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skill for learning how to FC.

Author
turbulent dissipation
Montedison Chemical Corp
#1 - 2015-02-13 16:08:25 UTC
so... i'd like to try FCing for Rvb.

what skills will i need? i'm planning to double-train so if it could be within 30 days could be fantastic.

let's stick to frigs, if i manage to do it well, will think about plexing another 30 days for cruisers.

this is the first draft, but i think i miss lot of skills and is probably inefficient.

can plug +3s but i'd hate to remap to save an hour or two.

Caldari Frigate I (16 minutes, 40 seconds)
Caldari Frigate II (1 hour, 17 minutes, 38 seconds)
Caldari Frigate III (7 hours, 19 minutes, 2 seconds)
Caldari Frigate IV (1 day, 17 hours, 23 minutes, 40 seconds)
Amarr Frigate I (16 minutes, 40 seconds)
Amarr Frigate II (1 hour, 17 minutes, 38 seconds)
Amarr Frigate III (7 hours, 19 minutes, 2 seconds)
Amarr Frigate IV (1 day, 17 hours, 23 minutes, 40 seconds)
Minmatar Frigate I (16 minutes, 40 seconds)
Minmatar Frigate II (1 hour, 17 minutes, 38 seconds)
Minmatar Frigate III (7 hours, 19 minutes, 2 seconds)
Minmatar Frigate IV (1 day, 17 hours, 23 minutes, 40 seconds)
Gallente Frigate III (7 hours, 19 minutes, 2 seconds)
Gallente Frigate IV (1 day, 17 hours, 23 minutes, 40 seconds)
Mechanics III (3 hours, 39 minutes, 30 seconds)
Jury Rigging I (16 minutes, 40 seconds)
Jury Rigging II (1 hour, 17 minutes, 38 seconds)
Jury Rigging III (7 hours, 19 minutes, 2 seconds)
Shield Rigging I (25 minutes)
Shield Rigging II (1 hour, 56 minutes, 26 seconds)
Shield Rigging III (10 hours, 58 minutes, 34 seconds)
Shield Emission Systems I (16 minutes, 40 seconds)
Shield Emission Systems II (1 hour, 17 minutes, 38 seconds)
Shield Emission Systems III (7 hours, 19 minutes, 2 seconds)
Shield Management I (25 minutes)
Shield Management II (1 hour, 56 minutes, 26 seconds)
Shield Management III (10 hours, 58 minutes, 34 seconds)
Shield Management IV (2 days, 14 hours, 5 minutes, 30 seconds)
Shield Upgrades II (1 hour, 17 minutes, 38 seconds)
Shield Upgrades III (7 hours, 19 minutes, 2 seconds)
Shield Upgrades IV (1 day, 17 hours, 23 minutes, 40 seconds)
Shield Operation I (8 minutes, 20 seconds)
Shield Operation II (38 minutes, 50 seconds)
Shield Operation III (3 hours, 39 minutes, 30 seconds)
Shield Operation IV (20 hours, 41 minutes, 50 seconds)
Tactical Shield Manipulation I (5 minutes, 4 seconds)
Tactical Shield Manipulation II (2 hours, 35 minutes, 14 seconds)
Tactical Shield Manipulation III (14 hours, 38 minutes, 6 seconds)
Drones I (8 minutes, 20 seconds)
Drones II (38 minutes, 50 seconds)
Drones III (3 hours, 39 minutes, 30 seconds)
Drones IV (20 hours, 41 minutes, 50 seconds)
Light Drone Operation I (8 minutes, 20 seconds)
Light Drone Operation II (38 minutes, 50 seconds)
Light Drone Operation III (3 hours, 39 minutes, 30 seconds)
Light Drone Operation IV (20 hours, 41 minutes, 50 seconds)
Afterburner I (8 minutes, 20 seconds)
Afterburner II (38 minutes, 50 seconds)
Afterburner III (3 hours, 39 minutes, 30 seconds)
High Speed Maneuvering I (41 minutes, 40 seconds)
High Speed Maneuvering II (3 hours, 14 minutes, 4 seconds)
High Speed Maneuvering III (18 hours, 17 minutes, 36 seconds)
Propulsion Jamming I (25 minutes)
Propulsion Jamming II (1 hour, 56 minutes, 26 seconds)
Propulsion Jamming III (10 hours, 58 minutes, 34 seconds)
Weapon Upgrades I (16 minutes, 40 seconds)
Weapon Upgrades II (1 hour, 17 minutes, 38 seconds)
Weapon Upgrades III (7 hours, 19 minutes, 2 seconds)
Capacitor Systems Operation I (8 minutes, 20 seconds)
Capacitor Systems Operation II (38 minutes, 50 seconds)
Capacitor Systems Operation III (3 hours, 39 minutes, 30 seconds)
Energy Grid Upgrades I (16 minutes, 40 seconds)
Energy Grid Upgrades II (1 hour, 17 minutes, 38 seconds)
Energy Grid Upgrades III (7 hours, 19 minutes, 2 seconds)
Power Grid Management IV (20 hours, 41 minutes, 50 seconds)
Capacitor Management I (25 minutes)
Capacitor Management II (1 hour, 56 minutes, 26 seconds)
Capacitor Management III (10 hours, 58 minutes, 34 seconds)
Science IV (20 hours, 41 minutes, 50 seconds)
Thermodynamics I (25 minutes)
Thermodynamics II (1 hour, 56 minutes, 26 seconds)
Thermodynamics III (10 hours, 58 minutes, 34 seconds)
Leadership I (8 minutes, 37 seconds)
Leadership II (40 minutes, 10 seconds)
Leadership III (3 hours, 47 minutes, 4 seconds)
Leadership IV (21 hours, 24 minutes, 39 seconds)
Leadership V (5 days, 1 hour, 7 minutes, 4 seconds)

based on those two fits for starter...

[Merlin, Ghetto]
Damage Control I
Linear Flux Stabilizer I
Linear Flux Stabilizer I

J5b Phased Prototype Warp Scrambler I
Medium Subordinate Screen Stabilizer I
Patterned Stasis Web I
Experimental 1MN Afterburner I

Anode Light Electron Particle Cannon I, Caldari Navy Antimatter Charge S
Anode Light Electron Particle Cannon I, Caldari Navy Antimatter Charge S
Anode Light Electron Particle Cannon I, Caldari Navy Antimatter Charge S

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I

[Burst, Ghetto]
Damage Control I
F-89 Synchronized Signal Amplifier
Surrogate Ladar Reserve Array I

Small Capacitor Booster I, Cap Booster 200
Medium Subordinate Screen Stabilizer I
Experimental 1MN Afterburner I

Small S95a Remote Shield Booster
Small S95a Remote Shield Booster
Small S95a Remote Shield Booster

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I

Warrior I x1

what are your opinion? i think i miss lot of support skills and gunnery, but i'm not sure how to prioritize... maybe ditch the racial frigs 4?

i'd love to hear any input.
RavenPaine
RaVeN Alliance
#2 - 2015-02-13 16:19:10 UTC
The in-game skills have absolutely nothing to do with FC'ing.

Being an FC is all about awareness, knowledge of opposing ships, being calm under fire, and having good real life leadership abilities.
You need to fly in a lot of fleets, and get a taste of several different FC's. How they win, and also how they lose.
Then, you need people that trust you enough to follow you, because you are asking them to risk ships for you.

turbulent dissipation
Montedison Chemical Corp
#3 - 2015-02-13 16:19:31 UTC
aaaand nevermind, i'll use this http://wiki.eveuniversity.org/Recommended_skills_for_new_players as a starting base. much better than what i've came up with.

it is 19 days, i'll add leadership5 and maybe a wing command or two.

what else will i need?
Lan Wang
Federal Navy Academy
Gallente Federation
#4 - 2015-02-13 16:19:36 UTC  |  Edited by: Lan Wang
skills for FC'ing ie fleet command? dont think fcing is skill based its more about how you predict and analyze a situation, your skills will be based on doctrines.

you dont need any skills to fc you just need to know when to take a fight, how to call targets, anchoring etc, leadership skills are not needed to fc

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

turbulent dissipation
Montedison Chemical Corp
#5 - 2015-02-13 16:21:12 UTC
RavenPaine wrote:
The in-game skills have absolutely nothing to do with FC'ing.

Being an FC is all about awareness, knowledge of opposing ships, being calm under fire, and having good real life leadership abilities.
You need to fly in a lot of fleets, and get a taste of several different FC's. How they win, and also how they lose.
Then, you need people that trust you enough to follow you, because you are asking them to risk ships for you.


yes, that i undestrand.

and it will take some practice. and what better than Rvb to die and learn?

but rolling a new alt for the pourpouse, what shuld it be trained with to better accomplish this goal? i guess leadership 5 is a starter, but then?
RavenPaine
RaVeN Alliance
#6 - 2015-02-13 17:34:41 UTC
Leadership V and the other leadership skills to IV is fine for starters. Of those, I like skirmish warfare the best, so I got it to V first.
Wing command to III will handle 90% of the fleets you will run with.
If you get fleets larger than 20-30 pilots, generally, one of those pilots will have awesome leadership skills. Then you assign him as the bonus leader and that's that.

Tank is important for an FC. You need tanky ships that won't be called primary by default.
In my opinion:
DPS is king, and tank is very important.
Both are more important than the actual leadership skills.


Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#7 - 2015-02-13 20:56:35 UTC
To FC for RvB all you need is to know how to form a fleet ingame and the basic fleet commands.


That said, you could also just participate in a couple of RvB fleets which would likely answer all your questions a lot better than this thread ever will.

Or you could just do a quick search on the RvB homepage and read the threads in this subsection!

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