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Why EvE will be a game of noobs in 10 years

Author
Ix Method
Doomheim
#21 - 2015-02-25 13:12:25 UTC  |  Edited by: Ix Method
Bob Maths wrote:
Again, why should you be entitled to ruin other peoples fun and frustrate them because of a lack of capability on their side?

Because the game supposedly has a meaningful economy. Because their is no lack of capability on their side, simply a lack of effort or inclination.

But really, because sandbox. Risk-free paradise is not sandbox.

If you want a single player sandbox you're playing the wrong game. That's not 'play my way or you're doing it wrong' but simply the nature of an MMO sandbox - you can do whatever you want and so can everyone else.

Saying sandbox once more for luck.

Travelling at the speed of love.

Celthric Kanerian
Viziam
Amarr Empire
#22 - 2015-02-25 15:23:05 UTC
Aven Yassavi wrote:


Because Eve loses a lot players!



...and leave behind a group of patient and mature players...
Zimmer Jones
Aliastra
Gallente Federation
#23 - 2015-02-25 15:26:56 UTC  |  Edited by: Zimmer Jones
Ix Method wrote:
Bob Maths wrote:
Again, why should you be entitled to ruin other peoples fun and frustrate them because of a lack of capability on their side?

Because the game supposedly has a meaningful economy. Because their is no lack of capability on their side, simply a lack of effort or inclination.

But really, because sandbox. Risk-free paradise is not sandbox.

If you want a single player sandbox you're playing the wrong game. That's not 'play my way or you're doing it wrong' but simply the nature of an MMO sandbox - you can do whatever you want and so can everyone else.

Saying sandbox once more for luck.


really just wanted to quote bob, but the excellent use of sandbox gave me no choice but to quote Ix's post.

Eve mimics a real economy very well. IRL people that work harder, work smarter, and work around the problems are the people that get ahead.

oh theres more, like opportunism, nepotism and quite a lot of speculation, but like any war based economy, EvE really works by having losers and substantial losses. It does not favor the unprepared, and people good at planning contingencies can at least mitigate their losses, if not avoid them.

Why should you be entitled to dress yourself and tie your shoes when there are people that don't want to do the same? Who is it that looks the fool? Why do fools enjoy being fools? At least sandbox lets fools be fools, or not, and they should be thankful for the choice.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Rayzilla Zaraki
Yin Jian Enterprises
#24 - 2015-02-25 15:30:44 UTC
Aven Yassavi wrote:
Why is EvE still such a small game compared to WoW?

Because Eve loses a lot players!
That is a simple answer on that question but here comes why:

There are 3 reasons why I think people leaving EvE
1. Eve looks very complex in the beginning and hard to understand. They don't really know how to find help or don't want to read every part of the tutorial. So how about a Video tutorial?

2. High sec is way unsafer then low/null/wh space
Just to give you guys an example I know a lot people who live in null sec space or low sec who lost WAY more isk wise in high sec then in the space they live. How is that even possible? A space which is made for beginners which is the most dangerous space? There should only be 2 reasons for pvp in high sec and that is wars or duals.

3. This point is connected to 2.
Noobs joining eve with there friends. They found a corp to play together and then they get war dec'd the next day.
Wars are used to make easy noob kills and such. Wars in my opinion should be way diffrent because when youhate someone you go to low/null/wh space find him and kill him. If you really HATE him you war dec him so you can kill him even in high sec but that should cost you a big price because if you pay that high price to kill him you really hate him and want his death.
So the money to war dec someone should be calculated by this:
1.000.000.000+(((Members of the war decing corp)x50.000.000))/(Members of the corp beeing war dec'd-10) = 1 Month of war decing

That helps that large corps does not war dec small corps so often. In this way corps under 10 peoplecan not be war dec'd

Example: War decing corp has 100 Members. Corp beeing war dec'd got 30

1.000.000.000+((100*50.000.000)/(20)= 1.250.000.000 isk I still think this is a bit small for war decing someone but I hope it will help to keep the game alive because more and more experianced player leave the game just because of number 2 and 3. You guys doing a lot to find new player but you should care more about to hold them in the game.

Fly safe! I would love to see feed back and what other people think about this.


Your post does nothing to answer the question posted by your own topic.

Stealth "Eve is Dying!!!!!!!one!!1" thread.

Gate campers are just Carebears with anger issues.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#25 - 2015-02-25 15:39:21 UTC
Zimmer Jones wrote:
...

Why should you be entitled to dress yourself and tie your shoes when there are people that don't want to do the same? Who is it that looks the fool? Why do fools enjoy being fools? At least sandbox lets fools be fools, or not, and they should be thankful for the choice.


Never underestimate a fool, remember that nothing yet exists that is totally fool-proof...
Cardano Firesnake
Fire Bullet Inc
#26 - 2015-02-25 15:57:48 UTC
To me a good game is a game that is easy to learn but difficult to master.

But:

Tracking, signature radius, explosion velocity, scan resolution, sensor strengh, hitpoints, resistances, Powergrid, CPU, drone bay, special capacities of each ship, Capacitor recharge, all these things you must understand to just begin to play the game!!!

And then modules, their caracteristics, the way they affect the caracteristics of your ship, the skills and the way they affect your ship and the modules...

Having a basic fit for each ship would really help new players. With the experience they will learn to modify this basic fit to be more adapted of their purposes.

It is quite logic to that engineers that created these ship had a basic pupose for it with a basic fitting.

But to me the real problem that could make Eve less interestening is the fact that the sandbox could be stuck as it is now.
Big coalitions do not have any reason to move or to fight as they amass enormous wealth where they are.

I think that it is time to introduce chaos to force the move.


Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Kestral Anneto
State War Academy
Caldari State
#27 - 2015-02-25 16:11:14 UTC
The problem is that the gaming community as a whole has been dumbed down to the level of mouth breathing morons, and they expect to be catered to in EvE.

Quote:
Tracking, signature radius, explosion velocity, scan resolution, sensor strengh, hitpoints, resistances, Powergrid, CPU, drone bay, special capacities of each ship, Capacitor recharge, all these things you must understand to just begin to play the game!!!


This is exactly my point, oh the humanity of a game expecting you to LEARN.

I say make it more complex, lets get rid of idiots that want to make high sec 'safe' or the ones that demand that the entire community bend to THEIR playstyle.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#28 - 2015-02-25 17:19:31 UTC  |  Edited by: Antillie Sa'Kan
Aven Yassavi wrote:
Why EvE will be a game of noobs in 10 years:

Why is EvE still such a small game compared to WoW?

Because Eve loses a lot players!

If this was true then EVE would already be a game full of nothing but noobs. Since it is not then there is clearly something wrong with your premise.

EVE is not designed to appeal to a large audience the way that WOW is. And that is a good thing. Because if it was WOW would have crushed it long ago.

EVE is not the Walmart of the MMO world, it is the geeky comic book store down the street. If it tried to compete with Walmart then it would loose its loyal geeky customers and Walmart would destroy it in the ensuing competition for the money of the masses who like Walmart.
Iain Cariaba
#29 - 2015-02-25 17:20:37 UTC
Bob Maths wrote:
Again, why should you be entitled to ruin other peoples fun and frustrate them because of a lack of capability on their side?

I'm not entitled to ruin your day. I fully expect you to put up a fight to keep me from ruining your day. The fact that you don't want to put up a fight is not my problem, after all, it's not my day I'm ruining.
Ix Method
Doomheim
#30 - 2015-02-25 17:31:42 UTC
Kestral Anneto wrote:
Quote:
Tracking, signature radius, explosion velocity, scan resolution, sensor strengh, hitpoints, resistances, Powergrid, CPU, drone bay, special capacities of each ship, Capacitor recharge, all these things you must understand to just begin to play the game!!!


This is exactly my point, oh the humanity of a game expecting you to LEARN.

I say make it more complex, lets get rid of idiots that want to make high sec 'safe' or the ones that demand that the entire community bend to THEIR playstyle.

And I'm sure you and the five other people who stay would be delighted with your own utter genius.

Eve's learning curve is not a feature, it's a somewhat-necessary evil that allows the game to function as envisioned. Suggesting ramping that up just so you can feel superior to 'idiots' who can't/won't bother wouldn't improve the game.

What's the point of a complex metagame if there's no grunts left to act it out?

Travelling at the speed of love.

Nano Sito
#31 - 2015-02-25 17:32:09 UTC
"eve is overcrowded".... what a ridiculous statement. Are you counting Alts when doing your math? Do you want space to grow tenfold so that isboxers go unnoticed? With Plex at ~800mm, gotta keep your bot mining fleet active, right?
Kestral Anneto
State War Academy
Caldari State
#32 - 2015-02-25 17:38:30 UTC
Ix Method wrote:
Kestral Anneto wrote:
Quote:
Tracking, signature radius, explosion velocity, scan resolution, sensor strengh, hitpoints, resistances, Powergrid, CPU, drone bay, special capacities of each ship, Capacitor recharge, all these things you must understand to just begin to play the game!!!


This is exactly my point, oh the humanity of a game expecting you to LEARN.

I say make it more complex, lets get rid of idiots that want to make high sec 'safe' or the ones that demand that the entire community bend to THEIR playstyle.

And I'm sure you and the five other people who stay would be delighted with your own utter genius.

Eve's learning curve is not a feature, it's a somewhat-necessary evil that allows the game to function as envisioned. Suggesting ramping that up just so you can feel superior to 'idiots' who can't/won't bother wouldn't improve the game.

What's the point of a complex metagame if there's no grunts left to act it out?



I would rather the game not be full of CoD/WoW players, as someone said before, you really dont want tthat crowd in EvE.
If complexity is the guard against them, then so be it, but dumbing down the game for the sake of dumbing it down, or wrapping every player in cotton wool to make them feel like they are safe, isn't the way forward.
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