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Combat Ship question

First post
Author
Maynard Onzo
Caldari Provisions
Caldari State
#1 - 2015-02-25 18:35:22 UTC
Good afternoon,

I have been doing exploration in null sec lately in a Buzzard and for the most part, stay well hidden. However, on 2 occasions, I have been destroyed immediately after flying through a gate going back home. I get stuck in a Warp bubble and it is over for me even if I cloak up. The two solutions I have though are to store the loot in a mobile depot, then use a Combat ship to return and hopefully more safely take it home. The other option is to have a friend that started last week follow me around and take care of those issues, but he still have a while to train.

Finally to my question, What would be the best Combat ship to take out the gate campers? Thanks for any help.
Mr Epeen
It's All About Me
#2 - 2015-02-25 18:55:06 UTC
Maynard Onzo wrote:


Finally to my question, What would be the best Combat ship to take out the gate campers?


There is no combat ship that will, short of a miracle, take out a gate camp. One ship will not take out 10, though you might take out one of them before being neuted into a floating target.

Mr Epeen Cool
War Kitten
Panda McLegion
#3 - 2015-02-25 18:56:30 UTC
Mr Epeen wrote:
Maynard Onzo wrote:


Finally to my question, What would be the best Combat ship to take out the gate campers?


There is no combat ship that will, short of a miracle, take out a gate camp. One ship will not take out 10, though you might take out one of them before being neuted into a floating target.

Mr Epeen Cool


This.

You're going to need 10 ships of your own, so bring a bowhead full of them. :)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Maynard Onzo
Caldari Provisions
Caldari State
#4 - 2015-02-25 19:35:44 UTC
Thank you for the replies, but now my question is much more lame. Each time it has been only 1 or 2 people that take me out. I am snared and decloaked before I can get out of the bubble and it is way to late by that point. I understand I cant take out a whole fleet, but was looking for a ship to take out 1 or 2 people, sorry for the confusion.
Demerius Xenocratus
The Scope
Gallente Federation
#5 - 2015-02-25 19:36:11 UTC
Maynard Onzo wrote:
Good afternoon,

I have been doing exploration in null sec lately in a Buzzard and for the most part, stay well hidden. However, on 2 occasions, I have been destroyed immediately after flying through a gate going back home. I get stuck in a Warp bubble and it is over for me even if I cloak up. The two solutions I have though are to store the loot in a mobile depot, then use a Combat ship to return and hopefully more safely take it home. The other option is to have a friend that started last week follow me around and take care of those issues, but he still have a while to train.

Finally to my question, What would be the best Combat ship to take out the gate campers? Thanks for any help.


Find a route in and out of null that's not permacamped. Move around at non-peak hours and during the week and you're less likely to hit a camp.

Hint: Lowsec to nullsec connections are much less likely to be 24/7 bubbled. Hi-sec to nullsec connections are deathtraps.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#6 - 2015-02-25 19:41:54 UTC
An option would be to train into interceptors and use that as your courier ship.

Base yourself in npc null so you can dock and explore deeper from there. Then just ferry loot back to highsec in an inty, making a couple of trips to fit it all. Bubble immunity turns nullsec into lowsec for interceptors.

Alternatively, in your exploration travels, scan WHs and bookmark any null->high/low connections and use those to take loot back.
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#7 - 2015-02-25 19:43:00 UTC  |  Edited by: Godfrey Silvarna
Maynard Onzo wrote:
Thank you for the replies, but now my question is much more lame. Each time it has been only 1 or 2 people that take me out. I am snared and decloaked before I can get out of the bubble and it is way to late by that point. I understand I cant take out a whole fleet, but was looking for a ship to take out 1 or 2 people, sorry for the confusion.

You can probably evade the camp by not warping directly from gate to gate, but warping trough a point off the line first. Bubbles only drag from warp lines that actually cross them, and if all goes wrong, people seldom have decloaking chaff arranged to perfectly cover all directions even if you do end up in the bubble, as long as you come from an uncommon direction.

A covert frigate with both an afterburner and a microwarpdrive is very very hard to catch. Use the microwarpdive to quickly pull range and to burn trough bubbles, and activate the (overheated) afterburner if someone warp scrambles you, thus disabling the MWD.

EDIT: Damn me for going with the flow and providing evasive solutions. The OP wants a combat ship, and a combat ship he should have! I recommend kiting cruisers, such as the Vagabond, Orthrus, Omen Navy Issue, several versios of t3 cruisers or any other ship that can be fit to go fast enough to be able to dictate range and thus fend off moderately sized groups. Piloting a kiting ship is very skill intensive for both the player and the character, but pays off if you master it.
Cannibal Kane
Viziam
Amarr Empire
#8 - 2015-02-25 19:52:46 UTC
Maynard Onzo wrote:
Good afternoon,

I have been doing exploration in null sec lately in a Buzzard and for the most part, stay well hidden. However, on 2 occasions, I have been destroyed immediately after flying through a gate going back home. I get stuck in a Warp bubble and it is over for me even if I cloak up. The two solutions I have though are to store the loot in a mobile depot, then use a Combat ship to return and hopefully more safely take it home. The other option is to have a friend that started last week follow me around and take care of those issues, but he still have a while to train.

Finally to my question, What would be the best Combat ship to take out the gate campers? Thanks for any help.


See if you can find a WH in system. Scan down another wh in the wh and see if it leads you back to low or highsec.

"Kane is the End Boss of Highsec." -Psychotic Monk

Jenn aSide
Worthless Carebears
The Initiative.
#9 - 2015-02-25 19:59:49 UTC
Like people in the tread are saying, their are lots and lots of options. Using a combat ship isn't a bad idea, but it's not the most efficient. Evasion is cost effective :) .

One option is "Use a Tengu or other tech3 ship". A Tengu or other tech3 can do everything a Buzzard can + you can make it warp cloaked while being 100% immune to bubbles.

Another option is use a scout, either a friend or an alt who can tell you were bubbles are as you travel. Friends you have to pay, alts not so much lol.

You can also use wormholes to travel. Sometimes you get luck and get 'direct to empire (low sec or high sec)' wormholes, sometimes you get wormhole space and that can be dangerous too.

If you are in NPC null sec you can even dock in an npc station and contract loot to a reputable moving service./ Takes longer but near 100% safe.

Lots of things you can do, kudos to you for having enough balls to consider fighting back though, lots of people would have just given up in the face of opposition.
Maynard Onzo
Caldari Provisions
Caldari State
#10 - 2015-02-25 20:17:30 UTC
Fantastic knowledge in these replies. Thank you for the time to school me in this area. Ultimately I like the Tengu idea, but I am 55 Days away from that, so while training, I will try interceptors and/or WH connections. Again thanks for help.
BoBoZoBo
MGroup9
#11 - 2015-02-25 21:51:53 UTC
Interceptor with some cargo rigs should be able to carry anything your covert ops did.
If not, cloaky nullified T3

Primary Test Subject • SmackTalker Elite

Christo Severasse
Center for Advanced Studies
Gallente Federation
#12 - 2015-02-25 22:08:17 UTC
Wormhole highway all the way. Jump down the hole and eventually you will find a wormhole that takes you into low of high sec. Easy, safe.
Sean Parisi
Blackrise Vanguard
#13 - 2015-02-25 23:40:33 UTC
Null sec to low sec / high sec wormholes.
Sibyyl
Garoun Investment Bank
Gallente Federation
#14 - 2015-02-25 23:51:12 UTC

Will reiterate with Scip said. Map out wherever you are going in advance with bookmarks. Make sure you have bookmarks to scope out gates instead of WTZ directly to them. Find alternate routes if they are camped.

You can try and store things in the interim and come back for them, but other people may be able to find your treasure trove, too. Again, a nice deep safe would help you here, and you can come back in a an inty or nullified T3 to scoop it up.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#15 - 2015-02-25 23:51:36 UTC
This thread has been moved to Ships & Modules.

ISD Ezwal Community Communication Liaisons (CCLs)

Aerie Evingod
Midwest Miners LLC
#16 - 2015-02-25 23:57:32 UTC
Align out of bubble, hit mwd then cloak. The cloak shuts off your MWD but the MWD will finish it's cycle.
GordonO
BURN EDEN
#17 - 2015-02-26 00:53:42 UTC
You may want to check and see if mobile depo's can be scanned down, if they can.. you will loose all your loot. I know a MTU can be scanned down. If you do this, rather anchor a secure container in a safe spot, they can not be scanned down. Remember to anchor and put in password or it will disappear like a normal container.
When you ready to collected the loot, use a blockade runner or if its small amount interceptor or a T3. Can nfit a decent amount in a nullified cloaky T3 with expanded cargo holds.

... What next ??

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#18 - 2015-02-26 03:09:41 UTC
GordonO wrote:
You may want to check and see if mobile depo's can be scanned down, if they can.. you will loose all your loot. I know a MTU can be scanned down.

Yes, mobile depots can be scanned down with combat probes, just like MTUs can.

The difference being that shooting a mobile depot will reinforce it, while shooting an MTU will straight up kill it.

So mobile depots are more secure, but only just.