes right at the time I'm training up for Tengu. I even said it for years that when I finally have the skills for one, it'll get nerfed.

I haz drake, and drake gets nerfed. Even tried to undock with the old number of modules in high slot. Cry

So join me in being cursed! Go ahead and train up for the Ishtar!

Maybe if this happens enough the prophecy will be fulfilled. (and I'm not talking about the ship)

BTW, Ishtar PWNMobile lovers, I *MIGHT* already have the skills for an Ishtar myself. I have skills for ships I have never owned. So when I get online later I'll check. Then I'll let everybody know.



I suggest you start training for Ishtar and T3 dessies. Do it fast!!!

"Never not blob!" ~ Plato

Deacon Abox
Black Eagle5
#107 - 2015-03-03 19:59:57 UTC  |  Edited by: Deacon Abox
Sniper Smith wrote:
What needs to happen is Sentries need to be nerfed such that their performance in combat is on par with other BS Weapon Systems. Cause at the moment they for all relevant ways, immune to EWAR, immune to Cap Warfare, they are stationary so they always have perfect tracking, never need to reload, etc.

They are not immune to ewar. It's just that you have to lock and throw an ewar module on each one. And at 5 of them to every 1 enemy ship that becomes a pita (unless it's a Guristas ship in which case good riddance to that op ****).

Oh you mean they can still be shooting you even if you ecm the host ship? Well that only makes sense. Missile launchers have fof to shoot if damped or jammed. Likewise drones are semi-autonomous in order to get over ecm and damping of their host ships. Turret ships are just ****** if they get jammed, which is stupid.

So if you extend ewar on a host ship to it's drones then that is a rather unwelcome buff to ECM. Because you will have just removed one third of the half assed counters (ECCM, FoF, drones on aggressive) to the all too often repeating twenty seconds of might as well jerk off since I can no longer play the game.

Additionally, if launchers and turrets were destructible and you had a pretty limited supply of replacements you could equip, then by all means yeah let's extend ewar effects to a ship's drones. But by that point why even bother having different weapon systems? And instead just make one generic "dps weapon" for all ships.Straight

Sniper Smith wrote:
They need to be dialed back. Maybe they need their own EWAR counter? A "tracking disruptor" or something that will affect them as an AOE (Target one, all within X km are affected?) or something.. or just nerf their tracking so they cant hit a frig that isn't moving Straight at it, that will do glancing blows at Cruisers that aren't moving Straight at it..

Actually, something like this is the best solution. But it shouldn't be TDs. Because they are already slated to get some anti-missile effect(s).

In other Ishtar whine threads I've suggested buffing painters and painting ships, by giving a painter a secondary drone effect(s). The obvious one would be getting painted reduces drone control range. In game theory being a painted ship has it's communications with it's drones interfered with by the painting effect.

It would also fit the backstory now that Amarr sport more drone ships. Just as adding an anti-missile effect (missile range or some hit to explosion radius or speed) is slated to be added to TDs either by scripts or sister modules. Such would also make backstory sense now that Minmatar fly some missile boats.

Sniper Smith wrote:
Anyway, nice thing about 6 week cycles, we don't need to wait 6-12 months to even have a chance at OP Doctrines being nerfhammered.

Indeed. The present balancing team is an order of magnitude better than that which was in place during the 3 year reign of the Drake. And some of the rebalances have even been incremental tweaks, just as many view the present Ishtar nerf (and really only time will tell). This is similarly an improvement over the old baseball bat, battle axe, or sledge hammer of nerfdoom. They are doing a great job on the whole.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Sniper Smith
Center for Advanced Studies
Gallente Federation
#108 - 2015-03-04 01:23:16 UTC
When I said Immune to EWAR, I mean near as makes no difference. You don't need to lock up a Rokh 8 times to jam all 8 of it's guns from firing, but you need 5 locks to lock out most Drone BS's. Also, as far as I'm aware they are immune to Tracking Disruption, Sensor Damps, obviously cap warfare.. And even if they do, you still need to do it 5x times.. For a weapon system that already is as good or better than the standard gun alternatives. Lets be honest here, putting ECM on drones or something really only works in very few situations, it's NOT a solution.. outside of the AT anyway lol..

My point is more, if you want a weapon system where it ignores most effects, and needs far more ships/mods focused on them to take them out of the game, then they should be less powerful than their standard counterparts. Otherwise, find a way to have similar effects.

Personally, I'd like more mods.. I don't think TD's should have any effect on missiles, I think we should have one FOR missiles. And one FOR drones. And then you need to make serious decisions ahead of time. Or need to make sure your attacking fleet isn't reliant on a single meta can be countered easily. I don't mind if the current TD ships get bonuses to all the mods, so you never know what it's fit, but as long as they need to pick a fit and stick with it, I'm for it.. Well that or have mobile depots..

If not the same effects, then give us new effects.. Say, mods that will reduce your drone control range, reduce your drone bandwidth, introduce some sort of lag between your ship and the drones.. Lots of potential options..