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Warfare & Tactics

 
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Boosters in PvP

Author
Lyonic
State War Academy
Caldari State
#1 - 2015-02-25 12:09:36 UTC
Booster overhaul:

We all know boosters are the neglected child of eve. The one with great potential that never really lives up to what they could be.


ATTACK: %DAM for Drone, Missile, Laser, Hybrid or Projectile OR tracking bonus OR range

DEFENCE: Active Rep% or Durability% increase (either hp or res, as boosters penalise buffer fits) OR sig radius/speed

BOOST: Can apply 1 boost of their choice, eg skirmish


This will enable small gangs or solo to compete with people using links that were intended for fleets not 1v1 :P It would also create a new area of the economy which can only be a good thing!


Lyonic for CSM....Highsec; burn it!
Poetic Stanziel
The Scope
Gallente Federation
#2 - 2015-02-25 12:17:08 UTC
It also have to be fair, to the amount of time training for it. 14 mill sp in leadership (for perfect) dont come over night. Then you have to skill for the ships. CS or t3´s.

People WHO uses links, have spent a long time or a load of isk, to get the boots. Let them have it, is my oppinion.
Lyonic
State War Academy
Caldari State
#3 - 2015-02-25 12:25:19 UTC
I think you need to remember that booster skills don't come easier either. The skillbook alone is something like 300 mil for one of the 3 books needed. Also remember this is a consumable so if the booster is say 5-10 one use it can add up fast. I think its a balance issue that needs to be addressed.
Erehwon Rorschach
LoGisTicAl ERr0R
#4 - 2015-02-25 12:33:41 UTC
Lyonic wrote:
Booster overhaul:

This will enable small gangs or solo to compete with people using links that were intended for fleets not 1v1 :P It would also create a new area of the economy which can only be a good thing!



What stops the people with links also using these boosters? Full circle and you're right back where you started.

Because your mum just couldn't say no.

Zarnak Wulf
Task Force 641
Empyrean Edict
#5 - 2015-02-25 15:27:27 UTC
1) Very nice implants and boosters can allow you to push the envelope enough to surprise someone with links. (Corax that will do full damage to any MWDing frigate that does not exceed 11.2km/s. Links won't help him much)
2) New shattered wormholes that won't allow ships larger then a destroyer. If you don't want to face links you don't have to.
Lyonic
State War Academy
Caldari State
#6 - 2015-02-25 19:06:56 UTC
Erehwon Rorschach wrote:
Lyonic wrote:
Booster overhaul:

This will enable small gangs or solo to compete with people using links that were intended for fleets not 1v1 :P It would also create a new area of the economy which can only be a good thing!



What stops the people with links also using these boosters? Full circle and you're right back where you started.


You wouldent be able to recieve multiple boosts from the same boost.
Lyonic
State War Academy
Caldari State
#7 - 2015-02-25 19:10:28 UTC
Zarnak Wulf wrote:
1) Very nice implants and boosters can allow you to push the envelope enough to surprise someone with links. (Corax that will do full damage to any MWDing frigate that does not exceed 11.2km/s. Links won't help him much)
2) New shattered wormholes that won't allow ships larger then a destroyer. If you don't want to face links you don't have to.


I don't want want to not face links, they are a part of the game. I feel that someone using links that were designed for bigger fleets should be balanced with the booter varient thats all. Also you ned to think about the corax again because unless you are using faction ammo, the sig radius from an ab ship will negate damge through raw velocity and the explosion radius of the rounds.

The corax is garbage, it has pitiful dps when using light missiles.
Estella Osoka
Cranky Bitches Who PMS
#8 - 2015-02-25 21:01:12 UTC
Drug are bad. mmmmkay.
ggodhsup
relocation LLC.
#9 - 2015-02-25 22:55:11 UTC  |  Edited by: ggodhsup
Lyonic wrote:
Booster overhaul:

We all know boosters are the neglected child of eve. The one with great potential that never really lives up to what they could be.


ATTACK: %DAM for Drone, Missile, Laser, Hybrid or Projectile OR tracking bonus OR range

DEFENCE: Active Rep% or Durability% increase (either hp or res, as boosters penalise buffer fits) OR sig radius/speed

BOOST: Can apply 1 boost of their choice, eg skirmish


This will enable small gangs or solo to compete with people using links that were intended for fleets not 1v1 :P It would also create a new area of the economy which can only be a good thing!


Lyonic for CSM....Highsec; burn it!


-1, i like boosters the way they are. in this form, they seem a little watered down.
Plato Forko
123 Fake Street
#10 - 2015-02-26 01:56:31 UTC
Lyonic wrote:
ATTACK: %DAM for Drone, Missile, Laser, Hybrid or Projectile OR tracking bonus OR range


Confessor and Svipul Sharpshooter Mode

Quote:
DEFENCE: Active Rep% or Durability% increase (either hp or res, as boosters penalise buffer fits) OR sig radius/speed


Confessor and Svipul Defence Mode

Quote:
BOOST: Can apply 1 boost of their choice, eg skirmish


Confessor and Svipul Propulsion Mode.

Why would anyone even want to buy your boosters when you can get a hull that already incorporates all those features at a good price point?
Baali Tekitsu
AQUILA INC
Verge of Collapse
#11 - 2015-02-26 07:47:06 UTC
Lyonic wrote:


ATTACK: %DAM for Drone, Missile, Laser, Hybrid or Projectile OR tracking bonus OR range



Make them too weak and their significance will be too little, make them strong and they will become mandatory. Also Skynetting and hs ganking really doesnt need another buff.

Lyonic wrote:


DEFENCE: Active Rep% or Durability% increase (either hp or res, as boosters penalise buffer fits) OR sig radius/speed



We have all of those except the durability already in the form of exile blue pill quafe zero x instinct you name it.

Lyonic wrote:


BOOST: Can apply 1 boost of their choice, eg skirmish



Might be a neat idea however damage boosted kiting ships are going to be out of control.

RATE LIKE SUBSCRIBE

Davir Sometaww
Spooks On Pings
SE7EN-SINS
#12 - 2015-03-03 17:38:35 UTC
Your solution only adds to the problem. Boosters allow small sized gangs to take on greater odds. Not the other way around
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#13 - 2015-03-03 20:08:37 UTC
Stop being a whiny have not.

You want the benefit, put in the time and effort to train a character like everyone else.
Zappity
New Eden Tank Testing Services
#14 - 2015-03-08 11:11:22 UTC
The problem with boosters is that if you make them too good then they become mandatory.

Zappity's Adventures for a taste of lowsec and nullsec.

Lloyd Roses
Artificial Memories
#15 - 2015-03-08 13:05:37 UTC  |  Edited by: Lloyd Roses
Edit: Just saw it's about combat boosters. Derp. OP should clarify what he's talking about.

Zarnak Wulf wrote:
2) New shattered wormholes that won't allow ships larger then a destroyer. If you don't want to face links you don't have to.


I have not encountered a shattered hole that was only accessible by small hulls. They have a lot of frigholes, but they have regular wormholes aswell. Maybe there are some that are small-ship exclusive, but the last 40ish I jumped allowed pretty much anything to pass through.

Lyonic wrote:
I think you need to remember that booster skills don't come easier either. The skillbook alone is something like 300 mil for one of the 3 books needed. Also remember this is a consumable so if the booster is say 5-10 one use it can add up fast. I think its a balance issue that needs to be addressed.


That's horsecrap. The skillbooks are very, very cheap - like all skillbooks tbh. The one you're referring to is neurotoxin recovery something something and reduces the negative sideeffects of combat boosters by a tiny margin. It's not even mandatory and even if you got it yo just see how you wasted 300mil and a month of skilltraining on a skill that seems be as operational as wormhole-iHub-upgrades.

Really, currently Exile/Blue-Pill are mandatory if you fly ANYTHING active tanked. It's not up for debate. X-Instinct is mandatory if you fly logistics for an even moderately shiny fleet. Drop/Crash is mandatory if you're any sort of dps ship and can't rely on your blue blob to take care of things for you.

So two of the three things you ask for are already ingame and excessively used for a good reason. And we really don'T need a pill that enhances raw damage.