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Where's a good war when you need one

Author
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#41 - 2015-02-19 16:45:50 UTC
If I don't think I'm having enough wars I typically go and start one. I know as nullsec folks the process is a little different for you, but instigating a conflict should still be achievable.
Jenn aSide
Worthless Carebears
The Initiative.
#42 - 2015-02-19 17:04:09 UTC  |  Edited by: Jenn aSide
Rain6637 wrote:
Has jump fatigue made everyone gun-shy?


No, it just exposed how weak the theroies Jump Fatigue were.

The whole idea was basically this : "If you nerf 'big groups' ability to 'teleport' across the map, conflcits will become more regional, 'smaller groups' will be able to chalenge the bigger ones that can't zoom across the map, and 'more conflcits' overall will happen to compensate for the loss of B-R style mega fights".

Of course none of that has happened so far, mainly because it NEVER happens like that.
FOUR years ago in 2011 wrote:
Expected consequences

Some alliances will immediately start wanting to look for better space
In the longer run, there'll be more conflicts going on, with more localized goals
Newer alliances will have an easier time getting a foothold in nullsec
Coalitions will be marginally less stable
Alliances will have to choose more carefully what space they develop, where their staging systems are, and so on (low truesec systems generally tend to be in strategically inconvenient places)



The jump fatigue system failed (so far) for the exact same reasons as the above (also why the SOV system has failed and become worse that the pos bashing system it replaced). They didn't take into account actual human nature. They didn't take into account the good aspects of the status quo (which is part of human nature, if some complex thing has some bad outcomes, people focus on that and ignore the good outcomes that come from the same coplex thing). And they didn't take into account the alternatives (in the case of the anom nerf, people just PVE'd in other places like Faction Warfare, High Sec Incursions, wormholes etc).

Hell, you can't create a system that keeps people from clashing and then complain that people arne't clashing with each other as much lol. It was not 'omg teleporting' that was keeping the 'small guys' out of null, it wa sthe fact that the small guys sucked at become big guys or weren't interested in that kind of game so they stayed in low sec in the 1st place.

This is not the 1st time that a CCP change meant to 'create more conflict' resulted in less conflict. It's what happens when you apply conventional wisdom to a complex issue. And 'nerf teleporting' did become conventional wisdom, championed even by prominent null sec personalities.

Some will say that we don't actually know how it will turn out because CCP hasn't made the promised SOV changes. Well, bookmark this here post, and when THAT doesn't work either (because the problem isn't the systems invovled, the the poor utopian assumptions of the thinking behind the systems that is flawed), we can come back here and talk about it Twisted
Jenn aSide
Worthless Carebears
The Initiative.
#43 - 2015-02-19 17:17:44 UTC
Mr Epeen wrote:
Herzog Wolfhammer wrote:

Make the resources finite...


The one simple solution that would solve so many of the problems plaguing this game right now. If I had the power to change one thing, and one thing only with EVE, this would be it.

Keep up the good fight, Herzog.

Mr Epeen Cool


Another exmaple of not understanidng human nature. The whole idea behind 'finite resources" is to 'drive' people into conflict over resources. The idea is false (and every zombie show is wrong, people wouldn't be fighting each other AND zombies, they'd be combining forces to eliminate zombies and THEN fight each other after the zombie threat is gone...history 101).

making resources finite would result in more stagnation as the mega groups filled with people who are already cooperatiing with each other would just cooperate more to keep everyone else away from trhe finite resources. In the same way that the 'new sov syste' that eliminated pos grinding actually greated mega coalations that could bring enough DPS to make short work of the new SOV strcutures like IHUBs.

'Malcanis' Law' don'esn't jsut appy to new players, it applys to ANY attempt to destabalize established groups. This is because people think human nature is greed and conflict when it fact it's CALCULATION (and if cooperating offers better returns than conflict, people will cooperate, even in a video game about conflict).
flakeys
Doomheim
#44 - 2015-02-19 17:34:04 UTC
Unsuccessful At Everything wrote:
Nothing stopping you from starting one.



Didn't someone insult someone's significant other once and set off some kind of slap fight in null? I think I remember that being a thing. Maybe it wasn't. Pretty sure that happened though.. like 82% sure.




Well the word ''mate'' has drawn out at least a war once in eve history , so he could undock and just sart calling people mate on a 20 jump roadtrip.

We are all born ignorant, but one must work hard to remain stupid.

flakeys
Doomheim
#45 - 2015-02-19 17:35:24 UTC
Jenn aSide wrote:
Mr Epeen wrote:
Herzog Wolfhammer wrote:

Make the resources finite...


The one simple solution that would solve so many of the problems plaguing this game right now. If I had the power to change one thing, and one thing only with EVE, this would be it.

Keep up the good fight, Herzog.

Mr Epeen Cool


Another exmaple of not understanidng human nature. The whole idea behind 'finite resources" is to 'drive' people into conflict over resources. The idea is false (and every zombie show is wrong, people wouldn't be fighting each other AND zombies, they'd be combining forces to eliminate zombies and THEN fight each other after the zombie threat is gone...history 101).




Shhht you're ruining my '''walking dead'' marathon ....

We are all born ignorant, but one must work hard to remain stupid.

Shin Jan
Pator Tech School
Minmatar Republic
#46 - 2015-02-19 19:19:09 UTC  |  Edited by: Shin Jan
Jenn aSide wrote:
Mr Epeen wrote:
Herzog Wolfhammer wrote:

Make the resources finite...


The one simple solution that would solve so many of the problems plaguing this game right now. If I had the power to change one thing, and one thing only with EVE, this would be it.

Keep up the good fight, Herzog.

Mr Epeen Cool


Another exmaple of not understanidng human nature. The whole idea behind 'finite resources" is to 'drive' people into conflict over resources. The idea is false (and every zombie show is wrong, people wouldn't be fighting each other AND zombies, they'd be combining forces to eliminate zombies and THEN fight each other after the zombie threat is gone...history 101).

making resources finite would result in more stagnation as the mega groups filled with people who are already cooperatiing with each other would just cooperate more to keep everyone else away from trhe finite resources. In the same way that the 'new sov syste' that eliminated pos grinding actually greated mega coalations that could bring enough DPS to make short work of the new SOV strcutures like IHUBs.

'Malcanis' Law' don'esn't jsut appy to new players, it applys to ANY attempt to destabalize established groups. This is because people think human nature is greed and conflict when it fact it's CALCULATION (and if cooperating offers better returns than conflict, people will cooperate, even in a video game about conflict).


Ideally, would be to make so that you can't have High ressources or ISK in High Sec. The fun comes from the interaction between the players. Where is it when tons of miners just go afk mining in High Sec, or other players doing missions interacting only with their NPC agent ?

The idea is to bring the competition out of safe space to everyone, by forcing low High Sec incomes.
BoBoZoBo
MGroup9
#47 - 2015-02-19 19:34:05 UTC  |  Edited by: BoBoZoBo
Swanky nutjob wrote:
The phoebe changes didn't allow new entities to magically take up new sov space, didn't force anyone to contract, entrenched existing alliances...


Nothing will ever make people magically have the balls or ability to actually DO things they talk about.

I am hoping to the mighty EVE Gate that there is indeed a master plan and the reason for the effective Icing of EVE is not based on the complaint of a bunch of people who never bothered trying what they were b!thc!ng about.

Primary Test Subject • SmackTalker Elite

Drez Arthie
Center for Advanced Studies
Gallente Federation
#48 - 2015-02-19 19:46:29 UTC
Jenn aSide wrote:

Another exmaple of not understanidng human nature. The whole idea behind 'finite resources" is to 'drive' people into conflict over resources. The idea is false (and every zombie show is wrong, people wouldn't be fighting each other AND zombies, they'd be combining forces to eliminate zombies and THEN fight each other after the zombie threat is gone...history 101).


So bring on the null-sov eating zombies for a while, and then send them away ..
Jenn aSide
Worthless Carebears
The Initiative.
#49 - 2015-02-19 19:58:52 UTC
BoBoZoBo wrote:


Nothing will ever make people magically have the balls or ability to actually DO things they talk about.



Exactly. If a group can't do it under an existing system (where it's doable but hard), NO system is going to work for them, because the problem wasn't the system it was them. People like to demonize things as the causes of their problems rather than understanding their own short comings. This is why after buffed mining ships and anchor rigs some miners are still complaining lol.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#50 - 2015-02-19 20:22:29 UTC  |  Edited by: PotatoOverdose
Jenn aSide wrote:


Exactly. If a group can't do it under an existing system (where it's doable but hard), NO system is going to work for them,

Eh, this is demonstrably false. There are groups that have a strong effect in fac war sovereignty that couldn't have an effect on null sec sov. If the null sec sov system were changed to resemble the fac war system, those fac war groups would have a stronger effect.

We can even narrow the scope further: There were/are many groups who were less effective (or ineffective entirely) under the old fac war system who are thriving under the new one.

If we approach the limiting case were a single pilot can take sov in a system in 10 seconds, then such a system would certainly allow your proposed group to "take" sov.

My point is not to suggest such a sov system, but simply to point out that the train of thought that goes "If you can't do it under an existing system, you can't do it under any system" is utterly and completely flawed, wrong in every way.
Rain6637
GoonWaffe
Goonswarm Federation
#51 - 2015-02-19 21:14:43 UTC
Maybe EVE is getting old. The point about calculation is a good one, and it's accurate for me.

I'm in the middle of a high sec PVE test with a Golem, and I'm finding the rate of ISK income from vanilla level 4 missions to be around... I don't know, 75 mil for a couple hours of lazy F1 spam? So it's still true a high sec marauder character can easily earn its own subscription... and then have a couple bil per month left over to blow on bling fits.

This is even after a lot of mission values have been slashed by 90%, to a pittance compared to 2012 and earlier.

Change hats out to null, and assuming players aren't in totally **** organizations, and ignoring PVE income in null due to risk (compared to high sec), there's not much incentive for PVP. Maybe I'm getting old, but I don't think that's it. I've never been a PVP type of gamer.

Structure bashing, yes, that's part of group maintenance, and the narrative is fun. But we're not even seeing that. Then of course there's the departure of Greyscale at a very high profile time in his tenure at CCP. On the Meta Show, Mittens and the personality formerly known as CCP Sreegs said they wouldn't discuss Greyscale's departure, but I'm not above it.

The timing of it suggests there were some expectations that were not met.

I won't pass any judgments on whether game mechanics are ethically correct, or even logically sound. I will say, though, that based on the complete lack of a great war (or even talk of conflict) probably means something needs to be changed.

Just prior to Jump Fatigue, a Goonswarm Federation group of Ishtar guerrillas was formed, and I recognized the look of it right away: these guerrillas were a harassing force that would instill even more cause for hesitation--on top of jump fatigue.

I don't know **** about sov but I know every suggestion for fixes has been rebutted with a likely scenario for being gamed, with the calculating reality of player behavior applied. And so far it all sounds far more plausible than any proposed change.
Jenn aSide
Worthless Carebears
The Initiative.
#52 - 2015-02-19 21:27:51 UTC
PotatoOverdose wrote:
Jenn aSide wrote:


Exactly. If a group can't do it under an existing system (where it's doable but hard), NO system is going to work for them,

Eh, this is demonstrably false. There are groups that have a strong effect in fac war sovereignty that couldn't have an effect on null sec sov. If the null sec sov system were changed to resemble the fac war system, those fac war groups would have a stronger effect.

We can even narrow the scope further: There were/are many groups who were less effective (or ineffective entirely) under the old fac war system who are thriving under the new one.

If we approach the limiting case were a single pilot can take sov in a system in 10 seconds, then such a system would certainly allow your proposed group to "take" sov.

My point is not to suggest such a sov system, but simply to point out that the train of thought that goes "If you can't do it under an existing system, you can't do it under any system" is utterly and completely flawed, wrong in every way.


The point is that the people who don't have the will to do a thing when it's doable probably won't have the will to do so even after you cater to them. People (like you) love to believe so, which is why CCP made change in the past with an eye towards this.

The problem wasn't the old sov system and it's pos bashing (which ccp 'fixed' with a reasonable system....that made things even worse), it was the people using the system. Same now, which is why the Jump Fatigue system doesn't do what CCP thought it would.

I know you want your conventional wisdom to work (people hold on to it like a crutch, because without this conventional wisdom, the world doesn't make sense, uncertainty is scary), but it just doesn't work that way.
Jenn aSide
Worthless Carebears
The Initiative.
#53 - 2015-02-19 21:40:07 UTC
Rain6637 wrote:
Maybe EVE is getting old. The point about calculation is a good one, and it's accurate for me.

I'm in the middle of a high sec PVE test with a Golem, and I'm finding the rate of ISK income from vanilla level 4 missions to be around... I don't know, 75 mil for a couple hours of lazy F1 spam? So it's still true a high sec marauder character can easily earn its own subscription... and then have a couple bil per month left over to blow on bling fits.

This is even after a lot of mission values have been slashed by 90%, to a pittance compared to 2012 and earlier.

Change hats out to null, and assuming players aren't in totally **** organizations, and ignoring PVE income in null due to risk (compared to high sec), there's not much incentive for PVP. Maybe I'm getting old, but I don't think that's it. I've never been a PVP type of gamer.

Structure bashing, yes, that's part of group maintenance, and the narrative is fun. But we're not even seeing that. Then of course there's the departure of Greyscale at a very high profile time in his tenure at CCP. On the Meta Show, Mittens and the personality formerly known as CCP Sreegs said they wouldn't discuss Greyscale's departure, but I'm not above it.

The timing of it suggests there were some expectations that were not met.

I won't pass any judgments on whether game mechanics are ethically correct, or even logically sound. I will say, though, that based on the complete lack of a great war (or even talk of conflict) probably means something needs to be changed.

Just prior to Jump Fatigue, a Goonswarm Federation group of Ishtar guerrillas was formed, and I recognized the look of it right away: these guerrillas were a harassing force that would instill even more cause for hesitation--on top of jump fatigue.

I don't know **** about sov but I know every suggestion for fixes has been rebutted with a likely scenario for being gamed, with the calculating reality of player behavior applied. And so far it all sounds far more plausible than any proposed change.



I don't know why Greyscale is gone, don't know if I'd believe it was something to do with null/sov/jump drives. But I can say that he seemed to be the poster boy for the kind of thinking that resulted in bad outcomes (there is a reason why I always link Greyscale DEV blogs lol, he always seemed certain that the changes he was describing would work, year after year despite what actually happened).

But he's not the only one. We see a game that's safer than ever that's not just stuffing new players in like that safety was supposed to, and yet that trend continues. Greyscale had nothing to do with that lol.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#54 - 2015-02-19 22:59:37 UTC  |  Edited by: PotatoOverdose
Jenn aSide wrote:

I know you want your conventional wisdom to work (people hold on to it like a crutch, because without this conventional wisdom, the world doesn't make sense, uncertainty is scary), but it just doesn't work that way.

It's not about conventional wisdom, if you implemented a sov system were one frigate could flip a system in 1 second, people would do it for the lulz if nothing else, and larger groups wouldn't be any more effective than smaller groups because 1 second to flip.

The point of such a ridiculous example set at the limit of possibility is not to say that something should be done, but that it can be done.

I'm not agreeing or disagreeing with your sentiment that a new sov system won't fix many of the percieved wrongs of the current one. I agree that the people using the system are largely responsible for the current state of things.

My entire disagreement is with the notion that "If you can't do it under an existing system, you can't do it under any system," which is provably false. That specific argument is just not true - if you could flip any system in a second, none of the current power groups would be able to do a thing about it. And this example proves a simple point: yes the people obviously have an effect, but so too does the system. Ignoring one or the other will never give you the complete picture.
Plug in Baby
Family Tipes
#55 - 2015-02-19 23:06:54 UTC
Just wait till jump fatigue goes live there will be smaller fights everywhere and it will break up blobs and the big blue doughnut! Bear

This is not a forum alt, this is a forum main.

Syn Shi
School of Applied Knowledge
Caldari State
#56 - 2015-02-19 23:10:35 UTC
Stop calling the CFC blob when a single ship shows up.
Drez Arthie
Center for Advanced Studies
Gallente Federation
#57 - 2015-02-20 00:36:48 UTC
Plug in Baby wrote:
... big blue doughnut! Bear


dammit I'm hungry now
Aston Martin DB5
Deaths Consortium
Pandemic Horde
#58 - 2015-02-20 00:39:32 UTC
Feel free to warDec my ELItE corp... So powerful Concord is under our control.
Rain6637
GoonWaffe
Goonswarm Federation
#59 - 2015-02-20 00:43:40 UTC  |  Edited by: Rain6637
Mr Epeen wrote:
Herzog Wolfhammer wrote:

Make the resources finite...


The one simple solution that would solve so many of the problems plaguing this game right now. If I had the power to change one thing, and one thing only with EVE, this would be it.

Keep up the good fight, Herzog.

Mr Epeen Cool

Wait, did he just... Basically say the spice must flow?

I dunno about you guys, but I interpreted Jump Fatigue as a throttle on gameplay as we knew it, including gate use. I saw supercap blobs happening, with their power more localized but also much more secure. And reluctant to go very far.

I lacked (lack) the perspective to say anything about what would happen regarding sov changes, other than warfare being like a steamroller, but looking back...

how was this supposed to turn out any way other than entrenching everyone

Isn't it better to err on the side of keeping things kill-y
Paul AtreidesMuad
University of Caille
Gallente Federation
#60 - 2015-02-20 03:25:22 UTC
Spice must flow