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Player Owned Customs Offices - 100m? Seriously?

Author
Raven Ether
Doomheim
#1 - 2011-12-01 18:35:54 UTC
So in order to set up one of the new customs offices, one must invest 100m for a sitting fragile duck that can be blown to bits with a handful of ships.



Wouldn't.... 20m be a more reasonable cost? Why something so basic has to be that expensive and that fragile too. There really isn't a point in increasing their HP, they will still blow up it will just take longer, but the cost makes a massive difference.

When you need 600m to set up PI in low/null without NPC offices, you're just ****** as they might be blown up the next day.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#2 - 2011-12-01 18:40:58 UTC
It's only a gentry or what you cal it and 100m is shill overpriced a bit for sure for it to be a CO you need still upgrade this gentry and that will cost few+ mil more.

CEO of Lanate Industries

Citizen of Solitude

Herrington Vance
Doomheim
#3 - 2011-12-01 18:42:29 UTC
Higher opportunity costs = higher profits.
Dusty Meg
Echelon Research
Goonswarm Federation
#4 - 2011-12-01 18:44:50 UTC
Just put it down and fill it up before dt. You know like everyone does with station eggs

Creater of the EVE animated influence map http://www.youtube.com/user/DustMityEVE

Ingvar Angst
Nasty Pope Holding Corp
#5 - 2011-12-01 18:55:35 UTC
Dusty Meg wrote:
Just put it down and fill it up before dt. You know like everyone does with station eggs


It takes 5 seconds to anchor and 30 seconds to upgrade/online btw. Surprisingly fast.

Six months in the hole... it changes a man.

Dradius Calvantia
Lip Shords
#6 - 2011-12-01 19:07:19 UTC
Am I missing something? Since when is 100 mil a lot of isk?
Morganta
The Greater Goon
#7 - 2011-12-01 19:09:34 UTC
Dradius Calvantia wrote:
Am I missing something? Since when is 100 mil a lot of isk?



its not when you factor in the bounty of taxes made during its short little life
Jita Alt666
#8 - 2011-12-01 19:14:08 UTC
Can't be bothered looking for link;
Someone somewhere had some math that outlined if you could get 30 characters using the PCO on 24-26 hour cycles to produce p2s with a tax percentage of 5% you would make in excess of 150mil per month.
Cur
Back Door Burglars
#9 - 2011-12-01 22:10:03 UTC
Raven Ether wrote:
So in order to set up one of the new customs offices, one must invest 100m for a sitting fragile duck that can be blown to bits with a handful of ships.



Wouldn't.... 20m be a more reasonable cost? Why something so basic has to be that expensive and that fragile too. There really isn't a point in increasing their HP, they will still blow up it will just take longer, but the cost makes a massive difference.

When you need 600m to set up PI in low/null without NPC offices, you're just ****** as they might be blown up the next day.



With a fleet of 30 bombers it takes 3 hours to pop one

With 5 dreads it'll take an hour.

Same as a small POS hitpoints wise.



Return to the smart things to do in regards to you're situation: If you dont own/hold the space, or have the numbers/activity to defend you're space against people whom may come in to destroy your'e **** - you dont deserve/have the right to call the place your'e own. Not CCP's problem.


If the people coming to toy with you are big blobs with too much time on their hands - Befriend their enemy's and Neutrals of equal or bigger sized blobs. Batphone them whenever you're getting hit by the blob, give them as much info as possible on ship types (Hint, they'll only come if the enemy is fielding carriers/dreads/moms/titans, everythign else they dont give a crap so dont bother) Just remember - if they come - they dont give a crap about you, and if you run out with roses and wine to thank them for driving off whoemver they'd probably try to kill you just for the lulz. Its all about killmails to them, and Caps are very juicy killmails indeed.

There are going to be how many customs offices in eve after people get setup?

I think you'll find the funparade ends very quickly with people wanting to pop them untll the entire system/surrounding areas are being re-occupied/taken over. Unless structure grinding somehow made it into the "more fun than the pub on friday night" cateogry by dressing up as a woman and so far being undiscoverd for the horror it truly is?
Mirima Thurander
#10 - 2011-12-01 22:21:10 UTC
you do know you can still use the launch option to shoot things into space right?

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Mirima Thurander
#11 - 2011-12-01 22:21:37 UTC
you do know you can still use the launch option to shoot things into space right?

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#12 - 2011-12-01 22:24:00 UTC
Fragile?

A recon has 10k HP and costs well over 100m

This has something like 1 million HP

God, just shut up.

Not a diplo. 

The above post was edited for spelling.

Ardamalis
State War Academy
Caldari State
#13 - 2011-12-01 22:36:52 UTC  |  Edited by: Ardamalis
If POCOs keep getting blown up, then PI goods and materials prices will rise. They will keep rising until planting a POCO is worthwhile.

Nuff said, regardless of whether they are hard or easy to kill, expensive or cheap to setup, the market WILL reach an equilibrium point where it is profitable to set them up.

Arguing that POCOs are somehow unprofitable is a bit pointless imo. It takes some time for the markets to adjust to the changes so for the short term, yes they may be unprofitable but it will fix itself with time.
baltec1
Bat Country
Pandemic Horde
#14 - 2011-12-01 22:39:11 UTC
Vincent Gaines wrote:
Fragile?

A recon has 10k HP and costs well over 100m

This has something like 1 million HP

God, just shut up.


10 million in shields.

We just popped 6 of themStraight
Raven Ether
Doomheim
#15 - 2011-12-02 11:08:41 UTC
Vincent Gaines wrote:
Fragile?

A recon has 10k HP and costs well over 100m

This has something like 1 million HP

God, just shut up.



Noob.
Pistha
Doomheim
#16 - 2011-12-02 11:12:04 UTC
Vincent Gaines wrote:
Fragile?

A recon has 10k HP and costs well over 100m

This has something like 1 million HP

God, just shut up.


WTB: Covert Ops Cloaking Device II for my POCO
Gempei
Marvinovi pratele
#17 - 2011-12-02 11:12:10 UTC
Raven Ether wrote:
.... one of the new customs offices, one must invest 100m ...

bpc + manufacturing + upgrade = 140M Blink
Tallian Saotome
Nuclear Arms Exchange Inc.
#18 - 2011-12-02 11:13:51 UTC
with these so cheap its gonna make grinding out newly conquered space horrible :P

Inappropriate signature removed, CCP Phantom.

Zagdul
Federal Navy Academy
Gallente Federation
#19 - 2011-12-02 11:18:02 UTC
Only 100m?


Dual Pane idea: Click!

CCP Please Implement

Deviana Sevidon
Jades Falcon Guards
#20 - 2011-12-02 11:21:58 UTC
A lot of people predicted what will happen when CCP revealed their plan. Prices are already skyrocketing and with a number of producers just quitting on PI the prices of a lot of products related to POS production is also going to rise.

This happens when devolopers make changes without a clue or without caring for consequences.

....as if 10,058 Goon voices cried out and were suddenly silenced.

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