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yes, its over

Author
Herrington Vance
Doomheim
#81 - 2011-12-01 18:33:15 UTC
Ingvar Angst wrote:

Why? What's the incentive? Transfer your goods to the planet remotely, let the invaders reinforce it... they'll likely leave before it comes out, then it's a rep and business as usual. Non-combat oriented corps in holes will function exactly as they do now, except they'll have to delete annoying emails that a PCO is being shot at. Combat oriented corps don't need the added incentive as it is. They see someone on dscan and they're at the hole salivating all the way.


Obviously the incentive is, if the attacks so desire they'll ref and return to finish the job. I'm not saying PCOs are going to be value targets and generate tons of pvp, but if it comes down to picking a fight with a certain corp, there are now more options than simply trying to hit their dickstar (far more of a chore than a pco) or try and catch them individually.

Combat oriented corps who fight one another anyway don't need any encouragement, right. But, corps that would rather simply turtle in their POS and ignore any intruders will now have a reason other than total-eviction to get out and fight for something of value.

Clearly, this isn't supposed to be a flash-point for immense pvp activity, but the idea that it's not going to generate fights at all is laughable.
leavwiz
AWE Corporation
Intrepid Crossing
#82 - 2011-12-01 18:51:53 UTC
Astrid Stjerna wrote:
leavwiz wrote:

in other words, only low sec should have higher tier missions than lvl 4 because somehow high sec doesnt deserve more challenging content.


Well....

Yeah, that's pretty much it. To paraphrase a pen-and-paper RPG that I once played:

A stroll down main street doesn't entitle the players to a +9 Demon-Slaying Sword of Eternity's Light. You have to venture into the Caves of Ogg and defeat the dragon first.

There are plenty of easy, quick and profitable missions in highsec (I can easily clear a million in a couple of hours by doing work for the agents), but the trade-off is that you're not going to get really 'good' stuff by staying huddled up safe in highsec.


its not about the stuff, its about the fun
Mara Villoso
Long Jump.
#83 - 2011-12-01 18:56:35 UTC
I agree with the general sentiment that EVE has little to offer the casual/solo player. Though, I'm not quitting.

As long as EVE is a sandbox, CCP is totally and utterly reliant on its player base to provide its real content. When the content provided is essentially a neverending series of annoyances, the game itself becomes annoying and unrewarding. Each and every casual/solo player driven off by EVE's unnecessarily complex learning curve and annoyances further reduces that content. As long as the player base is small, the more reliant CCP is on each and every player logging in, not for subscription numbers, but to provide content. If what you want is nonstop, nonconsensual PvP, why don't you just reduce EVE to 2 systems, cut out all of the trading/industrial/mining nonsense, and begin an endless battle royale. If you're going to try and entice players to come in and provide content that is essentially an NPC function in most games, CCP would do well to provide an environment conducive to their play style.
Mrs Sooperdudespaceman
Doomheim
#84 - 2011-12-01 19:01:42 UTC  |  Edited by: Mrs Sooperdudespaceman
leavwiz wrote:
its not about the stuff, its about the fun

No, after reading your previous posts, it looks like it's about making Isk and playing for free.

I'm gald CCP did this and buffed losec and null. Big smile
Dbars Grinding
Dark Venture Corporation
Kitchen Sinkhole
#85 - 2011-12-01 19:04:15 UTC
This one time i made a rifter. The end.

I have more space likes than you. 

Lharanai
Fools of the Blue Oyster
#86 - 2011-12-01 19:10:08 UTC
mixed feelings here,

on one side, CRUCIBLE did not give something new to play for casual or low SP players as we are always short on ISKIES, but on the other side and this is new to me personally, I get the impression that casual players can live in low, we are just not making as much ISK as in High Sec there.

But ask yourself seriously is EVE only about making ISK? The reason for quitting is because you are making less ISK? The progress of giving low sec and potentially null sec a try brought back the excitement....for me at least. Maybe I will fail but at least I tried....its a game and don't take everything so serious.

Seriously, don't take me serious, I MEAN IT...seriously

Martyr Theos
The NecroMonger Faith
#87 - 2011-12-01 19:12:20 UTC
Pavel Bidermann wrote:
This isn't a dev issue. The player base has gotten quite bored so this is what hey do. If you wnat to point the finger at any one group, point it at Alliance leaders who would rather have bots running and hoard up Alliance isk off of moon goo instead of play the game to it's potential. This is what they're told is "fun" even though running a mission would be more challenging. The effects of good propaganda on the weak minded are evident.



THIS IS A CCP DEVELOPER GAME ISSUE

The basic game design is so out ot whack as to actually drive potential subscribers away from Eve.
This is the essence of why Eve is done. Finito. Finished. Kaput.
Eve is done. Stick a Fork in it.

My account and others I know are just spending down isk on PLEX because we have it.
If it we didn't, we would already be gone.

And before the usual tirade, let me assure you that Eve is SUPPOSED to be all about shooting things, but when it requires a phu-kink committee of 500 people to do it, WHO GIVES A SHHHT.

The funny part will come when only the Fanbois are left to shoot each other and there aren't enough of them left to form a committee.
Martyr Theos
The NecroMonger Faith
#88 - 2011-12-01 19:18:30 UTC
Lady Spank wrote:
I like how you dont even explain what the problem is.


I like how your such a Fanbois Idiot that you couldn't comprehend the problem if he outlined it in black ink on white paper for you.
Martyr Theos
The NecroMonger Faith
#89 - 2011-12-01 19:23:46 UTC
RaTTuS wrote:
what part of MMO are you not getting ?


The part of MMO that recognizes that just because there are massive numbers of players in a game, nothing compels or dictates that they should necessarily cooperate in any way, shape, or form, IF it is truly a "sandbox".

On the other hand, if it is constrained by stupid game mechanics that require a committee of 500 players in order for one player to fart... well then I guess that is your style of game.
Lexmana
#90 - 2011-12-01 19:24:09 UTC
OP, you are doing it wrong!

You state that you are a "casual" player that grinds ISK to buy PLEX. What made you think that would be fun? Try spend $15 a month on subscription instead so you can stop the grinding and have fun playing. Paying with PLEX was never intended for casual players.
Martyr Theos
The NecroMonger Faith
#91 - 2011-12-01 19:27:31 UTC
Kaede Kimura wrote:
Shhhh OP, nobody cares that you're taking your toys and going home.


I rather think CCP cares.

- $180 U.S. / year to revenue per account
Vertisce Soritenshi
The Scope
Gallente Federation
#92 - 2011-12-01 19:29:45 UTC
mkint wrote:
People don't quit over minor quibbling annoyances.


lol...I think you misunderstand most of the players in EvE...have you seen the BS posts about people quitting because of the new font?

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Martyr Theos
The NecroMonger Faith
#93 - 2011-12-01 19:31:07 UTC  |  Edited by: Martyr Theos
Herrington Vance wrote:
Ingvar Angst wrote:
They've failed to realize that they can't take the sand out of people's sandbox and expect them to go play in the sandbox they choose. People will simply look at their empty box and go home.


Ah the classic "taking my ball and going home," false sandbox analogy.

If you are willing to accept that the best interests of the sandbox, proper, are more important than some player-defined niche; you have to dismiss the line of reasoning you just used. If CCP endeavors to make the game, as a whole, more interesting and more rewarding for it's players then they quite clearly have to step on the toes of players (like the OP) who have created their own idea of what the game should be and held onto that idea so tightly that any attempt to dislodge them is met with a hissy-fit and cries that their playstyle is being impeded.

Same ****, different patch, same answer: HTFU.


but you are forgetting the other part of that quip of yours, to whit,

HTFU OR
GTFO
and he is GingTFO. So the only loser here is CCP.
Deamos
Hideaway Hunters
The Hideaway.
#94 - 2011-12-01 19:32:11 UTC
Your stuffz, I can haz?
Velicitia
XS Tech
#95 - 2011-12-01 19:34:59 UTC
Martyr Theos wrote:
Lady Spank wrote:
I like how you dont even explain what the problem is.


I like how your such a Fanbois Idiot that you couldn't comprehend the problem if he outlined it in black ink on white paper for you.


/me looks at the forums...

funny, I see white light on a grey-ish (light) background all behind a pane of glass...

where can I get this black ink on white paper internet from?


OK, seriously though. EVE is a Massively Multiplayer game. Sure, there are things that a loner could do ... but the expectation that EVERYTHING should be able to be done by a loner in the same capacity that 10 or 20 or 50 people could do it is completely wrong...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Martyr Theos
The NecroMonger Faith
#96 - 2011-12-01 19:37:46 UTC
Deamos wrote:
Your stuffz, I can haz?


No, like the OP, I'm selling a warehouse full of crap accumulated over six years of Eve to sell for isk to buy PLEX for game time.
So it will be a while before I actually leave.
Nex apparatu5
GoonWaffe
Goonswarm Federation
#97 - 2011-12-01 19:38:36 UTC
I never understood these farewell threads. People who are basically unknown come out for a tearful tirade about how they don't like some aspect of the game.

Eve is modeled in some part after the biggest sandbox game: real life. There isn't a single player in Eve who goes 'solo' in real life, not sure why this should be required in Eve.
Tippia
Sunshine and Lollipops
#98 - 2011-12-01 19:40:34 UTC
leavwiz wrote:
in other words, only low sec should have higher tier missions than lvl 4 because somehow high sec doesnt deserve more challenging content.
No-one is forcing you to not challenge yourself — that's your choice. If you don't like that choice, don't make it. You create the game; make your own challenge if you want one. Since you claim not to care about the rewards the entire problem is that you don't actually want to challenge yourself, and now you're complaining that the game is not doing the job for you.
Quote:
Arent lvl 4 missions that land in low sec offering different rewards for the same mission than they do in high sec? why a unique mission assignment for lvl 5?
Because we're talking about different reward mechanics here, and because L5 missions are not L4 missions, just like L4 missions are not L3 missions. It's not unique in any way.
Quote:
bug fix or nerf isnt the question, its the intent of the move.
…except that the intent is to fix a bug. Just because you've been able to exploit that bug to your advantage doesn't mean that it should remain and that you should be able to keep exploiting it.
Quote:
so my question remains, explain why the lvl 5's have a different mechanic.
They don't. They're just higher-tiered missions just like 6/10s are higher-tiered exploration sites. Higher tier → higher rewards → higher risk from the environment you play them in. The only thing that's throwing you off is that they never bothered implementing L6–L8 missions.
Quote:
The risk should be the mission npcs , not pvp players.
No, that's not how EVE works. The risk is always the players, largely due to EVE being a PvP game. What you're looking for is a PvE game — something that is not EVE.
Tippia
Sunshine and Lollipops
#99 - 2011-12-01 19:40:39 UTC
Khai'ne wrote:
But should the game be all about combat?
Yes. That creates a dynamic that has no equal in any other game out there, and it lets us have this quite unique marketplace and player economy that sits at the very core of the game.
Quote:
The fact that CCP has added the features of mining, building and so on suggests that, at one point at least, they intended the creation half of the cycle to be an important part of the game. However, at the moment it is obvious that participating in the desctructive side of eve is far more involved and varied, and worryingly it is this side that nigh on all of the recent updates are focusing on.
…you mean apart from all the new stuff that's being added that gives the creative side more things to create, most notably some of the things the OP whines about? What your fact is missing is that CCP implemented those creative parts in such a way that they are also part of the PvP dynamics that makes combat so involved and varied. It's when you try to separate yourself from that dynamic that the variation and involvement is lost.

Crucible added more stuff for the creative-minded to be creative with.
Corina Jarr
en Welle Shipping Inc.
#100 - 2011-12-01 19:43:17 UTC
Op is flawed. I am a solo/small corp player, and I have loads of fun in HS.