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Increase Jump Freighter range

Author
sabre906
The Scope
Gallente Federation
#21 - 2015-02-25 22:32:19 UTC
Once sov null is one single color, perhaps?
Lykouleon
Noble Sentiments
Second Empire.
#22 - 2015-02-26 00:57:04 UTC
sabre906 wrote:
Lykouleon wrote:
That makes absolutely no sense since there are plenty of other ways of cutting off jump freighters that have nothing to do with range.


No. Even a small 1 or 2 ly increase in radius can open up dozens of new routes in some cases, creating dozens of additional stations over multiple regions that will have to be held/camped to cut off logistics, erasing certain bottlenecks.

I put up cyno jammers and have people in interdictors floating around screaming for the blood of innocent freighters. I have just erased almost all 'additional stations' that you could supply to in null that you can't get to now with the current JF distances, bar those that are currently player owned.

Those that are player owned are very unlikely to allow in insurgent force to dock in them to reship so they can line up in formation and take honorable turns shooting at each other. Congrats, dozens of things that need to camped are now suddenly unnecessary to camp.

Huzzah! Large entities benefit from additional jump ranges while small entities continue to rattle their sabres about how things are unfair and how taking gates is hard.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

sabre906
The Scope
Gallente Federation
#23 - 2015-02-26 02:25:39 UTC  |  Edited by: sabre906
Lykouleon wrote:
sabre906 wrote:
Lykouleon wrote:
That makes absolutely no sense since there are plenty of other ways of cutting off jump freighters that have nothing to do with range.


No. Even a small 1 or 2 ly increase in radius can open up dozens of new routes in some cases, creating dozens of additional stations over multiple regions that will have to be held/camped to cut off logistics, erasing certain bottlenecks.

I put up cyno jammers and have people in interdictors floating around screaming for the blood of innocent freighters. I have just erased almost all 'additional stations' that you could supply to in null that you can't get to now with the current JF distances, bar those that are currently player owned.

Those that are player owned are very unlikely to allow in insurgent force to dock in them to reship so they can line up in formation and take honorable turns shooting at each other. Congrats, dozens of things that need to camped are now suddenly unnecessary to camp.

Huzzah! Large entities benefit from additional jump ranges while small entities continue to rattle their sabres about how things are unfair and how taking gates is hard.


It doesn't work that way. You'll have to take sov in all these systems and outposts. You can't put jammers in other people's space. Npc stations are even more tricky, you'll need heavy presence in all of them to babysit bumpers 23/7, or random locals will undock and kill them, because they can.

It's a game changer compared to current meta, where there are bottlenecks of exactly one station to many regions.
Kira Hizu
Rotten Kimchi Squadron
#24 - 2015-02-28 19:49:41 UTC
Elenahina wrote:
Actually, what CCP needs to do is repair the nullsec industrial complex to the point where you don't have to make JF runs every week for basic supplies.



MORE ORE OUT PUT! mex sucks in 0.0 have to ship it in to build anything.
sabre906
The Scope
Gallente Federation
#25 - 2015-03-02 04:15:13 UTC
Kira Hizu wrote:
Elenahina wrote:
Actually, what CCP needs to do is repair the nullsec industrial complex to the point where you don't have to make JF runs every week for basic supplies.



MORE ORE OUT PUT! mex sucks in 0.0 have to ship it in to build anything.


Unless CCP change ore belt/anom composition, or blueprint material list, you'll always be hauling trit/pye/mex to null in order to build... anything.

CCP pushes nerfs and pretend to try to make null self sufficient, when the whole system is designed from 2003 to make it self insufficient.

Give ores belts the same composition as blueprint bill of material list, then scale yield per unit of ore from +1.0 sec to -1.0 sec like rats do (say, +5% yield per unit of sec), and suddenly you don't have to haul trit from highsec anymore.

But that would make too much sense.Roll
Iain Cariaba
#26 - 2015-03-02 07:07:06 UTC
sabre906 wrote:
Kira Hizu wrote:
Elenahina wrote:
Actually, what CCP needs to do is repair the nullsec industrial complex to the point where you don't have to make JF runs every week for basic supplies.



MORE ORE OUT PUT! mex sucks in 0.0 have to ship it in to build anything.


Unless CCP change ore belt/anom composition, or blueprint material list, you'll always be hauling trit/pye/mex to null in order to build... anything.

CCP pushes nerfs and pretend to try to make null self sufficient, when the whole system is designed from 2003 to make it self insufficient.

Give ores belts the same composition as blueprint bill of material list, then scale yield per unit of ore from +1.0 sec to -1.0 sec like rats do (say, +5% yield per unit of sec), and suddenly you don't have to haul trit from highsec anymore.

But that would make too much sense.Roll

Where did they ever say they were making any area self sufficient? Eve has a long history of nowhere being totally self sufficient.
sabre906
The Scope
Gallente Federation
#27 - 2015-03-02 17:37:04 UTC
Iain Cariaba wrote:
sabre906 wrote:
Kira Hizu wrote:
Elenahina wrote:
Actually, what CCP needs to do is repair the nullsec industrial complex to the point where you don't have to make JF runs every week for basic supplies.



MORE ORE OUT PUT! mex sucks in 0.0 have to ship it in to build anything.


Unless CCP change ore belt/anom composition, or blueprint material list, you'll always be hauling trit/pye/mex to null in order to build... anything.

CCP pushes nerfs and pretend to try to make null self sufficient, when the whole system is designed from 2003 to make it self insufficient.

Give ores belts the same composition as blueprint bill of material list, then scale yield per unit of ore from +1.0 sec to -1.0 sec like rats do (say, +5% yield per unit of sec), and suddenly you don't have to haul trit from highsec anymore.

But that would make too much sense.Roll

Where did they ever say they were making any area self sufficient? Eve has a long history of nowhere being totally self sufficient.


Look through the blogs. I can't be bothered to find it for you, but it's among ones back during industry revamp.
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