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use PLEX for SP boost

First post
Author
Mehrune Khan
Viziam
Amarr Empire
#1 - 2015-02-21 23:35:53 UTC
Wouldn't it be nice if we could use a PLEX on a currently active character (one with an active training queue) to increase it's training speed by 50%? This would be different from using a PLEX on an alt. Instead of using a PLEX to enable SP training on a second character, you would use it on a character with an active training queue to make it go a little faster.

While it would help people train their mains, it would give you less SP overall compared to using it on a second character (one queue at 150% versus two queues at 100%)

It would be useful for those of us who primarily play on one character, but obviously much less useful for those who play on alts. I realize it does give players with wads of cash a bit of an advantage, but so does using PLEX on alts, which is something we already have. I don't think we should be able to stack multiples onto one character - so only 1 boost per active character. The boost would last the normal amount of time - 30 days.

It would probably also increase the cost of PLEX on the market, which may or may not be a good thing - depending on if you are selling or buying. But I don't think it would be completely game-breaking.

That's it. Thanks for your time.
Anhenka
The New Federation
Sigma Grindset
#2 - 2015-02-21 23:40:13 UTC
Not sure if serious, or unsubtle troll.

This makes I think thread 5 on this subject in 48 hours.
Mehrune Khan
Viziam
Amarr Empire
#3 - 2015-02-21 23:42:52 UTC
No I'm being serious. The one thing about this game I hate the most is the awful skill system. It's limiting.
Omnathious Deninard
University of Caille
Gallente Federation
#4 - 2015-02-21 23:48:47 UTC
The skill system is far from limiting. it allows for unlimited SP, you can change training half way through and not lose any progress and there is only so many SP that can apply to any specific ship making it so that there can be no elitist in any one ship.

By far this is probably the best skilling system of any MMORPGs

If you don't follow the rules, neither will I.

Ix Method
Doomheim
#5 - 2015-02-21 23:49:36 UTC
Making the game Pay to Win because you're impatient is absolutely reasonable.

Travelling at the speed of love.

Mehrune Khan
Viziam
Amarr Empire
#6 - 2015-02-21 23:51:39 UTC
Ix Method wrote:
Making the game Pay to Win because you're impatient is absolutely reasonable.



Thank you. You have a valid point.

Seriously I hate this skill system.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#7 - 2015-02-21 23:56:03 UTC
Why stop there? If we're going to go Pay to Win, why not have a Plex let you Doomsday any character in station or out?
Tiddle Jr
Brutor Tribe
Minmatar Republic
#8 - 2015-02-22 00:15:01 UTC
50%?
You can't be seriuos.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Atomeon
Federal Navy Academy
Gallente Federation
#9 - 2015-02-22 00:21:05 UTC
Tiddle Jr wrote:
50%?
You can't be seriuos.

Too much or too low?
Lugh Crow-Slave
#10 - 2015-02-22 00:24:59 UTC
you can already do this go buy a character

difference is someone still had to train it
Zimmer Jones
Aliastra
Gallente Federation
#11 - 2015-02-22 00:27:11 UTC  |  Edited by: Zimmer Jones
And I bet you hate losing your ship when someone beats you, and you wish your ship and toon with implants would just appear in the graveyard/Forrest/whatever, unkillable and surrounded by boars.

The fact that everyone progresses at the same base speed +Implants is one of the biggest selling points to many people for this game. RL happens but you continue to "level up"

Buy implants and adjust attributes, you can buy nice ones with the isk from a Plex. There you go, faster learning, costing you a Plex with maybe some isk left over. I hear rumors that even attributes and implants may be removed from the game. If true, or even just discussed, it shows CCP has the opposite view you do.

As a side note, if a newspaper asks a question in a headline, or if someone starts an f&I thread with "wouldn't it be nice" the answer is invariably NO.
Eve is fun but not nice.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Daichi Yamato
Jabbersnarks and Wonderglass
#12 - 2015-02-22 00:30:55 UTC
You could have saved yourself a lot of effort by using the search feature.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Claud Tiberius
#13 - 2015-02-22 00:36:46 UTC  |  Edited by: Claud Tiberius
I actually have no problem with this:

Multi-boxing is allowed.
We can already skill multiple characters at the same time.
We can use PLEX as ISK for in game.
We can already buy characters that have already been skilled by someone else.

As I see it, PLEX for SP boost wouldn't have much effect on the "pay-to-win" in EVE. Even though I am very much against pay-to-win; It's already here, we already have ways to pay and "win". So there's no reason not to make this (except there is very little demand for such a feature).

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

Anhenka
The New Federation
Sigma Grindset
#14 - 2015-02-22 00:54:35 UTC  |  Edited by: Anhenka
Claud Tiberius wrote:
So there's no reason not to make this (except there is very little demand for such a feature).


Oh you poor deluded man/woman/it.

The demand would be massive.

That is no way shape or form to be viewed as any form of endorsement by me. Quite the opposite.
ShahFluffers
Ice Fire Warriors
#15 - 2015-02-22 01:02:44 UTC
*points at sig*
Read it.

Compared to other skill systems in other games this one is wonderful. Adding (more) ways that bypass what it is trying to teach players is never a good thing.
Derath Ellecon
University of Caille
Gallente Federation
#16 - 2015-02-22 01:20:34 UTC
Mehrune Khan wrote:
No I'm being serious. The one thing about this game I hate the most is the awful skill system. It's limiting.


The skill system is one of the best things about eve and one of the big reasons I play this game
Mehrune Khan
Viziam
Amarr Empire
#17 - 2015-02-22 01:24:05 UTC
ShahFluffers wrote:
*points at sig*
Read it.

Compared to other skill systems in other games this one is wonderful. Adding (more) ways that bypass what it is trying to teach players is never a good thing.


Just because you made a thread about how much you like the skill system and linked it to your sig, doesn't mean it's actually good. While a small cult of people may be drawn to the game because they can be lazy and make slow incremental skill progression while they do other things, I can assure you it's turned away at least 10x as many other people due to it's grueling rate of progression.

Game progression tied to real-life timers is a grind far more powerful than any other type of grind used in any other game possible.
Anhenka
The New Federation
Sigma Grindset
#18 - 2015-02-22 01:38:47 UTC
Mehrune Khan wrote:
ShahFluffers wrote:
*points at sig*
Read it.

Compared to other skill systems in other games this one is wonderful. Adding (more) ways that bypass what it is trying to teach players is never a good thing.


Just because you made a thread about how much you like the skill system and linked it to your sig, doesn't mean it's actually good. While a small cult of people may be drawn to the game because they can be lazy and make slow incremental skill progression while they do other things, I can assure you it's turned away at least 10x as many other people due to it's grueling rate of progression.

Game progression tied to real-life timers is a grind far more powerful than any other type of grind used in any other game possible.


I can assure you that if CCP introduced grind style advancement tomorrow, it would lose half its playerbase by Monday.

A lot of CCP's consistant money is from the stock of long term players with many accounts.

I for example have 4 accounts, and have played for a bit over 6 years now I believe. I didn't have all those accounts the entire time, but between paying subscriptions, character transfers, and dual account training, let's call it say... 15 account years.

And if this game went grind to advance, I'd drop it in an instant. As would a TON of the older players, and causual players, and people who don't have a ton of time to play on a regular basis.

Not to mention how training indy skills would go. Do you get indy skills by doing indy things? So the ones who get to advance the fastest are the ones who can afford to fill up all theri ques with garbage they don't need, that they are willing to dump near or at loss afterwords, all in order to train skills?

I'm sure requiring capital to train your base skills is a brilliant idea.


Oh and people training their combat skills by bashing on their permatanking alts. Would be balanced for certain and never abused. Or do we need to shoot NPC's to train our skills? I'm sure all the PvP players would just sit back and accept that with a smile and not you know.. quit.

By turning the game into a grinding advancement format, it would be a punch in the face to the longest playing, highest paying section of the playerbase. And the newbies. And the casual players. Basically everyone except those willing to put in tons of time grinding up their skills.

Don't NGE EVE.

TLDR: Uninstall.

Tiddle Jr
Brutor Tribe
Minmatar Republic
#19 - 2015-02-22 01:40:17 UTC
Your offer is dangerous to eve.

This game is pretty well balanced with current skills system when we have a high skilled pilots mid skilled pilots and low skill pilots. And it's work well. We have veterans we have greenhorns and many others.

Your offer is simply means that in the short ammount of time a huge number of pilots would be able to lift up their sp's. What for?
This will ruin the current system which i mentioned above.

If you are worried only about yoyrself and your sig, there a place called Char Bazar, you could find there any possible char you could wish and imagine.

No need to brake the system just because.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

baltec1
Bat Country
Pandemic Horde
#20 - 2015-02-22 01:40:37 UTC
Mehrune Khan wrote:
ShahFluffers wrote:
*points at sig*
Read it.

Compared to other skill systems in other games this one is wonderful. Adding (more) ways that bypass what it is trying to teach players is never a good thing.


Just because you made a thread about how much you like the skill system and linked it to your sig, doesn't mean it's actually good. While a small cult of people may be drawn to the game because they can be lazy and make slow incremental skill progression while they do other things, I can assure you it's turned away at least 10x as many other people due to it's grueling rate of progression.

Game progression tied to real-life timers is a grind far more powerful than any other type of grind used in any other game possible.


Wrong.

Getting XP from killing billions of boars is a much worse system. With EVE I can do what I want and keep on training.
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