These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Standings/Security Hit for Pod Aggression

Author
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#1 - 2015-02-19 13:02:04 UTC
Recently I noticed that my standings with the Brutor Tribe had taken a single, massive, 50% hit due to an act of aggression. Referencing the date, it corresponds with a legal podkill of a player in Brutor tribe I made while in Amarr. (They were suspect flagged).

This raised two questions:

1. I understand taking a standings hit with an NPC corp for an unlawful act of aggression against one of their capsuleers. But does it really make sense to apply the same standings hits for lawful acts of aggression?

2. With the recent removal of skill point losses from pod kills, should the magnitude of standings/security hits for aggressing a pod be reduced accordingly?

My own answers:

1. Maybe. You're still aggressing a member of the NPC corp, lawful or not, but I think it's worth talking about.

2. Probably. I feel like, with the removal of skill point loss, the standings/security hits should get reduced some. Still a good bit more than ships, just not as high as they are now.


Thoughts?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Dangeresque Too
Pistols for Pandas
#2 - 2015-02-19 23:52:16 UTC
It actually gets much worse, I've seen 75% hits from podding a criminal once. Which will very quickly turn your positive NPC standings into very negative.

I almost think it is a relic from days long past when the only legal pod kills were war targets or player corp mates. Since then pods were included in a lot of the Crimewatch stuff like criminal, suspects, and even duels (which has always seemed strange to me that a duel would include the players pod, whereas it should really end when one of the parties loses their ship, but thats another thread).

It further acts as a pretty hefty disincentive to people attempting to do Crimewatch duties. If they see a flashy pod, what incentives do they actually have to take action?

1) Most likely empty pod... so empty KM
2) No clone fees anymore, so the replacement clone is free
3) Massive standings hit with NPC corp they are in

Yep, those are all really good incentives to encourage players to take care of Crimewatch duties. This now just adds another layer of griefing that can be done and encourages people who might get podded a lot to just stay in NPC.

Though when you think about the standings hit a little more, why is it soley restricted to the pod kill? Why not a hit for the ship kill too if the NPC corp was that concerned about aggression against their pilots?

If I remember correctly, the old style mechanics didn't include pods as valid targets when you were allowed shoot their ships otherwise. The only valid and non-concordable pod kills were either during a wardec or within a player corp. But yes, this needs to change or be made consistent the whole way around (being extended to their ship kill as well).
Daichi Yamato
Jabbersnarks and Wonderglass
#3 - 2015-02-20 08:07:56 UTC
Ouch. i had no idea this happened.

thank god CCP nerfed my sebo'd cane.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ix Method
Doomheim
#4 - 2015-02-20 08:11:24 UTC
Getting aggression against NPC Corps is tiresome, especially as some (for example Brutor) stop you doing **** like the Epic Arc.

If you want to do x don't PVP is just a terrible line of logic.

Travelling at the speed of love.

afkalt
Republic Military School
Minmatar Republic
#5 - 2015-02-20 15:37:16 UTC
This seems very shady. Please correct it, CCP.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#6 - 2015-02-20 16:00:56 UTC
I ended up looking through all of my NPC corp standings, and it seems that I have negative standings towards many of the rookie corps and other "default" NPC corps. I had been vaguely aware of them, but until this incident with Brutor Tribe, I had never paid attention to what was really happening.

Even if CCP does decide to keep this mechanic functioning as-is, I feel like there should be some sort of warning before taking an action that could resort in a standings hit. You get them with security status (in the form of crime watch), you get them if you risk a standings hit with agents for rejecting missions, and you get them when you take storyline missions that impact faction standings.

Either the mechanic needs to be changed, or there need to be warnings involved.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Arya Regnar
Darwins Right Hand
#7 - 2015-02-20 16:55:07 UTC
Ix Method wrote:
Getting aggression against NPC Corps is tiresome, especially as some (for example Brutor) stop you doing **** like the Epic Arc.

If you want to do x don't PVP is just a terrible line of logic.

This. I made a thread about NPC standing hits 2 years ago or so and it went almost completely ignored.
It basically rewards people for staying in NPC corporations which is total bs. To make it worse your standing loss hits you even if you have limited engagement running.

EvE-Mail me if you need anything.