These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

What is your advice to new players?

First post
Author
ACESsiggy
Deaths Consortium
#41 - 2015-02-24 19:30:43 UTC
Like I've said to all my friends Trying EVE on their trial account: hang in there past 10million SP. The game for me became fun once I was able to fly the frigate of my choice or fit that certain module without having to wait "x" amount of days.



“The open-minded see the truth in different things: the narrow-minded see only the differences.”

Cannibal Kane
Viziam
Amarr Empire
#42 - 2015-02-24 20:06:12 UTC
Just have fun, don't take the game to serious and do not let others dictate how you should be playing the game.

If you get pushed ingame push back. You just might make friends of them and a whole new world of gameplay could open for you.

"Kane is the End Boss of Highsec." -Psychotic Monk

Talon SilverHawk
Patria o Muerte
#43 - 2015-02-24 20:10:42 UTC
Run : P

Tal

ggodhsup
relocation LLC.
#44 - 2015-02-24 20:13:37 UTC
dont let it ruin your day.

i had a tough time with this at first......its been almost 10 years, and i have way more fun with eve once i got over this.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#45 - 2015-02-24 20:28:39 UTC  |  Edited by: Scipio Artelius
Aside from join Vendo, my other advice would be:

1. Don't worry about how many SP you have

Particularly for something like pvp, skillpoints give you more options for ships and fits, but player skill is every bit as important. Even with low skillpoints, you can develop your skowledge and skills as a player, so there's never a wrong time to start pvp if that's what you want to do.

2. It's not personal, everyone is just playing their own game

Loss is natural in this game and if you die, the other guy wasn't out to get you, he was just out to have fun himself. Sometimes when someone else is having fun, you won't; but it's not personal. It's just the game. Don't rage over it.

3. Eve is ultimately about trust

Despite the advice to trust no one, the game is much better when you find people you can trust. Be careful who you trust and have good processes to reduce risks, but don't limit yourself by being suspicious of everyone and everything. Most people in the game will help you.

4. Be able to create your own content

Eve provides an environment for a whole lot of things, but it doesn't feed content like other games. Set goals and go achieve them. Create your own content. Find other players to play with and create content together. The more people creating content together, the easier it is to find things to engage in.
Sibyyl
Garoun Investment Bank
Gallente Federation
#46 - 2015-02-24 21:11:03 UTC
Lucas Kell wrote:
So... Having level 5 in all skills under "Resource processing", that's a bad thing? Dammit.


Plot twist: Sibs is maxed out on mining and is training up Resource Processing Vs. I give the advice about mining because of what I've seen it do to EVE players over and over again.

I personally enjoy mind numbing activities. For example, I love cleaning every inch of my living space at 2-3am in the morning quite regularly. I don't think my likes are really all that representative.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Rain6637
GoonWaffe
Goonswarm Federation
#47 - 2015-02-24 21:16:16 UTC
You're wrong. People of all walks of life are ruled by dem rocks.
Big Lynx
#48 - 2015-02-24 22:04:57 UTC
Quit Eve ASAP (and gimme all your stuff)
Ryuuji Ibarazaki
Native Freshfood
Minmatar Republic
#49 - 2015-02-24 23:15:24 UTC
- Dump your boyfriend/girlfriend.

- Divorce your spouse.

- Make sure your kids have someplace new to live.

- IRL human interaction will only hinder your new space-nerd lifestyle.

- Pets are recommended. Post pictures of them interrupting your gameplay on Reddit.

Congratulations, now you're winning at life.

Charlie Jacobson
#50 - 2015-02-24 23:27:53 UTC
Don't get angry when things don't go your way. Losing is supposed to be a fun learning experience. EVE is not a game for crybabies.
Desimus Maximus
Deep Core Mining Inc.
Caldari State
#51 - 2015-02-25 00:01:39 UTC
Davis TetrisKing wrote:


Don't play to make isk
Risk dying
Don't fly what you can't afford


You just created a new 'Rock, Paper, Scissors'.. They all cancel another out.

My advice to new players... Either buy a 70m+ sp toon or don't play. The skill gap is too broad and will never be bridged.

Stay away from Coalition warfare, you will hate the game and become bored of being told what to do and not given a reason for it.

Scira Crimson
Pandemic Horde Inc.
Pandemic Horde
#52 - 2015-02-25 00:04:17 UTC  |  Edited by: Scira Crimson
Quote:
1. Don't worry about how many SP you have

Particularly for something like pvp, skillpoints give you more options for ships and fits, but player skill is every bit as important. Even with low skillpoints, you can develop your skowledge and skills as a player, so there's never a wrong time to start pvp if that's what you want to do.


Unfortunatly this is very wrong. Though I am fairly new I know this has been repeated on the forum a dozen times until most people tend to believe it, but its wrong from a mathematical perspective:

Simply compare a full Lv 5 Pilot with a full Lv 4 Pilot. Once I heard a pro-argument for this ****** SP system saying that there are "diminishing returns", but I call this BS because of the multiplicative nature of all stats.

If you have 4,1% more damage and 4,1% more EHP your "combatpower" has already an +8,5% advantage. And this is RIDICULOUSLY HIGH for a PvP game.

I come from a medium high competitive szene in league of legends and I can tell you: losing "only" 2% damage would put you on such a disadvantage, that playing the came would not be fun anymore...

But in EVE we have TONS of multiplicative stats:
-damage
-EHP
-CPU (=potential module slot)
-regeneration (multiplicative to EHP)
-speed (=EHP)
-different damage modifier (for instance having -20% explosion radius for missiles might increase total damage by up to +~25, so those -5%s from skills count)

My conclusion: The PvP aspect is incredible gimped by EVE Onlines Skillsystem.

Personally Id like to do faction warfare, but as I have only 1,5 mio skillpoints its 100% useless to even try. Actually I tried but though it was interesting to experience "danger" the fun part of low SP FW is completly missing.
Some things I learned while I trying:

1, most player fly T2 ships They easily have x2-x4 EHP because of native resistance. I even managed to shoot down a T2 ships shields and got excited, but after I got destroyed I found out that the enemy ship is armor tanked and has at least 50 (but rather 80%) resistance while I shot down a 0% shield. (this means the fight might look close, but in reality the enemy was like 5x stronger than me though we both flew cruiser. Also I am currently a Lv3+ Pilot, but Tech2 + Lv4-5 is too strong-->see scaling as I mentioned above).

2, Even if I fit a T1 cruiser with low range weapons and maximum reasonable offensive capability, FW complex ships outregenerate me me.


PvP is 100% pointless as a beginner, dont let anybody tell you something different, they are obviously lying and hope to feed on easy prey while roaming.

The only thing a beginner can do is focus on LV 4 missions. They will be possible after 2 months of "not playing the game".


What Id advice a beginner:

play security missions, learn the combat system(which is incredible btw). Learn all the game mechanics and possibilities.
Dont grind, because of low SP your efficiency is reduced by 90% anyways.

Learning and offline progression, this is what you should do... (play the game by not playing it)


PS.:
Quote:
My advice to new players... Either buy a 70m+ sp toon or don't play. The skill gap is too broad and will never be bridged.


So true.
Actually I thought about buying a character, but this would feel so wrong...

My approach is: Go into combat skill for 2 years, and then I will be able to fly ONE SINGLE ship competitivly. Sounds great?
Sweets Desu
Mr. Skeltal Appreciation Society
#53 - 2015-02-25 00:05:45 UTC
Desimus Maximus wrote:
Davis TetrisKing wrote:


Don't play to make isk
Risk dying
Don't fly what you can't afford


You just created a new 'Rock, Paper, Scissors'.. They all cancel another out.

My advice to new players... Either buy a 70m+ sp toon or don't play. The skill gap is too broad and will never be bridged.

Stay away from Coalition warfare, you will hate the game and become bored of being told what to do and not given a reason for it.



My good sir Brave would love a word with you. Null isnt for everyone but let me tell you about the fun/hr that BRAVE can offer...
Charlie Jacobson
#54 - 2015-02-25 00:12:29 UTC  |  Edited by: Charlie Jacobson
Desimus Maximus wrote:

My advice to new players... Either buy a 70m+ sp toon or don't play. The skill gap is too broad and will never be bridged.


That's some pretty sad advice. You can have a lot of fun with low SP chars, and the gap isn't really that big if you have a focused skill plan for the things you plan to use the character for.

On this character I have 82 million SP, but whenever I undock in a ship, I only get to utilize a small fraction of those SP.
Paranoid Loyd
#55 - 2015-02-25 00:25:55 UTC  |  Edited by: Paranoid Loyd
Desimus Maximus wrote:

My advice to new players... Either buy a 70m+ sp toon or don't play. The skill gap is too broad and will never be bridged.

Roll

I have a sub 10 mil SP alt I have been having the most fun with lately. (No she's not a ganker)

None of my toons have 70 m SPs

Knowledge of mechanics combined with friends trumps SPs any day. In some cases knowledge alone trumps SPs.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Harrison Tato
Yamato Holdings
#56 - 2015-02-25 01:02:47 UTC
Yes, it's Happy Fun Ball! The toy sensation that's sweeping the nation! Only $14.95 at participating stores! Get one today!

Warning: Pregnant women, the elderly, and children under 10 should avoid prolonged exposure to Happy Fun Ball.

Caution: Happy Fun Ball may suddenly accelerate to dangerous speeds.

Happy Fun Ball contains a liquid core, which, if exposed due to rupture, should not be touched, inhaled, or looked at.

Do not use Happy Fun Ball on concrete.

Discontinue use of Happy Fun Ball if any of the following occurs:
itching
vertigo
dizziness
tingling in extremities
loss of balance or coordination
slurred speech
temporary blindness
profuse sweating
or heart palpitations.
If Happy Fun Ball begins to smoke, get away immediately. Seek shelter and cover head.

Happy Fun Ball may stick to certain types of skin.

When not in use, Happy Fun Ball should be returned to its special container and kept under refrigeration. Failure to do so relieves the makers of Happy Fun Ball, Wacky Products Incorporated, and its parent company, Global Chemical Unlimited, of any and all liability.

Ingredients of Happy Fun Ball include an unknown glowing green substance which fell to Earth, presumably from outer space.

Happy Fun Ball has been shipped to our troops in Saudi Arabia and is being dropped by our warplanes on Iraq.

Do not taunt Happy Fun Ball.

Happy Fun Ball comes with a lifetime warranty.
Goatman NotMyFault
Lubrication Industries
#57 - 2015-02-25 01:26:48 UTC
My advice is simple...


Only play EVE if you too much free time.... and it might seem like a cracking good game the first year... then it usually hits you that EVE is actually just repeating repeating repeating... A evil downward spiral which you will be trapped in..

Ergo... Play EVE too long and ure screwed.

:D
Davis TetrisKing
The Vendunari
End of Life
#58 - 2015-02-25 01:30:13 UTC
Scira Crimson wrote:
Quote:
1. Don't worry about how many SP you have

Particularly for something like pvp, skillpoints give you more options for ships and fits, but player skill is every bit as important. Even with low skillpoints, you can develop your skowledge and skills as a player, so there's never a wrong time to start pvp if that's what you want to do.


Unfortunatly this is very wrong. Though I am fairly new I know this has been repeated on the forum a dozen times until most people tend to believe it, but its wrong from a mathematical perspective:

Simply compare a full Lv 5 Pilot with a full Lv 4 Pilot. Once I heard a pro-argument for this ****** SP system saying that there are "diminishing returns", but I call this BS because of the multiplicative nature of all stats.

If you have 4,1% more damage and 4,1% more EHP your "combatpower" has already an +8,5% advantage. And this is RIDICULOUSLY HIGH for a PvP game.

I come from a medium high competitive szene in league of legends and I can tell you: losing "only" 2% damage would put you on such a disadvantage, that playing the came would not be fun anymore...


--snip--

The only thing a beginner can do is focus on LV 4 missions. They will be possible after 2 months of "not playing the game".


What Id advice a beginner:

play security missions, learn the combat system(which is incredible btw). Learn all the game mechanics and possibilities.
Dont grind, because of low SP your efficiency is reduced by 90% anyways.

Learning and offline progression, this is what you should do... (play the game by not playing it)


PS.:
Quote:
My advice to new players... Either buy a 70m+ sp toon or don't play. The skill gap is too broad and will never be bridged.


So true.
Actually I thought about buying a character, but this would feel so wrong...

My approach is: Go into combat skill for 2 years, and then I will be able to fly ONE SINGLE ship competitivly. Sounds great?


The part about 5% being a big difference is true, I'll give you that, but only when the combat is set up to be fair. Eve is not that kind of game. It's pretty rare for a 1v1 to happen between people in the same ship and fitting style (aside from prearranged fights I guess). Heck you talk about league. This is similar to a 1v1 between a fighter and a support. Or the fed marksman vs the marksman who's been behind all game. You don't expect to win if you're in a bad spot so you don't engage in that fight, you wait for a better opportunity.

In league the design is based around 5v5, even players on each team, everyone starts on the same footing, both teams have access to the same income and the same items etc etc etc. Eve isn't designed for fights to be fair. Sure 1v1 a high SP character will likely beat a low SP char, but hey, this is eve, bring friends!

In League half the game is trying to set up situations where you fight with an advantage. Ganking 2v1, grabbing an objective when they're on the other side of the map or 2 players down, split pushing etc etc etc. If you don't think you'll win a fight dont fight. Change the circumstances so you have the advantage, then go in for the fight. Eve is like this but on a much grander scale.

And if anyone complains that their 60mil SP character died to 10 5mil SP characters that it's not 'fair' should really be looking at why he got caught, not complaining that they ganged up on him.

Different games, different styles.

Serene Repose
#59 - 2015-02-25 02:35:01 UTC
And the dam burst! To quote Bob Dylan, "Take care of yourself. Get plenty of rest."

We must accommodate the idiocracy.

Jonah Gravenstein
Machiavellian Space Bastards
#60 - 2015-02-25 03:41:21 UTC  |  Edited by: Jonah Gravenstein
Desimus Maximus wrote:
My advice to new players... Either buy a 70m+ sp toon or don't play. The skill gap is too broad and will never be bridged.

Stay away from Coalition warfare, you will hate the game and become bored of being told what to do and not given a reason for it.

My advice would be to ignore this particular gem.

A 70m+ SP character in the hands of someone who has no idea what they're doing is a series of hilarious killmails and a whole lot of tears waiting to happen. Pay to win doesn't work in Eve if you don't have the personal skills to back up the SP.

A newbie following this advice, spending money on plex, and buying a high SP character that can fly sweet ships; then getting their arse repeatedly handed to them on a plate, by players with smaller ships and far less SP who do know what they're doing, is probably going to quit.

CCP want to retain more newbies, not lose them.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack