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Jump Bridge Fatigue: 5 minutes till you can enjoy this game

Author
Gremoxx
Wing Commanders
#61 - 2015-02-26 10:13:35 UTC
Jump Bridge Fatigue
is the one of the single most awesome things that has been introduced in the last 5 years.

Finally EVE Universe is HUGE as it was in the beginning.

The sooner ppl embrace the new order of things and stop trying to build "buffer zones" against PVP and Care-Bear lands. The sooner EVE will be awesome again.

Rowells
Pator Tech School
Minmatar Republic
#62 - 2015-02-26 14:47:10 UTC
bigbillthaboss3 wrote:
Rowells wrote:

How does the same mechanic have no effect in the time it takes to drop 200 people on small gang but have a major negative impact on your ability to get to a fight? It is the exact same rules being applied, in very similar situations.


A cyno module is equipped on a ship. This ship is then placed within range of said hostile fleet. A titan or blackops can now directly bridge a fleet to the exact location. Bridging gangs can be unpredictable for hostiles and extremely versatile (moved from place to place).

Jump bridges are stationary objects to help improve logistical flow of daily activity via established routes. JBs don't move and have a single specific end point, a predictable outcome.

Titan/blacops bridging can be anywhere, jump bridges are predetermined. If you are worried about getting jumped then you didn't study your hunting grounds well enough.

In summary, the rules are completely different. One is a private jet, the other is just the subway. Jump bridge fatigue does nothing to prevent force projection but provides an enormous amount of gameplay discomfort (for those of us who actually use jump bridges to move around).

Other fatigue is cool and I believe it does help with massive capitol deployment etc. but jump bridge fatigue is useless and creates an incredible stagnate flow of gameplay.

Ok thanks for explaining the obvious, now back to my question. How does accruing jump fatigue from a jump bridge at all from and other bridging jumping?

I'll get ahead of you here, it doesn't.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#63 - 2015-02-26 15:44:02 UTC
Danika Princip wrote:
Anhenka wrote:
Zan Shiro wrote:
bigbillthaboss3 wrote:
Instead of attaching this terrible timer mechanic to my interceptor for cutting a few jumps out of my route so I don't spend 30 more minutes traveling and have more time in the rest of my day to enjoy real life



cba to look at dotlan, how deep in the blue ball are you? 30 minutes in an inty offhand has me thinking you are deep as hell though.


He's GSF. Harder to get any deeper into blue space. Very tip top northwest, with only the mildly annoying few inhabitants of Venal between them and their nearest non blue, a full three regions away.

Fatigue working as intended.



I got four days of fatigue moving a PVE ship across one single region.

I'm sure it's 'working as intended' to cripple my ability to actually fight for four days because I wanted to go home from an incursion.


And how do you feel about wormholes? We use those to slam fleets across the galaxy faster than any JB network. Surely that's power projection that needs removing too?


Yeah I've thought of this one as I've seen it done plenty of times, the "random nature of wormholes" is suppose to keep that from happening. Never mind that we scout to see where a hole leads and if we don't like it, run enough mass back and forth through the hole to make it close and scan another one, you can make wormholes go to where you want.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith