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Limit on orders per station

Author
Ix Method
Doomheim
#21 - 2015-02-13 23:53:46 UTC  |  Edited by: Ix Method
Ankhsu wrote:
This would actually be beneficial to low-sec/null-sec logistics, if the spread were wide enough. Not having market prices constantly compared to Jita's would affect prices enough that it could become distinctly worthwhile to produce in lower security spaces.

It would also have the benefit of more systems having more people and more movement of goods, which means more opportunity for conflict.

That's an extremely rose-tinted view. More likely people on both sides, generally being lazy bastards, would just stop bothering

It's just a horrible sledgehammer of an idea that would grind the game to a halt. Sorry..

Travelling at the speed of love.

Lienzo
Amanuensis
#22 - 2015-02-14 00:12:32 UTC
It would reward effort to have market order skills apply on a per station basis. Instead of ~300 in each station though, it would be more along the lines of one market order per skill level. That would be x slots for Trade, x slots each for Retail to Tycoon. I think about 50 orders per station would be a nice round number.

It would certainly give me a reason to train remote market/lab update skills beyond level II.

Producers would have an incentive to drive up stocking in multiple systems, and source minerals as locally as possible.

Meta traders like me would be incentivized to spread ourselves out, but that would work out pretty curiously in the department of complementary goods, which refers to the need to have hybrid ammo on the market in order to sell hybrid guns. I imagine we would stock more thinly and abandon and relocate heavily competitive lines pretty quickly.

For coalitions, it would incentivize expansionist habits.

It would also very strongly make me want to see a return of the junk pile of yore.

As Jita clings on, you would probably see a surge of market alt accounts, which could be good for CCP's bottom line.
Ankhsu
Friends and Pals
#23 - 2015-02-14 20:51:33 UTC
Ix Method wrote:
That's an extremely rose-tinted view. More likely people on both sides, generally being lazy bastards, would just stop bothering

It's just a horrible sledgehammer of an idea that would grind the game to a halt. Sorry..


In all likelihood, the only thing it would do to the lazy bastards in low/null is remove their need to import from Jita, reducing their overall work and need for a Jita alt, though that certainly makes the assumption that there are other people in null who like producing and mining.
Black Pedro
Mine.
#24 - 2015-02-14 21:49:33 UTC
Slot limits won't work, but you could implement a scaling tax similar to the Crius Industry changes to penalize too much trade activity in a single station or system.

Not really sure why you would want to do that though as the market would become less efficient and more inconvenient for everyone.
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